MantisBT - Soldat Maps
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0000203Soldat MapsPolygon bugspublic2012-05-15 01:232013-09-30 06:29
DutchFlame 
As de Espada 
normalminoralways
closedfixed 
1.6.3 
 
0000203: Hiding glitch in (flag) area (Ash)
You can basically hide in polys when you walk into them at some maps.

In ash go to the flag area then walk into the wall left or right until your legs stick out. (view demo) the bots attack you when you move out or sit down, then when you go back in they dont attack you :D
Not quite sure if this is possible in more maps.
No tags attached.
? demo35.sdm (72,107) 2012-05-15 01:23
https://bugs.soldat.pl/file_download.php?file_id=329&type=bug
png addpoly.png (190,446) 2012-05-15 08:25
https://bugs.soldat.pl/file_download.php?file_id=330&type=bug
png

? ctf_AshA.PMS (56,277) 2012-06-01 17:17
https://bugs.soldat.pl/file_download.php?file_id=338&type=bug
Issue History
2012-05-15 01:23DutchFlameNew Issue
2012-05-15 01:23DutchFlameFile Added: demo35.sdm
2012-05-15 08:24homerofgodsNote Added: 0001493
2012-05-15 08:25homerofgodsFile Added: addpoly.png
2012-05-16 21:05As de EspadaAssigned To => As de Espada
2012-05-16 21:05As de EspadaStatusnew => acknowledged
2012-05-16 21:22As de EspadaNote Added: 0001495
2012-05-16 21:22As de EspadaStatusacknowledged => confirmed
2012-06-01 17:17As de EspadaFile Added: ctf_AshA.PMS
2012-06-01 17:18As de EspadaNote Added: 0001542
2012-06-01 17:18As de EspadaStatusconfirmed => feedback
2012-06-01 17:19As de EspadaNote Edited: 0001542bug_revision_view_page.php?bugnote_id=1542#r153
2012-08-25 18:52As de EspadaNote Added: 0001580
2012-08-25 18:52As de EspadaStatusfeedback => resolved
2012-08-25 18:52As de EspadaResolutionopen => fixed
2013-09-30 06:29As de EspadaStatusresolved => closed

Notes
(0001493)
homerofgods   
2012-05-15 08:24   
Added a pic.
placing a poly like this would fix that glitch without fucking up the map
(0001495)
As de Espada   
2012-05-16 21:22   
It only bugs if you are standing
(0001542)
As de Espada   
2012-06-01 17:18   
(edited on: 2012-06-01 17:19)
Fixed by adding that poly. We will test it at #soldat.mapping
fixed map is temporary named ctf_AshA and is attached

(0001580)
As de Espada   
2012-08-25 18:52   
New version of Ash will have those extra polys.