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Summary | 0000291: Excessive /victory sound in survival DM/RM | ||
Revision | 2013-12-13 00:38 by homerofgods | ||
Description | When there is one remaining player of a survival round it will automatically trigger /victory. The feature is cool but it will trigger the sound even if the remaining player is unable to do the animation (mid-air or reloading). Furthermore /victory will also be triggered when that remaining player is automatically killed to start the next round, wich is totally unnecessary. |
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Revision | 2013-12-09 02:24 by homerofgods | ||
Description | When you are the last remaining player of a survival round it will automatically do /victory. The feature is cool but it will play the sound even if you are unable to do the animation (mid-air or reloading). Instead it should only do /victory if you're on the ground and not doing any other animations. Furthermore it will also play /victory sound when you are automatically killed for next round, wich is totally unnecessary |
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Revision | 2012-12-28 21:01 by homerofgods | ||
Description | When you are the last remaining player of a survival round it will automatically do /victory. The feature is cool but it plays the sound even if you are in air or reloading and can't do the animation. It should only do /victory if you are on ground and IMO it should cancel any ongoing animations. Furthermore it will also do /victory when you are automatically killed for next round, wich is totally unnecessary |
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