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Summary 0000291: Excessive /victory sound in survival DM/RM
Revision 2013-12-13 00:38 by homerofgods
Description When there is one remaining player of a survival round it will automatically trigger /victory.
The feature is cool but it will trigger the sound even if the remaining player is unable to do the animation (mid-air or reloading).
Furthermore /victory will also be triggered when that remaining player is automatically killed to start the next round, wich is totally unnecessary.
Revision 2013-12-09 02:24 by homerofgods
Description When you are the last remaining player of a survival round it will automatically do /victory.
The feature is cool but it will play the sound even if you are unable to do the animation (mid-air or reloading).
Instead it should only do /victory if you're on the ground and not doing any other animations.

Furthermore it will also play /victory sound when you are automatically killed for next round, wich is totally unnecessary
Revision 2012-12-28 21:01 by homerofgods
Description When you are the last remaining player of a survival round it will automatically do /victory.
The feature is cool but it plays the sound even if you are in air or reloading and can't do the animation.
It should only do /victory if you are on ground and IMO it should cancel any ongoing animations.

Furthermore it will also do /victory when you are automatically killed for next round, wich is totally unnecessary


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