View Issue Details
567 [Soldat] Gameplay tweak always 2014-05-27 14:19 2020-08-27 11:23
Control x64  
FliesLikeABrick Windows  
normal 7 SP1  
feedback 1.6.7  
reopened  
none    
none 1.8  
  1.8  
M79 & Law should have different explosions for modding purposes
Law should have a bigger explosion impact than M79.

M79 already has a different bullet (grenade) separate from all the other grenades.
---
Explosion images are shared between weapons and are located in Soldat\sparks-gfx\explosion

explode1.bmp to explode16.bmp
Windows 7 SP1 64 bit
x7q97pyq.txt (8) 2020-08-27 11:18
https://bugs.soldat.pl/file_download.php?file_id=705&type=bug
There are no notes attached to this issue.





View Issue Details
689 [Soldat Dedicated Server] Scripting Core major always 2020-08-27 11:23 2020-08-27 11:23
MM 25  
FliesLikeABrick data  
urgent data  
assigned 2.8.1  
open  
none    
none  
  data  
data
TGame.OnRequest
If player is banned and script allows him to join with this code:

function OnRequest(Ip, Hw: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer;
begin
    if State = 4 then
    Result := 1;
end;

begin
    Game.OnRequest := @OnRequest;
end.

then he joins the server but can't do anything (acts the same when you join server and have to choose your team but there's no menu for teams).
data
25
25
x7xft76u.txt (8) 2020-08-27 11:23
https://bugs.soldat.pl/file_download.php?file_id=712&type=bug
Notes
(0002660)
kicikici   
2020-08-27 11:23   
It works well when you have only one script on the server using OnRequest event. Two or more events with different result will cause conflict.
(0002661)
kicikici   
2020-08-27 11:23   
OK, this is really an issue. I finally found out how to reproduce this. It occurs when player was kicked because of flood (automatically by server) and wanna try join before unban.





View Issue Details
671 [Soldat Dedicated Server] Scripting Core major always 2017-02-14 00:01 2020-08-27 11:23
Savage  
FliesLikeABrick  
urgent  
feedback 2.8.1  
reopened  
none    
none 2.9.0  
   
TGame.OnRequest
If player is banned and script allows him to join with this code:

function OnRequest(Ip, Hw: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer;
begin
    if State = 4 then
    Result := 1;
end;

begin
    Game.OnRequest := @OnRequest;
end.

then he joins the server but can't do anything (acts the same when you join server and have to choose your team but there's no menu for teams).
Notes
(0002573)
kicikici   
2017-03-05 10:13   
It works well when you have only one script on the server using OnRequest event. Two or more events with different result will cause conflict.
(0002575)
kicikici   
2017-06-25 17:34   
OK, this is really an issue. I finally found out how to reproduce this. It occurs when player was kicked because of flood (automatically by server) and wanna try join before unban.





View Issue Details
688 [Soldat Dedicated Server] Scripting Core major always 2020-08-27 11:23 2020-08-27 11:23
MM 25  
FliesLikeABrick data  
urgent data  
assigned 2.8.1  
open  
none    
none  
  data  
data
12
CA
data
25
25
x7xft76q.txt (8) 2020-08-27 11:23
https://bugs.soldat.pl/file_download.php?file_id=711&type=bug
Notes
(0002656)
kicikici   
2020-08-27 11:23   
It works well when you have only one script on the server using OnRequest event. Two or more events with different result will cause conflict.
(0002657)
kicikici   
2020-08-27 11:23   
OK, this is really an issue. I finally found out how to reproduce this. It occurs when player was kicked because of flood (automatically by server) and wanna try join before unban.





View Issue Details
637 [Soldat] Graphics minor always 2015-11-20 19:50 2020-08-27 11:23
TheOne  
FliesLikeABrick  
normal  
assigned 1.7.0a2  
open  
none    
none  
   
Script-generated bullets have no explosions
Script-generated bullets' explosions are not visible to me when I'm in a team. As spectator I can see them clearly. Must be a line of sight issue
x7r4szco.txt (8) 2020-08-27 11:19
https://bugs.soldat.pl/file_download.php?file_id=706&type=bug
Notes
(0002525)
Falcon   
2015-12-31 16:11   
Is that still the case in newest beta? Also, is this the case in 1.6.9?
(0002532)
TheOne   
2016-01-02 14:58   
It's the case in the newest beta. Perhaps this is a result of bullet owner being a bot in spectator (BomberSquadron). If the bullets are created with my ID I can see the explosions





View Issue Details
598 [Soldat] Gameplay major always 2014-11-05 21:35 2020-08-27 11:23
JotEmI  
FliesLikeABrick  
normal  
new 1.6.8  
fixed  
none    
none 1.8  
   
Players respawning mid-round in Survival.
In Survival mode if a dead player switches team he'll be respawned.
Also, on certain maps where it is possible, if player's dead body falls outside of the map boundaries he'll also be respawned (see https://www.youtube.com/watch?v=Hw5aYCQk6p4 [^])
Switch teams after death in Survival mode.
x7mgnqz6.txt (8) 2020-08-27 11:13
https://bugs.soldat.pl/file_download.php?file_id=676&type=bug
Notes
(0002364)
Nawl   
2014-11-10 13:50   
(edited on: 2014-11-10 13:51)
Player will respawn when there is no his dead body on map (so after every join team). In my opinion this happens because coordinates of player without body are felling down through polygons. When they reach map's end then player is respawning

(0002372)
ExHunter   
2014-12-11 22:10   
Tested as much as possible I could alone. Please consider serious tests and feedback concerning survival game mode in the next beta. Tried to fix as much as possible, but I cannot tell if now everything is fine.

Please feedback in the next beta if it works now! Thanks!
(0002554)
ExHunter   
2016-06-24 19:08   
Is this still valid?





View Issue Details
434 [Soldat] Other minor always 2013-09-18 15:09 2020-08-27 11:23
TheOne x86  
FliesLikeABrick Windows  
low XP SP3  
new 1.6.5  
fixed  
none    
none 1.8  
  1.8  
Demo file access not cleared when failed to load
When a demo cannot be played because the map is missing, it is not free'd again, so the Soldat process is still using it.
data
25
Windows XP SP3 32 bit
Notes
(0002032)
homerofgods   
2013-12-03 18:28   
Confirmed 1.6.6
If you try to play the demo, with is missing a map, twice, you will get an error saying it can't acess the file because it's in use.
(0002646)
MM   
2020-08-27 11:21   
Reminder sent to: FliesLikeABrick
12





View Issue Details
651 [Soldat Dedicated Server] Scripting Core major always 2016-04-03 08:59 2020-08-27 11:23
kicikici 25  
FliesLikeABrick data  
high data  
new 2.8.0  
reopened  
none    
none 2.9.0  
  2.9.0  
12
Happens always when someone joins game during map change. All scripts are SC3. Example log below.
data
25
scripts.rar (14,460) 2016-04-03 20:27
https://bugs.soldat.pl/file_download.php?file_id=660&type=bug
Notes
(0002544)
Falcon   
2016-04-03 19:22   
Can i have some script or snippet that can reproduce this please?
(0002545)
kicikici   
2016-04-03 20:32   
I was able to reproduce this bug each time (3 tries) after scoring attached map (maybe scoring is a true reason of this bug?). Example script is also attached.

(20:21:50) kicikici scores for Alpha Team
(20:21:50) kicikici captured the Blue Flag
(20:21:50) [*] [tele] Unhandled exception occured:
(20:21:50) [*] [tele] ID must be from 1 to 32
(20:21:50) ** Detected possible Mass-Flag cheating from kicikici
(20:21:50) kicikici is admin and cannot be kicked.
(0002546)
Falcon   
2016-04-03 21:45   
Sorry, unable to reproduce. Please verify the conditions required to trigger this.
(0002548)
kicikici   
2016-04-09 13:35   
1. Download server from http://static.soldat.pl/downloads/soldatserver2.8.0.9_1.7.0.zip [^]
2. Unpack zip file.
3. Modify Sandboxed=0 in server.ini
4. Upload script and map to right folders.
5. Modify mapslist file (replace ctf_Ash by ctf___Z_Spiral).
6. Start server.
7. Capture the flag
8. http://imgur.com/R7Nq5YP [^]
(0002550)
Falcon   
2016-04-18 04:03   
After around an hour of absolutely pointless climbing only because I've told myself I need to do this without any cheats/map modifications I found it.
It was TPlayer.OnVoteKickStart crashing due to the fact that server started it and sent starting player Id of 255, which is obviously not in range of 1..32.





View Issue Details
664 [Soldat Dedicated Server] Scripting Core major always 2016-08-25 12:30 2020-08-27 11:22
Mighty x64  
FliesLikeABrick Windows  
normal 7  
feedback 2.8.1b2  
reopened  
none    
none 2.9.0  
   
Incorrect Game.Team[].Count values when using OnJoin event
Version 2.8.1, not 2.8.1b2

Switching players teams in OnJoin event causes Game.Team[].Count values to be incorrect (higher)
1. Write a simple OnJoin handler and assign it. Include Player.Team := 5;
2. Join game and while joining select Alpha team
3. You will land in Spectators team

Now
Game.Teams[1].Count = 1
Game.Teams[5].Count = 1

Even though there is only one person on the server
Windows 7 64 bit (without Service Pack)
x7sd53pd.txt (8) 2020-08-27 11:19
https://bugs.soldat.pl/file_download.php?file_id=708&type=bug
Notes
(0002561)
Mighty   
2016-08-25 13:13   
by OnJoin event I meant Game.OnJoin





View Issue Details
666 [Soldat Dedicated Server] Scripting Core minor always 2016-09-07 17:34 2020-08-27 11:21
Mighty x64  
FliesLikeABrick Windows  
normal 7  
assigned 2.8.1  
open  
none    
none 2.9.0  
  2.9.0  
[SC3] Players[].Ping is always 1
Players[].Ping = 1, despite testing on online server with 50 ping showing on Tab
procedure OnClockTickHandler(Ticks: Integer);
begin
  WriteLn(floattostr(Players[1].Ping));
end;
25
Windows 7 64 bit (without Service Pack)
There are no notes attached to this issue.





View Issue Details
655 [Soldat] Gameplay minor always 2016-04-29 04:26 2020-08-27 11:21
darDar x64  
FliesLikeABrick Windows  
low 7  
assigned 1.7.0  
open  
none    
none  
   
Flame Bullets go through "thin" polygons
You can shoot fire bullets (Flamer) through thin polygons
e.g; ctf_Guardian white polygons in the middle
it deals damage to ppl. below / behind the polygons

as explained above
-
Windows 7 64 bit (without Service Pack)
x7sk1bpj.txt (8) 2020-08-27 11:19
https://bugs.soldat.pl/file_download.php?file_id=710&type=bug
Notes
(0002552)
Falcon   
2016-05-29 13:19   
Isn't that a feature by now?
(0002570)
homerofgods   
2016-09-15 14:48   
It doesn't look natural to me, nor do I know of any situation where it would be useful; https://www.youtube.com/watch?v=9TW5qU2TP20 [^]
(0002571)
Falcon   
2016-09-15 18:23   
That link is private, i can't access it.
(0002572)
homerofgods   
2016-09-15 21:19   
Fixed link





View Issue Details
649 [Soldat] Gameplay major always 2016-03-22 00:17 2020-08-27 11:20
Savage  
 
high  
new 1.7.0  
open  
none    
none  
   
Survival - Dead Players After Restart/Map Change
In survival mode when at least 1 alpha and bravo player are alive(there's no countdown for next fight) and rest of the players are dead then after map change (restart command, votemap etc. But when map is changed due to score limit reached everything is ok - not tested other events) these players aren't respawned until alive players from previous map are dead.
RestartFIX.zip (1,838) 2016-03-22 11:22
https://bugs.soldat.pl/file_download.php?file_id=658&type=bug
Notes
(0002541)
Savage   
2016-03-22 11:29   
I couldn't find out how to modify description but it should be:

In survival mode when at least 1 alpha and bravo player are alive(there's no countdown for next fight) and rest of the players are dead then after map change these players aren't respawned until alive players from previous map are dead.

Also I've made small script to fix it:(RestartFIX.zip under description)

var
    Resurrect: array[1..32] of Boolean;
    
function OnDamage(Shooter, Victim: TActivePlayer; Damage: Integer; BulletId: Byte): Integer;
begin
    if Resurrect[Victim.ID] then
        Result := 0
    else
        Result := Damage;
end;

procedure OnAfterMapChange(Next: string);
var
    i: Byte;
begin
    for i := 1 to 32 do
        if (Players[i].Active) and (Players[i].Alive=false) and (Players[i].Team<>5) then begin
                Resurrect[i] := true;
                Players[i].Team := Players[i].Team;
                Resurrect[i] := false;
            end;
end;

procedure Init;
var
    i: Byte;
begin
    for i := 1 to 32 do
        Players[i].OnDamage := @OnDamage;
    
    Map.OnAfterMapChange := @OnAfterMapChange;
end;

begin
    Init;
end.





View Issue Details
687 [Soldat] Gameplay tweak always 2020-08-27 11:17 2020-08-27 11:17
MM 25  
FliesLikeABrick Windows  
normal 7 SP1  
assigned 1.6.7  
open  
none    
none  
  1.8  
12
21
---
25
25
x7qamntx.txt (8) 2020-08-27 11:17
https://bugs.soldat.pl/file_download.php?file_id=704&type=bug
There are no notes attached to this issue.





View Issue Details
686 [Soldat] Gameplay major random 2020-08-27 11:17 2020-08-27 11:17
MM x64  
FliesLikeABrick Windows  
high 7  
assigned 1.6.6  
open  
none    
none  
  1.8  
Random error with DLL on Windows 7
Hi,

There is an error which is appearing sometimes on Win7 (randomly). On previous versions it has not appeared.

When it appears and you click OK, it appears again (in loop).
data
See the attachment.
25
error.png (36,228) 2013-12-16 00:47
https://bugs.soldat.pl/file_download.php?file_id=702&type=bug
png

x7md5um3.txt (8) 2020-08-27 11:13
https://bugs.soldat.pl/file_download.php?file_id=703&type=bug
x7qtzdm8.txt (8) 2020-08-27 11:17
https://bugs.soldat.pl/file_download.php?file_id=701&type=bug
Notes
(0002627)
Shoozza   
2020-08-27 11:17   
Does this still happen in 1.6.8/1.6.9rc1?





View Issue Details
479 [Soldat] Gameplay major random 2013-12-16 00:47 2020-08-27 11:17
Szaman x64  
FliesLikeABrick Windows  
high 7  
assigned 1.6.6  
open  
none    
none  
   
Random error with DLL on Windows 7
Hi,

There is an error which is appearing sometimes on Win7 (randomly). On previous versions it has not appeared.

When it appears and you click OK, it appears again (in loop).
See the attachment.
Windows 7 64 bit (without Service Pack)
error.png (36,228) 2013-12-16 00:47
https://bugs.soldat.pl/file_download.php?file_id=569&type=bug
png

x7md5um3.txt (8) 2020-08-27 11:13
https://bugs.soldat.pl/file_download.php?file_id=677&type=bug
Notes
(0002496)
Shoozza   
2015-10-28 18:02   
Does this still happen in 1.6.8/1.6.9rc1?





View Issue Details
685 [Soldat] Gameplay major random 2020-08-27 11:17 2020-08-27 11:17
MM 25  
FliesLikeABrick Windows  
high 7  
assigned 1.6.6  
open  
none    
none  
  1.8  
12
Hi,

There is an error which is appearing sometimes on Win7 (randomly). On previous versions it has not appeared.

When it appears and you click OK, it appears again (in loop).
data
25
25
error.png (36,228) 2013-12-16 00:47
https://bugs.soldat.pl/file_download.php?file_id=699&type=bug
png

x7md5um3.txt (8) 2020-08-27 11:13
https://bugs.soldat.pl/file_download.php?file_id=700&type=bug
x7qtzdm4.txt (8) 2020-08-27 11:17
https://bugs.soldat.pl/file_download.php?file_id=698&type=bug
Notes
(0002625)
Shoozza   
2020-08-27 11:17   
Does this still happen in 1.6.8/1.6.9rc1?





View Issue Details
684 [Soldat Dedicated Server] Scripting Core major always 2020-08-27 11:16 2020-08-27 11:16
MM 25  
FliesLikeABrick data  
high data  
assigned 2.8.0  
open  
none    
none  
  2.9.0  
SC3 OnJoinGame bug during map change
Happens always when someone joins game during map change. All scripts are SC3. Example log below.
data
16-03-31 16:18:25 Next map: ctf_KF_Colours
16-03-31 16:18:25 ~>2Fast|`VaMe.| scores for Alpha Team
16-03-31 16:18:28 Mellouki .Yarr joining game (41.251.68.29:23073) HWID:496D9B06065
16-03-31 16:18:28 Mellouki .Yarr has joined alpha team.
16-03-31 16:18:28 [*] [book] Unhandled exception occured:
16-03-31 16:18:28 [*] [book] In unit (1:3219524080): ID must be from 1 to 32
16-03-31 16:18:28 [*] [fun] Unhandled exception occured:
16-03-31 16:18:28 [*] [fun] In unit (1:3219524080): ID must be from 1 to 32
16-03-31 16:18:28 [*] [tele] Unhandled exception occured:
16-03-31 16:18:28 [*] [tele] ID must be from 1 to 32
16-03-31 16:18:28 [*] [vote] Unhandled exception occured:
16-03-31 16:18:28 [*] [vote] In unit (1:3219524080): ID must be from 1 to 32
16-03-31 16:18:29 [Bungle (SN)] dude fu
16-03-31 16:18:29 [zpm;] sad
16-03-31 16:18:29 Mellouki .Yarr is flooding the server
16-03-31 16:18:30 By KaLaF
16-03-31 16:18:30 Mellouki .Yarr is flooding the server
16-03-31 16:18:30 Mellouki .Yarr has been kicked and banned for 5 minutes (Vote Kicked (Left game))
25
scripts.rar (14,460) 2016-04-03 20:27
https://bugs.soldat.pl/file_download.php?file_id=697&type=bug
x7pyrm0r.txt (8) 2020-08-27 11:16
https://bugs.soldat.pl/file_download.php?file_id=696&type=bug
Notes
(0002620)
Falcon   
2020-08-27 11:16   
Can i have some script or snippet that can reproduce this please?
(0002621)
kicikici   
2020-08-27 11:16   
I was able to reproduce this bug each time (3 tries) after scoring attached map (maybe scoring is a true reason of this bug?). Example script is also attached.

(20:21:50) kicikici scores for Alpha Team
(20:21:50) kicikici captured the Blue Flag
(20:21:50) [*] [tele] Unhandled exception occured:
(20:21:50) [*] [tele] ID must be from 1 to 32
(20:21:50) ** Detected possible Mass-Flag cheating from kicikici
(20:21:50) kicikici is admin and cannot be kicked.
(0002622)
Falcon   
2020-08-27 11:16   
Sorry, unable to reproduce. Please verify the conditions required to trigger this.
(0002623)
kicikici   
2020-08-27 11:16   
1. Download server from http://static.soldat.pl/downloads/soldatserver2.8.0.9_1.7.0.zip [^]
2. Unpack zip file.
3. Modify Sandboxed=0 in server.ini
4. Upload script and map to right folders.
5. Modify mapslist file (replace ctf_Ash by ctf___Z_Spiral).
6. Start server.
7. Capture the flag
8. http://imgur.com/R7Nq5YP [^]
(0002624)
Falcon   
2020-08-27 11:16   
After around an hour of absolutely pointless climbing only because I've told myself I need to do this without any cheats/map modifications I found it.
It was TPlayer.OnVoteKickStart crashing due to the fact that server started it and sent starting player Id of 255, which is obviously not in range of 1..32.





View Issue Details
683 [Soldat Dedicated Server] Scripting Core major always 2020-08-27 11:16 2020-08-27 11:16
MM 25  
FliesLikeABrick data  
high data  
assigned 2.8.0  
open  
none    
none  
  2.9.0  
12
Happens always when someone joins game during map change. All scripts are SC3. Example log below.
data
25
25
scripts.rar (14,460) 2016-04-03 20:27
https://bugs.soldat.pl/file_download.php?file_id=695&type=bug
x7pyrm0n.txt (8) 2020-08-27 11:16
https://bugs.soldat.pl/file_download.php?file_id=694&type=bug
Notes
(0002615)
Falcon   
2020-08-27 11:16   
Can i have some script or snippet that can reproduce this please?
(0002616)
kicikici   
2020-08-27 11:16   
I was able to reproduce this bug each time (3 tries) after scoring attached map (maybe scoring is a true reason of this bug?). Example script is also attached.

(20:21:50) kicikici scores for Alpha Team
(20:21:50) kicikici captured the Blue Flag
(20:21:50) [*] [tele] Unhandled exception occured:
(20:21:50) [*] [tele] ID must be from 1 to 32
(20:21:50) ** Detected possible Mass-Flag cheating from kicikici
(20:21:50) kicikici is admin and cannot be kicked.
(0002617)
Falcon   
2020-08-27 11:16   
Sorry, unable to reproduce. Please verify the conditions required to trigger this.
(0002618)
kicikici   
2020-08-27 11:16   
1. Download server from http://static.soldat.pl/downloads/soldatserver2.8.0.9_1.7.0.zip [^]
2. Unpack zip file.
3. Modify Sandboxed=0 in server.ini
4. Upload script and map to right folders.
5. Modify mapslist file (replace ctf_Ash by ctf___Z_Spiral).
6. Start server.
7. Capture the flag
8. http://imgur.com/R7Nq5YP [^]
(0002619)
Falcon   
2020-08-27 11:16   
After around an hour of absolutely pointless climbing only because I've told myself I need to do this without any cheats/map modifications I found it.
It was TPlayer.OnVoteKickStart crashing due to the fact that server started it and sent starting player Id of 255, which is obviously not in range of 1..32.





View Issue Details
682 [Soldat Dedicated Server] Admin-Client Protocol major always 2020-08-27 11:16 2020-08-27 11:16
MM 25  
FliesLikeABrick data  
high data  
assigned 2.8.1  
open  
none    
none  
  2.9.0  
12
92626
Connect to server via ARSSE (for example) with invalid password and check cpu load.
25
25
soldat_high_cpu.png (189,417) 2017-10-20 19:40
https://bugs.soldat.pl/file_download.php?file_id=692&type=bug
png

x7kc4a8w.txt (8) 2020-08-27 11:11
https://bugs.soldat.pl/file_download.php?file_id=693&type=bug
x7pp0zof.txt (8) 2020-08-27 11:16
https://bugs.soldat.pl/file_download.php?file_id=691&type=bug
Notes
(0002612)
jrgp   
2020-08-27 11:16   
I can't reproduce this.
(0002613)
kicikici   
2020-08-27 11:16   
Heh.

My steps to reproduce:
1. Download clean soldatserver 2.8.1 und unzip it.
2. Edit soldat.ini -> Admin_Password=asdf
3. Run soldatserver.exe
4. Try to connect via ARSSE.exe using 127.0.0.1:23073/asd
5. Done (screenshot as proof)

To be honest it doesn't surprice me. Helloer wasn't able to reproduce it aswell.

EDIT:
I've changed my CPU to 4 cores so it eats only ~25%.






View Issue Details
681 [Soldat Dedicated Server] Scripting Core minor always 2020-08-27 11:15 2020-08-27 11:15
MM x86  
FliesLikeABrick Windows  
low 7  
assigned 2.7.0  
open  
none    
none  
  2.9.0  
DrawText color alpha channel bugs fade effect
When DrawText's color parameter's alpha channel is, somewhere in between 0 and 255 (exclusive), the fade effect wraps around after hitting 0 alpha, back to 100% alpha, continuing on.

Note that alpha of 0 behaves as though it has 100% alpha, and this cannot be reproduced with such a value.
DrawText(Id, 'FADE TEST', 200, $7FFFFFFF, 0.2, 150, 300);
 
25
25
x7kwg0z2.txt (8) 2020-08-27 11:13
https://bugs.soldat.pl/file_download.php?file_id=690&type=bug
x7optggv.txt (8) 2020-08-27 11:15
https://bugs.soldat.pl/file_download.php?file_id=689&type=bug
There are no notes attached to this issue.





View Issue Details
680 [Soldat] Gameplay tweak always 2020-08-27 11:15 2020-08-27 11:15
MM 25  
FliesLikeABrick data  
normal data  
assigned 1.6.9  
open  
none    
none  
  1.8  
12
John
data
25
25
x7k3yp2c.txt (8) 2020-08-27 11:13
https://bugs.soldat.pl/file_download.php?file_id=688&type=bug
x7onx06y.txt (8) 2020-08-27 11:15
https://bugs.soldat.pl/file_download.php?file_id=687&type=bug
Notes
(0002608)
Falcon   
2020-08-27 11:15   
I guess it's contains, not startswith and it loops on ids, hence the result.
I agree it's not inuitive though.





View Issue Details
679 [Soldat Dedicated Server] Scripting Core minor always 2020-08-27 11:15 2020-08-27 11:15
MM 25  
FliesLikeABrick Windows  
low 7  
assigned 2.7.0  
open  
none    
none  
  2.9.0  
12
02/02/2015
DrawText(Id, 'FADE TEST', 200, $7FFFFFFF, 0.2, 150, 300);
 
25
25
x7kwg0z2.txt (8) 2020-08-27 11:13
https://bugs.soldat.pl/file_download.php?file_id=686&type=bug
x7optggr.txt (8) 2020-08-27 11:15
https://bugs.soldat.pl/file_download.php?file_id=685&type=bug
There are no notes attached to this issue.





View Issue Details
678 [Soldat] Gameplay minor have not tried 2020-08-27 11:15 2020-08-27 11:15
MM 25  
FliesLikeABrick data  
normal data  
assigned 1.8  
open  
none    
none  
  1.8  
12
21
data
25
25
2016-04-30_05-01-07_ctf_Dropdown.rar (659,704) 2016-04-30 05:09
https://bugs.soldat.pl/file_download.php?file_id=684&type=bug
x7niqpc7.txt (8) 2020-08-27 11:15
https://bugs.soldat.pl/file_download.php?file_id=683&type=bug
Notes
(0002605)
Falcon   
2020-08-27 11:15   
I've seen that happen a lot on climbing servers.





View Issue Details
21 [Soldat] Multiplayer trivial random 2011-09-15 13:28 2020-08-27 11:15
Ichiro x86  
Windows  
low XP SP3  
feedback 1.6.0  
open  
none    
none  
   
In-game stats (F1) show a player with an exact nick/color of an another player
During a couple games, after someone rejoining the server / joining as a spectator, he would appear sometimes with a nick of a different player who's already on the server, there would be two same nicks appearing in the same team. However the player not necessarily have to be on the same team, ie he could be in the blue team, however in-game stats would show that he's in the red team.
Hard to say, only happened when there were a lot of people on the server, like 3on3 + ~2 spectators, and there were many manual rejoins happening. In other words, it could be caused by the quantity of player rejoins, during a small period of time, or it could be a random bug which has a chance of appearing anytime, hence more people on the server = higher chance of it happening.
N/A
Windows XP SP3 32 bit
Notes
(0001134)
Shoozza   
2011-09-18 05:39   
This sounds like a netcode issue.
Hard to fix unless there is a demo.
(0001624)
TheOne   
2012-11-12 10:51   
I only experienced this bug once, which was half a week ago.
Two players had the same name and looked exactly the same, but they were in different teams (the teams were correct, btw). They had different IDs, too.
For all other players and in ARSSE the players were distinct in name and appearance. I could only make a screenshot, but I will look if I find any possible reason in the server log.
After the so bugged player joined a different team, he became normal again.





View Issue Details
647 [Soldat Dedicated Server] General block always 2016-02-09 09:49 2020-08-27 11:09
dodo Windows 10  
FliesLikeABrick data  
immediate data  
resolved 2.8.0  
fixed  
none    
none 2.9.0  
  2.9.0  
Server have lags if we shoot much bullets high speed
Server have lags if we shoot much bullets high speed and fly a long time such maps tw are extensive. https://www.youtube.com/watch?v=RT8pi4HgofY [^]
Fix server code? I think it might be a mistake of counting time of flying bullet.
https://www.youtube.com/watch?v=RT8pi4HgofY [^]
There are no notes attached to this issue.





View Issue Details
641 [Soldat] Other major always 2015-11-24 18:11 2020-08-27 11:04
TheOne 25  
FliesLikeABrick Windows  
high 8.1  
resolved 1.6.9  
fixed  
none    
none 1.8  
  1.8  
12
02/02/2015
John
40
Windows 8.1 64 bit
There are no notes attached to this issue.





View Issue Details
673 [Soldat Dedicated Server] Scripting Core crash always 2017-11-26 11:35 2017-11-26 11:35
kicikici  
 
immediate  
new 2.8.1  
open  
none    
none  
   
ExecRegExpr unhandled exception
Example script attached.

Try "/map ctf_Ash". This will throw an exception.

(11:13:41) [*] [exp] Unhandled exception occured:
(11:13:42) [*] [exp] TRegExpr(comp): ParseReg Too Many () (pos 158)
(11:13:42) [*] Disabling exp
(11:13:42) /map ctf_Ash(127.0.0.1[kicikici])
(11:13:47) ctf_Ash by chakapoko maker

Occurs on 1.7.1 and 1.7.1.2-beta
DO NOT occur on 1.7.1 with Falcon's fixes.

Valid input example which should print "x"
/punish 1 5d reason
exp.zip (863) 2017-11-26 11:35
https://bugs.soldat.pl/file_download.php?file_id=667&type=bug
There are no notes attached to this issue.





View Issue Details
672 [Soldat Dedicated Server] Scripting Core minor always 2017-03-05 10:21 2017-03-05 10:21
kicikici  
 
normal  
new 2.8.1  
open  
none    
none  
   
OnVoteMapStart event isn't called when player using menu and playing less than 2 minutes.
Futhermore, player gets message about chosing map (Your map vote is" <map>) instead of "Can't vote for 2:00..". Typing /votemap <map> work as expected.
1. Join server.
2. Try vote map (IMPORTANT: information about non-existed maps are viewed)
There are no notes attached to this issue.





View Issue Details
669 [Soldat] Gameplay minor always 2016-10-23 03:25 2016-10-23 03:26
Falcon  
 
normal  
new 1.7.1  
open  
none    
none  
   
Players don't collide with team-only polygons during spawn protection period
Right after spawning, during spawn protection period, player won't collide with X-team-only polygons. Once the spawn protection period is over, he might possibly get stuck due to being inside a polygon.
There are no notes attached to this issue.





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657 [Soldat Dedicated Server] General minor always 2016-06-23 22:36 2016-09-04 13:49
utkesmer x64  
Windows  
low 7 SP1  
acknowledged 2.8.0  
open  
none    
none  
   
When Balance_Teams=1, you cannot join other teams except alpha from spectators in TDM
Read reproduction steps.
1) Make Balance_Teams=1 in soldat.ini
2) Make GameStyle=2 in soldat.ini
3) Join the game and then join spectators
4) Try to join any team other than the alpha team
5) It says: <Team you try to join> team is full!

Note: I don't know whether you have to be alone in server, but I was. :(
Related report: http://bugs.soldat.pl/view.php?id=607 [^]
Windows 7 SP1 64 bit
2016-06-23_23-30-25_ctf_Ash_screenshot.png (1,121,033) 2016-06-23 22:36
https://bugs.soldat.pl/file_download.php?file_id=662&type=bug
Notes
(0002567)
Mighty   
2016-09-04 13:49   
(edited on: 2016-09-04 13:49)
Same for CTF, only Alpha team






View Issue Details
662 [Soldat] John minor have not tried 2016-07-16 16:16 2016-09-01 01:16
homerofgods  
 
normal  
acknowledged  
open  
none    
none  
   
Cursor and Menucursor has different placement
It looks like Cursor and Menucursor does not have the same position due to menucursor being scaled up.

See image: cursorscaling.gif
01. Make Cursor.png and Menucursor.png look exactly like in Interface-gfx folder by using the same image file
02. Start a singleplayer game
03. Choose a team
04. Choose a weapon
05. You should now see the normal Cursor
06. Press ESC to get Menucursor
07. Place Menucursor in a spot where it's easy to remember its location
08. Press ESC in order to get Cursor
09. See that the position moves as you go from Menucursor to Cursor
10. See that even though the two cursors has the same image file, the one is scaled more than the other
cursorscaling.gif (160,475) 2016-07-16 16:16
https://bugs.soldat.pl/file_download.php?file_id=663&type=bug
gif
There are no notes attached to this issue.





View Issue Details
659 [Soldat] Multiplayer minor always 2016-07-16 15:21 2016-09-01 01:14
homerofgods  
 
normal  
acknowledged  
open  
none    
none  
   
Before selecting team - Multiplayer
When joining a multiplayer game you have to choose a team, but before you have chosen a team you will not see any movement on the map. You will just see the map with some static players as a snapshot of how the situation was when you joined.

It feels like you're in a limbo state, it should put you right in the action with player movements and sound and everything, just as in singleplayer. However, the related issue should be fixed first.
1. Join a multiplayer game
2. Select team menu will appear, don't choose a team
3. Notice how nothing is moving.

4. Not until you have chosen a team can you see what's happening in the server
Not a new bug but happens still in 1.7.1

In singleplayer you don't have this issue, the game starts in the background even if you don't choose a team. *See related issue
There are no notes attached to this issue.





View Issue Details
660 [Soldat] Other minor always 2016-07-16 15:21 2016-09-01 01:14
homerofgods  
 
normal  
acknowledged  
open  
none    
none  
   
Before selecting team - Singleplayer
When joining a multiplayer game you have to choose a team, but before you have chosen a team the game will start regardless of your inactivity. I don't mind the game starting before I have chosen a team so this is not the problem.

But what happens if I don't choose a team is that when the first bullets start to fly you will see the camera following each bullet. If there are a lot of bullets the camera will fly all over the place and it's quite disturbing to watch
1. Join a singleplayer CTF game with some bots
2. Select team menu will appear, don't choose a team
3. When the first bullets start to fly you will see the camera following each bullet

4. Everything is fine once you have chosen a team
Not a new bug but happens still in 1.7.1

In multiplayer you don't see this problem because you don't see player movement. *See related issue
There are no notes attached to this issue.





View Issue Details
570 [Soldat] Other minor always 2014-06-03 09:10 2016-06-15 20:16
Control x64  
Falcon Windows  
low 7 SP1  
feedback  
open  
none    
none  
   
[For streaming purposes] Soldat freezes when you alt+tab out of the game when you are streaming.
Stream
Alt tab out of Soldat
Watch stream... you will notice the game freezes when you alt tabbed

Stream Link: http://www.twitch.tv/control13/b/534933952# [^]
Stream
Alt tab out of Soldat
Watch stream... you will notice the game freezes when you alt tabbed
Windows 7 SP1 64 bit
Notes
(0002397)
Shoozza   
2015-04-14 22:17   
Twitch stream is gone.
What tools did you use to stream?
(0002453)
Shoozza   
2015-04-30 14:37   
This is intentional.
Game stops rendering to preserve resources when it isn't focused.





View Issue Details
573 [Soldat] Lobby minor always 2014-06-15 18:02 2016-06-15 20:16
JotEmI  
Falcon  
normal  
confirmed 1.6.7  
reopened  
none    
none 1.6.9  
   
Soldat hangs when unable to connect to the lobby
In previous versions if lobby was down and Soldat couldn't connect it would eventually throw timeout error. Now it just hangs there forever and you need to kill the process.
Wait for the lobby to go down and try to refresh server list.
Notes
(0002448)
homerofgods   
2015-04-18 22:48   
This might not happen after 0000463 was fixed. Not sure if this is the exact same issue or not.
Shoozza?
(0002462)
ExHunter   
2015-05-07 20:29   
(edited on: 2015-05-07 20:30)
Not fixed entirely. When lobby is not reachable (e.g. lobby server offline) soldat still hangs.






View Issue Details
198 [Soldat] John minor always 2012-05-11 17:43 2016-06-15 20:15
fujifabric x64  
Falcon Windows  
normal 7  
feedback 1.6.3  
reopened  
none    
none 1.6.4  
   
Soldat fails to display interface images when starting the game with a mod
It seems that when you start Soldat with a mod, the game tries to load all of the interface files (such as cursor, arrow, etc) that are located in the 'mods' folder, but normally when some of those files are missing in the folder it would use the ones in the main Interface-gfx folder and combine both (usually preferring the ones in the Interface-gfx folder over the ones in the mod folder when the files are similar -- for some reason) and in this version it appears to not combine, but just load the files from the mod folder exclusively even if there are files missing from it, and since many mod makers wanted to use some of the default files for their mods, they just didn't add such files in the mod folder but instead let Soldat load them from default -- which this time doesn't.
Create a folder in the mods folder with any name and leave the rest empty, (or also inside that mod folder create one called interface-gfx and leave it empty or just with random interface files). If it's empty it will only load the guns and text from the interface, but the cursor, arrow, menucursor, health, ammo, jets and the rest won't load... if you put files in the mod folder like menucursor then it will load that one image but not the rest.

note: select the mod and start Soldat from the mod starter to see the issue.
On the plus side it's good that now it loads interface files from the mod, because in the past it would ignore them and use the ones in the main interface folder instead, but the problem is when there are files missing from the mod folder because then Soldat won't show them at all (instead of using the ones in the main interface-gfx folder).
Windows 7 64 bit (without Service Pack)
i_bug.jpg (172,431) 2012-05-11 17:43
https://bugs.soldat.pl/file_download.php?file_id=327&type=bug
jpg
Notes
(0001482)
Shoozza   
2012-05-12 15:58   
Rewrote the part of the interface loading code.
(0002120)
homerofgods   
2014-01-23 01:39   
Reopening because everything is still not how it should be. Maybe I'll get time to test it all but some help would be appriciated. I just noticed alot of buggyness when I tried to make a little interface mod.





View Issue Details
544 [Soldat] Other crash random 2014-03-26 10:05 2016-06-15 20:15
Akinaro x64  
Falcon Windows  
low 7 SP1  
feedback 1.6.7b2  
open  
none    
none  
   
EAccess violation in module 00A9FAB0
Three times I get this error when clicking exit tab and options, Didn't saw relationship with system(no lags or freezes, or CPU/RAM usage)
I had only Opera Browser(20.0.1387.82) in task bar with no sites open.
After clicking ok game shuts off.
Windows 7 SP1 64 bit
ScreenShot003.png (15,500) 2014-03-26 10:05
https://bugs.soldat.pl/file_download.php?file_id=590&type=bug
png
Notes
(0002182)
homerofgods   
2014-04-02 19:46   
IF you could add step by step how to reproduce it would be great, even if it doesn't happen every time.

Not sure if the error message is enough for devs to figure out what's wrong..?
(0002183)
Akinaro   
2014-04-03 11:10   
Its hard to reproduce it. Its totally random.

I check everyday lobby in soldat beta2: normally I open my browser, do my work, close all tabs(but browser is still active) and then click on Soldat Beta icon.
Tried open/close soldat few times per minute, tried clicking looots of time on exit tab and options tab... nothing.
Note: Its not registered version, tried reinstalling game(and for now didnt had this message again) but as I said its totally random...
(0002498)
Shoozza   
2015-10-28 18:19   
Is this still happening with 1.6.9rc1?





View Issue Details
318 [Soldat] Other minor always 2013-05-15 22:52 2016-06-15 20:15
Fanda x64  
Falcon Windows  
low 7  
assigned 1.6.3  
open  
none    
none  
   
/mute <id> command not working properly
After using the /mute<id> command the messages will stay hidden until the player changes team or joins spectator.
I would recommend you to simply mute a player(that you already told about your plans), ask him to change team or join spectator and write something. I hope this didn't sound silly.
I think that a demo isnt really needed.
Windows 7 64 bit (without Service Pack)
There are no notes attached to this issue.





View Issue Details
459 [Soldat] Multiplayer minor always 2013-10-13 19:29 2016-06-15 20:15
Furai Linux  
Falcon Debian  
normal 7.0  
feedback 1.6.6  
open  
none    
none  
   
Daemon mode for server not daemoning properly
Despite running the server in daemon mode one can still see the output in the console
Run the server on linux with soldatserver -d
Connect with ARSSE
Watch output in SSH
shot_131013_192112.png (12,571) 2013-10-13 19:29
https://bugs.soldat.pl/file_download.php?file_id=529&type=bug
png
Notes
(0001982)
Furai   
2013-10-13 19:31   
Temporary workaround is to run server like that:
./soldatserver > /dev/null

For more elaborate ways please check:
http://devs.soldat.pl/index.php/Server#Starting_the_server [^]
(0002244)
homerofgods   
2014-05-03 16:47   
Related topic: http://forums.soldat.pl/index.php?topic=43527.0;topicseen [^]
(0002499)
Shoozza   
2015-10-28 18:25   
(edited on: 2015-10-28 18:25)
Is this still an issue with 1.6.8/1.6.9rc1?
Does this happen for legacy server?
Does this happen for non legacy server?






View Issue Details
536 [Soldat] Gameplay minor always 2014-02-25 16:19 2016-06-15 20:15
Akinaro x86  
Falcon Windows  
low 7 SP1  
confirmed 1.6.6  
open  
none    
none  
   
Radio shortcuts collide with Weapon Menu numbers
When you quickly use Radio commands after you death(before weapons menu show up) eg. 2 and then 3 game automatically choose AK-74 as your main weapon.
The same situation with digit 1 and 2

This problem only occurs when you have Enabled Weapons Menu and you quickly type this, before Menu show up.
[You need to have Weapon Menu Enabled]
After you die, very quickly press [radio command button] + 1, 2 or 3
It don't have high priority, but it's sometimes annoying when you have weapons menu enabled(if you often change weapons) and you want to quickly warn teammates about flag/enemies and you respawn with mp5 instead of barrett or FN
Windows 7 SP1 32 bit
Notes
(0002172)
homerofgods   
2014-03-24 14:40   
(edited on: 2014-03-24 15:00)
I can see the problem, does anyone have a solution then?

(0002500)
Shoozza   
2015-10-28 18:56   
there are 2 ways to resolve this:

1) Hide weapons menu, while radio menu is open. Don't trigger weapons menu hotkeys
1) Hide radio menu, while weapons menu is open. Don't trigger radio menu hotkeys

I'll probably implement option 1





View Issue Details
654 [Soldat] Gameplay major always 2016-04-21 22:53 2016-05-29 13:20
Viral not important  
not important  
high not important  
acknowledged 1.7.0  
open  
none    
none  
   
Polygons behavior when parachuting (flagger collide, non flager collide, probably more?)
When parachuting down you don't collide with player collide polygons, if you hold W you are also able to do a jump on the flagger collide polygon. Might also occur on other specific polys that switch from doesnt collide to solid.
Spawn with a parachute, fly at the poly, see the effect.
They the same with holding "W" when falling.
Notes
(0002551)
Viral   
2016-04-21 22:55   
-----Nvm, I've already reported it apparently, can be deleted ^.-





View Issue Details
642 [Soldat] Multiplayer minor always 2015-12-07 11:56 2016-04-20 20:24
TheOne x64  
Windows  
normal 8.1  
confirmed 1.6.9  
open  
none    
none  
   
Joining full server with Admin password
..leaves you stuck, only seeing the map but nothing else, until maxplayers is increased. Noone will see that you joined until maxplayers is increased, then you join automatically.
- set maxplayers to x
- wait for x players to join the server
- try to join the server using the admin password
- after noticing the bug, increase maxplayers, which will allow you to join
Windows 8.1 64 bit
Notes
(0002524)
Falcon   
2015-12-31 16:10   
I think this issue is somehow specific to TTW gather server, not sure why though. If it is, this is obviously not soldat bug (not by itself at least), but lies something within the scripts out there. Please check if you can reproduce it somewhere else and report back.
(0002530)
TheOne   
2016-01-02 14:51   
Same also happens on other servers for me.





View Issue Details
653 [Soldat] Gameplay minor always 2016-04-05 23:08 2016-04-05 23:08
darDar none  
none  
normal none  
new  
open  
none    
none  
   
Trying to hide the weaponsmenu when it FIRST appears by clicking on the screen causes sound loop
When joining a game and trying to hide the weapons menu by clicking will cause an infinite loop of 'click' sounds.

Apart from that; when hovering over the position of the weaponsmenu, which is now invisible; it will select a weapon.
join a game
click somewhere without selecting a gun
keep fire pressed
none
There are no notes attached to this issue.





View Issue Details
652 [Soldat] Gameplay minor always 2016-04-05 22:58 2016-04-05 22:58
darDar  
 
normal  
new 1.7.0  
open  
none    
none  
   
Weapons menu active when joining a paused server as spec
Whenever you join a paused server as spec you will see the weapons menu opened. You can select a weapon and it has no effect.

pause a server
join as spec
-
There are no notes attached to this issue.





View Issue Details
634 [Soldat] Multiplayer major random 2015-11-18 00:23 2016-04-05 22:54
TheOne  
 
urgent  
confirmed 1.6.9  
open  
none    
none  
   
3-second freezes
In random intervals the entire server freezes for all players.
We checked how long the single events take, and it's always in an acceptable range, single event calls spiking at up to 500ms. Therefor we don't think it's script-caused freezing.
Was told that on other servers this happens, too.
I've recorded it on the demo.
2015-11-17_23-57-33_ls_zombiehouse03.sdm (974,687) 2015-11-18 00:23
https://bugs.soldat.pl/file_download.php?file_id=655&type=bug
There are no notes attached to this issue.





View Issue Details
630 [Soldat] Graphics major always 2015-11-14 00:06 2016-04-05 22:52
TheOne x64  
Windows  
high 8.1  
confirmed 1.6.9  
open  
none    
none  
   
Player IDs are mispositioned out of sight
Since a few versions already, I can't see the players' IDs anymore.
Check the attached screenshot.
I use 100% resized, non-fullscreen soldat
Windows 8.1 64 bit
IDs.png (329,376) 2015-11-14 00:06
https://bugs.soldat.pl/file_download.php?file_id=654&type=bug
Notes
(0002519)
TheOne   
2015-11-17 09:19   
Removing the "scale interface" tick solved this for me.
(0002528)
Falcon   
2015-12-31 16:18   
Is this the case in 1.7?
(0002531)
TheOne   
2016-01-02 14:53   
It's like that in 1.7 too. With the "scale interface" option the F1 menu is too big and IDs aren't visible on the left anymore





View Issue Details
552 [Soldat Dedicated Server] General minor always 2014-04-30 08:04 2016-03-15 01:42
darDar  
 
low  
confirmed 2.7.6  
open  
none    
none  
   
Displaying more Kills than possible on End of the Round
I have been playing a few rounds of Deathmatch right now and found out that it's possible to bypass the kill limit (kind of).
The Server's kill limit was set to 30 but I managed to be displayed with 31 kills in the end of the round (made a double kill).

Since the kill limit is 30 it should only display 30 iny my opinion.
Create a Game
set kill limit to 1
let 2 players or bots join
kill them both with an instant double kill (barret)
There are no notes attached to this issue.





View Issue Details
607 [Soldat Dedicated Server] Game Protocol major always 2015-04-16 00:16 2016-03-15 01:39
utkesmer x64  
Windows  
high 7 SP1  
confirmed 2.7.8  
open  
none    
none  
   
When "Balance_Teams" is enabled, you cannot join back from spectators in DM
When "Balance_Teams" is enabled, you cannot join back from spectators in DM.

Some similar issues:

- http://bugs.soldat.pl/view.php?id=357 [^]
- http://bugs.soldat.pl/view.php?id=238 [^]

***It does not happen when "Balance_Teams" is 0.

Screenshot is in the attachment.
- Download 2.7.8 from official site.
- Set admin password.
- Set "Balance_Teams" to 1.
- Set "GameStyle" to 0.
- Join the game.
- Press ESC and select "5 Spectators".
- Press ESC again and select "0 Player".
- It says "Alpha team is full".
Windows 7 SP1 64 bit
soldat.bmp (3,148,856) 2015-04-16 00:16
https://bugs.soldat.pl/file_download.php?file_id=639&type=bug
There are no notes attached to this issue.





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505 [Soldat Dedicated Server] Scripting Core minor always 2014-01-04 02:59 2016-03-15 01:34
Szaman  
 
high  
feedback 2.7.6  
open  
none    
none  
   
Changing the "result" of damage when using m79
When you are trying to modify the damage of the weapons in script (for simple example: setting damage to 0) it not works for M79. M79 kills player even if the damage was set to 0.
Notes
(0002270)
ExHunter   
2014-08-17 19:02   
M79 has hardcoded damage. You basically need to set a negative value to prevent this behaviour.

I don't know if that will get fixed / is intended.
(0002537)
Falcon   
2016-03-15 01:34   
You might try to open discussion on forum about this. I'll surely not change the behavior for SC2, but SC3 might see some tweak to prevent negative damage hacks.





View Issue Details
648 [Soldat Dedicated Server] Scripting Core minor always 2016-02-11 15:44 2016-03-15 01:32
dodo Windows 10  
 
normal  
acknowledged 2.8.0  
open  
none    
none  
   
.OnWeaponChange
Is bad indicates wrong secondary.If I do not use parts of code that the weapon was chosen information is doubled And I can not say when or set the correct weapon for PlayerInfo[Player.ID].Wep2 (secondary).
[code] if (PlayerInfo[Player.ID].Resp=true) then begin
        if (Primary.Wtype<>255) then PlayerInfo[Player.ID].Wep1:=Primary.Wtype;
        PlayerInfo[Player.ID].Wep2:=Secondary.Wtype;
        if (PlayerInfo[Player.ID].Wep1<>255) then begin
            PlayerInfo[Player.ID].Resp:=False;
            WeaponAmmoChangeLimit(player.id);
            Players.Tell('Respawning & Selected Weapons!'); Players.Tell(Primary.Name + ' | ' + Secondary.Name);
        end;
    end;[/code]

https://www.youtube.com/watch?v=5eCiEB_XX44&feature=youtu.be [^]
https://www.youtube.com/watch?v=5eCiEB_XX44&feature=youtu.be [^]
There are no notes attached to this issue.





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628 [Soldat Dedicated Server] General crash sometimes 2015-11-12 16:17 2016-03-15 01:30
Bonecrusher i386  
Falcon Debian GNU/Linux  
normal 6.0  
resolved 2.7.9  
fixed  
none    
none 2.8.0  
   
Soldat crashes when redirect script is triggered
when my servers are full the redirect script makes sure the player doesnt have to wait for someone to leave and automatically redirects to the next server. Since the new version came out i have received several complaints about players client crashing when trying to join full server
try to join any of the zabijaka.pl ctfs when its full
script itself can be found here:
http://pastebin.com/aFHPVNzY [^]
Debian GNU/Linux 6.0 ("squeeze") i386
Notes
(0002517)
kicikici   
2015-11-15 23:40   
1.7.0a1 not fixed
1.7.0a2 FIXED
(0002536)
Falcon   
2016-03-15 01:30   
Afaik this is fixed since 2.8.0 (1.7)





View Issue Details
616 [Soldat Dedicated Server] Scripting Core minor always 2015-06-10 09:28 2016-03-15 01:27
deguix amd64  
Debian GNU/Linux  
normal 7.0  
confirmed 2.7.9b1  
open  
none    
none  
   
TPlayer.ForceWeapon reloads secondary whenever its ammo is set to 0
I was trying to make force weapon to jam the primary weapon artificially (by setting its ammo to 0 every second with TGame.OnClockTick), but whenever I do that after the secondary weapon is reloading, that secondary weapon is automatically fully reloaded.

The "workaround" is to save that ammo in another variable, and whenever weapons are switched again, use it, and save the new one in this one, and then do another force weapon, but then the weapon will starting reloading from the beginning if its ammo is 0, which is what I don't want.

(I didn't test with 2.7.8, but it should be there too)
Use the script as in http://wiki.soldat.pl/index.php/TActivePlayer.ForceWeapon, [^] except set NewSecondary.WType to an actual weapon id (like 1 for deagles).
Historically with ScriptCore 2 ForceWeapon, 0 meant "max ammo" for primary, but it shouldn't. 255 should be "max ammo" instead, and 0 should make it stay in reloading state. Preferably there should also be another variable for the reloading percentage, but I think that's pushing it.
Debian GNU/Linux 7.0 ("wheezy") amd64
Notes
(0002470)
deguix   
2015-06-11 01:41   
Setting ammo to 255 when weapon can't store that much will make it set it to 0 right now, which does what I need (currently)... but it's still very weird, and it won't work if a weapon has 255 bullets.





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645 [Soldat] John major random 2016-01-27 23:44 2016-01-27 23:44
tk x86  
Windows  
high 10  
new 1.7.0rc1  
open  
none    
none  
   
GUI still broken randomly when kicked/left/disconnected.
Sometimes when the server disconnects, the map is missing, or you just leave the server for whatever reason and then rejoin, the GUI breaks (screen attached). Don't know how to reproduce it, seems pretty much random.
Windows 8.1 32 bit
2016-01-27_23-34-33_ls_KernelPanic_screenshot.png (1,436,319) 2016-01-27 23:44
https://bugs.soldat.pl/file_download.php?file_id=657&type=bug
There are no notes attached to this issue.





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435 [Soldat Maps] Polygon bugs minor sometimes 2013-09-18 19:40 2016-01-26 01:11
Penetrator x64  
Bistoufly Windows  
normal 7 SP1  
resolved  
fixed  
none    
none 1.7.0  
   
On ctf_Ash you can fly through the roof in two places. Actually from 1.6.4 to 1.6.6 beta2
On ctf_Ash you can fly through the roof in two places. Actually from 1.6.4 to 1.6.6 beta2
Enough push. See demo.
Windows 7 SP1 64 bit
demos.zip (147,996) 2013-09-18 19:40
https://bugs.soldat.pl/file_download.php?file_id=493&type=bug
Notes
(0002535)
Bistoufly   
2016-01-26 01:11   
fixed in 1.7.0 RC1





View Issue Details
644 [Soldat] Gameplay minor unable to reproduce 2015-12-22 07:17 2015-12-22 07:17
darDar  
Win10  
urgent  
new 1.7.0b2  
open  
none    
none  
   
secondary gun changes to ussocom
Sometimes, after restarting Soldat my secondary gun changes to Ussocom while it should actually be a Knife.

Several people already have experienced the same issue.
occurs randomly after restarting soldat several times i guess.
There are no notes attached to this issue.





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632 [Soldat] John minor always 2015-11-15 14:19 2015-12-14 22:47
SyavX  
PerroAZUL  
normal  
resolved 1.7.0a1  
fixed  
none    
none 1.7.0  
   
Soldat ignores "Ping dot" coordinates
Soldat ignores "Ping dot" coordinates saved in interface setup files (.sif) since, at least, version v1.4.2
1. Select "classic" interface in Options, join any online server, check where "Ping dot" is located
2. Open "custom-interfaces/classic" iterface in `Interface Maker` (MM's) or in `Advanced Interface Maker`, check where "Ping dot" is located
http://forums.soldat.pl/index.php?topic=37906.msg516455#msg516455 [^]
Notes
(0002514)
SyavX   
2015-11-15 14:42   
Forgot to mention in report: tested with versions 1.5 - 1.7a1





View Issue Details
633 [Soldat] John minor always 2015-11-15 14:24 2015-12-14 22:46
SyavX  
PerroAZUL  
normal  
resolved 1.7.0a1  
fixed  
none    
none 1.7.0  
   
Soldat ignores "visible" flags for "Ammo text" and "TeamBox"s text
Soldat ignores "visible" flags for "Ammo text" and "TeamBox"s text saved in interface setup files (*.sif).
1. Open any interface with Interface Editor
2. Disabled "Visible" flags for "Ammo text" and "Team Box"
3. Save changes and check results ingame
http://forums.soldat.pl/index.php?topic=37906.msg524951#msg524951 [^]
Notes
(0002515)
SyavX   
2015-11-15 14:42   
Forgot to mention in report: tested with versions 1.5 - 1.7a1
(0002516)
SyavX   
2015-11-15 15:27   
Urraka provided some additional information about Soldat's internals, so I double checked everything: there is a bug with Ammo amount text (Bullets) in MM's InterfaceMaker and, therefore, in my IntMkr. Manual altering 7th byte allowed to hide Bullets text.

False alert, report could be closed now...





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636 [Soldat] Graphics feature always 2015-11-19 00:50 2015-12-14 22:38
IzzyRosePL Toshiba Satellite  
PerroAZUL Windows  
normal 10  
resolved 1.7.0a1  
fixed  
none    
none 1.7.0  
   
All the colours selected in menu are ignored.
After joining a game player's gostek is all black, regardless to selections in gostek customisation menu.
The only exception is the shirt in team modes, which gets exact colours.
Always in my case.
There are no notes attached to this issue.





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639 [Soldat] Graphics minor always 2015-11-20 19:55 2015-12-14 22:37
TheOne  
PerroAZUL  
normal  
resolved 1.7.0a2  
fixed  
none    
none 1.7.0b2  
   
Predator mode darkened background is misalined
see attached screenshot, it's in the top left corner
2015-11-20_19-52-51_ttw_Anoxi_screenshot.png (2,278,880) 2015-11-20 19:55
https://bugs.soldat.pl/file_download.php?file_id=656&type=bug
There are no notes attached to this issue.





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643 [Soldat] John minor always 2015-12-12 00:17 2015-12-12 19:43
tk x64  
PerroAZUL Windows  
normal 10  
resolved 1.7.0b2  
fixed  
none    
none 1.7.0  
   
Drawtext size
With interface scaling disabled, script-generated drawtexts are too big, like two times. With interface scaling enabled it's ok.
I'd show you a screenshot, but printscreen on windows displays blank image, and F4 doesn't seem to work.

my soldat.ini:

[GRAPHICS]
Dithering=1
Swap_Effect=1
Interface_Status_Alpha=200
Compatibility=0
Antialiasing=0
Texture_Filter=2
Bonus_Colors=1
Max_Particles=557
Bullet_Trails=1
Player_Indicator=1
Sniper_Line=0
Weather=1
Interface=Default
Smooth_Edges=1
Screen_Width=1920
Screen_Height=1080
Resize_Filter=2
Gamma=100
MiniMap_Transparency=230
Enable_Animations=1
Render_Background=1
Max_Framerate=240
Scale_Interface=0
High_Resolution_Timer=1
Fps_Limit=1
Map_Background_Color1=clBlack
Map_Background_Color2=clBlack
Force_Background_Color=0
Adapter=0
Color_Depth=32
Refresh_Rate=Default
Software=0
BackBuffers=2
Window_Resize=0
Render_Width=1920
Render_Height=1080
Windows 8.1 64 bit
Notes
(0002520)
PerroAZUL   
2015-12-12 19:43   
Also fixed text being larger in wide screen resolutions (i.e. 640x480 vs 854x480). Kept the size for the 4:3 ratio.





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638 [Soldat] Multiplayer minor always 2015-11-20 19:52 2015-11-20 19:52
TheOne  
 
normal  
new 1.6.9  
open  
none    
none  
   
ForceWeapon with 0 ammo forces reload
0 ammunition used to force full ammo on the weapon, now it makes the weapon reload. This might have been done deliberately, but it's not in any changelog
There are no notes attached to this issue.





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635 [Soldat] Multiplayer major sometimes 2015-11-18 00:26 2015-11-18 00:26
TheOne  
 
normal  
new 1.6.9  
open  
none    
none  
   
Instant-leave when joining a server
It happened to me twice now that when I tried to join a server I'd instantly "leave" it again. All players in the server would see me as joining and leaving again.
Both these times it happened after I left the game because of the afk-kick. I tried rejoining the same server and it kept leave-kicking me.
There are no notes attached to this issue.





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189 [Soldat] Gameplay trivial always 2012-04-27 14:59 2015-11-13 18:47
x7thh0ah x86  
Windows  
low XP SP3  
confirmed 1.6.2  
open  
none    
none  
   
Blocked throwing weapon when reloading LAW/m79
When you shot with LAW or M79 and want to drop it, sometimes weapon will still be in your arms, unable to drop. When you change weapon to your secondary and change again, weapon can be dropped. Happens only during online play.
1. Have an M79/LAW that has no ammo lying on the ground.
2. Hold an M79/LAW while also standing on the one lying on the ground.
3. Fire the weapon.
4. Throw away the weapon, which will result in you picking up the other weapon.

You should now be unable to throw away the weapon you're holding until it is reloaded. Only occurs in online play.
I think it was happening more times in 1.5, but it can be only subjective feeling.
Windows XP SP3 32 bit
2013-06-24_11-33-39_ctf_Cobra.sdm (65,382) 2013-06-24 13:47
https://bugs.soldat.pl/file_download.php?file_id=389&type=bug
gununabletothrow.gif (4,607,067) 2013-12-07 15:04
https://bugs.soldat.pl/file_download.php?file_id=559&type=bug
inf_Hamburger.pms (166,939) 2015-04-15 16:10
https://bugs.soldat.pl/file_download.php?file_id=636&type=bug
2015-04-15_16-03-07_inf_Hamburger.sdm (2,346,120) 2015-04-15 16:10
https://bugs.soldat.pl/file_download.php?file_id=637&type=bug
Notes
(0001469)
Shoozza   
2012-05-08 15:32   
More information on when it happens would be nice.
Multiplayer only?
What's the status of the reloading (is the bar changing?)
(0001543)
TheOne   
2012-06-02 11:05   
This bug can happen with ANY weapon, but since you only use law in that way (drop it as soon as it reloads) and as many laws lie around on the ground, you would only this bug with the law most of the time.

Reproduce as following: Have two laws ready near you. Shoot the first, drop it, shoot the second. Now drop the second and pick up the first before the second lies on the ground. You won't be able to drop the first anymore until it is reloaded or until you lie down.

If you require a demo, I can give you one. As said, you can use any weapon instead of law. It also does not need two weapons of the same kind, just any fits.
(0001544)
TheOne   
2012-06-02 11:06   
One more note: It's not happening locally, just in multiplayer.
(0001724)
TheOne   
2013-06-24 11:37   
Here, also a demo now:
http://www.speedyshare.com/v76Xy/download/2013-06-24-11-33-39-ctf-Cobra.sdm [^]

Notice that at first I throw the law and wait until it drops to the ground, then I pick the second one up. No bug occurs.
Then I throw the second one and pick the first up before the second drops to the ground. Throwing is bugged.
(0001726)
TheOne   
2013-06-24 13:48   
(added the same demo with mantis' function as well)
(0002055)
SpiltCoffee   
2013-12-07 14:51   
(edited on: 2013-12-07 14:53)
Reproducible in 1.6.6 with the steps listed by TheOne above.

1. Have an M79/LAW that has no ammo lying on the ground.
2. Hold an M79/LAW while also standing on the one lying on the ground.
3. Fire the weapon.
4. Throw away the weapon, which will result in you picking up the other weapon.

You should now be unable to throw away the weapon you're holding until it is reloaded. Only occurs in online play.

(0002371)
DutchFlame   
2014-12-04 19:57   
Hmm, this happens alot.

I simply use the law i spawn with, stand close or on a weapon on the ground try to drop it, well it doesn't unless i switch weapons once or twice
(0002406)
homerofgods   
2015-04-15 16:09   
(edited on: 2015-04-15 16:11)
Easy to reproduce. Just did it in 1.6.8
*Uploaded demo (2015-04-15_16-04-45_inf_Hamburger) and map I was playing (inf_Hamburger)
(I'm evhO)

(0002513)
TheOne   
2015-11-13 18:47   
Still happens in 1.6.9





View Issue Details
447 [Soldat Maps] Polygon bugs minor N/A 2013-09-28 23:58 2015-11-04 20:23
Bistoufly  
Bistoufly  
normal  
confirmed  
reopened  
none    
none 1.6.9  
   
ctf_Death (mtk's remake) polybug fixes
Some polybug fixes for mtk's remake of ctf_Death

updated map attached.

Screenshot attached.
Soldat forum thread: http://forums.soldat.pl/index.php?topic=42866.msg515752#msg515752 [^]
ctf_DeathH2polybugfixes.png (12,196) 2013-09-28 23:58
https://bugs.soldat.pl/file_download.php?file_id=504&type=bug
png

ctf_DeathH2.pms (153,007) 2013-09-28 23:58
https://bugs.soldat.pl/file_download.php?file_id=505&type=bug
Notes
(0001956)
emteka   
2013-09-30 03:49   
geeez, shame on me, thanks anyway ;p
(0002506)
Bistoufly   
2015-11-01 16:52   
Fixed 1.6.9.
(0002511)
homerofgods   
2015-11-04 20:23   
Yes! All these are fixed. :)
But I found 3 more polybags: http://i.imgur.com/zrV5f8d.png [^]





View Issue Details
545 [Soldat Maps] Gameplay minor always 2014-03-30 19:38 2015-11-04 20:05
ZdzichU  
Bistoufly  
normal  
confirmed  
reopened  
none    
none 1.6.9  
  1.6.9  
ctf_Rotten Polygon bug
Bug on 1.6.7b2.
Nade always passes through the polygon at the marked locations or bounces very fast on the picture http://screenshooter.net/4217291/cmhdwni [^] .
2014-03-30_15-11-02_ctf_Rotten.sdm (426,699) 2014-03-30 19:38
https://bugs.soldat.pl/file_download.php?file_id=591&type=bug
2015-11-04_20-00-23_ctf_Rotten.sdm (244,932) 2015-11-04 20:04
https://bugs.soldat.pl/file_download.php?file_id=652&type=bug
Notes
(0002229)
As de Espada   
2014-04-24 00:35   
weird, those are the points that an extra poly was added to avoid bounciness. I look at it in the next 2 days
(0002230)
As de Espada   
2014-04-28 03:54   
I tried to fix it, but every approach is leading to bugging nades. I guess is some engine problem
(0002235)
ZdzichU   
2014-04-29 21:07   
So its imposible to fix? Ohh ;c
(0002241)
As de Espada   
2014-05-03 06:45   
it cannot be fixed by changing the map, it must be fixed by programming
(0002277)
Bistoufly   
2014-08-30 22:43   
I'll take a look at it.
(0002459)
Bistoufly   
2015-05-05 15:44   
Confirmed 1.6.8
(0002507)
Bistoufly   
2015-11-01 16:53   
Fixed 1.6.9.
(0002510)
homerofgods   
2015-11-04 20:03   
Most spots seamed fine :)
I did find one angle where I could produce bouncy nades though, on both sides.
'Uploading 1.6.9 demo (2015-11-04_20-00-23_ctf_Rotten.sdm)





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627 [Soldat] Gameplay minor always 2015-10-31 23:34 2015-10-31 23:34
DorkeyDear x64  
Windows  
low 7  
new 1.6.9  
open  
none    
none  
   
Spawn spark visible when camera moves during spawn, unfair advantage in survival
If the camera is at or near the spawn location of the opposing team when a new round starts, the enemy spawn sparks can be visible while your camera moves toward your character.

In survival games, knowing the location of the opposing team can be very important information. Knowing which spawn points enemy players have spawned at can give an unfair advantage to a player.

See attached image.
Play a single player non-realistic survival capture the flag game with bots on the opposing team. Kill yourself and move the camera on or near the enemy spawn points. When the next round starts, some spawn sparks may be visible.
This was tested and reproducible using non-realistic. I was not able to reproduce this in a realistic game.
Windows 7 64 bit (without Service Pack)
SpawnSpark.png (821,092) 2015-10-31 23:34
https://bugs.soldat.pl/file_download.php?file_id=651&type=bug
There are no notes attached to this issue.





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626 [Soldat] Gameplay minor always 2015-10-31 22:46 2015-10-31 22:46
DorkeyDear x64  
Windows  
normal 7  
new 1.6.9  
open  
none    
none  
   
Winning a map when time left near zero changes map twice
When a map ends when the time left only has few seconds, the map changes twice. The first time from when the map ending under normal win conditions, and the second time from the time left reaching zero. See attached image.
Start a single player capture the flag game with the time limit set to 1 minute and capture limit set to 1. Once the game is started, prepare to capture a flag. Once there is only about 3 seconds left until the map ends from the time limit, capture the flag. The map should end and change due to the capture, and then a few seconds later change the map again.
Windows 7 64 bit (without Service Pack)
Nextmap-Twice.png (768,783) 2015-10-31 22:46
https://bugs.soldat.pl/file_download.php?file_id=650&type=bug
There are no notes attached to this issue.





View Issue Details
625 [Soldat] Graphics minor always 2015-10-31 22:27 2015-10-31 22:27
DorkeyDear x64  
Windows  
normal 7  
new 1.6.9  
open  
none    
none  
   
"Alpha/Bravo Team Wins" appears in corner of screen in survival with scoreboard closed
In a survival game, when a team wins a map, the scoreboard shows "Alpha Team Wins" or "Bravo Team Wins" text at the bottom. When the scoreboard is closed, the message moves to the top left corner of the screen with only the bottom part visible. See attached images with the scoreboard open and closed.
Start a survival capture the flag game with capture limit set to 1 without bots. Once the game starts, capture the flag a single time so the round and map ends. When the scoreboard appears, the text "Alpha Team Wins" or "Bravo Team Wins" should appear at the bottom. Close out of the scoreboard (F1 key); the text moves to the top left of the screen with only the bottom part visible.
Windows 7 64 bit (without Service Pack)
BravoTeamWins-Incorrect.png (1,032,427) 2015-10-31 22:27
https://bugs.soldat.pl/file_download.php?file_id=648&type=bug
BravoTeamWins-Correct.png (996,376) 2015-10-31 22:27
https://bugs.soldat.pl/file_download.php?file_id=649&type=bug
There are no notes attached to this issue.





View Issue Details
624 [Soldat] Graphics minor always 2015-10-31 22:24 2015-10-31 22:24
DorkeyDear x64  
Windows  
normal 7  
new 1.6.9  
open  
none    
none  
   
"Alpha/Bravo Team Wins" does not appear in survival in some cases
In a survival game, if a team wins a map because an admin uses /kill <player>, the "Alpha Team Wins" or "Bravo Team Wins" text does not appear in the scoreboard. See attached image.
Start a single player survival game with capture limit set to 1 and bots on both teams. Once the game starts, as admin, use /kill <id> to kill all players on a team. The round and map should end, and the scoreboard should appear. The scoreboard does not contain the text "Alpha Team Wins" or "Bravo Team Wins" at the bottom.
Windows 7 64 bit (without Service Pack)
BravoTeamWins-Missing.png (693,627) 2015-10-31 22:24
https://bugs.soldat.pl/file_download.php?file_id=647&type=bug
There are no notes attached to this issue.





View Issue Details
614 [Soldat] John minor always 2015-05-29 11:10 2015-10-28 19:33
homerofgods  
Shoozza  
normal  
resolved  
fixed  
none    
none  
   
setup.SIF must be in a custom interface
I was trying to put my custom interface in the custom-interface folder, but when I started soldat it would only show the default interface. I got frustrated and tried to remove parts of my interface, removing one by one in hope to find what image was causing soldat to not show the entire interface. Then I realised I had no setup.SIF

I think soldat should either give a warning message that your interface could not be shown due to missing setup.sif, or simply use the default placement of images whenever setup.sif is missing
1. Make a custom interface without setup.SIF (Uploaded for you)
2. Start soldat with this custom interface and notice it only show the default interface.
interface-gfx-redchech.rar (101,807) 2015-05-29 11:10
https://bugs.soldat.pl/file_download.php?file_id=644&type=bug
Notes
(0002482)
SyavX   
2015-07-28 20:26   
> or simply use the default placement of images whenever setup.sif is missing
This is a bad idea
(0002502)
Shoozza   
2015-10-28 19:00   
I would consider showing a warning if SIF file is missing and mod was chosen.
(0002504)
Shoozza   
2015-10-28 19:33   
Error popup will show for if setup.sif is missing.
Translations aren't used though.





View Issue Details
389 [Soldat] Multiplayer minor sometimes 2013-08-14 20:57 2015-10-28 19:02
dst  
 
normal  
confirmed  
open  
none    
none  
   
Occasionally can't pick up weapons on the ground online
Often when I'm empty handed and try to pick up a knife for example, I jump on it but I can't pick it up. Sometimes rolling/running around helps but not every time.
Notes
(0001868)
dst   
2013-08-14 21:02   
pick up WEAPONS @ subject oops
(0002433)
homerofgods   
2015-04-17 21:50   
A demo would be nice
(0002463)
Bistoufly   
2015-05-18 15:52   
Happens a lot to me too.

Sometimes it's just a matter of going back and pass a little more slowly on the knife (walk/roll). which is annoying.

And then there is also another issue where you can't pick it up no matter what you do.
(0002503)
Shoozza   
2015-10-28 19:02   
This is a syncing issue between server and client and requires rework of netcode.

Alternatively all cases where fake weapons are created can be documented and fixed separately.





View Issue Details
476 [Soldat] Other minor always 2013-12-09 19:58 2015-10-28 18:05
Szaman 64 bit  
Shoozza Debian  
low  
resolved 1.6.6  
won't fix  
none    
none  
   
Maps loading problem
On linux hosted server there is a bug connected with maps loading.
If the map has extension in upper case (PMS) instead of "pms" the loading attempt from the "mapslist" file fail. There is a need to change all of the "PMS" extensions to "pms".

You could check also files with "PMS" extension.
Install map that has PMS extension instead of pms.
Add it to mapslist.txt
Wait for the server to load it - it will fail (map not found).
Notes
(0002497)
Shoozza   
2015-10-28 18:05   
Just make sure your extensions are all lowercase.
For scripts that do that check out http://www.cyberciti.biz/tips/renaming-multiple-files-at-a-shell-prompt.html [^]





View Issue Details
151 [Soldat] Graphics major always 2012-01-21 20:24 2015-10-28 17:55
TheOne x86  
Windows  
normal XP SP2  
feedback 1.6.2  
open  
none    
none  
   
Soldat not minimizing
In a lot of cases, when trying to minimize soldat, (F9, Alt+Tab, Win+D) the game stays open still - without being able to control anything. Soldat stays in front of everything, even Task Manager. Sometimes it minimizes after a couple of seconds, sometimes I am forced to kill the process - twice the whole pc froze.
Probably this isn't reproducable on most computers, as I haven't heard anyone complain about it yet. Might be connected to this bug: http://bugs.soldat.pl/view.php?id=77 [^]
Very annoying, so important - though I'm not sure if I'm the only one.
Never happened before 1.6.
Windows XP SP2 32 bit
soldat.ini (3,718) 2012-02-26 00:59
https://bugs.soldat.pl/file_download.php?file_id=305&type=bug
Notes
(0001301)
Shoozza   
2012-02-03 02:47   
Could you please add your soldat.ini?
I think this has to do with the stretching and showing above taskbar feature.
Do you use that?
(0001334)
x7thh0ah   
2012-02-20 17:18   
If you are playing Soldat on screen resolution same as yours monitor resolution - I think I discovered a temporary fix for this.
Just untick "Fullscreen" in config.exe and set monitor's resolution. Soldat won't minimize, but at least you will be able to do something you have to do without closing game (Soldat will stay in background).
(0001337)
Shoozza   
2012-02-20 17:42   
(edited on: 2012-02-20 17:42)
I really need your config (soldat.ini where the bug happened) to see if I fixed it.

(0001355)
TheOne   
2012-02-26 00:59   
Sorry for the late reply, it is now attached.
(0001379)
Shoozza   
2012-03-01 02:21   
Cannot reproduce the bug with your soldat.ini.
Might have something to do with cpu load spikes when switching from fullscreen to windows and back.
But hardly fixable when I can't reproduce it.

Can you tell me how you get soldat hanging (exactly)?
Is it Ingame or while you are in the GUI (or both?).
You switch to special programs? Anything else is running in the background?
(0001397)
TheOne   
2012-03-24 08:18   
(edited on: 2012-03-24 08:22)
Okay, I think I managed to find out the reason.

When you switch to an other application, DirectInput is disabled; when switching back, you have to click to initialize it again. Try to switch back into soldat and before you re-initialize it Alt+Tab.

However, the tick for fullscreen worked as a temporarily solution - thanks.

(0001400)
Shoozza   
2012-03-26 16:51   
When directinput isn't initialized Soldat doesn't minimize to tray after alt+tab
(0002401)
homerofgods   
2015-04-15 14:26   
TheOne is this fixed? You said it could be related to 0000077 wich is fixed allready.





View Issue Details
215 [Soldat] Gameplay minor always 2012-05-22 03:53 2015-10-23 23:43
Fryer  
PerroAZUL  
normal  
resolved 1.6.3  
fixed  
none    
none 1.6.9  
   
Alt+Key (taunt) runs the action assigned to Key
Using a taunt with a key assigned to any action will sometimes cause that action to be run. The preffered resolution is not running the action at all if the key was pushed down while holding Alt.
1: Bind a taunt to Alt+<Key> and any action (reload, drop weapon, etc.) to <Key>.
2: When in game, hold Alt -> hold <Key> -> release Alt -> release <Key>.
3: The action assigned to <Key> will be run when Alt is released.
The action assigned to <Key> will not be run if <Key> is released before Alt.
Notes
(0001503)
Shoozza   
2012-05-22 18:43   
There are situations in which you want to see the key work without having to press it again.

Example: You press ALT+D and release ALT to move right.

How should this be changed?
(0001513)
Bistoufly   
2012-05-24 18:14   
@Shoozza: Thanks for bringing this up as this is very important for me.

I use taunts in !runmode to start the run.
And since ever millisecond is important there, I can't afford any latency after releasing alt key.
(0001674)
TheOne   
2013-01-02 09:30   
The weapon choice, so 0-9, should be excluded at least.
(0001682)
McWise   
2013-01-06 03:11   
related: 0000243
(0002347)
homerofgods   
2014-10-15 21:29   
nosejj has played 10 years using the default movement keys:
WASD= Walking
Q= Change weapon
R= Reload
F= Throw weapon
and so on..

At the same time he has been using taunts:
(ALT+W), (ALT+A), (ALT+S), (ALT+D).
(ALT+Q) = ^Free flag
(ALT+R) = ^Help our flagger!
(ALT+F) = ^EFC UP

He is using theese keys as taunts because he doesn't want to move his hand too far away from the movement keys.
Using different keys as taunts, eg. (ALT+M) = ^EFC UP would mean he had to let go of movement keys with his left hand to do the taunt.
Using right hand to do that taunt would also be too far away from his mouse.

I want to try to help him by comming up with possible solutions, so here goes:

- Adding a delay after you've pressed ALT key, that eg. disables R = Reload 0,2 seconds after alt key was pressed.
WASD doesn't need to be delayed because there's no harm in mooving a bit, but Q, X, R, and F could have this delay.

- Allowing Numpads to be used for radio menu and taunts.
This would mean that nosej had to change his taunts, but he could use right hand to do taunts while he's mooving with left hand.

- nosej could buy a new keyboard that has macros on the left side. Theese macros could be binded to do all kinds of taunts in only one click.
(0002359)
DutchFlame   
2014-11-09 16:48   
I have a logitech G19 and even then the macro keys are way too far to press especially when playing and taunting at the same time. When you're dead its something different ofcourse.
(0002493)
Shoozza   
2015-10-23 23:43   
actions keys pressed together wth alt key for taunts get ignored for
Grenade,
Weapon,
Drop,
Reload,
Prone,
and
Flag throw





View Issue Details
542 [Soldat] Gameplay major always 2014-03-17 16:46 2015-10-23 19:27
Nawl  
Shoozza  
urgent  
resolved 1.6.9b1  
fixed  
none    
none  
   
Invisible shield
You can't throw knives through a dead body, more specifically through a place where someone died. So if someone died in the air and his body fell to the ground you can throw knives through his dead body but not through the place where he died (its like an invisible shield).
This bug ruins Dodgeball mode and probably other modes where survival is on and dead ppl are everywhere ;x
This is important for me and for all dodgeball ppl so i even made i vid where you can see the bug.
here you go:
http://www.youtube.com/watch?v=nP1eQqLHxjk [^]
2014-04-02_17-08-56_db_liga.sdm (208,832) 2014-04-02 17:51
https://bugs.soldat.pl/file_download.php?file_id=593&type=bug
db_liga.pms (27,406) 2014-04-02 17:53
https://bugs.soldat.pl/file_download.php?file_id=594&type=bug
Notes
(0002178)
homerofgods   
2014-04-02 16:47   
(edited on: 2014-04-02 17:53)
Confirmed (1.6.6) and it's apparently a well known dodgeball bug.

The dead body creates some sort of collider. After the round has ended and the dead player has respawned, the collider/invisible shield isn't there anymore.

Huge bug for dodgeball players
*Uploaded 1.6.6 demo 2014-04-02_17-08-56_db_liga
*Uploaded map for demo db_liga

(0002279)
Bistoufly   
2014-08-31 02:02   
Confirmed here as well. 1.6.7.
(0002284)
ExHunter   
2014-09-06 23:38   
Please check if it will be fixed in the upcoming 1.6.8 beta.
(0002376)
ExHunter   
2014-12-31 00:36   
Cannot reproduce it on my dev client for 1.6.9. Please check it in beta tho, but so long: marked as resolved.
(0002475)
homerofgods   
2015-06-28 15:27   
Reopen because:
Realistic players like the new change because the knife realistically stops in the dead body.
However, Dodgeball players don't like the change so much because a dead body would block knifethrows and be in the way until round ends.

I suggest a solution that would be good for both Realistic and dodgeball players. That the dead body will disappear after a short while, just like weapons do. I don't think it's necessary for the dead body to blink before disappearing, but it could be a cool effect.
(0002487)
Shoozza   
2015-09-15 18:43   
I need more input from DB players. It might not be enough to make dead bodies disappear after some time as people are used to throw knives though flying dead bodies as well.
(0002488)
homerofgods   
2015-09-16 13:55   
(edited on: 2015-09-16 13:57)
Related discussion: http://forums.soldat.pl/index.php?topic=43951.msg523983#msg523983 [^]

What if it was possible to script a solution where knife can be thrown through bodies? So that normal gameplay would not be affected

(0002489)
Shoozza   
2015-09-21 14:26   
Adding scripting support would make it a feature request.

I'm currently considering to make knifes only collide with dead bodies in realistic.
(0002492)
Shoozza   
2015-10-23 19:27   
It will stay like it was in 1.6.9b1 for realistic, knives will pass though in non realistic.





View Issue Details
623 [Soldat Dedicated Server] Scripting Core minor always 2015-08-20 01:51 2015-10-07 16:19
deguix amd64  
Shoozza Debian GNU/Linux  
normal 7.0  
resolved 2.7.9b1  
fixed  
none    
none 2.7.9  
   
SC2 ForceWeapon still uses old weapon ids
I tried a SC2 script in this beta version, and tried to fix its infinite knives throwing script, but it looks really weird when I have to force a different id than what I'm checking with GetPlayerStat.
Example: Replaces any weapon that is not a knife (right), to a knife (wrong ID):

Function OnPlayerCommand(ID: Byte; Text: string): boolean;
Begin
  Case LowerCase(Text) Of
    '/test': If GetPlayerStat(ID, 'Primary') <> 11 Then ForceWeapon(ID, 14, 255, 0);
  Result:=false;
End;

Then type /test as player...
Debian GNU/Linux 7.0 ("wheezy") amd64
Notes
(0002484)
deguix   
2015-08-20 03:39   
Also happens with ForceWeaponEx.
(0002485)
deguix   
2015-08-20 03:54   
Sry to keep spamming notes... OnWeaponChange on SC2 also has the old IDs too... it seems only SC3 stuff was updated?
(0002491)
Shoozza   
2015-10-07 16:19   
GetPlayerStat with primary and secondary will return weapons ids compatible with forceweapon and forceweaponex in the future





View Issue Details
286 [Soldat] Other major always 2012-12-25 20:38 2015-09-14 21:45
homerofgods  
Shoozza  
normal  
resolved 1.6.9b1  
fixed  
none    
none 1.6.9  
   
won't respawn in survival
When you play survival and the bot kills himself on the first kill, you won't respawn


(Also true for normal players, not only bots)
Choose Airpirates realistic and lure the bot down to his death without killing him.
attatched demo

It happens regardless of kill limit
demo23.sdm (117,886) 2012-12-25 20:38
https://bugs.soldat.pl/file_download.php?file_id=369&type=bug
Notes
(0001667)
homerofgods   
2012-12-28 21:16   
(edited on: 2013-08-03 01:48)
I did some more research and maybe found the root of the problem.
If you kill yourself by going outside of map in survival mode, you will respawn!

So, what happens in that demo is that I get auto-killed because I win the round, but the bot respawns after that because he went outside of map. Now he will live forever since it's fucked up.

(0001818)
homerofgods   
2013-08-03 01:53   
Happens all the time in survival. Try to play Airplanes with a few bots and see what happens.

If one bot suicides by going out of map he will spawn after the other players are dead, and live forever since round won't end.
(0002373)
ExHunter   
2014-12-11 22:10   
Tested as much as possible I could alone. Please consider serious tests and feedback concerning survival game mode in the next beta. Tried to fix as much as possible, but I cannot tell if now everything is fine.

Please feedback in the next beta if it works now! Thanks!
(0002469)
homerofgods   
2015-05-20 20:47   
(edited on: 2015-05-20 21:00)
Reopened because it's not completely fixed yet.

I apologize because I wrote 'realistic' in the ticket, I ment Survival. I corrected it.

ExHunter I don't think you understand what exactly this ticket is about, I will try to explain:

-Fixed survival mode dead body outside map respawn bug <-- This is fixed

-Fixed survival mode respawning if out of map after round end results in a never ending round <--This is fixed, but there is still a problem if a player dies outside of map and the players body/ghostek does not have enough time to fall all the way down.

------- Here is what happens in 1.6.9b1 -------

1. Start a SURVIVAL DM with lots of bots
2. Play on Airpirates
3. Some of the bots will possibly fall down and die by suicide at the bottom of Airpirates.

Now.. depending on if the players/bots ghostek reach the very bottom of the map, there might or might not still be a problem.

-If the ghostek has time to reach the bottom the map, the player/bot will respawn as normal and everyone is happy.

-But if the ghostek does not have time to fall all the way down, the players/bots will respawn one at a time after round end. They will get auto-killed right after their spawn protection ends, but they should not respawn after round end in the first place.

(0002486)
Shoozza   
2015-09-14 21:45   
Players will not respawn when falling outside of the map after round has ended.
Because if they do they will be the only once alive requiring the server to kill them.
This way the bug is avoided.





View Issue Details
608 [Soldat] Gameplay crash always 2015-05-05 09:43 2015-09-14 20:21
kicikici x64  
Shoozza Windows  
immediate 7 SP1  
resolved 1.6.9b1  
fixed  
none    
none 1.6.9  
   
Unable to download other version of the map
Soldat is crashing when you are trying join server with the other version of the map which you have on your hard drive.
For example:
1. Invite some players on your server
2. Modify current map (using PW) and upload it on your server
3. Type /restart
4. Players will leave server and their soldat will be freezed (crashed)
Windows 7 SP1 64 bit
ctf_JD_Jumper.pms (36,151) 2015-05-05 10:45
https://bugs.soldat.pl/file_download.php?file_id=642&type=bug
ctf_JD_Jumper_orig.pms (35,487) 2015-05-05 10:46
https://bugs.soldat.pl/file_download.php?file_id=643&type=bug
Notes
(0002457)
Bistoufly   
2015-05-05 10:39   
Confirmed 1.6.9 b1

Soldat client frozen on my machine
(0002458)
kicikici   
2015-05-05 10:46   
Example of the map
ctf_JD_Jumper_orig.pms - original map
ctf_JD_Jumper.pms - recompiled map (added few polies)
(0002460)
kicikici   
2015-05-05 16:55   
Another example:
1. Join server but don't delect team
2. /nextmap from ARSSE
3. Select team now
4. Soldat will freeze
(0002473)
homerofgods   
2015-06-19 16:46   
kicikici is this a new bug in 1.6.9.b1 or does it also happen in older versions?
(0002474)
homerofgods   
2015-06-25 22:21   
How to reproduce this? I only get Wrong map version detected, and ''FileClient:Socket Error # 10061 Connection refused'' when I try to rejoin.
(0002481)
SyavX   
2015-07-28 00:15   
(edited on: 2015-07-28 00:18)
Tested @ 1.6.8

1st method:
Client downloads new map version on rejoin after being thrown from the game with a 'Wrong map version' message.

2nd method:
Nothing really happens until you choose any team.
After joining a team:
1. if client didn't have a map - exit with 'Wrong map version', map downloads on rejoin
2. if client had a map - exit with 'Wrong map version', map opens on rejoin
3. if client had a wrong map version - exit with 'Wrong map version', map opens on first rejoin - exit with 'Wrong map version', map downloads on second rejoin

(0002483)
Shoozza   
2015-08-14 01:10   
This bug happens due changes in the udp code (library replacement)





View Issue Details
619 [Soldat] Other minor have not tried 2015-06-28 14:58 2015-07-13 01:17
homerofgods  
 
normal  
confirmed  
open  
none    
none  
   
OnWeaponChange called twice
I quote deguix:

- TActivePlayer.ForceWeapon on TActivePlayer.OnAfterRespawn is working while in 1.6.8 it isn't - at least when all weapons in soldat.ini are disabled. There are still bad things though:

Bug: Player chooses a secondary that is not "No weapon" in game options. Then when the player joins a game with that weapon disabled in soldat.ini, server still forces that secondary weapon, then it forces it to WTYPE_NOWEAPON (2 OnWeaponChange are called). It should force weapons directly to WTYPE_NOWEAPON (with only 1 call to OnWeaponChange), like what happens when the secondary chosen in menu is "No weapon".
http://forums.soldat.pl/index.php?topic=43954.msg524107#msg524107 [^]
Notes
(0002480)
ExHunter   
2015-07-13 01:17   
I am aware of that issue - it has been present since ever.

No easy way* to fix this though atm. Would result in a kind of workaround in the code, which we really do not need more of at this point.

Explanation: Client informs server that it has this weapon, so weaponchange is called, but server notices that this weapon is not enabled, so it forces another secondary, so it is called again.

(*actually easy, but more spagetthi code...)





View Issue Details
605 [Soldat] Gameplay minor sometimes 2015-03-01 21:10 2015-07-11 15:03
Viral x64  
Windows  
normal 7 SP1  
confirmed 1.6.8  
open  
none    
none  
   
Polygons block players when they shouldnt
Flagger polygons block normal players.
OVERLAP few layers (~3?) of flagger polygons
Jump on it as a normal player
Collision

If it doesn't work, try adding Flag colliders and try again - this would recreate the circumstances under which this bug occured for me in 100%.
Windows 7 SP1 64 bit
test.rar (115,017) 2015-04-18 23:19
https://bugs.soldat.pl/file_download.php?file_id=641&type=bug
Notes
(0002449)
homerofgods   
2015-04-18 23:09   
Add a testmap? :)
(0002450)
Viral   
2015-04-18 23:20   
Added test.rar with a map. Even tho the full collision doesnt occure anymore, you can still collide while parachuting, you can even jump if you hold W button down.
(0002477)
Viral   
2015-07-11 15:02   
(edited on: 2015-07-11 15:03)
Big addnotation: It occurs that the parachute has a significant impact on the flagger polys. It seems that the game has a problem with distinguishing the parachute from the flag because when you have a parachute you can go through the NONFLAGGER POLYGONS (aswell!) without any collision, unless you decide to release it, then everything gets back to normal again.

Also - the ammount of flagger/non flagger polygon polys doesn't affect this bug at all.






View Issue Details
621 [Soldat] Gameplay minor always 2015-06-30 22:25 2015-06-30 22:25
homerofgods  
 
normal  
new 1.6.8  
open  
none    
none  
   
Can't return flag in realistic
You are not able to return flag after round end in realistic. You should be able to voth cap and return flag.

It was discussed here: http://forums.soldat.pl/index.php?topic=43951.msg524195#msg524195 [^]
1. Start a ctf singleplayer realistic game with 1 alpha bot
2. Join bravo
3. Kill alpha bot after it has picked up the flag
4. Try to return flag
You are also not able to pick up a loose flag
1. Start a ctf singleplayer realistic game with 1 alpha bot
2. Join bravo
3. Go get red flag
3. Kill alpha bot (round ends)
4. Throw your flag on the ground
5. Try to pick up the flag
There are no notes attached to this issue.





View Issue Details
306 [Soldat] Gameplay minor always 2013-01-28 23:39 2015-06-29 12:09
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
"Prone Cancel" cancels Nade throw.
If you are in prone and start arming a nade throw. And then turn around to "prone cancel" before finally releasing the nade throw key.
The nade throw won't accumulate the power it should have.
Instead it will start building up power only after the prone cancel.
1: be in prone.
2: hold the nade throw button.
3: turn around with your cursor to stand up.
4: release the nade throw button.
Thrownadecc.gif (92,370) 2014-04-02 14:32
https://bugs.soldat.pl/file_download.php?file_id=592&type=bug
gif
Notes
(0002176)
homerofgods   
2014-04-02 14:32   
(edited on: 2015-06-29 12:09)
Confirmed 1.6.9.b1, added gif (Thrownadecc.gif)






View Issue Details
620 [Soldat] Other minor have not tried 2015-06-28 15:01 2015-06-28 15:02
homerofgods  
 
normal  
new  
open  
none    
none  
   
Server forces player WTYPE_NOWEAPON
I quote Deguix:

Bug: I manually force weapons "OnAfterRespawn", then server forces player WTYPE_NOWEAPON for primary and secondary after the procedure, even if there's no menu (when all weapons are disabled in soldat.ini), and those are the default starting weapons.
http://forums.soldat.pl/index.php?topic=43954.msg524107#msg524107 [^]
There are no notes attached to this issue.





View Issue Details
565 [Soldat] John major always 2014-05-27 14:03 2015-05-29 18:26
Control x64  
Windows  
normal 7 SP1  
new 1.6.7  
open  
none    
none  
   
Background on interfaces is not always detected
Background on interfaces does not work. If you apply a background to a different interface other than Default, it wont detect it at all unless you pick Default and THEN pick the interface of your choosing.
- Change background on Default & an alternative interface
- Start Soldat (Set the non-default interface as primary)
- Go in-game
- You'll see that the background isn't applied
- Go back to the main menu and set it to default
- Go in game
- Now your background works
- Go back go the main menu
- Set the interface to a non-default interface
- Background works

I streamed the problem & steps: http://www.twitch.tv/control13/b/532640011 [^]
I idle in #soldat.devs on IRC @ Quakenet (Nick is Control)
Windows 7 SP1 64 bit
There are no notes attached to this issue.





View Issue Details
207 [Soldat] Graphics minor N/A 2012-05-17 00:19 2015-05-29 18:25
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
Needs gostek-gfx customization for team 0, 3 and 4
Soldat lacks the possibility to customize the graphic elements of each team through modding.

As it is right now.
-Files in gostek-gfx applies to team 0, 1 and 3
-Files in gostek-gfx\team2 applies to team 2 and 4

A simple solution would be to add the possibility to use:
mods\"mod name"\gostek-gfx\team0\
mods\"mod name"\gostek-gfx\team3\
and
mods\"mod name"\gostek-gfx\team4\


This would be very valuable for modders.

For example: http://forums.soldat.pl/index.php?topic=36979.0 [^]

In this mod, I recolored the shoes of the soldier according to their team.
Alpha gets red shoes and bravo blue ones.

The problem is that team 0 and charlie gets red shoes too.
And delta team gets blue ones.
Also I would like to be able to give gray shoes to team 0
yellow shoes to charlie and green shoes to delta.
And that isn't possible currently.
There are no notes attached to this issue.





View Issue Details
612 [Soldat] John minor always 2015-05-22 10:32 2015-05-29 18:24
homerofgods  
 
normal  
new  
open  
none    
none  
   
Soldat prioritizing interface-gfx over custom-interfaces folder
1. Putting theese .bmp images in custom-interfaces will instead show files from
interface-gfx:

bot.bmp
deaddot.bmp
mute.bmp
scroll.bmp
sight.bmp
smalldot.bmp
star.bmp

Not able to test:
prot.bmp
TSTALK.bmp

2. Putting both .bmp and .png images in custom-interface results in same as above

3. Putting .png files in custom-interfaces results in all images, except from the image files above, not showing at all
(Inconsistently, flag.bmp from interface-gfx is also showing)
1. Extract vb.zip (attatched) to in 'custom-interfaces' folder
- vb.zip contains both .bmp and .png images
2. Choose vb interface in options and start a game
3. Notice that some images (the ones listed in description) are not replaced, instead they show as images from interface-gfx
---
4. Delete .png images from vb and start a new game
-Now vb contains only .bmp files
5. Notice the same result
---
6. Restore .png images in vb
7. Delete instead .bmp files from vb
- Now vb contains only .png images
8. Start a new game and notice most images are missing, except from a few iages (the ones listed in description)
(flag.bmp from interface-gfx also shows)
vb.zip (28,118) 2015-05-29 14:22
https://bugs.soldat.pl/file_download.php?file_id=645&type=bug
There are no notes attached to this issue.





View Issue Details
294 [Soldat] Other minor always 2012-12-31 15:39 2015-05-29 18:23
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
Using a scenery folder in a mod fails to overwrite sceneries ingame
If you use a scenery-gfx folder inside soldat\mods\ModName\
it will fail to overwrite sceneries in-game.
-Place this mod in your mods folder: http://forums.soldat.pl/index.php?topic=41845.msg505574#msg505574 [^]
-start soldat with the mod enabled.
-Notice that none of the scenneries gets replaced in-game.
There are no notes attached to this issue.





View Issue Details
393 [Soldat] Gameplay trivial always 2013-08-18 09:53 2015-05-20 15:25
toyux  
 
low  
confirmed 1.6.5  
open  
none    
none  
   
Repeating Flamer kill sound
In server with bonuses if a Flamer bonus was activated, kills after that activation, even on people that didn't get hit by it, make the Flamer kill sound, the scream that is played when someone dies by a Flamer.
Played a few rounds in a server with bonuses activated, happens every time, but seems to cancel after a new Flamer is activated or a bonus box is spawned.
Notes
(0001880)
Bistoufly   
2013-08-24 23:44   
Reproduced 1.6.5.
(0002434)
homerofgods   
2015-04-17 22:26   
Online or in singleplayer? I can't reproduce in singleplayer
(0002467)
toyux   
2015-05-20 14:24   
It was done in a remote server, online, but as for now I do not know if it's still in the game. I'll test again.
(0002468)
homerofgods   
2015-05-20 15:25   
Autodemo it if you can :)





View Issue Details
330 [Soldat Maps] Polygon bugs minor always 2013-07-16 18:34 2015-05-18 20:21
homerofgods x64  
Bistoufly Windows  
normal 7  
assigned  
open  
none    
none  
   
missplaced polygons in ctf_B2b
at the tip of red spawn in b2b ther's missing or missplaced polygons. Pic sais it all.
tested in 1.6.4.r.c.2
I opened it in polyworks to be sure, there is a crack there.
Windows 7 64 bit (without Service Pack)
bladebug22.png (150,153) 2013-07-16 18:35
https://bugs.soldat.pl/file_download.php?file_id=408&type=bug
png

B2bAdditionalCracks.png (71,383) 2013-07-17 01:01
https://bugs.soldat.pl/file_download.php?file_id=409&type=bug
png

b2bmore.png (56,253) 2013-10-13 00:28
https://bugs.soldat.pl/file_download.php?file_id=521&type=bug
png
Notes
(0001765)
Bistoufly   
2013-07-17 01:02   
Confirmed in 1.6.3

I also found several more misplaced polygons. Screenshot attached.
(0001957)
emteka   
2013-09-30 03:55   
That report made me thinking about remaking this map





View Issue Details
461 [Soldat Maps] Gameplay minor always 2013-10-15 05:25 2015-05-18 20:20
As de Espada  
Bistoufly  
normal  
assigned 1.6.6  
open  
none    
none  
  1.6.7  
Tropiccave movement break
it should be more flowy, most of the time it stops the player
go from left to right, screen attached
JWuO9eD.jpg (171,543) 2013-10-15 05:25
https://bugs.soldat.pl/file_download.php?file_id=533&type=bug
jpg
There are no notes attached to this issue.





View Issue Details
464 [Soldat Maps] Polygon bugs minor always 2013-10-29 16:12 2015-05-18 20:19
homerofgods  
Bistoufly  
normal  
assigned  
open  
none    
none  
   
ctf_run - A little hole
In the middle of ctf_Run ther are some missplaced polygons.
Uploaded image*
ctf_Runhole.png (202,999) 2013-10-29 16:12
https://bugs.soldat.pl/file_download.php?file_id=538&type=bug
png
Notes
(0001995)
As de Espada   
2013-11-02 03:11   
(edited on: 2013-11-02 03:15)
That only appears without background scenery and when edges are off.
But since your foot appears below it, I'll fix it, thanks for the report






View Issue Details
429 [Soldat] Gameplay minor random 2013-09-16 09:42 2015-05-18 15:55
nosejj x64  
Windows  
high 7  
acknowledged 1.6.5  
open  
none    
none  
   
After spawn lying weapon pick
Weapons you drop after death may be picked up next spawn, so primary is that weapon, and secondary is a new fully reloaded weapon you chose.

Occurred twice randomly in a network match.
Windows 7 64 bit (without Service Pack)
Notes
(0001961)
McWise   
2013-10-09 02:15   
I can confirm this. It happens when you spawn directly on the weapon.

When the player spawns he cannot shoot. Maybe he is therefore supposed to not hold a weapon at the moment, so he picks up the lying weapon.
(0002464)
Bistoufly   
2015-05-18 15:54   
Yes this happen sometimes. I don't know how to reproduce it though.





View Issue Details
611 [Soldat] Gameplay minor always 2015-05-08 04:54 2015-05-18 15:54
bkt  
 
normal  
new  
open  
none    
none  
   
Bullet actually have dmg halved within a screen range
The DMG reduction feature (added a long time ago) supposed to cut bullet dmg by half over 1 screen range (except for 1-shot weapon).

BUG:

Bullet actually have dmg halved within a screen range; easily reproducible by shooting people (the easiest way is using the dummy bot) at more than about 80-90% of your maximum range (~40-42 metre away), it will take double amount of hit to kill the target despite the fact that you could see the target within your screen.
Start a single player game with Dummy bot and try killing it with any non 1-shot gun from afar and see the results.
There are no notes attached to this issue.





View Issue Details
581 [Soldat] Gameplay minor always 2014-09-26 10:45 2015-05-06 23:57
Mittsu x64  
Windows  
high 7 SP1  
acknowledged 1.6.7  
open  
none    
none  
   
Startup sounds glitches on demos
There is a glitch with weapon startup sound when viewing demos, which make spotting potential startup hacks impossible. Basically, you don't hear startup sound of your enemy unless he zooms out using barrett. This may cause the demo viewer have an impression that the player has faster startuptime, because he can start shooting before zooming out and during the startuptime zoom out, causing only part of the startup sound to be heard on demo.
1. play a demo with a player shooting barrett without zooming, there's no startuptime sound
2. play a demo with a player shooting a barrett while zooming, you can hear the startuptime sound.
3. play a demo with a player strating to make a shot before zooming out and continue the process of shooting into zooming out, you can hear only part of the startuptime sound.
it is best to check this bug with a sound mod (attached). Regular startup time with barrett in this mod gives 4 "beeps" before shooting. On the attached demo you can see Kaimelar making shoots quicker than 4 beeps, it's because he started to zoom out during startup time, making it play only part of the sound.
Windows 7 SP1 64 bit
demo&soundmod.rar (91,523) 2014-09-26 10:45
https://bugs.soldat.pl/file_download.php?file_id=620&type=bug
There are no notes attached to this issue.





View Issue Details
458 [Soldat] Other minor always 2013-10-13 16:45 2015-05-06 23:57
homerofgods  
skoskav  
normal  
confirmed  
open  
none    
none  
   
Roll out of prone - Animation fail in demos
This is how it looks in demos. Uploaded picture
03feba7bb2af1fd4c1548cdbd11004d0.gif (51,211) 2013-10-13 16:45
https://bugs.soldat.pl/file_download.php?file_id=528&type=bug
gif
Notes
(0002001)
homerofgods   
2013-11-17 17:21   
<skoskav> The netcode is being stupid and think you did an unprone animation





View Issue Details
575 [Soldat] Other minor sometimes 2014-07-03 18:57 2015-05-06 23:57
homerofgods  
 
normal  
confirmed 1.6.7  
open  
none    
none  
   
Backflip animation sometimes fails in demos
The backflip animation isn't showing sometimes when you playback a demo, even though it was showing when you did it ingame. There must be something in the netcode that makes it randomly skip some animations.

Happens alot in climbing because they obiously do alot of backflips

This video is an example https://www.youtube.com/watch?v=kqyXEwVda8o&feature=youtu.be [^]
Record a demo where you do alot of backflips, watch the demo. It will probbably skip some of the animations, not sure if high ping makes it worse or not.
Notes
(0002274)
Bistoufly   
2014-08-30 22:38   
Confirmed 1.6.7.
(0002330)
ExHunter   
2014-10-09 04:53   
Animation generally fails, not only in demos.
(0002335)
Bistoufly   
2014-10-09 18:24   
That's true.
Significantly more animations are lost in demos though.

Biggest reason why I still haven't made that runmode movie.





View Issue Details
295 [Soldat] Other minor always 2012-12-31 17:33 2015-05-06 23:57
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
First seconds of demos get skipped
If you play a demo immediately after watching one,
the first few seconds will be skipped.
( Unless you wait a few seconds in the menu before starting the demo. )
1) Play a demo.
2) quit the demo and go back to the join game menu.
3) Play the demo again immediately.
=> The first few seconds of the demo are skipped.
There are no notes attached to this issue.





View Issue Details
609 [Soldat] Other minor always 2015-05-06 14:19 2015-05-06 14:21
homerofgods x64  
Windows  
normal 7  
new 1.6.8  
open  
none    
none  
   
Cursor to mid-screen on game start
The mouse cursor goes the the middle of the screen when you join a game(multipolayer) or start a game (singleplayer).

Expected behavior: The mouse should remain in the same position as it was in the menu. If you press the big green 'start game' button on the left side of your screen, the cursor should still be on the left side when you enter the game.

I don't know if this centralizing is good for something but I find it annoying.
1. Start a game
2. Notice the mouse cursor goes to middle
Windows 7 64 bit (without Service Pack)
There are no notes attached to this issue.





View Issue Details
345 [Soldat] Other minor always 2013-07-26 16:13 2015-05-06 14:21
Mr x64  
Windows  
normal 7 SP1  
confirmed 1.6.4  
open  
none    
none  
   
Left mouse button blocked after tabbing out of Soldat
After tabbing out of Soldat, the left mouse button does not work. After right-clicking once, the left mouse button starts working again. The right-click is not registered by the application one clicked at (no context menu opens).
Windows 7 SP1 64 bit
Notes
(0002033)
homerofgods   
2013-12-03 18:42   
(edited on: 2014-04-19 20:05)
I don't have this bug and I'm not sure if I've understood this right but..

-I open soldat
-Alt-tab to internet browser
-Rightclick somewhere on browser
I do get the menus popping up, but only the first time I alt-tab. If i try to alt tab again it will fail. So it only works the first time after reopening soldat

(0002211)
homerofgods   
2014-04-19 20:03   
<Mr> evhO: I am unsure on how to interpret your response. When you alt-tabbed out of Soldat into explorer the first time after starting Soldat, the context menu worked, but afterwards, it did not?
<evhO> Yes.
<Mr> Here is what it's like for me:
<Mr> - Start Soldat, start a game
<Mr> - Alt-Tab out of Soldat, into any application
<Mr> - Clicking anything will simply not work.
<Mr> - Doing a right click will make left clicking work, but that very right click is not registered by the application that I clicked on
<evhO> So you can leftclock all you want and you can't even doubleclick an applycation or anything?
<Mr> exactly
<evhO> and you use same os as me, win764' ?
<evhO> and this still occurs in the latest beta? or atleast in 1.6.6?
<Mr> I cannot check that right now, i'm currently on OS X
<evhO> kicikici said it's fixed for him
<evhO> kicikici you too couldn't do a thing after alt-tabbing?
<evhO> Mr will you be able to check? If it's fixed now I can close the ticket
<Mr> later this evening
<evhO> mkay. :)
<Mr> nice to hear it's resolved though
<SyavX> This bug occurs in 1.6.6 for sure
<evhO> what os do you use?
<SyavX> win7 x64
<evhO> does it matter if windowed or fullscreen?
<SyavX> I'm playing in windowed mode
(0002249)
McWise   
2014-05-03 19:45   
Confirmed, just happened to me in 1.6.7.
The "right-click workaround" still works!
(0002251)
homerofgods   
2014-05-03 20:24   
I managed to reproduce in 1.6.7rc1. Happend in both fullscreen and windowed

How to reproduce:
-Open soldat and join any game (Singleplayer/multiplayer doesn't matter)
-Use F9 to minimize
-Try to select stuff with left mousebutton
If everything is locked you can press right mousebutton. You can also press Ctrl+Alt+Delete and open task manager, doing this will also unlock stuff.
-If everything is not locked you can continue to open soldat and minimizing with F9 until it locks, I usually have to do this around 3 times to reproduce.
(0002423)
homerofgods   
2015-04-17 11:52   
(edited on: 2015-04-17 11:57)
This seams fixed to me. Is it?

nvm It's still happening in 1.6.8






View Issue Details
289 [Soldat] Other minor always 2012-12-28 18:21 2015-05-06 14:21
homerofgods  
 
normal  
confirmed 1.6.3  
open  
none    
none  
   
F9/alt+tab/winkey - Mouse will lock when reopen
When you use F9/alt+tab/winkey to get to desktop and re-open soldat.. Your mouse cursor will lock itself at the center of the screen, and you have to click a mousebutton to release it. The problem is that you want to press left mouse button, but if you do, and have M79 picked, you will kill yourself.
Use F9/alt+tab/winkey to get to desktop and re-open soldat
Notes
(0001671)
McWise   
2012-12-29 19:02   
Workaround: Use right mouse button. Of course this still should be fixed, but with right button you won't kill anybody :)





View Issue Details
196 [Soldat] Graphics major always 2012-05-11 00:10 2015-05-06 14:21
TheOne x86  
Windows  
normal XP SP3  
confirmed 1.6.3  
open  
none    
none  
   
Inconsistent and bugged window switching (Alt+Tab and F9)
Tested under 1.6.3rc2 on the 8th of may.
With the fullscreen setting, Alt+Tab works well (minimizes soldat to the tray), but F9 only sets the focus to an other window, soldat stays opened and in front (clicking on the screen will not fix it again, invisible task manager needed to kill the process).
No fullscreen setting, but 100% resize: F9 works well (minimizes soldat to the tray), but Alt+Tab does not switch to an other window - soldat stays opened, loses the focus, and the area of the windows-switch-window-window is blurred in grey. Clicking on the screen will fix it again. (This applies, too, to other re-sizes)
No fullscreen setting, but 0% resize: Alt+Tab works (soldat stays opened in the background), F9 works (minimizes to tray). Should be like this.

For comparsion, how it happened in 1.6.2:
Fullscreen setting works well for both ways (both minimize soldat to the tray).
No fullscreen setting and 100% resize: works well, F9 minimizes soldat to the tray, Alt+Tab minimizes it to the task bar.
No fullscreen setting and 0% resize: F9 minimizes soldat to the tray, with Alt+Tab soldat stays opened in the background.

Summarizing.. 0% works the same as before, on 100% Alt+Tab doesn't work, in Fullscreen F9 doesn't work.
Tested ingame, resolution 1280x1024, online.
Consistency, that Alt+Tab either always minimizes it to the tray, or always to the normal windows taskbar, would be nice - but no urgent request for this version.
Windows XP SP3 32 bit
Notes
(0001590)
x7thh0ah   
2012-09-05 12:44   
It's better to click Windows key so Start Menu appears with whole tasks bar, so then you can use Task Manager and open whatever you want by it.
(0001591)
TheOne   
2012-09-06 11:23   
Windowed setting works well with 0%. However, without the Fullscreen my FPS drops by ~15 :)





View Issue Details
24 [Soldat] John major random 2011-09-15 16:27 2015-05-06 14:20
minus x64  
Windows  
high 7  
feedback 1.6.0  
open  
none    
none  
   
Chat input locks up
Sometimes the chat input locks up, Alt-F4 doesn't evn work anymore. This bug has been in previous versions aswell.
When it happened on 1.6 it also beeped in a 1 second interval (windows info message/popup sound)
Windows 7 64 bit (without Service Pack)
Notes
(0001127)
Shoozza   
2011-09-17 18:24   
You had to press anything to make it beep in 1 second sound interval?
Did it beep when you pressed any char?
Did it beep when you pressed the enter?
(0001135)
minus   
2011-09-18 15:37   
It was beeping while me playing. No idea what caused it.
(0001136)
Shoozza   
2011-09-18 15:49   
You had to press anything to make it beep in 1 second sound interval?
Did it beep when you pressed any char?
Did it beep when you pressed the enter?
(0001244)
Bonecrusher   
2011-10-18 16:54   
(edited on: 2011-10-18 21:12)
I experience this bug from time to time aswell, however its rather rare bug. I think it occurs when I'm playing on one server for a long period of time and then switch to another. So I cant write anything and this beep sound occurs[more like an error sound]

edit: it beeps what it feels like every 10 seconds, the beep sound doesnt require pressing any buttons. Im still able to play but cant write

(0001246)
skoskav   
2011-10-18 21:39   
Can you tab out of Soldat or bring up the task manager? The sound leads me to believe that an access violation occurred and is hidden beneath Soldat.

You said the chat input locked up. Did this occur right as you opened the chat or sent the message, or while you were still typing?
(0001256)
Aardwolf   
2011-11-14 19:47   
I have also encountered this issue: http://forums.soldat.pl/index.php?topic=38231 [^]

Relevant info from the thread:

* It occurs in both fullscreen and windowed.
* Occurs in Windows 7 64-bit
* Bug has existed since 1.5 or earlier
* Reinstalling Soldat didn't fix

The message-box-hidden-beneath-Soldat theory seems plausible.
(0001338)
x7thh0ah   
2012-02-20 17:49   
In 1.6-1.6.2 it didn't appeared to me anytime, but in 1.5 it was happening sometimes. I think bigger chance was when you were minimizing Soldat.
Alt+F4 was working for me (otherwise I couldn't exit Soldat). There wasn't any "Access Violation" message instead, also Windows beep sound was... hm, beeping (:D) only when tapping "T" button as I remember ("T" for chat).
(0002203)
homerofgods   
2014-04-19 11:15   
I remember getting this bug sometimes in older versions, but lately I haven't. Does anyone of you still get this bug?
(0002205)
kicikici   
2014-04-19 12:01   
It looks like problem with DirectInput initialization. So it's normal situation when Soldat doesn't react before that (especially after un-minimizing [how should I call this? xD]] Soldat).
(0002246)
McWise   
2014-05-03 19:18   
You said you uploaded a picture. I can't see any picture.





View Issue Details
120 [Soldat] Gameplay major always 2011-10-23 17:29 2015-05-06 14:20
Mercury x64  
Windows  
immediate 7  
feedback 1.6.2  
open  
none    
none  
   
Mouse locks up when entering game/server.
When entering game, mouse locks up and can't move mouse. I have to alt+tab hundred times or smash keyboard to make mouse work again in soldat.
Windows 7 64 bit (without Service Pack)
Notes
(0001249)
Mercury   
2011-10-23 23:37   
Well found a fix.

When cursor freezes. You need to plug another USB mouse in or after joining game you have to wait 1-2 minutes and cursor will be moving again.

Mouse: Razer DeathAdder 1800DPI 1000Hz.
(0001384)
Shoozza   
2012-03-02 16:04   
Mice with high DPI and Hz may be the reason for this.
(0001387)
DutchFlame   
2012-03-03 21:05   
I think it had something to do with the polling rate of the mouse too.
(0001392)
skoskav   
2012-03-10 22:54   
I used to have the same mouse also set to a 1,000 Hz polling rate. The issue then was that Soldat would miss some mouse events, but that bug was fixed a version or two ago if I remember correctly. It never locked up on me.

It'd be interesting to know if more people experience the mouse locking up for a few minutes, and if changing the polling rate or using a different mouse works around the issue for them.
(0001393)
Bistoufly   
2012-03-13 02:51   
I can't reproduce this bug.

My mouse is a steeleries ikari laser.
1000Hz polling rate, high dpi.
(0002399)
homerofgods   
2015-04-15 12:50   
Changed status to Feedback because we need to know if people still get this problem. If not it can be closed





View Issue Details
199 [Soldat] Other minor always 2012-05-12 08:18 2015-05-06 14:20
STM1993 x86  
Windows  
normal XP SP2  
confirmed 1.6.3  
open  
none    
none  
   
Alt Tabbing Bug?
Alt Tab out of Soldat(windowed mode) to another window. It successfully switches to the other window, but Soldat still continues to block my screen as though I didn't Alt Tab out of it. This didn't happen to me in previous versions.

Here's a picture that better describes how Soldat blocks my screen:
http://i48.tinypic.com/358yw79.png [^]
SF Topic:
http://forums.soldat.pl/index.php?topic=41875.0 [^]
Windows XP SP2 32 bit
There are no notes attached to this issue.





View Issue Details
531 [Soldat Maps] Polygon bugs minor always 2014-02-19 13:53 2015-05-06 12:15
homerofgods  
Bistoufly  
normal  
assigned  
open  
none    
none  
   
ctf_Ash Nade bug
There's a place where you can throw your nades through the roof, added image to show where.
I managed to do it on both sides.
The bug is nothing new I guess since I can reproduce in both 1.6.6 and 1.6.7 beta
Soldat forum report: http://forums.soldat.pl/index.php?topic=43272.msg517706#msg517706 [^]
soldat2.JPG (21,427) 2014-02-19 13:53
https://bugs.soldat.pl/file_download.php?file_id=580&type=bug
jpg
Notes
(0002149)
Akinaro   
2014-02-19 14:32   
its not only in this map, when polygon is very thin and long, sometimes nade can get through it.
(0002461)
Bistoufly   
2015-05-06 12:15   
Confirmed 1.6.8





View Issue Details
439 [Soldat] Other minor always 2013-09-20 00:05 2015-05-02 22:52
homerofgods x64  
Windows  
normal 7  
acknowledged 1.6.5  
open  
none    
none  
   
Missing translations
1. Lines that need to be translated and get a new line in the translation file:

Everyone is muted
Everyone is unmuted
Custom
Default
Local server
Made in Poland by <-- 'Poland' does not need translation
Could not load map
Unknown server error
Vote Kicked

Soldat Starter
RUN SOLDAT
RUN SOLDAT MODDED
no mods avalable
CONFIG
EXIT
run dedicated
close after launch

From 0000148:
%s dropped the Objective
Objective dropped!

From 0000517:
Amount of points until next map
Amount of caps until next map

From 0000515:
Game mode:

2. Lines that are translated and have a line in the translation file, but is not showing in the game:

Old demo version
From 0000290:
Player:

3. Lines that don't need translation because it exists elsewhere, but needs to get another line in the translation file:

Troubleshooting:
Windows 7 64 bit (without Service Pack)
valid integer.png (5,123) 2013-10-13 01:31
https://bugs.soldat.pl/file_download.php?file_id=522&type=bug
png

Everyone is muted.png (20,069) 2013-10-13 01:32
https://bugs.soldat.pl/file_download.php?file_id=523&type=bug
png

custom.png (7,444) 2013-10-13 01:49
https://bugs.soldat.pl/file_download.php?file_id=524&type=bug
png

defaultss.png (14,770) 2013-10-13 01:52
https://bugs.soldat.pl/file_download.php?file_id=525&type=bug
png

Local serverqq.png (3,212) 2013-10-13 01:59
https://bugs.soldat.pl/file_download.php?file_id=526&type=bug
png

made in poland by.png (2,695) 2013-10-13 02:02
https://bugs.soldat.pl/file_download.php?file_id=527&type=bug
png

could not load map.png (1,998) 2013-10-13 23:56
https://bugs.soldat.pl/file_download.php?file_id=531&type=bug
png

Unknown server error.png (3,756) 2013-10-14 00:08
https://bugs.soldat.pl/file_download.php?file_id=532&type=bug
png

olddemoversion.png (1,279) 2013-10-20 00:58
https://bugs.soldat.pl/file_download.php?file_id=536&type=bug
png

modstarter.png (37,361) 2013-10-24 10:14
https://bugs.soldat.pl/file_download.php?file_id=537&type=bug
png

Vote Kicked.png (1,212) 2014-04-29 23:55
https://bugs.soldat.pl/file_download.php?file_id=605&type=bug
png

Troubleshooting.png (5,900) 2014-04-30 00:36
https://bugs.soldat.pl/file_download.php?file_id=606&type=bug
png
Notes
(0001949)
Shoozza   
2013-09-23 22:45   
I will fix this if you have the translations for it ready.
Let me know if you do.
(0001950)
Shoozza   
2013-09-23 22:46   
I assume this is already missing in 1.6.5
(0001951)
homerofgods   
2013-09-24 01:06   
(edited on: 2014-04-29 23:38)
Yes, already missing in 1.6.5
There could be more lines missing, I want to check this topic when I get time:
http://forums.soldat.pl/index.php?topic=41090.msg498937#msg498937 [^]
So you could wait until next release, I will remind you. I got so much to do right now, and the 'scale interface' line is almost completely translated.


-If you do /mute all it will say ''Everyone is muted'' but there is no line for that in the .txt file, and therefor it can't be translated.
-Added image(Everyone is muted)

(0001975)
homerofgods   
2013-10-13 01:31   
(edited on: 2013-12-30 00:33)
Unable to translate error message when you name a demo with spaces instead of underscores_ and an error message if you try to play it.
-Added image(valid integer)

See separate bugreport 0000471

(0001976)
homerofgods   
2013-10-13 01:49   
(edited on: 2013-12-30 00:27)
Unable to translate 'custom' when selecting colours for jet, hair, pants, shirt, map background 1, map background 2
-Added image(custom)

*Maybe we can use Line #806 Custom:

*From what I read in comment on bug 0000104 this will eventually be fixed when we replace the GUI when moving to Lazarus/FreePascal as our main IDE/Compiler.

(0001977)
homerofgods   
2013-10-13 01:51   
(edited on: 2013-10-20 02:28)
Unable to translate 'default'
-Added image(defaultss)

*Could use line 0000550 Default

(0001978)
homerofgods   
2013-10-13 01:59   
(edited on: 2013-10-20 02:20)
Unable to translate 'Local server'
-Added image(local server)

(0001979)
homerofgods   
2013-10-13 02:02   
(edited on: 2013-10-20 02:20)
Unable to translate 'made in poland by'
-Added image(made in poland by)

(0001984)
homerofgods   
2013-10-13 23:56   
(edited on: 2013-10-20 02:20)
Unable to translate 'Could not load map'
-Added image(Could not load map)

(0001985)
homerofgods   
2013-10-14 00:09   
(edited on: 2013-10-20 02:20)
Unable to translate 'Unknown server error'
-Added image(Unknown server error)

(0001991)
homerofgods   
2013-10-20 00:58   
(edited on: 2013-10-20 02:23)
'Old demo verson' is translated in all languages, but it still shows as english under Join game if you try to play an old demo.
-Added image(olddemoversion)

(0001993)
homerofgods   
2013-10-24 10:14   
Everything in the modstarter is not translated:
[
Soldat Starter
RUN SOLDAT
RUN SOLDAT MODDED
no mods avalable
CONFIG
EXIT
run dedicated
close after launch
]
-Added image (modstarter)
(0002045)
SpiltCoffee   
2013-12-04 06:32   
The "'speed' is not a valid integer" error can't be translated, I think. That's an error thrown by Delphi itself.

What would be better is if the error was caught and dealt with. Perhaps that should be in a separate bug report to do something about demos with spaces in the name?
(0002047)
Shoozza   
2013-12-04 07:04   
yep it should go into a separate bugreport
(0002072)
homerofgods   
2013-12-13 20:50   
(edited on: 2013-12-30 00:31)
-Here is the separate bugreport 0000471

-Added 0000148 as related because it suggest adding more lines.

(0002237)
homerofgods   
2014-04-29 23:55   
Unable to translate 'Vote Kicked'
-Added image(Vote Kicked)
(0002238)
homerofgods   
2014-04-30 00:36   
'Troubleshooting:' should be 2 lines instead of one
-Added image(Troubleshooting)
(0002239)
homerofgods   
2014-05-02 12:49   
<Shoozza> evhO, starter.exe gui has to be rewritten for lazarus to compile it so dont bother with it just yet
(0002456)
homerofgods   
2015-05-02 22:35   
(edited on: 2015-05-02 22:52)
I edited this ticket's description to be much more understandable

1. is what I need to get translators on, preferably before we add new lines for them
2. and 3. can be fixed by a dev any time






View Issue Details
290 [Soldat] Other minor have not tried 2012-12-28 20:07 2015-05-02 21:37
homerofgods  
skoskav  
normal  
confirmed 1.6.3  
open  
none    
none  
   
Line 64 (Player:) not showing ingame
Translation line number 64 should appear in F1-menu, but it doesn't.

Attatched picture to show where it should say Player:
player.png (265,734) 2012-12-28 20:07
https://bugs.soldat.pl/file_download.php?file_id=371&type=bug
There are no notes attached to this issue.





View Issue Details
488 [Soldat] Gameplay minor always 2013-12-22 23:02 2015-04-21 00:16
Szaman  
ExHunter  
normal  
resolved 1.6.6  
fixed  
none    
none  
   
Disconnecting player on map change (when changed the team)
Hi,

On some of my servers there is a simple script for changing the team (!j and !s).

OnPlayerSpeak fragment:

  if (Text = '!j') or (Text = '!join') then
  begin
       if (GetPlayerStat(ID, 'team') = 5) then
       begin
            countPlayingPlayers(); // counts currently playing human players
            if (PlayingPlayers >= 2) then
            begin
              //Command('/setteam5 ' + IntToStr(id));
              WriteConsole(ID, 'Sorry, it''s 1 vs 1 server. You can''t join now.', $FF0000);
            end else
            begin
              Command('/setteam0 ' + IntToStr(ID));
              WriteConsole(ID, 'PLAY AND WIN ! gl&hf!', $00FF00);
            end;
       end else
       WriteConsole(ID, 'You are not spectator now...', $FFFF00);
  end;
  
  if (Text = '!s') or (Text = '!spect') then
  if (GetPlayerStat(ID, 'team') <> 5) then
  begin
      Command('/setteam5 ' + IntToStr(ID));
  end else WriteConsole(ID, 'You are spectator already...', $FFFF00);

This script work normal during the gameplay.

But when the match has ended (time limit or point limit reached) and the score board is shown and you want to go to spectators (!s) it works also good (you are changing team), but in a few seconds (3-15) you are being disconnected by the server. This is probably caused by "map bug" (the map is not reloading to new one after using !s on "score board view"). So the game play is now on the new map (players are normally playing) but you still see the old map - and the server disconnects you. After reconnection everything is ok.

If you want more details, please contact me at soldat.rg@gmail.com

Best regards,
Szaman.
Notes
(0002097)
Bistoufly   
2013-12-23 07:20   
Confirmed 1.6.6
(0002451)
homerofgods   
2015-04-19 10:37   
This only happens in servers with this script right?
Could you list the servers in wich it happens?
(0002452)
ExHunter   
2015-04-21 00:16   
Should be fixed in 1.6.9





View Issue Details
602 [Soldat] Gameplay minor always 2014-11-15 18:42 2015-04-18 23:08
LoneR  
 
low  
new 1.6.8  
open  
none    
none  
   
Bots will attempt to shoot you through Team Bullets Collide polygons.
Bots won't try to shoot their target if a Bullets Collide polygon is in their line of fire. This is correct behaviour.

Bots will keep trying to shoot their target if Team Bullets Collide polygons though, which is not correct behavior.
1. Download test range map from here: http://forums.soldat.pl/index.php?topic=43762 [^]

2. Start TEST-RANGE map in TeamMatch mode with some bots (or add a bot via "/addbot# <name>" command later).

3. Join a team, and go to another team's floor.

4. Watch the bot unsuccessfuly try to kill you.
Bot-behavior.jpg (119,248) 2014-11-15 18:42
https://bugs.soldat.pl/file_download.php?file_id=634&type=bug
jpg
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View Issue Details
177 [Soldat] Gameplay minor always 2012-04-03 00:34 2015-04-18 23:08
homerofgods  
 
low  
confirmed  
open  
none    
none  
   
Bots carrying flag doesn't shoot
As soon as a bot picks up a flag they stop shooting.
They only shoot on the enemy flag carrier if he is nearby, noone else.

Could it be that bots are set to kill efc when they get flag instead of set to kill as normal?
I don't think it matters what difficulty level or intelligence you set on bots.
(I tried a few)

Also don't matter how many bots in server, or if you are in singleplayer or multiplayer.
Notes
(0001414)
x7thh0ah   
2012-04-13 18:21   
I heard once sth about fixing it, but dunno if it was about version 1.6
(0001462)
Shoozza   
2012-05-08 14:36   
Do they shoot players next to free flags aswell?

How should they in general behave?
(0001475)
homerofgods   
2012-05-08 16:43   
The bots behave normal (shoot players on sight) exept when they have picked up a flag. When they pick up a flag they ignore all other players and just walk back to base with the flag. They till only attack if they see the enemy flag carrier.

What they should do: Bots should attack enemies on sight wether they have a flag or not.

I don't know if bots prioritize to shoot flag carriers or not, but just leave that as it is.
Point is that a bot with flag don't shoot anything but the other flag carrier!
(0001476)
Shoozza   
2012-05-08 16:45   
I think the idea for the implementation was: bot with flag shouldn't attack but run as fast as they can and cap.
(0001477)
homerofgods   
2012-05-08 17:32   
(edited on: 2012-05-08 17:36)
Oh, it was implemented on purpose?

Well then..
If they can't run back to base and shoot at enemies at the same time..,
I think it's better for them to attack enemies on sight, until nearby enemies are dead, then go back with flag.

Perhaps we should get more opinions on that, but I think it's just too stupid to walk next to the efc without getting shot at all.

(0001732)
JotEmI   
2013-06-25 15:01   
I believe the priority in this case should be for a bot to go back with flag as fast as possible BUT if he sees an enemy on his way he should fire at him (while still running for the base).





View Issue Details
600 [Soldat] John minor always 2014-11-14 18:40 2015-04-18 23:07
LoneR x64  
Windows  
low 8.1  
confirmed 1.6.8  
open  
none    
none  
   
In single-player, going into "Change Team" menu un-pauses the game.
In single-player, the game pauses when you open Esc-menu. The game remains paused when you go into "Change Map" or "Kick Player" menu, however when you go inside "Change Team" menu - the game resumes in the background.
Go into "Start Game" tab and start a single-player game (map, mode or number of bots doesn't matter). Press Esc, and go into "Change Team" submenu. Take note of the game's behavior in the background while you navigate through menus.
Windows 8.1 64 bit
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View Issue Details
594 [Soldat] Gameplay tweak always 2014-10-30 22:20 2015-04-18 22:54
LoneR x64  
Windows  
normal 8.1  
confirmed 1.6.8  
open  
none    
none  
   
multiple Vests and Cluster Grenades can be picked up even when player already has them
You cannot pick up another Berserker, Predator or Flame God when you already have one active.
You cannot pick up more grenades when you're already full on grenades.
You cannot pick up more medkits when you're already full on health, and there's also a short cooldown before you can pick another one.

None of the above applies to Cluster Grenade or Bullet-Proof Vest kits - you can instantly pick as many of them as you want and there's no cooldown.
Set bonus spawn frequency to highest possible, and use my test map to for easy access to all of the pickups (see attachments).
Windows 8.1 64 bit
ctf_TestMap.PMS (11,789) 2014-10-30 22:20
https://bugs.soldat.pl/file_download.php?file_id=630&type=bug
Notes
(0002351)
LoneR   
2014-10-31 00:29   
An updated version of the Test Range map can be found here:
http://forums.soldat.pl/index.php?topic=43762.msg [^]





View Issue Details
593 [Soldat] Gameplay minor always 2014-10-26 23:31 2015-04-18 22:53
LoneR x64  
Windows  
normal 8.1  
new 1.6.8  
open  
none    
none  
   
Stationary Turret's interactive zone is asymmetrical
Stationary turret can be used from further away when approaching from the left; You have to be much closer to the turret in order to use it when coming from the right.
Try using stationary turret from the left side and the right side. Notice when turret becomes active when trying from each side.
I've attached a screenshot showing the maximum distance at which you can use the turret from each side. I've changed the turret's base into 1-pixel-thin pink line for better visibility.
Windows 8.1 64 bit
turret-bug.jpg (29,966) 2014-10-26 23:31
https://bugs.soldat.pl/file_download.php?file_id=629&type=bug
jpg
There are no notes attached to this issue.





View Issue Details
252 [Soldat] Gameplay minor always 2012-09-21 09:00 2015-04-18 22:53
TheOne  
 
normal  
acknowledged 1.6.3  
open  
none    
none  
   
Statgun bullet *splash* killing
The bullets of a stationary gun fade in a smaller type of smokelike explosion after some time. If you happen to be near this point, you will probably be pushed into a polygon and die instantly.
Statgunexplotion.gif (140,939) 2013-11-18 01:57
https://bugs.soldat.pl/file_download.php?file_id=548&type=bug
gif
Notes
(0002008)
homerofgods   
2013-11-18 01:55   
(edited on: 2013-12-03 20:32)
I recorded it, it's a little explotion. I don't know if it takes any dmg but it looks like the bot is bleading.
*Added animation (Statgunexplotion)

So do we want to remove the explotion or what?






View Issue Details
228 [Soldat] Gameplay minor always 2012-06-09 14:07 2015-04-18 22:53
TheOne x86  
Windows  
normal XP SP3  
confirmed 1.6.3  
open  
none    
none  
   
Statgun's heating stored playerwise
As the title states, you can shoot a stationary gun until it gets too heated up, then walk to a second stationary gun near you and it copies the heat from the first. It'd be nice to have it sticking to one SG.
Windows XP SP3 32 bit
2013-10-15_17-42-07_ctf_Kampf.sdm (68,822) 2013-10-15 17:46
https://bugs.soldat.pl/file_download.php?file_id=535&type=bug
Notes
(0001987)
homerofgods   
2013-10-15 17:47   
(edited on: 2013-10-15 17:48)
Still existing in 1.6.6
Added 1.6.6 demo (2013-10-15_17-42-07_ctf_Kampf)
I'm holding in shoot button in the demo






View Issue Details
568 [Soldat] John text always 2014-05-30 20:47 2015-04-18 22:30
SethGecko x64  
Windows  
low 7 SP1  
new 1.6.7  
open  
none    
none  
   
Increased font size causes overlapping
If FontConsoleSize is set big enough, it causes the chat log to overlap with (the currently written) user input.
Especially annyoing if the font size is increased while scale_interface is set to 0.
Example uploaded. Feel free to search for the user input line... ;)
Windows 7 SP1 64 bit
text_overlay.png (530,948) 2014-05-30 20:47
https://bugs.soldat.pl/file_download.php?file_id=619&type=bug
There are no notes attached to this issue.





View Issue Details
364 [Soldat] John minor always 2013-08-01 00:31 2015-04-18 22:30
dst  
skoskav  
normal  
assigned  
open  
none    
none  
   
FontBigSize= in Soldat\txt\font.ini isn't working properly
See the attachment.
font.png (65,803) 2013-08-01 00:31
https://bugs.soldat.pl/file_download.php?file_id=444&type=bug
png
Notes
(0001808)
skoskav   
2013-08-01 11:34   
(edited on: 2013-08-01 11:43)
I find that pretty funny.

What is the expected behavior though? I could reckon that if the font size was smaller than default, then the text should be smaller and remain centered. But what should happen with larger fonts, as the default size is meant to completely fill out the screen's width?

Maybe the ability to customize this font size is completely unnecessary, and could be removed?

(0001809)
dst   
2013-08-01 16:05   
Unablitiy to increase it beyond default but making it smaller would work like you suggested, perhaps?

Though I assume the default size is meant to fill out the screens width with 4:3 resolutions, so allowing increasing the size is fine because of resolutions of other aspect ratios.





View Issue Details
566 [Soldat] John minor always 2014-05-27 14:09 2015-04-18 22:28
Control x64  
Windows  
normal 7 SP1  
new 1.6.7  
open  
none    
none  
   
Barret & Law shouldn't have the same delay sound
Both share the same law-start.wav file in SFX folder. Instead, Barret should have its own barret-start.wav and law its own law-start.wav
---
--
Windows 7 SP1 64 bit
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View Issue Details
564 [Soldat] Singleplayer crash always 2014-05-17 17:02 2015-04-18 22:18
Mittsu x64  
Windows  
normal 7 SP1  
confirmed 1.6.7  
open  
none    
none  
   
Access violations in 16vs16 Singleplayer
When choosing 31 bots (15 in one team, 16 in another) in CTF/HTF/TDM, you can get endless access violations (noticed 3 types, appearing randomly) while choosing team ingame
select CTF
Select 15 bots for alpha and 16 for bravo
join game
click "Alpha"
you access violations
http://imgur.com/HXeEBHb [^]

http://imgur.com/PHLSwQp [^]

http://imgur.com/ZjNkXsT [^]

http://imgur.com/DRd8bsW [^]
Windows 7 SP1 64 bit
bug1.png (18,774) 2014-05-17 17:02
https://bugs.soldat.pl/file_download.php?file_id=618&type=bug
png
Notes
(0002329)
ExHunter   
2014-10-09 04:51   
(edited on: 2014-10-09 04:52)
I cannot reproduce this on 1.6.7, 1.6.8b1 and dev environment.

Anyone can confirm this?

Win 7 64 bit

(0002447)
homerofgods   
2015-04-18 22:17   
Confirmed 1.6.8
First error message I got was something about Invalid pointer, next time I tried I got acess violations.
Win 7 64 bit





View Issue Details
563 [Soldat] Graphics minor always 2014-05-13 18:28 2015-04-18 21:51
homerofgods x64  
Windows  
normal 7 SP1  
confirmed 1.6.7  
open  
none    
none  
   
Gamma doesn't work
Changing gamma in options tab in soldat menu doesn't have any effect
Windows 7 SP1 64 bit
Notes
(0002276)
Bistoufly   
2014-08-30 22:41   
Confirmed 1.6.7.





View Issue Details
560 [Soldat] Gameplay minor random 2014-05-05 22:47 2015-04-18 21:00
homerofgods  
 
normal  
confirmed 1.6.7  
open  
none    
none  
   
The ''Fake med'' bug!
Finally the fake med bug was cought in a demo, happend in 1.6.7 this time.

Highly related to 0000184 but wanted to seperate the two situations where you can see a med but can't pick it up, and the 184 where you don't see the med but can pick it up.

*The (fakenedpos) picture show the position of the med

*The (fakenedpos2) picture show that there is a flamer spawn in the position where the med spawned. It is normal for meds to spawn on flamer positions as explained in 0000404

I was playing in a laggy server, the players had good ping but the server had lagspikes. It was a DM match played in the ctf map ctf_Nuubuia

*The demo (2014-05-05_21-19-06_ctf_Nuubia) explains it all
2014-05-05_21-19-06_ctf_Nuubia.sdm (2,801,442) 2014-05-05 22:47
https://bugs.soldat.pl/file_download.php?file_id=613&type=bug
fakenedpos.png (102,491) 2014-05-05 22:47
https://bugs.soldat.pl/file_download.php?file_id=614&type=bug
png

fakenedpos2.png (65,723) 2014-05-05 22:48
https://bugs.soldat.pl/file_download.php?file_id=615&type=bug
png
There are no notes attached to this issue.





View Issue Details
200 [Soldat] Multiplayer major random 2012-05-12 15:28 2015-04-18 21:00
TheOne x86  
Windows  
high XP SP3  
confirmed 1.6.3  
open  
none    
none  
   
Packetloss of important informations
This is one of the major problems in this game, isn't it?
Which packets are causing the biggest problems when lost?
- Map changes (causes "wrong map version")
- Player joining/leaving (causes "invisible players")
- Player changing team (causes "colorbug")
- Pauses/Unpauses (Players are being able to MOVE, SCORE etc. if they lost the pause-packet)

Since I've heard this security is already done for the chat, why not add it to these, too?
Maybe use confirmation packets?

Everyone of course knows this, and it feels silly to report. Still it can't hurt to have a room for discussing it.
Windows XP SP3 32 bit
Notes
(0001525)
Shoozza   
2012-05-24 20:56   
(edited on: 2012-05-24 20:56)
I can confirm that I noticed some of these bugs before - especially wrong map version and the color bug.

I'm not sure if chat has some sort of "security" stuff though.

One way to solve this would be to let critical packets like these trigger a reply in the client and unless the server receives this reply it will keep sending the information.

(0001539)
DutchFlame   
2012-05-31 01:56   
so you solve this now!
:D
(0002408)
homerofgods   
2015-04-15 17:46   
Added a bunch of related tickets that might be caused by packetloss.





View Issue Details
558 [Soldat] John minor always 2014-05-04 22:00 2015-04-18 20:56
Szaman  
 
normal  
confirmed 1.6.7  
open  
none    
none  
   
Bug in adding favourite server
Hi,

There is a bug with adding favourite server. It's described in details on the attached image.

Shortly:
1. You can select any server (f.e: XXX)
2. You can change IP/Port for other than belongs to XXX
3. When you click "Add favourite" you have some invalid server data (name XXX + other IP/port) on your favourites list
bug in favs.png (123,930) 2014-05-04 22:00
https://bugs.soldat.pl/file_download.php?file_id=608&type=bug
png
There are no notes attached to this issue.





View Issue Details
553 [Soldat] John minor have not tried 2014-04-30 08:23 2015-04-18 20:40
darDar  
 
normal  
feedback  
open  
none    
none  
   
votekick & votemap windows not aligning
If you vote to kick someone and enter a long text regarding the reason for the kick the text will be larger than the box.

I guess the same happens if you vote against someone with a long nick or if you have a very long nick on your own.

+ voting for a very long map name
Notes
(0002441)
homerofgods   
2015-04-18 20:40   
It could have to do with scaling. Could you upload a picture, and/or tell us the resolution you use?
Scale interface on/off?





View Issue Details
453 [Soldat] Gameplay minor always 2013-10-09 21:16 2015-04-18 19:53
nosejj x64  
Windows  
normal 7  
confirmed 1.6.6rc1  
open  
none    
none  
   
Animation fail when sliding and punching
If you slide on ice without a weapon and punch, you look like a serial headbanger
Windows 7 64 bit (without Service Pack)
Notes
(0001964)
Bistoufly   
2013-10-10 09:44   
Confirmed 1.6.6 rc1





View Issue Details
537 [Soldat] Gameplay minor always 2014-02-26 21:21 2015-04-18 19:48
Szaman  
 
normal  
confirmed 1.6.6  
open  
none    
none  
   
Taunt activated instead of polish diacritic letters: ?, ?, etc.
When you are starting chat message with polish letter ? (or small: ?) [right alt + L] it activates taunt: "Heavy Machine Gun ahead!". It should not activate it.
The same with letters: ?, ?, etc.

It writes on chat: <taunt>?
Notes
(0002167)
Szaman   
2014-02-26 21:23   
Ok, you should enable utf-8 in Mantis ;) I wrote polish letters in the description, not "?" signs ;)
(0002174)
homerofgods   
2014-04-02 13:56   
(edited on: 2014-04-02 14:06)
Give us a link to a site, or post an image of the sign

I guess the solution would be not to allow any taunts while chat-window is open.

(0002175)
Szaman   
2014-04-02 14:08   
http://learningpolish.net/pronunciation_in_polish.htm [^] --> "L with stroke across" (on the image it's the letter after "L")

Yeah, that solution would be the best, I think.
(0002248)
McWise   
2014-05-03 19:24   
No, please don't change that. The current behaviour is, that when you press t and immediately Alt+X something, it gets pasted into your chat input but the message won't get sent. It's a good way to check your taunts without making use of your "taunt cooldown". I use it in TTW when I forget which taunt I use for /cc1 for example.

Consequently, the problem only arises, when you want to start a sentence with one of the characters you mentioned.





View Issue Details
467 [Soldat] Gameplay text always 2013-11-11 12:49 2015-04-18 19:48
ph0 x64  
Windows  
low 7 SP1  
confirmed 1.6.6  
open  
none    
none  
   
Radio chat & UNICODE/UTF-8 tauts
Radio chat (e.g. *32 text) doesn't show UNICODE/UTF-8 characters like ?, ? on teamchat while they are properely displayed over gostek. Normal taunts (^text) work fine with UNICODE.
Just put some special characters to your taunts with radio chat mode and use them ingame.
Windows 7 SP1 32 bit
1.png (1,232,137) 2013-11-11 12:49
https://bugs.soldat.pl/file_download.php?file_id=540&type=bug
Phoenix.txt (698) 2013-11-11 12:50
https://bugs.soldat.pl/file_download.php?file_id=541&type=bug
Notes
(0001997)
ph0   
2013-11-11 12:52   
My platform is x64 - I made a mistake. Cannot find if I were able to edit this report.





View Issue Details
534 [Soldat] Gameplay minor always 2014-02-21 15:54 2015-04-18 19:39
homerofgods  
 
normal  
acknowledged  
open  
none    
none  
   
Nading cancels Unproning
If you throw a nade while trying to unprone, the unproning will cancel and you will remain proned.
Start from a proned position
Press unprone,
then quickly press or hold nade button
The unproning will cancel as shown in the .gif
This is only a problem while unproning, not proning.
Instaunprone.gif (10,613) 2014-02-21 15:54
https://bugs.soldat.pl/file_download.php?file_id=581&type=bug
gif
Notes
(0002162)
homerofgods   
2014-02-21 15:56   
(edited on: 2014-02-21 15:56)
Although this also happens when stabbing knife or fisting as 0000098 explains, I believe it should not happen while nading, right?

(0002190)
dst   
2014-04-05 22:27   
this happens because while holding the key unproning is instant, and cause your prone key is still pressed you'll prone again

i suppose this is know and pretty obvious but i haven't seen it being mentioned





View Issue Details
194 [Soldat] Gameplay minor always 2012-05-06 22:38 2015-04-18 19:37
Freeman x64  
skoskav Windows  
normal 7  
confirmed 1.6.2  
open  
none    
none  
   
Instant get up from prone
Okay, so I know some will say that its part of soldat etc etc. but it causes warps and should be fixed.

When u lay down (prone) press E(nade) and turn around and you will stand up instantly.

Prone in mid air then press nade button and turn in opposite direction for a mili sec will cause ur soldier to instantly stand up. Reapeating this process makes the player using it move faster than the player boosting himself with spas shots (tested low on Equinox) and it looks like the player using this bug is warping.

Windows 7 64 bit (without Service Pack)
Notes
(0001439)
Bistoufly   
2012-05-07 18:30   
There is nothing to be fixed here. This is not a bug. It's an advanced move that is used by the vast majority of the players.

Removing it just to please you would be suicidal for the game.
Many players in movement based modes rely heavily on this move.
( climb, runmode, hide and seek, ... )
It's part of what makes Soldat so fun to play.

You should honestly remove this ticket from the bugtracker.
(0001447)
x7thh0ah   
2012-05-08 12:44   
1st of all fix unproning - sometimes when lying down, reloading and trying to get up, gostek goes down again (even he is not standing) -.-
(0001448)
Shoozza   
2012-05-08 13:46   
If only the wrap was fixed and the movement stayed like it was would that be ok?
(0001468)
dst   
2012-05-08 15:27   
more than okay imo
(0001473)
Bistoufly   
2012-05-08 16:11   
(edited on: 2012-05-17 01:18)
Yes it would be ok.
The movement itself has to stay tho.
If it was removed I would ditch Soldat in a heartbeat and I know a bunch of players that would do it as well.

(0001694)
skoskav   
2013-01-18 13:26   
(edited on: 2013-01-18 13:27)
Will be fixed by allowing even more fluent movement with actual movement controls and animations for it, and without having to resort to glitch abuse.

(0002407)
homerofgods   
2015-04-15 16:27   
(edited on: 2015-04-15 16:28)
This was kind of fixed by shortening the time it took to do a normal unprone

Hitting nadebutton while unproning will still instantly get you unproned, but the advantage of using such movement is reduced because normal unprone is that much faster.

Realistically it's no longer worth the effort in a pro ctf match unless you're really really good at it.

Am I right or do we still have an issue?






View Issue Details
528 [Soldat] Gameplay minor always 2014-02-18 12:52 2015-04-18 19:24
homerofgods  
 
high  
new  
open  
none    
none  
   
Backflip/Roll stop spas reload
If you do a backflip or a roll while reloading spas, the reloading will stop

Expected behavior: The reload should continue once the backflip or roll animation is done.
Reload spas
Do a backflip or roll on the ground
Alternative behavior: 0000449 <-- If this is fixed there should be no stop or delay at all.
There are no notes attached to this issue.





View Issue Details
449 [Soldat] Gameplay feature N/A 2013-09-30 20:16 2015-04-18 19:24
Bistoufly  
 
normal  
acknowledged  
open  
none    
none  
   
Allow reloading during the rolling and back-flipping animations.
Give the players the ability to reload their weapon(s) when rolling or back-flipping.
Soldat forum thread where the feature was suggested and discussed: http://forums.soldat.pl/index.php?topic=42803.0 [^]
Notes
(0002031)
homerofgods   
2013-12-03 18:10   
<homerofgods> skoskav were you going to implement this?
<skoskav> some day





View Issue Details
527 [Soldat] Graphics minor always 2014-02-18 04:41 2015-04-18 19:23
duz x64  
Windows  
high 8.1  
acknowledged 1.6.6  
open  
none    
none  
   
Extended Sniper Line with 720p, 1080p
The sniper line exceeds the cursor!
Windows 8.1 64 bit
sniperline1080p.png (648,603) 2014-02-18 04:42
https://bugs.soldat.pl/file_download.php?file_id=578&type=bug
sniperline720p.png (245,642) 2014-02-18 04:43
https://bugs.soldat.pl/file_download.php?file_id=579&type=bug
png
Notes
(0002439)
homerofgods   
2015-04-18 19:23   
Steps on how to reproduce please?
Only happens with win8?





View Issue Details
523 [Soldat] Other major random 2014-02-17 04:46 2015-04-18 19:19
duz x64  
Windows  
high 8.1  
confirmed  
open  
none    
none  
   
Start screen not centered, error and config.exe not saving fullscreen setting
Start screen not centered, error and config.exe not saving fullscreen setting
http://www.youtube.com/watch?v=A449Zm_Tyu0 [^]

win8.1
config.exe > select full screen and 1080p > start the soldat
Windows 8.1 64 bit
Notes
(0002143)
duz   
2014-02-18 04:45   
(edited on: 2014-02-18 04:46)
Confirmed: The config.exe isn't saving some settings in Win 8.1. The fullscreen option, resolution etc.

(0002161)
homerofgods   
2014-02-21 12:42   
Duz, can you make a seperate bugreport on (Start screen not centered)?
I can edit the summary for you when you're done.

Shoozza confirms the fullscreen bug:
<Shoozza> windows 8 has broken fullscreen implementation
<Shoozza> soldat uses fake fullscreen
<Shoozza> which for some reason fails to work
<Shoozza> fullscreen is saved just cannot be used
<Shoozza> so fake fullscreen is all you get with low quality windows versions





View Issue Details
128 [Soldat] John minor always 2011-11-01 00:31 2015-04-18 19:19
Mr x64  
Windows  
normal 7  
acknowledged 1.6.2  
open  
none    
none  
   
Config.exe always starts up on the primary screen
See summary
Suggested fix:

Use the cursor position or last active window to determine the active screen. This is a commonly used technique.

POINT point = { 0 };
MONITORINFO mi = { sizeof(MONITORINFO), 0 };
HMONITOR hMonitor = 0;
RECT rcArea = { 0 };

GetCursorPos(&point);
hMonitor = MonitorFromPoint(point, MONITOR_DEFAULTTONEAREST);
// hMonitor = MonitorFromWindow(GetForegroundWindow(), MONITOR_DEFAULTTONEAREST);

if(GetMonitorInfo(hMonitor, &mi))
{
    rcArea.left = (mi.rcMonitor.right + mi.rcMonitor.left - current_form_width) /2;
    rcArea.top = (mi.rcMonitor.top + mi.rcMonitor.bottom - current_form_height) /2;
}
else
{
    SystemParametersInfo(SPI_GETWORKAREA, NULL, &rcArea, NULL);
    rcArea.left = (rcArea.right + rcArea.left - current_form_width) / 2;
    rcArea.top = (rcArea.top + rcArea.bottom - current_form_height) / 2;
}

rcArea.left and rcArea.top will now contain the optimal startup position of your window.
Windows 7 64 bit (without Service Pack)
Notes
(0002418)
homerofgods   
2015-04-15 23:00   
<@Shoozza> is this still a thing?
<@Shoozza> i remember fixing that some time ago

Mr is it fixed?





View Issue Details
511 [Soldat] Lobby minor always 2014-01-04 15:18 2015-04-18 19:14
Szaman  
 
normal  
confirmed 1.6.6  
open  
none    
none  
   
Losing custom sort order after reloading servers list
I think that the sort order in lobby should be preserved between list reloadings.
1. Load servers list
2. Sort servers by any column (for example by name)
3. Reload servers list
4. The order set previously is lost (default sort by IP is applied)
Notes
(0002157)
homerofgods   
2014-02-19 20:04   
(edited on: 2014-02-19 21:08)
Do you mean 'Request servers' in 'Join Game' tab?

This also happens if you 'Ping all'

(0002163)
Szaman   
2014-02-21 22:27   
Yes. I mean it. I think that custom sort order should be persisted between those two operations - reloading list and re-pinging server.





View Issue Details
360 [Soldat] Lobby minor always 2013-07-31 02:13 2015-04-18 19:14
DorkeyDear  
 
low  
acknowledged 1.6.4  
open  
none    
none  
   
Inconsistency with showing servers during lobby request only after multiplayer game
The lobby request shows servers while it is still requesting only after a multiplayer game.
1. Start a new instance of Soldat
2. Request lobby; it will not show servers until it is done retrieving all the servers
3. Join a multiplayer game, and leave
4. Request lobby again; this time it will show servers before it is done retrieving all the servers
Video demonstrating the method to reproduce on YouTube: https://www.youtube.com/watch?v=lWzzAyMeMUo [^]
There are no notes attached to this issue.





View Issue Details
55 [Soldat] Lobby minor unable to reproduce 2011-09-20 04:09 2015-04-18 19:13
DorkeyDear x86  
Windows  
low 7  
feedback 1.6.0  
open  
none    
none  
   
Double lobby contents
It appears as though the lobby has two of every server, which is obviously not true. Screenshot attached. I was unable to reproduce this bug.
Soldat Bug.png (36,732) 2011-09-20 04:09
https://bugs.soldat.pl/file_download.php?file_id=262&type=bug
png
Notes
(0001402)
Shoozza   
2012-03-26 22:59   
Anyone has more information on how this can be reproduced?





View Issue Details
225 [Soldat] Lobby minor sometimes 2012-06-04 17:22 2015-04-18 19:13
Bonecrusher x86  
Windows  
high XP SP3  
acknowledged 1.6.3  
open  
none    
none  
   
Lobby sorting bug
So I've noticed this bug long time ago but posting just now

http://i.imgur.com/6HAAH.png [^]

As you can see in the screen above, sometimes a single server with low ping ends up at the very bottom of the lobby. Even below the 9999 ping servers. Because of this players cant see it unless they scroll down, which rarely happens. I was wondering what was causing this and figured it's most likely some sorting bug. I'd love to see that fixed.
request servers
wait until they are sorted by ping[automatically]
scroll to the bottom
check if any low-ping servers there
This bug was present in 1.6 aswell I think
Windows XP SP3 32 bit
bug.PNG (25,668) 2012-06-04 17:22
https://bugs.soldat.pl/file_download.php?file_id=341&type=bug
png
There are no notes attached to this issue.





View Issue Details
251 [Soldat] Multiplayer minor always 2012-08-29 08:30 2015-04-18 19:13
FridgeBoxX x86  
Windows  
normal 7 SP1  
confirmed 1.6.3  
open  
none    
none  
   
LAN discovery doesn't work
The discover function for LAN games doesn't work. No server will be detected here, but it's possible to connect if you enter the IP adress.
1. Start a dedicated server in you LAN
2. Hit the discover button on your Soldat client in LAN mode
3. Receive an empty list ;)
Windows 7 SP1 32 bit
There are no notes attached to this issue.





View Issue Details
53 [Soldat] John trivial always 2011-09-20 04:00 2015-04-18 19:13
DorkeyDear x86  
Windows  
low 7  
confirmed 1.6.0  
open  
none    
none  
   
Lobby scroll bar fades to different styles
The actual behavior seems weird. Mouse from outside onto scroll bar, it flickers from Soldat-styled to Window 7-styled scroll bar. Moving the mouse off makes it flicker from Windows-7 to Soldat, and then fades to Windows 7 styled scroll bar. Idling off the scroll bar, and the scroll bar is then Windows 7 styled.
Screenshot attached of a fade affect between the two style scroll bars.
Soldat Bug.png (36,732) 2011-09-20 04:00
https://bugs.soldat.pl/file_download.php?file_id=260&type=bug
png

LVS_EX_FLATSB.png (36,675) 2012-01-04 22:09
https://bugs.soldat.pl/file_download.php?file_id=300&type=bug
png
Notes
(0001294)
SyavX   
2012-01-04 22:09   
How to fix it:
Check Comctl32.dll version and if it's 6.00 or higher then just don't set LVS_EX_FLATSB style for the ListView control ("TTntListView" class).

I've tried to disable it and it worked fine.
(0001749)
Bistoufly   
2013-07-07 16:49   
confirmed.





View Issue Details
486 [Soldat] Gameplay minor have not tried 2013-12-22 22:41 2015-04-18 18:54
Szaman  
 
normal  
acknowledged 1.6.6  
open  
none    
none  
   
Vote-kick when switching between servers
Hi,

I've seen a bug with displaying vote-kicks while switching between servers. Steps to reproduce below.
1. Play in a server
2. Someone votes a kick on some player
3. Leave the server
4. Join a second server
5. There will be displayed a message about vote-kicking some other player (who is playing on the sedond server right now)

It should not be that way. This message should not be displayed.
Notes
(0002438)
homerofgods   
2015-04-18 18:54   
I tried to do as you described:
Joined server, someone was voted, joined another server, no message

Since I was unable to reproduce I'm guessing it has to do with packetloss.





View Issue Details
466 [Soldat] Gameplay minor N/A 2013-11-06 21:46 2015-04-18 18:26
elmorvano  
skoskav  
normal  
confirmed  
open  
none    
none  
   
Weapons.ini: spas reload attribute has no effect ingame.
You can not to change speed reload of spas. I can put there even 20000 value and this is still same reload speed.
Notes
(0002437)
homerofgods   
2015-04-18 18:26   
confrimed 1.6.8





View Issue Details
454 [Soldat] Other minor always 2013-10-10 14:54 2015-04-18 18:17
homerofgods  
 
normal  
acknowledged 1.6.5  
open  
none    
none  
   
Refresh rate does nothing
MM said that 'Refresh rate' in soldat config does nothing at all, so should it not be removed to avoid confusion?
ggasss.png (33,498) 2013-10-10 14:54
https://bugs.soldat.pl/file_download.php?file_id=513&type=bug
png
Notes
(0001968)
Bistoufly   
2013-10-11 02:35   
First what it actually does should be figured out.
(0001972)
homerofgods   
2013-10-11 16:24   
That's just it, Furai asked MM and he said ''Actually it does nothing.''
(0001973)
dst   
2013-10-11 17:23   
The whole config needs work as currently it's just a bunch of random options that nobody really knows about. Dithering? High resolution timer???? The fps cap isn't accurate. Backbuffer count and the filters in the "more" tab are also not saying much to anyone else than the devs. I wouldn't be surprised though if even the devs don't know about them.
(0002050)
homerofgods   
2013-12-04 15:39   
<skoskav> if you're using fullscreen and don't have compatibility mode enabled then the refresh rate is being picked up and stuffed into DirectX
<skoskav> but Average and High does the same thing
<skoskav> Default does something different





View Issue Details
442 [Soldat] Graphics major sometimes 2013-09-22 00:57 2015-04-18 18:12
dst x64  
Windows  
normal 7  
acknowledged  
open  
none    
none  
   
Micro stuttering with high end GPUs
While playing, the game starts occasionally stutter as if the fps would drop down to ~20. The fps counter, however stays the same as when the gameplay is smooth.
This seems to happen randomly, regardless of the map or the amount of players and action on the server. Sometimes I have played ten minutes without problems when the problems suddenly kick in without anything changing in the game or on the server.

When I plug my display into my motherboard and set the CPU's iGPU (Intel HD4000) as the main GPU, I don't seem to have any fps problems whatsoever.
PC specs:

CPU: Intel i5 3570k (with Intel's HD4000 graphics chip)
GPU: Nvidia GeForce GTX 660
MB: Asus P8Z77-V LX
RAM: 8GB
Windows 7 64 bit (without Service Pack)
Notes
(0001994)
homerofgods   
2013-11-01 16:17   
(edited on: 2013-11-02 16:10)
I have/had same problem. My spec:

CPU: Intel(R) Core(TM)i7-2600 CPU @ 3.40GHz
RAM: 8gb Win 7 64'
GPU: AMD Radeon HD 5800 Series
Monitor: SyncMaster P2770H/P2770FH (Digital)

I tested every soldat config, updated my gpu drivers and tried different settings in Catalyst Control Center without fixing the problem. I even tried forcing Vsync and liit fps using other programs than soldat. It seamed that nomather what I did I could not set a stabile 60 fps (same as my monitor), when the fps dropped to 58 I would get stutters.

This was the only thing that helped me:

Righck soldat icon and choose xp compatability mode:
http://i.imgur.com/hvjK5.png [^]
Then mess around with Vsync, Fps limit and high resolution timer. (having only Vsync on and play fullscreen works best for me)

Does this help?

(0002173)
homerofgods   
2014-04-01 13:04   
(edited on: 2014-05-02 11:34)
Related topics:
http://forums.soldat.pl/index.php?topic=42811.0;topicseen [^]
http://forums.soldat.pl/index.php?topic=41470.0;topicseen [^]

(0002370)
homerofgods   
2014-11-28 18:22   
After I updated my gfx-card and bought a 144hz monitor I'm running Soldat as smooth as it can be. No stutter and no tearing

gfx: NVIDIA GeForce GTX 780
Monitor: ROG SWIFT PG278Q





View Issue Details
322 [Soldat] Graphics major always 2013-06-18 01:52 2015-04-18 18:12
fede x64  
Windows  
high 7 SP1  
acknowledged 1.6.3  
open  
none    
none  
   
very low FPS
i have the same problem since the 1.6.x
I cant play properly because the FPS is so low (12-30, unplayable). i think was problem of my old PC, but now i have a new pc and the problems still. now I think is problem of the video card.
The video card is a Intel® Graphics Media Accelerator 3600 Series for Windows 7* 32-bit.
My actual PC:
Win 7 professional SP1 original
intel atom CPU N2600 1.6ghz 1.6ghz
32 bits
2 GB memory
Windows 7 SP1 64 bit
2013-06-17_20-35-51_ctf_Cobra_screenshot.bmp (1,843,256) 2013-06-18 01:52
https://bugs.soldat.pl/file_download.php?file_id=382&type=bug
Notes
(0001728)
Falcon   
2013-06-25 13:45   
I don't think that anybody will be able to help you without obtaining same hardware. Although leaving this open, for now.
(0001751)
Shoozza   
2013-07-07 20:08   
I changed the Product Version of the bugreport to 1.6.3 as it isn't anything that was introduced in 1.6.3+.

I assume your CPU/GPU are not fast enough or Soldat isn't optimized enough to run well.

Another issue could be that soldat still uses DirectX 8.
To fix this some profiling will be necessary and maybe a port to a newer version of DirectX or even OpenGL.
(0001998)
homerofgods   
2013-11-11 22:47   
Try running soldat in xp compatibility mode
Rightclick on soldat icon and do this: http://i.imgur.com/hvjK5.png [^]

It might be related to: http://bugs.soldat.pl/view.php?id=442#bugnotes [^]





View Issue Details
332 [Soldat Dedicated Server] General major always 2013-07-20 01:44 2015-04-18 18:12
Mr amd64  
Falcon Debian GNU/Linux 7.0  
normal  
resolved 2.7.4rc2  
fixed  
none    
none  
   
FPC build cannot run itself as daemon
The -d switch appears to be broken in the FPC build of soldatserver on Debian 7 amd64 (and possibly all other Linux-based systems).
The server announces that it will continue execution in background, but instead exits completely.
./soldatserver -d
test@debian:~/servers/ctf$ ./soldatserver -d

             -= Soldat Dedicated Server 1.6.4rc3 - 2.7.4 =-

----------------------------------------------------------------
         Soldat Dedicated Server initializing...
----------------------------------------------------------------

   Need help running your server?
   IRC: #soldat.devs @ irc.quakenet.org

   ---> http://soldatforums.com/ [^]

   Additional parameters:
   ./soldatserver -p PORT -l MAXPLAYERS -k PASSWORD
   Example: ./soldatserver -p 23073 -l 16 -k "my pass"

Compiled with FreePascal
Using Indy 10


[****] GOING INTO DAEMON MODE NOW [****]
test@debian:~/servers/ctf$ pgrep soldatserver
test@debian:~/servers/ctf$ uname -a
Linux debian 3.2.0-4-amd64 #1 SMP Debian 3.2.46-1 x86_64 GNU/Linux
test@debian:~/servers/ctf$
Notes
(0001769)
Mr   
2013-07-20 01:45   
Using the legacy binary, the -d switch functions as expected.
(0001770)
Falcon   
2013-07-20 01:54   
Unable to reproduce myself, would be nice if somebody else could confirm it.





View Issue Details
426 [Soldat] Gameplay minor always 2013-09-15 04:43 2015-04-18 17:45
Bistoufly  
 
normal  
confirmed 1.6.5  
reopened  
none    
none  
   
Instant-Prone move is broken
The instant prone special movement got broken since 1.6.4
It used to work as intended in 1.6.3
While standing on the ground,
tap prone
tap nade before the prone animation ends
1.6.3 => you instant-prone
1.6.5 => you don't
Animated gif attached showing how the move looks like in 1.6.3

Movement described in the movement database project:
http://forums.soldat.pl/index.php?topic=42878.msg515327#msg515327 [^]
InstantProne.gif (28,023) 2013-09-15 04:43
https://bugs.soldat.pl/file_download.php?file_id=487&type=bug
gif
There are no notes attached to this issue.





View Issue Details
431 [Soldat] Gameplay major always 2013-09-18 01:36 2015-04-18 17:29
Bistoufly  
 
immediate  
confirmed 1.6.6b2  
reopened  
none    
none  
   
Stab/Punch and weapon changing prone cancel is broken
Since 1.6.6. beta1,

The "Prone Cancel" special movement can't be performed anymore using:
- weapon changing see: WeapSwitchProneCancel.gif
- punching see: PunchStabProneCancel.gif
- stabbing (knife) see: PunchStabProneCancel.gif

Used to work correctly in 1.6.5
lie down
hold weapon change OR hold stab (with knife equipped) OR hold punch
cross your player with your mouse
1.6.5. => prone cancel
1.6.6. beta1/2 => regular unprone

Relevant Soldat Forum posts:
- http://forums.soldat.pl/index.php?topic=42873.msg515162#msg515162 [^]
- http://forums.soldat.pl/index.php?topic=42906.msg515389#msg515389 [^]


Prone Cancel movements in the Movement Database Project (section: Advanced Technique: Prone Cancel) : http://forums.soldat.pl/index.php?topic=42878.msg515230#msg515230 [^]
PunchStabProneCancel.gif (365,838) 2013-09-18 01:36
https://bugs.soldat.pl/file_download.php?file_id=489&type=bug
WeapSwitchProneCancel.gif (483,743) 2013-09-18 01:37
https://bugs.soldat.pl/file_download.php?file_id=490&type=bug
Notes
(0001966)
Shoozza   
2013-10-10 13:53   
Isn't this resolved in 1.6.6rc1?
(0001969)
Bistoufly   
2013-10-11 02:38   
punching => fixed
stabbing => fixed
weapon changing => not fixed
(0002295)
ExHunter   
2014-09-07 11:02   
fixed for 1.6.8
(0002296)
ExHunter   
2014-09-07 12:22   
probably not yet. Breaks other stuff.
(0002435)
homerofgods   
2015-04-18 17:28   
I recommend that we do not allow prone cancel for weapon changing button.
People can use prone cancel with nadebutton, stabbing or punching.
If we're gonna change/fix something now I'd say there's a problem with how prone cancel works with nadebutton.





View Issue Details
425 [Soldat] Gameplay minor always 2013-09-15 04:12 2015-04-18 17:28
Bistoufly  
 
normal  
new 1.6.5  
open  
none    
none  
   
The Jump key prevents nade prone canceling
Holding the jump key while in prone position makes the nade prone cancel fail.
lie down
hold nade key
hold jump key
move mouse from side to side to prone cancel
=> you don't prone cancel
expected result: you prone cancel
There are no notes attached to this issue.





View Issue Details
60 [Soldat] Gameplay minor sometimes 2011-09-20 21:59 2015-04-18 15:26
Bonecrusher x86  
Windows  
normal XP SP3  
acknowledged 1.6.0  
open  
none    
none  
   
Picking weapons bug
Sometimes when playing Snipe n Slice[barret, knife ,chainsaw only] I experience weird weapon picking up bug.

eg: I've thrown my knife at someone and am running to the flag and then I see a knife laying on the ground. I pick it up and both my weapons are changed to knife somehow. Sometimes while picking one barret I end up with two instead of knife + ret. Might provide a demo later.
Picking up a weapon
Windows XP SP3 32 bit
4903_tw_Nomans.zip (392,992) 2013-08-14 12:11
https://bugs.soldat.pl/file_download.php?file_id=468&type=bug
autodemo5.sdm (264,448) 2013-09-15 13:50
https://bugs.soldat.pl/file_download.php?file_id=488&type=bug
2013-09-18_14-12-49_ttw_Anoxi.sdm (80,109) 2013-09-18 14:15
https://bugs.soldat.pl/file_download.php?file_id=491&type=bug
ttw_Anoxi.rar (1,350,502) 2013-09-18 14:16
https://bugs.soldat.pl/file_download.php?file_id=492&type=bug
weaponpickupbug.gif (361,807) 2013-11-17 16:30
https://bugs.soldat.pl/file_download.php?file_id=542&type=bug
Notes
(0001148)
Shoozza   
2011-09-21 02:46   
Hard to fix without demo would really help if you could provide it.
(0001153)
Bonecrusher   
2011-09-21 16:52   
Ok I will ask few people so someone might record a demo with this bug occuring
(0001270)
Shoozza   
2011-12-21 10:00   
Waiting for demo
(0001289)
Falcon   
2011-12-26 00:32   
I can confirm that bug, it's very common on last stand servers. However i also have no demo
(0001335)
x7thh0ah   
2012-02-20 17:35   
It's hard to reproduce cause it's very rare, but I can tell that it happens only when there are 2 weapons lying in 1 place. When you want to pick one of these, Soldat will fail and pick both weapons - one will be in your hands and second will be on your back. It's same like that duplicated one.
(0001420)
TheOne   
2012-04-17 21:13   
Here you go:
http://speedy.sh/ceYvJ/autodemo5.sdm [^]

The map is tw_Nomans.
(0001862)
homerofgods   
2013-08-14 11:59   
(edited on: 2013-08-14 12:01)
Since it's a non-default map, could you fraps it and upload to youtube?
so that Shoozza and others don't have to get the map
Atleast get us a working link to the map

(0001864)
Bistoufly   
2013-08-14 12:15   
Attached the map used by TheOne to the ticket.

TheOne do you still have the demo? It's not on SpeedyShare anymore.

To avoid this, please attach files directly to the Mantis ticket in the future.
(0001928)
TheOne   
2013-09-15 13:51   
Uhm.. I'm not sure if this is the correct demo, it is from Soldat 1.5 and I don't want to bother reinstalling it. Maybe someone can check.
(0001932)
homerofgods   
2013-09-15 23:27   
I will check it out for ya when I get time
(0001933)
homerofgods   
2013-09-16 01:50   
I think this is the map: http://forums.soldat.pl/index.php?topic=32264.msg382563#msg382563 [^]
Just have to change the mapname to ttv_ypres
Anyway..
I frapsed the demo and uploaded it for you, tell me when I can delete it.
http://www.youtube.com/watch?v=wJa4VXjKiNg&feature=youtu.be [^]
I don't see anything wrong..
(0001934)
TheOne   
2013-09-16 16:52   
ok.. ignore the demo, I will need to reinstall and go through my files.
(0001947)
TheOne   
2013-09-18 14:17   
(edited on: 2013-09-18 14:19)
Alright.. I took the time to reproduce it.
See attached demo >2013-09-18_14-12-49_ttw_Anoxi.sdm<
The map is ttw_Anoxi, it is attached as well.
Soldat version 1.6.5.
Sorry for the trouble, homer!

You can see in the demo:
-I start with AK and LAW in hands.
-I order LAWs into base (script command spawning them there)
-I shoot my LAW and throw it away
-I go into the bunker and pick one LAW after the other up without ever switching my weapons
-I end up with 2 reloaded LAWs in hands

(0001999)
homerofgods   
2013-11-17 16:33   
I added a gif from the demo (weaponpickupbug)
You can see he has an AK as secondary before he goes to change his law with a fully loaded one. All of a suddain he has 2 laws.





View Issue Details
413 [Soldat] Multiplayer tweak random 2013-09-08 13:58 2015-04-17 22:40
IzzyRosePL x32  
Windows Vista  
normal Home Basic  
confirmed 1.6.5  
open  
none    
none  
   
Packetloss: "blank" kills and lack of ingame-info
Player kills enemy. It doesn't matter with which weapon. The enemy becomes ragdoll without and death-sound and without any record in kill-log. Only under F1 numbers raises.
It also happens when player's killed by enemy. After killing he can go a little bit of time and with new package from server "client realises" that the player is dead. Gostek becomes ragdoll, there's no record in kill log, no info "XX killed you", ranking is updated. Respawn countdown begins.

Similar bug happens with flags - sometimes player isn't informed (no big text, no console info, no sound) that flag was capped or returned. Only ranking and teambox are updated.
Random
Reporter plays with a radio internet connection and a wi-fi router (sitting with notebook just next to the router). Connection is good, there are no lags.
2013-09-08_14-27-52_inf_Rescue.sdm (2,925,328) 2013-09-08 15:22
https://bugs.soldat.pl/file_download.php?file_id=483&type=bug
Notes
(0001900)
Bistoufly   
2013-09-08 14:45   
Confirmed 1.6.5.
(0001902)
IzzyRosePL   
2013-09-08 15:23   
added demo. There are a few blank kills on bravo enemies by me (Izzy (PL)).
(0001986)
McWise   
2013-10-15 00:33   
Confirmed 1.6.6.





View Issue Details
112 [Soldat] Gameplay minor sometimes 2011-10-18 15:58 2015-04-17 22:40
botnik x64  
Windows  
high 7  
confirmed 1.6.2  
open  
none    
none  
   
delay between killing some1 and untill his boddy falls and dies
it happened also in earlier versions like 1.5 and before, but now it happens to me like 10% of the time which is a lot. when this happens, after i kill some1 there isn't any MSG that i killed him, and his character stays alive for a second, and then he simply falls to the ground and dies alone. the score for the kill is counted though... it can also happen vise versa. some1 kills me and it takes 1 sec till my character falls down. in that time i can move and i think i even managed to throw a nade.... haven't tried it in singleplayer
Windows 7 64 bit (without Service Pack)
Notes
(0001254)
Damian   
2011-11-05 21:59   
I can confirm that this bug exists.
(0001255)
Bonecrusher   
2011-11-06 10:43   
I got used to it. I think it would require heavy code modification to fix this[could be wrong]
(0001458)
Shoozza   
2012-05-08 14:25   
Sounds like packet loss or corrupted packet.

You get other issues like that which could have to do with packet loss like wrapping?
(0001481)
botnik   
2012-05-10 15:09   
wrapping doesnt happen to much, i dont think its connected to packet loss cuz other ppl also have this issue
(0001524)
Shoozza   
2012-05-24 20:51   
I played on a high ping server lately (had 266 ping) and I think I noticed something like that.

Do you have high ping as well when you play and this bug happens?
(0001528)
botnik   
2012-05-25 13:00   
my ping is usually between 80 to 116
(0001540)
DutchFlame   
2012-05-31 01:58   
Confirmed, annoying one.

and a 80 to 116 ping is pretty high btw.

16/33 is stable, anything above could cause/show weird gameplay actions.





View Issue Details
412 [Soldat] Multiplayer tweak random 2013-09-08 13:47 2015-04-17 22:37
IzzyRosePL x32  
Windows Vista  
normal Home Basic  
acknowledged 1.6.5  
open  
none    
none  
   
Packetloss: actual position / respawn bug
Random player figures as still joining and joining his team. While running is vanishing and respawning in his actual position. (respawn similar to vanishing while running out of map)
Totally random, in team gamemodes (happened on INF)
Reporter plays with a radio internet connection and a wi-fi router (sitting with notebook just next to the router). Connection is good, there are no lags.
2013-09-02_19-51-15_inf_Messner.sdm (2,636,287) 2013-09-08 13:47
https://bugs.soldat.pl/file_download.php?file_id=481&type=bug
wtf_ctf_Dropdown.sdm (1,934,353) 2013-09-08 14:08
https://bugs.soldat.pl/file_download.php?file_id=482&type=bug
Notes
(0001896)
homerofgods   
2013-09-08 14:09   
I think I experienced the same. Uploaded demo wtf_ctf_Dropdown
(0001901)
IzzyRosePL   
2013-09-08 15:20   
homerofgods - it is the same thing.





View Issue Details
411 [Soldat] Multiplayer tweak random 2013-09-08 13:20 2015-04-17 22:33
IzzyRosePL x32  
Windows Vista  
normal Home Basic  
confirmed 1.6.5  
open  
none    
none  
   
Packetloss: team-assignation bug
The client assigns player to choosen team but spawns gostek with white shirt.
- Spectator becomes white-shirted gostek spawned in random spawnpoint. Not sure if, as spectator, his gostek is visible for other players
- Assigned to alpha or bravo, player spawns in his team spawnpoint, but has white shirt and his nickname under F1 is white, but figures in proper block - for example player joined red - there is his white nickname between red teammates.
For other players everything is OK. It's local bug for client.
Randomly while changing team (happened mostly on INF, but also once on CTF).
Reporter plays with a radio internet connection and a wi-fi router (sitting with notebook just next to the router). Connection is good, there are no lags.
2013-09-02_19-51-15_inf_Messner.sdm (2,636,287) 2013-09-08 13:20
https://bugs.soldat.pl/file_download.php?file_id=480&type=bug
Notes
(0001899)
Bistoufly   
2013-09-08 14:43   
Confirmed 1.6.5.

I also experienced this in climb server.
When it happened, I was immune to deadly polygons and unable to grab flags. For the other players I was in team5 (spectator team)
(0001905)
Squiddy   
2013-09-09 18:38   
I can also confirm this, it happens when too many people request at the same time (I got a lot this bug multiple times in that scenario).





View Issue Details
118 [Soldat] Gameplay minor have not tried 2011-10-23 11:50 2015-04-17 22:33
PQ  
 
high  
confirmed 1.6.2  
open  
none    
none  
   
Seeing player in different team
An ancient bug, but felt like reporting it once again. Couldnt find it in here.
If you're joining the server and some one else just changed teams you seem him/her in the wrong team. Always thought you're able to reproduce it this way, but never tried:

When you join a server, you get a pick team menu. If another player changes teams while you're in this menu you see him in the wrong team.

Rejoining the server fixes the problem.
color bug.png (520,596) 2014-01-04 20:49
https://bugs.soldat.pl/file_download.php?file_id=573&type=bug
Borgus.png (1,453,598) 2014-05-04 22:35
https://bugs.soldat.pl/file_download.php?file_id=609&type=bug
2014-05-04_22-07-30_ctf_Death.sdm (296,654) 2014-05-04 23:02
https://bugs.soldat.pl/file_download.php?file_id=610&type=bug
Notes
(0001762)
Bistoufly   
2013-07-14 15:51   
The infamous "color bug".
(0002107)
DorkeyDear   
2014-01-04 20:52   
Attached an image (color bug.png) witnessed the bug in 1.6.6. I am not 100% certain it is the same bug. There are two players with the same name team on my side. As far as I could tell, one of them was was actually on delta team. I'm not certain which one was real Julio, but one of them was a different player, controlled by a different person.
(0002110)
ExHunter   
2014-01-10 16:41   
A little update on that (I assume it is like I say right now):

People get now moved into the right team, but: As far as I know, before it's used to be that players were still in the old team for those who see this bug. That's not anymore the case. Only thing that is still bugging, is the t-shirt color.

If a player is white in scoreboard, his t-shirt'll be also white. (happens when get moved from spec to another team with this bug).

-----

Happens quite often on servers which move all players in the exact same moment into another team. But happens also randomly when players change on their own their team.
(0002111)
PQ   
2014-01-10 21:36   
(edited on: 2014-01-10 21:37)
Wow, still developing this piece of bugheaven. Good old days. :3

How about getting an account system and adding it to steam for 1$.
(now changing notice settings to evade soldat mantis-spam)

(0002253)
homerofgods   
2014-05-04 22:35   
Happend in one of Leo's servers in 1.6.7
*Uploaded image (Borgus)
I had joined the server and there was a mapchange. After the mapchange, Borgus was blue.
(0002254)
homerofgods   
2014-05-04 23:01   
(edited on: 2014-05-04 23:03)
Another incident in 1.6.7 in a different server
I was spectating a game and right after a restart, 'Ace' suddainly said that 'Seven|Days' was invisible to him, and that his name was black in the Death Console. He didn't have a demo of it but I had autorecord on. In my demo he was not invisible or anything, so maybe it's because Ace had a packetloss?

*Updated the demo I took (2014-05-04_22-07-30_ctf_Death)






View Issue Details
288 [Soldat] Gameplay minor always 2012-12-28 16:11 2015-04-17 21:58
homerofgods  
 
normal  
confirmed 1.6.3  
open  
none    
none  
   
You can punch out flamer still in flamegod mode
It's fine that you can punch out the flame weapon when the invoulnerbility time is up, but I think you shouldn't be able to do that when you are still invoulnerable.
Demo attatched.
flamerfail.sdm (70,984) 2012-12-28 16:11
https://bugs.soldat.pl/file_download.php?file_id=370&type=bug
2013-08-03_01-16-35_ctf_Cobra.sdm (237,382) 2013-08-03 01:20
https://bugs.soldat.pl/file_download.php?file_id=445&type=bug
Flamertakeout.gif (281,913) 2013-12-04 16:35
https://bugs.soldat.pl/file_download.php?file_id=551&type=bug
Notes
(0001665)
homerofgods   
2012-12-28 16:12   
I forgot to mention that the demo was recorded in 1.6.4 beta but it occurs in both versions.
(0001816)
homerofgods   
2013-08-03 01:19   
I tried again for 1.6.4 and it's still there. Uploaded new demo to prove it. (2013-08-03_01-16-35_ctf_Cobra)
(0001827)
Akinaro   
2013-08-04 12:19   
I can confirm this, you cant throw out flamethrower after flame god time is end
(0002037)
homerofgods   
2013-12-03 20:17   
Confirmed 1.6.6
*Added Flamertakeout.bmp





View Issue Details
328 [Soldat] Gameplay minor always 2013-06-28 03:46 2015-04-17 21:55
Squiddy  
 
normal  
confirmed 1.6.4rc2  
open  
none    
none  
   
Pick up Barrett while punching makes it shoot
That's pretty much it.

Drop your Barrett;
Hold the Punch button;
Walk over the Barrett.
demosingle.sdm (59,184) 2013-06-28 03:46
https://bugs.soldat.pl/file_download.php?file_id=397&type=bug
2015-04-17_19-48-36_ctf_Division.sdm (207,878) 2015-04-17 20:04
https://bugs.soldat.pl/file_download.php?file_id=640&type=bug
Notes
(0001758)
Shoozza   
2013-07-09 22:15   
Happens with Ruger and probably other weapons as well
(0002046)
SpiltCoffee   
2013-12-04 07:03   
I would have thought this is expected behavior? What would the preferred thing to happen here be?
(0002428)
homerofgods   
2015-04-17 20:04   
(edited on: 2015-04-17 20:05)
v1.6.8 - confirmed
I joined a server where I got high ping to test this. I figured I was more likely to get bugs if I had high ping.

*Uploaded demo(2015-04-17_19-48-36_ctf_Division)

First of all, I tried to throw my barret away, when I did that I miracously get another barret with only 8 shots. That is not the bug decribed in this report though so let's focus on the next happening

Then I tried to throw my barret again (no extra barret this time).
I hold left mousebutton to punch repetitively while walking over to my barret to pick it up.
InGame I did not fire the barret when I picked it up, but on the demo it looks and sounds like I did. However, I still got 10 shots left.

Devs, you got the demo, can you find the problem?






View Issue Details
382 [Soldat] Graphics minor sometimes 2013-08-11 05:00 2015-04-17 21:46
DorkeyDear  
skoskav  
low  
confirmed 1.6.5  
open  
none    
none  
   
Bullets sometimes have longer trails and are colored yellow
When firing an MP5, a small portion of the bullets appeared mid-flight to have long trails and a yellow tint.
Some footage showing the bugged bullet:

At 1/4 speed:
https://www.youtube.com/watch?v=y4gld8yzjZM [^]
https://dl.dropboxusercontent.com/u/53794511/bullets2.mp4 [^]

At full speed:
https://dl.dropboxusercontent.com/u/53794511/bullets.mp4 [^]
bullet.png (11,268) 2013-08-11 18:43
https://bugs.soldat.pl/file_download.php?file_id=465&type=bug
png
Notes
(0001851)
DorkeyDear   
2013-08-11 15:55   
With further investigation, I witnessed this behavior for the following weapons: Desert Eagles, HK MP5, AK-74, Steyr AUG, Ruger 77, FN Minimi, XM214 Minigun, USSOCOM. I suspect it is also possible with the Barret M82A1, since a commonality to all of these weapons is the bullet style is a plain bullet (style 1).
(0001852)
skoskav   
2013-08-11 16:59   
I checked the youtube video and couldn't see anything fishy. Want to point out which bullets were buggy?

Keep in mind though that the trail length and opacity is proportional to the speed of the bullet. When you move in the opposite direction of the bullets while firing they'll inherit negative momentum and thus have a lower muzzle speed. Gravity will also factor in, so bullets fired horizontally will have a lower speed than bullets fired downwards.
(0001853)
DorkeyDear   
2013-08-11 18:46   
In the youtube video, look right below the flickering annotations. They come and go quickly.

I uploadad an image Fryer took of one of the bullets taken from the video. The image shows the yellow long trail more clearly.
(0002432)
homerofgods   
2015-04-17 21:46   
Confirmed 1.6.8, for all maps, with Render bullet trails on





View Issue Details
372 [Soldat] Other minor sometimes 2013-08-05 00:29 2015-04-17 21:31
homerofgods x64  
Windows  
normal 7  
acknowledged 1.6.5  
open  
none    
none  
   
Dropping at high speed when parachuting
This also happend in 1.6.4, but I managed to get a demo in 1.6.5
Sometimes my parachute doesn't apply and instead of falling slower then normal I will fall down at an unusual high speed.
I'm not really sure if I keep this speed after I land, I should have kept playing the demo :x I will try to reproduce.
I played ctf_Dropdown, so choose that map and after 3-4 respawns it happend to me atleast. I will add more details of how to reproduce if I find out more.
Windows 7 64 bit (without Service Pack)
2013-08-05_00-22-30_ctf_Dropdown.sdm (101,966) 2013-08-05 00:29
https://bugs.soldat.pl/file_download.php?file_id=450&type=bug
2013-08-05_00-34-16_ctf_Dropdown.sdm (468,954) 2013-08-05 00:35
https://bugs.soldat.pl/file_download.php?file_id=451&type=bug
Notes
(0001829)
homerofgods   
2013-08-05 00:36   
I got another demo of it (2013-08-05_00-34-16_ctf_Dropdown)
It seams it occors more after I have killed a guy.
If I'm just using /kill all the time it won't happen.
(0001830)
homerofgods   
2013-08-05 00:41   
Sometimes the parachute is applyed a bit late. so from falling really fast you slow down when the parachute is applyed. (to normal speed maybe?)





View Issue Details
91 [Soldat] John text always 2011-10-11 00:36 2015-04-17 21:27
c0balt x86  
Windows  
normal XP SP3  
feedback 1.6.1  
open  
none    
none  
   
Kill log not displaying correctly
My kill log doesn't display the latest kill until another kill has been made. So essentially I can never see the last kill in the log.
I think it occurs in higher resolutions. I am using 1920x1080.
My reason to believe that its due to resolution is because in 1.5.1 I manually changed my resolution to 1920x1080, even though it wasn't supported and the same bug occured.
Windows XP SP3 32 bit
Notes
(0001382)
Shoozza   
2012-03-02 15:45   
Does it also happen in lower resolutions (1680x1050, 1280x1024?) or just in 1920x1080? If so in which resolutions happened the error?

I need smaller resolutions for testing as I don't use a 1920x1080 screen here.
(0001395)
DutchFlame   
2012-03-13 03:34   
A screenshot would be appreciated here :E





View Issue Details
337 [Soldat] John minor always 2013-07-24 03:11 2015-04-17 21:26
dst  
 
normal  
acknowledged  
open  
none    
none  
   
Scale_Interface=1 is problematic
If the option is set to 1:

- Images and text are poorly scaled even if the custom resolution is exactly double the default, causing the whole screen to look blurry (currently if the option is set to 0, the scaling for the crosshair is good and sharp with higher resolutions)

- There is basically no difference between using a resized screen with a default resolution than with a higher resolution, mostly because the text is being scaled, not only images.
Set Scale_Interface to 1
Set a custom resolution
Boot Soldat
http://forums.soldat.pl/index.php?topic=42752.msg514012 [^]
Notes
(0002125)
homerofgods   
2014-01-28 10:29   
I'm not sure how it should be but I think the scaling is a bit wrong still. In 1920x1080 everything is scaled correctly except from onscreen text-messages. In 854x480 nothing is scaled except from onscreen text-messages...

1920x1080 http://imgur.com/69Q6hUE [^]
854x480 http://imgur.com/htRjL7F [^]





View Issue Details
329 [Soldat] Graphics minor always 2013-07-12 02:02 2015-04-17 20:14
Bistoufly  
 
normal  
confirmed 1.6.3  
open  
none    
none  
   
Some Polygon Edges do not render.
The edges around the polygons don't render at some specific places.

See attached screenshot of ctf_Cobra.

(note: you can see this in many other maps. It's not specific to ctf_Cobra)
1) Make sure "render smooth polygons" is checked in config.exe
2) Open soldat and start a game in the map ctf_Cobra
=> Notice how some polygon edges aren't rendered. (for example around middle of the low and mid route)

SomePolygonEdgesDoNotRender.png (381,285) 2013-07-12 02:02
https://bugs.soldat.pl/file_download.php?file_id=404&type=bug
Notes
(0001759)
Bistoufly   
2013-07-12 02:07   
Soldat forum thread: http://forums.soldat.pl/index.php?topic=42728.0 [^]





View Issue Details
209 [Soldat] Graphics minor always 2012-05-17 05:53 2015-04-17 20:14
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
"Render smooth polygons" give poor performance in maps with a high poly count.
If "Render smooth polygons" is ticked in Soldat setup,
maps composed of a high number of polygons will make the game run with significantly lower fps.

Serial K!ller provided an example of this in Soldat Forum:

"Here's an example of such a map that drops my fps from 530 to 19."
http://forums.soldat.pl/index.php?topic=40096.msg492525#msg492525 [^]
screenshot11051403.png (55,954) 2012-05-17 05:53
https://bugs.soldat.pl/file_download.php?file_id=331&type=bug
png
Notes
(0001500)
Bistoufly   
2012-05-17 09:40   
The map in the screenshot is ls_chartres
Join a Last Stand server, and type "/vote chartres" command

176.241.243.15:23072
176.241.243.15:23074
176.241.243.15:23077
(0002409)
homerofgods   
2015-04-15 17:56   
Related topic: http://forums.soldat.pl/index.php?topic=40096.msg492511#msg492511 [^]





View Issue Details
278 [Soldat] Other major always 2012-12-14 18:26 2015-04-17 16:38
Bistoufly  
Windows  
high 7 x64  
feedback 1.6.3  
open  
none    
none  
   
When playing with Spas, sound becomes corrupted after 10 minutes~
When i play with spas in ctf, after 10 minutes many sounds are corrupted, such as other guns sounds.


I'm using vanilla sfx.
Changing sound quality in config doesn't seem to matter.

.Join a ctf server.
.Equip yourself with the spas.
.Use it extensively ( boost with it, shoot a lot )
=> after 10 minutes~ you should notice the sound becoming weird.
Notes
(0001653)
x7thh0ah   
2012-12-22 12:20   
Sounds like sfx desynchronizes a little? I have it too, very randomly and no matter which weapon I am using, BUT I am playing now with m249 and it looks like sounds aren't that glitchy now.
(0002177)
homerofgods   
2014-04-02 15:42   
Is this still happening?
And does it happen after 10 minutes per map, or just after 10 minutes of playing, even if you change map?
Does it happen in singleplayer or just multiplayer?
(0002427)
homerofgods   
2015-04-17 16:38   
What do devs need to fix this? A demo?
Will it be fixed in 1.7 perhaps?





View Issue Details
311 [Soldat] Other minor always 2013-03-09 22:18 2015-04-17 16:28
SyavX x64  
skoskav Windows  
normal 7 SP1  
confirmed 1.6.3  
open  
none    
none  
   
Problems with low sound volume levels
1. With sound volume level set from 4% to 9% you can't hear anything but sounds created by your gostek (moving, jet, shooting, etc.). Same goes to sounds from current player in spectators mode.

2. With sound volume level =< 4% you can't hear any sound at all.
The bug can be reproduced in 1.6.4 beta 4 too.
Windows 7 SP1 64 bit
Notes
(0001714)
skoskav   
2013-03-10 00:49   
(edited on: 2013-03-10 01:08)
Some quick tests seem to point to FMOD (our audio library) being buggy or having an incorrectly documented API. It takes volume levels in the range 0-255 and any volume below 2 isn't being played even though only 0 should be silent. I'll see what I can do...

(0002426)
homerofgods   
2015-04-17 16:21   
(edited on: 2015-04-17 16:24)
Ok it's version 1.6.8 now so I wanted to see if anything was better.

In game you can only set your sound to 0%, 10%, 20%, 30% and so on.
However in the options tab in menu you can choose 5% if you want to, and there is still a problem with 5% sound, some sounds (like gunfire) are missing.

I don't know if we want to eliminate the posibility to choose 5% sound in options, or somehow fix the sound issue






View Issue Details
303 [Soldat] John minor always 2013-01-11 11:38 2015-04-17 15:10
Bonecrusher x86  
Windows  
normal XP SP3  
confirmed 1.6.3  
open  
none    
none  
   
When there's wrong map version do not put cursor in the 'game server ip' field
So whenever I upload new(fixed maps) to my server and want to test them I join the server only to be kicked out few seconds later with 'wrong map version' message. It will start downloading new map unless I pressed some control buttons like WSAD, if that happened it will insert buttons I pressed into the server IP field rather than server's actualy IP. So i have to manually search for the ip to continue playing(mapchecking). This could be annoying.
Add a new map version to your server
Join the server start running around
It will kick you for 'wrong map version'
If you were running it will put something like 'asdddaaa' into the IP field
Windows XP SP3 32 bit
Notes
(0001684)
TheOne   
2013-01-12 13:44   
Totally agree on this. Annoyed me many, many times.
(0001712)
McWise   
2013-02-19 19:39   
I can back this one up as well.
(0002424)
homerofgods   
2015-04-17 15:10   
Could you upload two maps for the devs to reproduce this with?





View Issue Details
292 [Soldat] Other minor random 2012-12-28 21:19 2015-04-17 14:48
homerofgods  
 
normal  
acknowledged 1.6.3  
open  
none    
none  
   
Spawned stationary gun
I died in a Dm survival game and spawned a stationary gun where I died.
I have no idea why it happend, but I got a screenshot.
no idea how to reproduce
spawnedgun.png (1,422,698) 2012-12-28 21:19
https://bugs.soldat.pl/file_download.php?file_id=372&type=bug
2013-07-16_13-43-24_Airpirates.sdm (174,974) 2013-07-16 14:19
https://bugs.soldat.pl/file_download.php?file_id=405&type=bug
2013-07-16_13-44-23_Airpirates.sdm (265,533) 2013-07-16 14:19
https://bugs.soldat.pl/file_download.php?file_id=406&type=bug
stationarybug11.png (921,449) 2013-07-16 14:20
https://bugs.soldat.pl/file_download.php?file_id=407&type=bug
Notes
(0001669)
homerofgods   
2012-12-28 22:51   
The bug happent in 1.6.4!
(0001680)
Falcon   
2013-01-05 01:13   
Will close the issue if nobody will confirm.
(0001763)
homerofgods   
2013-07-16 14:18   
(edited on: 2013-07-16 14:21)
A little update to furthing research this strange bug.
Happend in Release candidate 1.6.4.rc2
I'm using win 7

This happend to me again when I played a survival game, and I think my cpu was going high due to entering and exiting from game to soldat menu..
After I died, and the other 2 bots finished their fight, there spawned a stationary gun. I started recording after it had happend, and all of a suddain the stationary gun dissappeared. I stopped my demo and went to watch it, and in the demo it was there all the time. I'm uploading it for you to see (2013-07-16_13-43-24_Airpirates.sdm)

So I thought, maybe it will happen again, and it did short after.
I recorded the whole thing. The stationary spawned, not sure wether it dropped to the ground or not, and it disappeared not long after. When I went to watch the demo, I couldn't see any stationary. I did see a parachute though, with lead me to believe it can have something to do with it.. I'm uploading the second demo too (2013-07-16_13-44-23_Airpirates.sdm)

I don't know if anyone can make sence of this but it seams the stationary guns spawn at player-spawns (P)

Also, added a screenshot from one of the demos. (stationarybug11)






View Issue Details
226 [Soldat] Gameplay minor random 2012-06-06 08:33 2015-04-17 12:13
nosejj x64  
Windows  
high 7 SP1  
feedback 1.6.3  
open  
none    
none  
   
One bullet re-spawn with SPAS-12
Let's say someone has dropped a weapon on my re-spawn point, I re-spawned on it with Spas had 1 bullet and had the weapon from the floor as secondary.
Windows 7 SP1 64 bit
Notes
(0001552)
DutchFlame   
2012-06-19 12:52   
Can confirm this, happens sometimes
(0002030)
homerofgods   
2013-12-03 18:05   
Could you provide a demo?





View Issue Details
238 [Soldat] Gameplay minor random 2012-06-24 21:54 2015-04-17 11:39
Furai x64  
Windows  
normal 7 SP1  
feedback 1.6.3  
open  
none    
none  
   
Being able to join TDM teams in DM gamemode.
As report title says. Nothing more nor less. It could be fault of my server cause it's using my script which is preventing users from joining game when there are 2 players in-game already (simple 1vs1 script). I'll attach it to the report.

If you want to see it in-game join any of the following servers:
soldat://furai.pl:23077/ [^]
soldat://furai.pl:23078/ [^]
soldat://furai.pl:23079/ [^]
soldat://furai.pl:23080/ [^]
- Join the on-line game.
- Go to spectator team.
- Press esc and choose option "Change Team".
- Choose from menu "0 Player"
- It randomly puts you in any team which is not DM's default.
I was unable to reproduce it and will be attaching screenshot from some Polish player. As you can see he was able to join the game as Bravo.

Usually I get message "Alpha team is full" and it prevents me to join. The guy who was able to do it says he was getting this message too but it just put him in non-deathmatch team.
Windows 7 SP1 64 bit
d38250d200039a98.png (236,184) 2012-06-24 21:54
https://bugs.soldat.pl/file_download.php?file_id=347&type=bug
png

dm.pas (1,852) 2012-06-24 21:55
https://bugs.soldat.pl/file_download.php?file_id=348&type=bug
Notes
(0001563)
Bonecrusher   
2012-06-25 09:02   
(edited on: 2012-06-25 09:03)
Yep I was wondering the same thing, but no one replied on #soldat.devs ; I dont run any balance scripts[its dm right]

(0001564)
Furai   
2012-06-26 17:44   
It appears I get "alpha team is full" on every non-teambased gamemode when trying to join game from spectator team using change team menu.
(0001583)
utkesmer   
2012-08-26 00:39   
I had this problem on my DM server. It only happens if "Balance_Teams" in "soldat.ini" is enabled, I had no problem when it isn't.

It puts you in Alpha, sometimes it says "Alpha team is full" when server is nearly full I think but I don't know, it can be related to another thing. Some problems occur on joining to spectators too.
(0001585)
Bonecrusher   
2012-08-27 14:45   
(edited on: 2012-08-27 14:46)
I disabled Balance_Teams and this bug still occurs
http://i.imgur.com/1txmi.png [^]
http://i.imgur.com/hSK9x.png [^]

(0001796)
Furai   
2013-07-30 13:25   
Still happening in the 1.6.4 version.

Steps to reproduce:

1. Join a server with gamemode with team 0.
2. Change to sepctator.
3. Try to go back to the game via "change team" menu.
4. Result - Text in red on top of the screen saying: "Alpha team is full".
(0001798)
skoskav   
2013-07-30 23:37   
I still can't recreate this with the steps you provided. There must be something more to it.

Can you recreate it on a fresh download of the 1.6.4 server and client?
(0001806)
Furai   
2013-07-31 18:24   
I couldn't reproduce it anymore today. No idea why.
(0002419)
homerofgods   
2015-04-15 23:28   
Is this still happening?
(0002420)
utkesmer   
2015-04-16 00:16   
@homerofgods

http://bugs.soldat.pl/view.php?id=607 [^]





View Issue Details
205 [Soldat] John minor sometimes 2012-05-15 20:16 2015-04-17 11:39
ExHunter  
ExHunter  
low  
resolved 1.6.3  
fixed  
none    
none  
   
using team 0 in ctf
If you change a player via /setteam0 to team 0 his row will get on the scoreboard (F1) a weird (and random) position. This happens not (or sometimes) if you are alone, but with other players it will result in this.

Note: Usually team 0 gets not used in CTF so this bug is a really MINOR bug, that isn't that important.
1. /setteam0 <id>
2. be not alone
Notes
(0001522)
Shoozza   
2012-05-24 20:49   
I can't reproduce this bug in 1.6.3.

It was also fixed after the 1.6.3 Release Candidate 2.
Do you still get it?
(0001534)
ExHunter   
2012-05-28 20:26   
Oh, seems to be semi-fixed.

Thought it is still there, but:

open the scoreboard and make a command (for seeing Player IDs).. There we go :)
(0002187)
homerofgods   
2014-04-03 23:59   
(edited on: 2014-04-03 23:59)
Not completely fixed yet right? confirm it?






View Issue Details
588 [Soldat] John trivial always 2014-10-08 18:08 2015-04-17 11:39
Mighty x86  
ExHunter Windows  
low XP SP3  
resolved 1.6.8b1  
fixed  
none    
none  
   
Player ID for team 0 displayed incorrectly
When you play a gamemode that wasn't created for team ID 0 to participate in, and you press F1 and then '/' (to check players' IDs), team 0 players IDs are displayed below their "teamgroup", overlapping spectators if there are some, too.
Screenshot attached
Join CTF match
Add a bot to team 0
press F1 and /
tested in 640x480 only
Windows XP SP3 32 bit
bug.png (165,260) 2014-10-08 18:08
https://bugs.soldat.pl/file_download.php?file_id=627&type=bug
png
Notes
(0002325)
ExHunter   
2014-10-08 20:22   
duplicate





View Issue Details
256 [Soldat] Multiplayer minor always 2012-10-09 19:09 2015-04-17 11:39
Squiddy x64  
Windows  
low 7  
feedback 1.6.3  
open  
none    
none  
   
Two bugs when setting players to team 0 (ID and color)
First Bug (ID): When people join my server (it is set to CTF, so you must join Alpha/Bravo/Spec), they are automatically set to team 0 (via script commands, "command('/setteam0 '+inttostr(id))"). So far, it is okay. BUT, when you type "/" to see the IDs on the charts (pressing F1), the IDs are all misplaced!

That only happens with team 0 players; when you join Alpha/Bravo/Spec later your ID is right next to your name (where it should be). While in team 0, the IDs are all misplaced.

Second Bug (color): In the same situations as described above (I mean EXACTLY the same), the color of your name appears as if you were in the team you tried to join (in case, Alpha/Bravo). That means if you enter the server and try to join Bravo, you will be automatically moved to team 0 (via script, as mentioned above), but the color of your name in the F1 chart will appear as blue (and red if you try to join Alpha).
Create an easy script that will set you to team 0 when you join the game, press F1 and then "/" to see the IDs and the colors of your name.

Or, join my server (name: (WM)M79 Coop Climb) and see it for yourself. :D
I don't know if it happens in Deathmatch servers too, but as far as I am concerned, it happens while in CTF mode.

You can see what I mean in the screenshot. I tried to join Bravo team, it set me to team 0. Then, my ID is misplaced and my my color is blue (even though my shirt color is set to cyan).

P.S.: The "music playing.. Music paused.." was just to clear the background :P
Windows 7 64 bit (without Service Pack)
yay.png (92,626) 2012-10-09 19:09
https://bugs.soldat.pl/file_download.php?file_id=352&type=bug
png
Notes
(0001611)
ExHunter   
2012-10-14 15:05   
http://bugs.soldat.pl/view.php?id=205 [^]

Same bug - but this here provides more information. ^^
(0002327)
ExHunter   
2014-10-09 02:51   
How is the color of the T-Shirt supposed to change?
(0002422)
homerofgods   
2015-04-17 10:32   
Squiddy or ExHunter what is not yet fixed about this bug?





View Issue Details
257 [Soldat] Other major random 2012-10-24 16:53 2015-04-17 10:42
Drummer x64  
zakath Windows  
urgent 7  
acknowledged 1.6.3  
open  
none    
none  
   
Wrong version map bug
Everytime after the mapchage,players get "Wrong map version message" and after a few reconnects it seems fine. Happens very often.
Join the server/mapchange,after a few seconds u get that error
It happened in the past,on ctf_Laos map,now it happens on all maps. Maybe this can be caused by bad scripting. Please respond ASAP.
Windows 7 64 bit (without Service Pack)
Notes
(0001613)
As de Espada   
2012-10-25 04:33   
Is that happening on all servers? If not, post the server ip and port.
This should be moved to Soldat project.
(0001616)
zakath   
2012-11-04 14:31   
This is a knownn issue relate to the client not receiving the map change packet because of packet loss.





View Issue Details
214 [Soldat Dedicated Server] Scripting Core tweak always 2012-05-20 18:18 2015-04-16 00:28
utkesmer x64  
Shoozza Windows  
low 7  
resolved 2.7.3  
fixed  
none    
none 2.7.4  
   
WriteConsole doesn't write an integer unless there is a written string near it.
I'm going to explain this very shortly.

This line below, doesn't write anything to console.

WriteConsole(ID, INTToSTR(D), GOLD);

D is an integer and has a value of 0".
GOLD is a constant and defined as "$FFD700".

When I change the line as shown below, it works.

WriteConsole(ID, INTToSTR(D)+'asd', GOLD);

This one works but I, of course didn't want that "asd" so I tried the line below.

WriteConsole(ID, INTToSTR(D)+'', GOLD);

This doesn't work too. Then, I put a space there as you can see below.

WriteConsole(ID, INTToSTR(D)+' ', GOLD);

This works.

I think it's all clear.
Load the script I added here. It won't write anything. But if you do the changes I mentioned, it will. You know what to do of course, just filling the form.
Windows 7 64 bit (without Service Pack)
asd.pas (195) 2012-05-20 18:18
https://bugs.soldat.pl/file_download.php?file_id=332&type=bug
Notes
(0001504)
Shoozza   
2012-05-22 19:17   
Soldat only prints text which has at least 2 chars.
Meaning text that has less then 2 chars will not get printed with WriteConsole.

I'm not sure why this restriction is there.
Maybe some of the scripters knows when and why it was added.

Do we need support for printing empty lines?
Or would 1 char limitation be ok?
(0001505)
utkesmer   
2012-05-22 19:31   
It occured after 1.6.0 or maybe 1.6.1 or 1.6.2, I don't know which one but I can say that there was absolutely no such restriction on 1.5.
(0001507)
Shoozza   
2012-05-22 19:38   
Please reply to all questions not just one.
(0001508)
utkesmer   
2012-05-22 19:46   
Well, 1 charecter limitation would be enough for me, I haven't needed to print an empty line so far. But it's clearly not my decision, that's why I left your last questions unanswered in my first message.

I wonder why such restriction was brought.
(0001509)
Shoozza   
2012-05-22 22:59   
Removed minimum line length restriction.





View Issue Details
235 [Soldat] Multiplayer minor always 2012-06-23 13:41 2015-04-15 23:20
Bistoufly  
 
normal  
feedback  
open  
none    
none  
   
Hit not registering while sliding.
Here is an easily reproducible bug.

If you pass by an enemy player while sliding and you shoot at him. The hit won't register.
It's easier to understand if you watch the demo I attached.
Notice how is seems Fryer isn't shooting at all.
While in fact he is, and on his screen he sees the explosions.

Demo attached.

  
1: take the m79
2: slide towards a still enemy player
3: when you reach his position , shoot.
4: you'll see an explosion, but your opponent won't.
And he will suffer no damage.
SlideShootingBug.sdm (68,112) 2012-06-23 13:41
https://bugs.soldat.pl/file_download.php?file_id=346&type=bug
Notes
(0002016)
homerofgods   
2013-11-25 12:35   
(edited on: 2013-12-03 18:03)
What soldat version is this demo?
When I try to slide and shoot, people seam to get hurt, so I'm not able to reproduce.
[Edit]Demo is from 1.6.3
I watched the demo and I don't think this is still happening in 1.6.6 but we should test again properly.

(0002018)
Bistoufly   
2013-11-25 23:34   
This might be fixed thanks to the netcode improvements that were made in previous versions.

Requesting feedback.

Is it still happening in 1.6.6 ?





View Issue Details
187 [Soldat] Gameplay minor have not tried 2012-04-23 20:38 2015-04-15 23:20
dst  
skoskav  
normal  
confirmed  
open  
none    
none  
   
ricocheting bullets often do no damage
if you shoot someone who's standing still and the bullet ricochets where the person is standing, the bullet does not hit nor deal damage. i've noticed this with the barrett but i think other weapons are affected aswell.
Notes
(0001430)
x7thh0ah   
2012-04-27 14:50   
No, only Barrett and only when target is crouching (very rarely it doesn't count hits when target is standing/lying). The other thing is hits done by bullets ricocheted on some distance (not where player is standing) are counted almost never (except m79)
(0001432)
dst   
2012-04-27 23:16   
i see this happening on standing players pretty often
(0002405)
homerofgods   
2015-04-15 15:55   
Could it be just eating/lagg as refered to in 0000164 ?
A demo would be nice





View Issue Details
234 [Soldat] Multiplayer major always 2012-06-23 13:15 2015-04-15 23:20
Bistoufly  
 
normal  
acknowledged  
reopened  
none    
none 1.6.4  
   
M79 eating ( easily reproducible )
There is a simple way to reproduce m79 eats.

If the player shooting is falling;
and the target is jumping and jetting;
the target will eat the m79 bullet.

Demo attached
M79Eats.sdm (92,395) 2012-06-23 13:15
https://bugs.soldat.pl/file_download.php?file_id=345&type=bug
2014-01-28_15-16-47_ctf_Ash.sdm (494,361) 2014-01-28 15:36
https://bugs.soldat.pl/file_download.php?file_id=575&type=bug
M79eats.gif (155,071) 2014-01-28 15:46
https://bugs.soldat.pl/file_download.php?file_id=576&type=bug
gif
Notes
(0001565)
Fryer   
2012-06-27 05:20   
This might be mostly fixed, but will require more testing to be sure.
(0002127)
homerofgods   
2014-01-28 15:35   
(edited on: 2014-01-28 15:47)
Reopening
Me and Furai was able to reproduce in Furai's server.
I was jumping up and Furai shot me from under while falling down.
Uploading demo aswell as an animation of the demo.
* 2014-01-28_15-16-47_ctf_Ash.sdm <--Happens 00:44
* M79eats.gif

On Furai's screen there was no explotion when I got hit, just like in the demo. I can't remember how it looked like on my screen, but it is possible that I saw an explotion, or atleast didn't see the bullet continue like in the demo.






View Issue Details
164 [Soldat] Gameplay major always 2012-02-20 23:49 2015-04-15 23:06
DutchFlame any  
any  
high any  
acknowledged  
open  
none    
none  
   
The so called ''eating'' Or translated as not registered actions (grenades, bullets, boost etc)
In a server you throw a grenade at the ground and step on it, theres a 50/50 chance you will not die, this is also the same with shooting at enemies throwing grenades at them and any other thing.

Also in servers where you have above 50 ping the game doesn't registrate alot more then usually. For example you play in a Australian server with 300 ping (normally 16/33) You and the enemy eat for 70 to 80% of any action. Even better demonstrated: boost yourself in a high ping server and you will die instead of being boosted.

Play in any server against enemies (try multiple servers for example australian brazilian polish etc.) Play for a while and notice your gameplay. (sometimes it happens alot sometimes it doesn't.
This is a high priority issue and needs to be solved ASAP. (speaking for alot of players)

Not going to upload demos for this since it's easy to reproduce.
Windows 7 SP1 64 bit
Notes
(0001350)
x7thh0ah   
2012-02-24 14:07   
For nades there is easy fix - decrease damage of them to 100000, then they couldn't kill in 1 hit.
"Eating" much more increased in 1.6, for Deagles and Spas sometimes 1/3 hits isn't registred by server. In 1.5 it was problem too, but not that big since:
1. Nades had better registration
2. There was same chance for almost every weapon that their bullets could be "eaten"
The worst thing is that it probably can't be fixed due to fatal optimalization of Soldat. Still it should be decreased somehow.
(0001351)
DutchFlame   
2012-02-24 17:46   
(edited on: 2012-03-13 03:16)
I don't think it has anything to do with a certain soldat version. Its much related to peoples connections, but even then in any other game theres no such thing as eating, just a late registry of the hit. In this game bullets and grenades simply don't get registered by the client or the server.

I honestly think it also has something to do with a badly written netcode or client. And nades are supposed to kill in 1 hit IF thrown at the enemy feet.

Im sure decreasing damage won't help. Comeon if it was that easy it could've been fixed at the first version ;)

(0001356)
TheOne   
2012-02-26 01:15   
I've played much in Realistic Servers.
Often I experienced a teammate stepping into an enemies' grenade, triggering the explosion, but taking no damage. A second later then, I touch the place where the grenade was, and die by it without explosion.
I do not know anything about Soldat's Server/Client architecture, but my interpretation is following: The client detects that the player would trigger the grenade, and blows it up. The server doesn't, and the grenade still exists, though invisible for players.
Are grenades separated in soldat? Like, damage done by the server, and the explosion by soldat? Otherwise they are just completely out of synchronization. Wouldn't it be best to let the server handle such checks completely by itself?
(0001874)
Shoozza   
2013-08-21 21:16   
Is this still an issue in 1.6.5?
(0001878)
DutchFlame   
2013-08-24 00:50   
Definitely yes, but a little less.
(0001889)
Squiddy   
2013-09-02 17:33   
I confirm this bug. Also, sometimes M79/nade boosts damage you, but doesn't boost at all on servers you have a high ping.
(0001890)
Bistoufly   
2013-09-03 09:47   
The situation got improved significantly for most weapons.

I didn't noticed improvement in knives eats though.
Might be something to look into.
(0002064)
DutchFlame   
2013-12-08 20:12   
Bullet/grenade/knife eating is still a big issue lately, I hear lots of complains whenever I play. (it's also ridiculous to look at when a game gets streamed btw)
(0002358)
DutchFlame   
2014-11-09 16:45   
(edited on: 2014-11-09 16:45)
Still a big deal in 1.8.

I don't think there has been any signs of a decrease in any of the versions at the moment. Except for that the m79 has become a bit more reliable.






View Issue Details
220 [Soldat] Gameplay minor always 2012-05-29 21:04 2015-04-15 22:44
Mr  
 
normal  
confirmed 1.6.3  
open  
none    
none  
   
Other weapons reloading like Spas after being picked up
See description/steps to reproduce
1) Get a Spas and any other weapon
2) Fire a few shots with the other weapon
3) Throw the other (non-spas) weapon away and stand on it, switch to the Spas
4) Fire a few shots with the Spas, start reloading it
5) Before reloading the Spas is done, throw the Spas away. The other weapon will be picked up without delay and continue to reload like the Spas.
2015-04-15_19-12-05_ctf_Ash.sdm (289,257) 2015-04-15 19:19
https://bugs.soldat.pl/file_download.php?file_id=638&type=bug
Notes
(0002411)
homerofgods   
2015-04-15 19:18   
(edited on: 2015-04-15 19:29)
I managed to reproduce this in 1.6.8 and upload a demo: (2015-04-15_19-12-05_ctf_Ash)
In the demo you might not see the actual animation of the reload as I did while playing, but notice how the ammo is counting when I reload the steyr at the end of the demo.

I was only able to reproduce it in an online server. I could not make it happen in a local game

Packetloss?






View Issue Details
103 [Soldat] John trivial always 2011-10-13 10:55 2015-04-15 22:22
xeno  
 
normal  
confirmed 1.6.2  
open  
none    
none  
   
Scoreboard displays at a new game start after ending an unlooped map series
If the game's played without looping maps and the maplist's exhausted (completed), the automatic game-end scoreboard's shown and it'll return to the main menu. If to start another game, the scoreboard's automatically shown.

This will not happen if the final scoreboard's switched off (and even back on) using F1 at the end of the last game nor will it happen if you quit the game before the game automatically returns to the main menu.
The description should cover that.
Notes
(0001427)
homerofgods   
2012-04-26 16:49   
(edited on: 2013-12-03 19:22)
Confirmed 1.6.6
Also: After the round is over it will take you back to menu and a map will now be chosen, The scoreboard will not automaticly show if you remove the chosen map and start.

(0002414)
Shoozza   
2015-04-15 21:50   
Cannot reproduce in single player.
(0002416)
homerofgods   
2015-04-15 22:17   
(edited on: 2015-04-15 22:22)
Yes you can, but I discovered now that you need another bot in there. If you play without bots it will not happen

1.Open Soldat
2.Un-check Loop maps
3.Set capture limit to 1 to do a fast game
4.Score 1 time to end the map
5.You will be returned to the main menu
7.Press start game






View Issue Details
148 [Soldat] John text always 2012-01-05 12:39 2015-04-15 19:43
SyavX  
 
normal  
acknowledged 1.6.2  
open  
none    
none  
   
Objective drop event texts (INF & HTF modes)
In an Infiltration mode there is a "%s captured the Objective" message for the black flag capture event, but messages for the drop event are wrong:
"%s dropped the %s Flag"
"%s Flag dropped!"
Where flag color replaced with a "Blue" text.

In a Hold The Flag mode there is a "%s captured the Objective" message for the yellow flag capture event, but there is no "%s dropped the Objective" and "Objective dropped!" messages.

Summary:
1. add a new line "%s dropped the Objective"
2. add a new line "Objective dropped!"
3. replace "% dropped the %s Flag" with a new "%s dropped the Objective" (INF mode)
4. replace "%s Flag dropped!" with a new "Objective dropped!" (INF mode)
5. add a new "%s dropped the Objective" message for the yellow flag drop event (HTF mode)
6. add a new "Objective dropped!" message for the yellow flag drop event (HTF mode)
Notes
(0001408)
machina   
2012-03-27 16:55   
It really need to be solved until 1.6.3 comes.
(0002262)
homerofgods   
2014-05-24 10:51   
Another person who noticed: http://forums.soldat.pl/index.php?topic=43565.new#new [^]





View Issue Details
520 [Soldat] Other major always 2014-01-27 23:09 2015-04-15 19:29
homerofgods  
Shoozza  
high  
resolved  
fixed  
none    
none 1.6.9  
   
Stacking CPU when entering/exiting games
When you start a game or enter an online game your pc raises the cpu usage a bit, but it doesn't reset after you have exited the server. You have to quit the game to desctop and start Soldat all over if you're entering and exiting games alot and want to keep your cpu low. Or else it will continue to get higher and higher until you get error messages.
Enter and exit games without exit to desctop. You will probbably hear your cpu start to work pretty hard after a few rejoins.
There should be a cpu reset after every time you exit a game to menu don't you think?
Notes
(0002139)
skoskav   
2014-02-15 11:14   
Re-opening because this appears to be unrelated code-wise to 0000333





View Issue Details
333 [Soldat] Graphics minor sometimes 2013-07-21 01:44 2015-04-15 19:29
homerofgods x64  
Shoozza Windows  
normal 7  
resolved  
fixed  
none    
none 1.6.9  
   
Memory crash
Soldat uses more memory every time you create and leave a game, becoming more and more slugish, eventually crashing
Happens in all versions of soldat
Join a server or a sigleplayer game.
Press Esc, exit
Enter the game again

Repeat this until game crashes and you get the error message
Windows 7 64 bit (without Service Pack)
emptymomory.png (6,670) 2013-07-21 01:44
https://bugs.soldat.pl/file_download.php?file_id=412&type=bug
png
There are no notes attached to this issue.





View Issue Details
160 [Soldat] Singleplayer major always 2012-02-16 14:23 2015-04-15 19:28
Shoozza x86  
Shoozza Windows  
normal XP SP3  
resolved 1.6.2  
fixed  
none    
none 1.6.9  
   
High CPU usage when quitting while map chages and rejoining
When leaving the game while the map is changing and rejoining later makes soldat use tons of CPU power.
1.) create a game with 0 bots on ctf_Cobra (non realistic, non survival)
2.) ingame write /map ctf_Viet
3.) wait a few seconds and leave when the map is still in it's changing state (3-5 seconds approx - didn't count)
4.) join the game one second after you left
5.) you should notice high cpu useage
Window mode resize seems not to affect this bug.

But seems to be in Soldat 1.6.0 too.
Windows XP SP3 32 bit
There are no notes attached to this issue.





View Issue Details
323 [Soldat] Graphics major always 2013-06-18 14:23 2015-04-15 19:28
rzaba x86  
Shoozza Windows  
normal 7  
resolved 1.6.3  
fixed  
none    
none 1.6.9  
   
Starting single player game a few times causes FPS drop
When you start a single player game a few times you can notice a slight FPS drop. This makes the game unplayable on slower computers.
Open Soldat and start a single player game. Leave it and start a new single player game. After doing this about 4/5 times you will notice that the frame rate is lower than usual.
In my case the frame rate changes from 60 fps to ~40 fps. If you have a fast computer, you will have to disable FPS limit or set it to a higher value in the soldat config (on a fast computer Soldat runs at let's say 200 fps; if you try to reproduce this bug, the frame rate should change to about 170-180 fps; if you enable the FPS limit, you won't notice any difference, unless you set the FPS limit to a higher value than the default (60 fps)). Restarting Soldat will solve the problem.
Windows 7 32 bit (without Service Pack)
Notes
(0001750)
Shoozza   
2013-07-07 20:01   
Does this also happen in 1.6.3?
Or is this a new bug which was introduced in 1.6.4 beta/release candidate versions?
(0001754)
SyavX   
2013-07-07 20:38   
Reproduced this in 1.6.4RC2 and 1.6.3
FPS drop is a side effect of high CPU usage "jump" that started after few (it was 4th for me) rejoin into single player game (there were 2-3 bot ingame).

CPU load stays high even after quitting into main menu.

Tested with windowed mode only (may test with fullscreen later).
(0001764)
SyavX   
2013-07-16 21:32   
Reproduced this in 1.6.4RC3 too
(0001923)
SyavX   
2013-09-13 23:51   
Reproduced this in 1.6.6 beta1 too...





View Issue Details
184 [Soldat] Gameplay minor random 2012-04-17 21:24 2015-04-15 17:44
TheOne x86  
Windows  
normal XP SP3  
confirmed 1.6.2  
open  
none    
none  
   
Invisible kits
I often found myself completely healed or equipped with grenades at a spot where kits spawn, but none lay there clientsided. I have no other explanation than some are invisible. Packetloss?
Windows XP SP3 32 bit
Notes
(0001421)
x7thh0ah   
2012-04-18 19:58   
Hah, I can't count how many times I lost flag due to medikit I saw, but server not. This should be a major severity
(0001423)
Shoozza   
2012-04-22 20:55   
I assume this only happens online, right?
If so then it might be related to packet loss.

A demo would be really helpful. Could be handy if it was from the round start (so I can see when the issue happened and client/server aren't in sync).
(0001474)
Bistoufly   
2012-05-08 16:13   
The opposite situation happens sometimes too.
You walk on a medkit and it has no effect on your health.
(0002038)
homerofgods   
2013-12-03 20:27   
A demo would be nice though
(0002039)
McWise   
2013-12-03 21:06   
Hard to get a demo. It's not easily reproduced and it rarely happens. It still happens though.

Sometimes the only difference is the location of the nade/med pack between client and server. Maybe unpickable packs are located inside a polygon where you can't reach it.
(0002201)
homerofgods   
2014-04-18 20:03   
(edited on: 2014-04-18 20:41)
Does this still happen? I need that demo

[Edit]Falcon said it's a netcode issue so I can confirm it.

(0002404)
homerofgods   
2015-04-15 15:47   
Maybe the demo in 0000560 can be used to fix this?





View Issue Details
179 [Soldat] Gameplay minor random 2012-04-06 23:52 2015-04-15 17:44
TheOne x86  
Windows  
normal XP SP3  
feedback 1.6.2  
open  
none    
none  
   
Regenerative Polygon: Fake-Healing
Randomly when you sit on a regenerating polygon, the heal-sound is played, but your health is not modified. You need to move a little so it will start to work. Confirmed by other players.
Windows XP SP3 32 bit
Notes
(0001415)
x7thh0ah   
2012-04-13 18:22   
What? 1st time I heard about this.
(0001466)
Shoozza   
2012-05-08 15:16   
Tried ctf_Cobra and it works as expected.
Which map had these issues?
IS there more info on when it happens?
(0001467)
TheOne   
2012-05-08 15:22   
I will record a demo the next time it occurs to me.
(0001876)
Shoozza   
2013-08-21 21:18   
Waiting for demo.
(0002000)
homerofgods   
2013-11-17 16:38   
I was not able to reproduce this in cobra, but it sometimes seam to halt when I'm moving around, but then there is no sound either though.





View Issue Details
56 [Soldat] Multiplayer trivial random 2011-09-20 04:24 2015-04-15 17:38
DorkeyDear x86  
Windows  
low 7  
feedback 1.6.0  
open  
none    
none  
   
Double text on speak
Sometimes (randomly), when speaking, two of what you said appears. This only appears for you (iirc), and others only see as if you spoke only once.
Soldat Bug 3.png (18,494) 2011-09-20 04:24
https://bugs.soldat.pl/file_download.php?file_id=263&type=bug
png

Soldat Bug 4.png (30,127) 2011-09-20 04:27
https://bugs.soldat.pl/file_download.php?file_id=264&type=bug
png
Notes
(0001145)
DorkeyDear   
2011-09-20 04:25   
(edited on: 2011-09-20 04:28)
Sometimes, three of the same text appears. Image attached.

(0001405)
Shoozza   
2012-03-27 02:08   
Does this have to do with your connection (wifi?)?
Does this happen on certain servers or is that irrelevent?
(0002207)
homerofgods   
2014-04-19 17:07   
Closing ticket soon unless we get some feedback
(0002247)
McWise   
2014-05-03 19:21   
I can definitely confirm it. (But I see others double messages as well).
It seems to happen when the server has connection issues/high ping/large package loss.
(0002283)
darDar   
2014-09-06 19:31   
That's called LAG.

How to reproduce?

Grab a download, join a server and type a message.





View Issue Details
182 [Soldat] Multiplayer major unable to reproduce 2012-04-13 19:38 2015-04-15 15:39
Tehbugerz1r x86  
Windows  
high XP SP3  
feedback 1.6.2  
open  
none    
none  
   
Double Character Bug
This bug is probably related to profiles.
It caused two characters to spawn, one of which resembled the glue bug (Issue 0000134).
Detected as cheating. Server initiates a vote ban.
May be linked to a zero minute ban.
Windows XP SP3 32 bit
Notes
(0001461)
Shoozza   
2012-05-08 14:32   
Any information how this could be reporduced?
(0001502)
Tehbugerz1r   
2012-05-18 13:33   
(edited on: 2012-05-18 13:34)
No, but when I tested this I did find out how Issue 0000134 works, it's a client related problem. You can reproduce Issue 0000134 exactly by setting the ID that the client recognises as you to another bot's(or even player). The Soldat client thinks it's in control of that player but it can only move the player on that client, which soon updates to the actual position shortly after. The server still thinks everything is normal, but the client is sending the information for the player it thinks it's in control, which then results in the server moving the actual character to that position. The result is the two are stuck together, with that same ammo, position and jets but not health(Due to the fact that's server based). I'll also make a post about this solution.

(0001512)
Shoozza   
2012-05-23 01:45   
Please add the note to the 134 issue not here.
(0002403)
homerofgods   
2015-04-15 15:39   
I need a better Description to understand what this bug is about.
Close ticket?





View Issue Details
122 [Soldat] Multiplayer minor always 2011-10-23 18:16 2015-04-15 15:18
x7thh0ah x86  
Windows  
normal XP SP3  
feedback 1.6.2  
open  
none    
none  
   
Soldat automatically join to last joined server when playing LAN game
Very annoying bug happened to me when I was playing with bots (I have problems with my connection with Internet and I lag, so temporary I play only on my LAN with bots) and when changing map, game suddenly joined me to last server I was playing. When I deleted IP and port from window, game still tried to join, but it showed an error "File could not be downloaded". It's really annoying and - for me - it's another reason to keep playing much less buggy 1.5.0 version.
1. Start Soldat.
2. Choose some maps (at least 4 to 6)
3. Play&Pray - maybe you will have "luck" and game will join you somewhere.
Windows XP SP3 32 bit
Notes
(0001273)
Shoozza   
2011-12-21 10:10   
This happens on normal map change?
Does it happen when you use the /map command?
Did you choose loop maps?
(0002400)
homerofgods   
2015-04-15 13:38   
(edited on: 2015-04-15 14:48)
ASDF we need more info. Does it still happen? Is it related to 0000172 ?






View Issue Details
172 [Soldat] Multiplayer minor sometimes 2012-03-14 20:33 2015-04-15 14:49
Mr x64  
Windows  
normal 7 SP1  
new 1.6.2  
open  
none    
none  
   
Client reconnects to previously crashed server after joining another game
See summary/steps to reproduce
1) Join a server you can shutdown uncleanly
2) kill -9 the server
3) Quit to Soldat's lobby after a few 'Connection error' messages
4) Join another server
5) Restart the server you previously killed

The client sometimes rejoins or changes to the map of the previously 'crashed' server - this should not happen.
Windows 7 SP1 64 bit
Notes
(0002402)
homerofgods   
2015-04-15 14:49   
(edited on: 2015-04-15 14:49)
Mr is this related to or same as 0000172 ?






View Issue Details
114 [Soldat] Multiplayer minor sometimes 2011-10-18 21:33 2015-04-15 13:55
Falcon x64  
Windows  
low 7 SP1  
confirmed 1.6.2  
open  
none    
none  
   
Being able to control another player's (or bots) unit
Sometimes (very rarely actually) when you join the game you it happens that you can see the indicator above someone else's gostek which you're able to actually control. When server's packet about it's actuall position comes it warps to it so that you're not controling it overall. In the same time your own gostek is automagicly following the bugged one (you can see it on your screen). That bug requires much luck, a bit less if you or someone using your net has launched something heavy (torrents for instance).
1. launch something that'll eat your entire network bandwidth (torrents for instance)
2. try to join some server
3. wish yourself a luck
Demo attached, i'm (SP) Falcon and Nightmare is a bot.
Windows 7 SP1 64 bit
demo.sdm (394,497) 2011-10-18 21:33
https://bugs.soldat.pl/file_download.php?file_id=293&type=bug
Notes
(0001457)
Shoozza   
2012-05-08 14:23   
Happened to me a few times.

Both players need to join at the same time to get the same id.

One way this could probably work is when you join a game but don't pick a team.
Then you wait a few seconds and another player takes your slot/id.
After he does that you pick the team and the bug happens.





View Issue Details
134 [Soldat] Multiplayer minor random 2011-11-14 02:57 2015-04-15 13:55
Aardwolf x64  
Windows  
normal 7  
confirmed 1.6.2  
open  
none    
none  
   
Glued to other player (duplicate id?)
It seems as if myself and another player were given the same player ID, and thus everything I did affected him, and vice versa.

It has happened to me once again since I posted about it on the forum ( http://forums.soldat.pl/index.php?topic=41258.new;topicseen#new [^] ) but I didn't manage to check my "duplicate id" hypothesis.
It may have something to do with packet loss, as my connection is dropping packets like crazy (eats, color bug, game ending without moving to the next map, etc.)
Windows 7 64 bit (without Service Pack)
demo7.sdm (460,037) 2011-11-14 02:57
https://bugs.soldat.pl/file_download.php?file_id=296&type=bug
glued.png (17,541) 2012-04-19 18:54
https://bugs.soldat.pl/file_download.php?file_id=313&type=bug
png

glued2.png (52,894) 2012-04-19 18:57
https://bugs.soldat.pl/file_download.php?file_id=314&type=bug
png

demo10.sdm (244,395) 2012-04-23 12:46
https://bugs.soldat.pl/file_download.php?file_id=316&type=bug
Soldat - Bug - Playing as somebody else.png (598,112) 2012-05-31 01:37
https://bugs.soldat.pl/file_download.php?file_id=334&type=bug
autodemo13.sdm (234,694) 2012-07-31 17:05
https://bugs.soldat.pl/file_download.php?file_id=350&type=bug
Notes
(0001422)
homerofgods   
2012-04-19 18:51   
(edited on: 2012-04-23 11:45)
Actually, I have a demo from 1.4.2
And as you see in the picture, the Player ID's they are not the same

(0001424)
homerofgods   
2012-04-23 11:45   
(edited on: 2012-04-23 11:46)
I also checked your demo and they got different ID's there too. Unless we are talking about a different ID that I don't know about

(0001425)
dst   
2012-04-23 12:47   
demo10 is from 1.6.2
(0001537)
DorkeyDear   
2012-05-31 01:42   
I have uploaded 'Soldat - Bug - Playing as somebody else.png'. I'm not 100% certain if this is the same bug. This is from a while ago; I cannot recall what Soldat version.

The player menu is visible. I am 'playing as' the player (bot) Dummy. If I recall correctly, I did not have control over the character. My nickname in the screenshot is |D)orkeyDear.
(0001568)
Tehbugerz1r   
2012-07-02 17:03   
(edited on: 2012-07-02 17:06)
I found out how Issue 0000134 works, it's a client related problem. You can reproduce Issue 0000134 exactly by setting the ID that the client recognises as your character to another bot's(or even player). The source client thinks it's in control of the victim's character but it can only move the victim's character on the source client, which soon updates to the actual position shortly after(depending on time between source client and victim client). The server still thinks everything is normal, but the source client is sending the information for the character it thinks it's in control of(the victim client's), which then results in the server moving the source character to that position. The result is the two are stuck together, having similar velocity and position but not health(due to the fact that's server based).
I posted this information a while ago on the double character bug.

(0001575)
SyavX   
2012-07-31 17:05   
Attached a demo from v1.6.3 (autodemo13.sdm), where two players joined at the same time (9:40 @ demo) and got glued to each other.

17:19:03 senza fissa dimora joining game (***:23073) HWID:***
17:19:03 senza fissa dimora has joined alpha team.
17:19:03 INF Altay joining game (***:23073) HWID:***
17:19:03 INF Altay has joined alpha team.
(0001587)
Tehbugerz1r   
2012-08-30 04:51   
Interesting how it doesn't show the same IDs, but this does not disprove my theory. This can be easily replicated by making a script that adds a bot in the OnJoinGame procedure.





View Issue Details
378 [Soldat] Other minor sometimes 2013-08-09 16:40 2015-04-15 00:34
homerofgods x64  
Windows  
normal 7  
acknowledged 1.6.5  
open  
none    
none  
   
Fireinterval timer bar when spectating
When you are spectating a bot in a singleplayer game you can clearly see their fireinterval bar moving as it should. But in online servers that isn't allways the case. Mostly they are stuck at 100% all the time, even though the player has fully reloaded.
Uploaded a picture of a 'fully reloaded' fireinterval-bar
Join a server and spectate someone
See that the fire interval bar doesn't move at all.
To be able to see ammo and hp is a server setting so you need to try it on for example Shoozzas server.
Windows 7 64 bit (without Service Pack)
interval.png (32,490) 2013-08-09 16:40
https://bugs.soldat.pl/file_download.php?file_id=463&type=bug
png

interval2.png (32,728) 2013-08-09 16:41
https://bugs.soldat.pl/file_download.php?file_id=464&type=bug
png
There are no notes attached to this issue.





View Issue Details
309 [Soldat] Other minor always 2013-01-29 13:59 2015-04-14 22:15
McWise  
Shoozza  
normal  
resolved 1.6.3  
fixed  
none    
none 1.6.9  
   
Alt key can be assigned to actions but doesn't trigger this action
You can assign the Alt key to an action in the Options menu, but Alt key doesn't trigger the option ingame (I guess due to the fact that it's primarily for taunts).
Assign the Alt key to an action.
Start a local game.
Press Alt and see the action not happening.
Altkeyaction.png (6,178) 2013-11-18 01:16
https://bugs.soldat.pl/file_download.php?file_id=547&type=bug
png
Notes
(0002007)
homerofgods   
2013-11-18 01:16   
(edited on: 2013-11-18 01:17)
*Uploaded explaining image (Altkeyaction)
Confirmed! Even though you get message: 'Key ok' you can't use Alt-key to throw nades for example.

Hmm, Current: Key 184 <-- Is that Altkey?

(0002261)
McWise   
2014-05-17 18:48   
It doesn't seem to be Alt key. For me it shows ALT when I assign something to it.
(0002395)
Shoozza   
2015-04-14 21:58   
There are two alt keys Alt and AltGr. Both don't work atm.
(0002396)
Shoozza   
2015-04-14 22:15   
Both keys should work in 1.6.9 you will taunt however if you move while shooting.





View Issue Details
530 [Soldat] Gameplay minor always 2014-02-18 20:42 2015-04-14 22:15
homerofgods  
Shoozza  
normal  
resolved  
fixed  
none    
none 1.6.9  
   
Holding Alt key (when taunting) stop shooting.
You can't Shoot while holding alt-key.
For exmple, if you want to do a taunt while you're on a Steyr rampage, the shooting will stop in the period where you hold the alt-key.
Pick an auto weapon (ak, steyr, hk, minimi, minigun)
Hold left mouse button to shoot
Press alt-key and see that you stop shooting :s
Notes
(0002208)
kicikici   
2014-04-19 17:18   
I can confirm this.





View Issue Details
606 [Soldat] Gameplay minor always 2015-04-14 21:52 2015-04-14 21:52
McWise  
 
normal  
new 1.6.8  
open  
none    
none  
   
barret bink rolls over to secondary gun
Quote of Cheeseman: barret bink rolls over to secondary gun so if you miss your barret shot because of a huge amount of bink and then switch to LAW/SOCOM you can't aim it at all.
have someone shoot you with an auto while having barret equipped. switch to ussocom/law and notice the bink effect
There are no notes attached to this issue.





View Issue Details
274 [Soldat] Other minor always 2012-12-03 14:05 2015-04-14 21:35
homerofgods x64  
Shoozza Windows  
normal 7 SP1  
resolved 1.6.3  
fixed  
none    
none 1.6.9  
   
Freecam while pausing (f10)
When you are in freecam you can normally stop the screen from moving by pressing the 'up' key. But when you have paused with F10 or Esc you can't use 'up' key.

I use this when I record demos, especially when I want a steady freecam in a specific location of the map before the players start playing. Then I have to pause real quick, find my location, and go out of pause for a short time to press 'up'.
Spectate a game, pause F10, try to stop the screen from moving with the 'up' key.
Windows 7 SP1 64 bit
Notes
(0001779)
Bistoufly   
2013-07-24 03:00   
Confirmed 1.6.3.

Workaround for now: press up just before pausing
(0002341)
homerofgods   
2014-10-10 14:32   
Some more info on this:
When you have paused (F10) a demo you can't change player view either.
I want freely be able to move my camera while in pause, same as I would if it was not paused.

In an actual game though, it would not be good if you could spy on the other team while the game was paused (!p). So don't fix that.





View Issue Details
12 [Soldat] Other trivial always 2011-09-13 19:48 2015-04-14 15:36
Shoozza  
Shoozza  
low  
resolved 1.6.0  
not fixable  
none    
none 1.6.1  
   
Soldat.exe icon is low quality
Soldat.exe's icon looks low quality compared to the uninstaller icon.
Open Soldat's folder
Make sure the icon size is large.
Look at the Soldat.exe Icon and compare it to the uninstaller icon.

The quality is better in the uninstaller icon.
Icon quality should be the same in Soldat.exe.
icon.jpg (35,155) 2011-09-13 19:48
https://bugs.soldat.pl/file_download.php?file_id=253&type=bug
jpg

soldaticon166.png (5,702) 2013-12-13 21:11
https://bugs.soldat.pl/file_download.php?file_id=568&type=bug
png
Notes
(0002073)
Bistoufly   
2013-12-13 21:10   
This is only partially fixed.

Included screenshot of 1.6.6:
You can see the muzzle flash (circled in green) is fixed.
But the jet flames (circled in red) are still squarish.
(0002113)
Shoozza   
2014-01-20 16:43   
We use an 8bit icon for the game. Its used because people reported crashes when we used an icon with more colors.





View Issue Details
397 [Soldat Dedicated Server] Scripting Core major always 2013-08-23 15:38 2015-04-13 16:30
DorkeyDear  
Ubuntu  
normal 12.04  
feedback 2.7.5  
open  
none    
none  
   
External libraries are not searched for in the server root directory
In the previous server version, loading an external library (such as .so or .dll) allowed for the library to be in the root of the server folder. In 2.7.5, it appears to not search in this directory.
Try using an external library that is located in the root of the server directory.
If the library could not be found, during loading bytecode, the server shows the following:
` [*] [ScriptName] [Error] Unknown exception: Access violation`

Putting the external library (on linux) in /usr/lib allowed for the library I tested with to be successfully loaded.
Notes
(0002328)
ExHunter   
2014-10-09 02:57   
Is this still reproduceable?

On my dev environment it isn't, so I gotta ask.
(0002394)
chrisgbk   
2015-04-13 16:30   
No idea if this still happens, but AFAIK wasn't compiling moved from kylix to free pascal? If that's the case, be aware that kylix patched the local copy of the standard C library it linked with to specifically operate like windows, and search the local directory for libraries (for security, Linux does not do this) and without that, you'll have to emulate that behaviour.





View Issue Details
61 [Soldat Dedicated Server] Admin-Client Protocol major random 2011-09-21 17:08 2015-04-13 02:42
Quantifier  
Shoozza  
urgent  
resolved 2.7.0  
fixed  
none    
none 2.7.9  
   
Ambiguous admin protocol with REFRESH packet
When admin client sends raw command REFRESHX, the server responds with line "REFRESHX\r\n", then 1992 octets of binary data.

Sometimes, the binary data does not immediately follow, when by race condition server sends a different line. Actual data is then misaligned with what admin client has read.

Trailer of the packet is then read in line mode, possibly causing client to not recognize next "REFRESHX\r\n" line.
Notes
(0001279)
Shoozza   
2011-12-21 10:41   
Is there an easy way to reproduce this bug?
(0001282)
Quantifier   
2011-12-21 11:10   
Unfortunately no, you only can create favorable conditions.
Which are server script which produces lots of output, and modified admin client that request REFRESH a dozen or so times a second.
Then just wait.
(0002392)
chrisgbk   
2015-04-11 06:27   
Not sure if this has ever been fixed yet.

This is caused by the server having writeln('REFRESHX'), then a separate line to write the rest of the REFRESHX packet. Under load, due to multithreading, a chat message, script message, or any other notification can slip in between the two calls, resulting in the end of the REFRESHX packet being treated as text. And probably containing a NUL byte that breaks everything.

The easy fix is to move the 'REFRESHX' string, with appropriate line endings, into the start of the REFRESHX record itself, so when the record gets sent it happens all at once (or alternatively create a temporary buffer, write the string to that buffer, copy the record in at the end of the string, then send the buffer at once)
(0002393)
Shoozza   
2015-04-13 02:42   
Thanks ChrisGBK.
It should be fixed now ;)





View Issue Details
484 [Soldat] John minor sometimes 2013-12-19 16:05 2015-03-22 15:49
Viral x64  
skoskav Windows  
normal 7 SP1  
resolved 1.6.6  
fixed  
none    
none 1.6.9  
   
Deadly poligons' slopes don't kill players.
A well placed deadly/bloody deadly poly doesn't kill player when jumping on it. instead it makes player stick to the deadly wall and allows a player to fall safely from it.
It can work on a lot of polygons, but works best if created this way:
1. set your grid in PW to 32px (default)
2. create a polygon that is 1grate width(the samllest one), and 8 grates high
3. save and now try to jump on the slanted side.
(see image)
It should work 99% of the time you jump on/at it.
The bug can occour on different angles and poly shapes.
Windows 7 SP1 64 bit
slope.png (9,364) 2013-12-19 16:05
https://bugs.soldat.pl/file_download.php?file_id=570&type=bug
png
Notes
(0002094)
Bistoufly   
2013-12-20 06:54   
Confirmed 1.6.6

Pretty much every climbers know about this issue.
(0002121)
As de Espada   
2014-01-25 02:59   
This is a soldat engine bug, not map.
There is no default map in which this bug can be abused, so there is nothing to be fixed by the mappers





View Issue Details
310 [Soldat Dedicated Server] Scripting Core minor always 2013-02-05 16:17 2015-01-21 12:45
TheOne x86  
ExHunter Windows  
low XP SP3  
resolved 2.7.3  
fixed  
none    
none 2.7.9  
   
ForceWeapon falsifies GetPlayerStat(Ammo)
Description of script:
When a player reloads his weapon, I detect that his ammunition is >0 and want to force his ammo to a specific value. I call ForceWeapon with that ammunition parameter and the player's weapon has now that number of bullets.

Problem:
When I use GetPlayerStat('Ammo') anytime after this event, it will return that the player has full clip ammunition. This lasts until the player turns to the other direction, sits or lays down. I assume that in those cases a new packet is sent which contains the real ammunition value. Forcing the weapon with the ammo on the player again doesn't help, the ammo value on the server is still set as if the weapon was full. As note, when the player shoots a bullet, the value on the server is just subtracted by one. Example with numbers, player reloads an ussocom with 12 shots, I force 5 bullets, server returns 12 as Ammo value, player shoots a bullet (has now actually 4 bullets), server returns 11 as Ammo value.
Windows XP SP3 32 bit
Notes
(0001706)
TheOne   
2013-02-05 16:18   
Well, what I'd like you to do is correct the value serversided when I use ForceWeapon.
(0002391)
ExHunter   
2015-01-21 12:45   
done for 1.6.9





View Issue Details
601 [Soldat] Graphics minor always 2014-11-14 21:16 2015-01-21 10:58
LoneR x64  
ExHunter Windows  
low 8.1  
resolved  
fixed  
none    
none 1.6.9  
   
Star and Flag icon in the scoreboard are scaled down.
In the scoreboard, Star for registered players and Flag icon for number of caps are not displayed in their original size. Instead they are scaled down and distorted.

For comparison, Dot and DeadDot icons to the left of the player name are displayed in their original scale.
Cap a flag and look at the Flag icon in the scoreboard. Or look at the star icon if you're a registered player.
- This seems to be an old issue dating back to v1.3 and possibly even further.

- I've attached a screenshot showing a comparison between in-game and actual scale of the icons. The screenshot was taken while using game's native resolution.
Windows 8.1 64 bit
Untitled-1.jpg (134,442) 2014-11-14 21:16
https://bugs.soldat.pl/file_download.php?file_id=633&type=bug
jpg
Notes
(0002386)
ExHunter   
2015-01-15 14:50   
Those icons are scaled down to 75% of it's size.

So if you make them bigger, they will appear bigger.

Should this be changed or can be kept?
(0002388)
LoneR   
2015-01-16 22:28   
I think this should be changed. If the icon needs to be small - it's better to make the image itself small enough, rather than have the game downscale it for you.

By downscaling the image yourself you have full control of how the final image will look, but if the game does it for you - you get unexpected distortions that are much harder to fix.
(0002389)
Bistoufly   
2015-01-21 07:59   
Fixing this would allow for "pixel perfect" icon art.
(0002390)
ExHunter   
2015-01-21 10:58   
fixed





View Issue Details
404 [Soldat] Gameplay minor sometimes 2013-08-30 00:09 2015-01-15 14:22
emteka x86  
ExHunter Windows  
normal XP SP3  
resolved 1.6.5  
fixed  
none    
none 1.6.9  
   
Grenade packs and medkits spawns in wrong places
Few times per map nadepacks and medkits bonuses spawn in wrong spots like player spawns or for example predator kits, that happens even if "special bonuses" are turned off. But I think everyone have noticed that, we just forget about fixing it.
Windows XP SP3 32 bit
ctf_Cobra_polyworks.png (337,651) 2013-11-17 18:24
https://bugs.soldat.pl/file_download.php?file_id=544&type=bug
2013-11-17_18-13-15_ctf_Cobra.sdm (179,890) 2013-11-17 18:24
https://bugs.soldat.pl/file_download.php?file_id=545&type=bug
Notes
(0002004)
homerofgods   
2013-11-17 18:24   
Confimed! (1.6.6)
I got the demo on first attempt on reproducing so it probbably happens all the time.
In the demo I'm running around picking up nadepacks so that they will drop other places. Notice in the middle that 2 nadepacks drop where there should only be flamegod, and 1 drops in bottom route where ther's only predator.

*Uploaded image (ctf_Cobra_polyworks)
*Uploaded demo (2013-11-17_18-13-15_ctf_Cobra)
(0002385)
ExHunter   
2015-01-15 14:22   
Fixed





View Issue Details
595 [Soldat] Gameplay minor always 2014-10-30 22:38 2015-01-15 14:22
LoneR x64  
ExHunter Windows  
normal 8.1  
resolved  
fixed  
none    
none  
   
Grenade Kits spawn from non-grenade spawn points.
Grenade Kits confirmed to spawn from the following spawners:

- Player spawns (including team spawns)
- Medkit spawns
- Bonus spawns (Vest, Cluster, Berserker, Predator, Flamer)
- Flag spawns (red, blue, black, white, yellow)
- Rambo Bow spawn
- Stationary Turret spawn
Download my test map (see attachments), go to the grenade kit spawn (2nd from the left), stand on it and keep throwing grenades until there are no grenade kits left in the spot you're standing in. Now go around the map and look at where the new grenade kits have spawned.

Note: I don't recommend testing this in CTF, because it has a smaller number of grenade kits on the map.
use command /map testmap to run the map on gamemodes like CTF, HTF and INF.
Windows 8.1 64 bit
TestMap.PMS (11,789) 2014-10-30 22:38
https://bugs.soldat.pl/file_download.php?file_id=631&type=bug
Notes
(0002352)
LoneR   
2014-10-31 00:29   
An updated version of the Test Range map can be found here:
http://forums.soldat.pl/index.php?topic=43762.msg [^]
(0002384)
ExHunter   
2015-01-15 14:22   
Fixed





View Issue Details
604 [Soldat Dedicated Server] Scripting Core minor always 2015-01-11 14:27 2015-01-14 10:43
JotEmI  
ExHunter  
normal  
resolved 2.7.8  
fixed  
none    
none  
   
SC3 Game.Password shows admin password instead of game password
As in the title, property Game.Password returns Admin_Password from soldat.ini instead of Game_Password.
function OnAdminCommand(Player: TActivePlayer; Command: string): boolean;
var
    txt: string;
begin
    txt:=lowercase(Command);
    Result:=false;
    if(txt='/showpass')then Player.WriteConsole('[*]Password: '+Game.Password,$FFFFFFFF);
end;

begin
    Game.OnAdminCommand:=@OnAdminCommand;
end.
Notes
(0002383)
ExHunter   
2015-01-14 10:43   
Fixed (Game.Password was read only, too. It's now Read+Write)

Also added Game.AdminPassword property.





View Issue Details
346 [Soldat Dedicated Server] Scripting Core minor always 2013-07-27 02:32 2015-01-13 00:30
JotEmI i386  
ExHunter Debian GNU/Linux  
normal 5.0  
assigned 2.7.4  
reopened  
none    
none  
   
Different object styles in SpawnObject() and GetObjectStat()
Object styles in SpawnObject() and GetObjectStat() for Knife and Chainsaw are switched in new version. See the attachment.
Object styles.xls (14,848) 2013-07-27 02:32
https://bugs.soldat.pl/file_download.php?file_id=424&type=bug
Notes
(0001870)
JotEmI   
2013-08-17 11:30   
Styles in SpawnObject() have been fixed but in GetObjectStat() knife and chainsaw are still switched. Knife should have 25 and chainsaw 24.
(0002349)
ExHunter   
2014-10-23 03:47   
Does this still happen in 1.6.8b2?
(0002379)
JotEmI   
2015-01-12 16:59   
According to this http://wiki.soldat.pl/index.php/TMapObject.Style [^] Combat Knife should have Style=25. But in SC3 Map.Objects[].Style returns 24. I believe it'll be the same in SC2 since as Falcon said ScriptCore is really just a wrapper for underlying objects. Just correct the wiki entry and be done with it.
(0002380)
ExHunter   
2015-01-12 20:39   
So SC2 stuff is fine and SC3 just needs Wiki fix?
(0002381)
JotEmI   
2015-01-12 22:17   
That's not exactly what I meant.
Both SC2 and SC3 wiki pages claim that Combat Knife=25 and Chainsaw=24.
In fact, in SC3 Combat Knife is 24 and Chainsaw is 25.
I haven't checked SC2 in game but as I mentioned above it should give the same result.
Instead of fixing ScriptCore to match the wiki just edit the wiki pages.
(0002382)
ExHunter   
2015-01-13 00:30   
For SC3 I will change simply the wiki.

But it is about SC2. This requires a change in the ScriptCore, since we want to keep older scripts working (without fixes).





View Issue Details
603 [Soldat Dedicated Server] Scripting Core minor always 2014-11-20 21:41 2015-01-03 16:49
TheOne x86  
ExHunter Windows  
normal XP SP3  
resolved 2.7.8  
fixed  
none    
none 2.7.9  
   
SetWeaponActive bugs weapons of a player on spawn
Someone touched SetWeaponActive method effects without telling us.
Out of a sudden it now forces fists on a player.
I attached a simple code file which shows you what I mean.
Reproduce:

    use /kill ingame
    pick AK + LAW while respawning
    notice that you keep the weapons
    use /rage
    use /kill again
    pick same weapons (both allowed and show up in the weapon menu)
    weapons disappear
Windows XP SP3 32 bit
test.zip (611) 2014-11-20 21:41
https://bugs.soldat.pl/file_download.php?file_id=635&type=bug
Notes
(0002378)
ExHunter   
2015-01-03 16:49   
Fixed in next version.

It was a client sided problem.

Please test if it's good now.





View Issue Details
390 [Soldat] Gameplay minor always 2013-08-16 17:25 2014-12-31 00:37
JotEmI x86  
ExHunter Windows  
normal XP SP3  
resolved 1.6.5  
fixed  
none    
none  
   
Knife blocking against dead body
If you throw a knife through the place where another player died it will be blocked like it'd hit a poly. This effect lasts until player's respawn so it's more noticeable in Survival mode. It's really ruining Dodgeball and other KO mods since knives can get stuck in mid-air.
More info and demo here http://forums.soldat.pl/index.php?topic=42761.0 [^]
Windows XP SP3 32 bit
2013-07-25_23-58-31_ctf_Division.sdm (40,901) 2013-09-15 02:05
https://bugs.soldat.pl/file_download.php?file_id=486&type=bug
Notes
(0001924)
Bistoufly   
2013-09-15 02:05   
I attached the relevant demo to the ticket.
(0002285)
ExHunter   
2014-09-06 23:39   
Please check if it will be fixed in the upcoming 1.6.8 beta.
(0002377)
ExHunter   
2014-12-31 00:37   
Cannot reproduce it on my dev client for 1.6.9. Please check it in beta tho, but so long: marked as resolved.





View Issue Details
384 [Soldat] Other minor sometimes 2013-08-12 16:22 2014-12-31 00:35
homerofgods x64  
ExHunter Windows  
normal 7  
resolved 1.6.5  
fixed  
none    
none  
   
Knife duplicates on object hit
I was recording a demo for this bug: http://bugs.soldat.pl/view.php?id=287 [^] when I accedently recorded that the knife duplicated when I hit a crate.

It happens 2 times in the demo. Sorry for the lagg, I forgot to turn off spotify.
Uploaded (2013-08-12_16-03-17_ctf_Ash)
It happens sometimes, when you hit an object with a knife. It might be related to: http://bugs.soldat.pl/view.php?id=106 [^]
Windows 7 64 bit (without Service Pack)
2013-08-12_16-03-17_ctf_Ash.sdm (544,978) 2013-08-12 16:22
https://bugs.soldat.pl/file_download.php?file_id=467&type=bug
Notes
(0001948)
TheOne   
2013-09-18 16:14   
(edited on: 2013-09-18 16:16)
I believe something like this not only happens to knives but to any other weapon as well.
At least players on our Last Stand servers (where we limited weapons) were often duplicating their barret by throwing it around and taking it up again..

(0002375)
ExHunter   
2014-12-31 00:35   
Cannot reproduce it on my dev client for 1.6.9. Please check it in beta tho, but so long: marked as resolved.





View Issue Details
106 [Soldat] Graphics minor always 2011-10-13 16:08 2014-12-31 00:35
JotEmI x86  
ExHunter Windows  
normal XP SP3  
resolved 1.6.2  
fixed  
none    
none 1.6.9  
   
Invisible knives
If you throw a knife through a dead body it'll become invisible until hitting other player or bullet colliding polygon.
Windows XP SP3 32 bit
2013-06-24_00-42-33_ctf_Kampf.sdm (31,766) 2013-06-24 13:46
https://bugs.soldat.pl/file_download.php?file_id=385&type=bug
2013-06-24_00-42-38_ctf_Kampf.sdm (31,083) 2013-06-24 13:46
https://bugs.soldat.pl/file_download.php?file_id=386&type=bug
2013-06-23_23-52-40_ctf_MFM.sdm (128,489) 2013-06-24 13:46
https://bugs.soldat.pl/file_download.php?file_id=387&type=bug
2013-06-23_23-53-15_ctf_MFM.sdm (174,724) 2013-06-24 13:47
https://bugs.soldat.pl/file_download.php?file_id=388&type=bug
demos.rar (33,672) 2013-06-25 14:06
https://bugs.soldat.pl/file_download.php?file_id=396&type=bug
Notes
(0001234)
x7thh0ah   
2011-10-14 21:45   
You could add too that if you hit someone with knife, sometimes knife duplicates - one fall down from body and one behind it.
(0001240)
Bonecrusher   
2011-10-15 10:53   
I liked it that way
(0001271)
Shoozza   
2011-12-21 10:02   
@asdf
The knife duplicate stuff has to go into a separate bugreport
(0001720)
Falcon   
2013-06-11 14:45   
Can somebody please attach a demo demonstrating this? Preferbly recorded with Soldat 1.6.4rc2.
(0001723)
TheOne   
2013-06-24 00:56   
Invisible knifes bug, both player perspectives:
http://speedy.sh/spcFS/2013-06-24-00-42-33-ctf-Kampf.sdm [^]
http://speedy.sh/JZ8pC/2013-06-24-00-42-38-ctf-Kampf.sdm [^]

Duplicate knifes bug (it's pretty simple to reproduce as seen in the second demo)
http://speedy.sh/25qZY/2013-06-23-23-52-40-ctf-MFM.sdm [^]
http://speedy.sh/TFXqR/2013-06-23-23-53-15-ctf-MFM.sdm [^]

(All Recorded with rc2)
(0002332)
ExHunter   
2014-10-09 14:03   
can you check if this still occurs (1.6.8b1+)?
(0002374)
ExHunter   
2014-12-31 00:35   
Cannot reproduce it on my dev client for 1.6.9. Please check it in beta tho, but so long: marked as resolved.





View Issue Details
111 [Soldat] Other trivial sometimes 2011-10-16 23:34 2014-11-17 20:01
As de Espada  
 
low  
confirmed 1.6.2  
open  
none    
none  
   
Polygon bug caused by ordering
sometimes there is a polybug and you can fix it by simply sending one of them to behind the other.
maybe you could investigate why this happens so you can avoid polybugs
find a polybug on an overlapping poly.
open the map with a map editor
select the polys one each time and see the number of them (it is a count of polys)
send the one that is in front to back
polybug is fixed
if one poly count is like 53 and the other is like 55, take the second one and send it to back, so it will be 1 now.
If that doesn't work, take the first one and send it to front.
B_Buggy.PMS (7,328) 2011-10-17 08:11
https://bugs.soldat.pl/file_download.php?file_id=291&type=bug
B_Not buggy.PMS (7,328) 2011-10-17 08:11
https://bugs.soldat.pl/file_download.php?file_id=292&type=bug
Notes
(0001243)
As de Espada   
2011-10-17 08:13   
The only difference between the two files are the order of the three polys of the ramp.
(0001655)
As de Espada   
2012-12-22 19:43   
I am calling this bug the z axis polybug
(0001717)
Bistoufly   
2013-05-20 07:18   
I can confirm.

Knowing this, you can build a perfectly smooth curve by combining the "overlapping polys" and this "ordering polys" trick.

The problem is that you can only make your curve smooth for players running it in one way.
This is why we are in trouble with some maps. For example the curves that connects the tunnel with the rest of the map in ctf_Cobra. They are often run both ways.
(0002233)
skoskav   
2014-04-28 20:05   
It's very likely related to the order in which collision checking is performed. The ID decides that order. So in one configuration, a player touching two polys at once might be pushed deeper into the second poly, while in the other configuration the player might be pushed away from the second poly, thereby avoiding the second collision.

I'd love to play with the collision code for 1.6.8. Maybe I could alleviate some polybugs, hopefully without introducing many new ones.





View Issue Details
137 [Soldat] Gameplay major random 2011-11-30 12:51 2014-11-17 20:01
Fym x86  
Windows  
normal XP SP3  
feedback 1.6.2  
reopened  
none    
none 1.6.4  
   
Sticky grenades
Grenades stick to terrain and stop moving further along its trajectory. They tremble on the sticky spot and then explode.
Random bug
Windows XP SP3 32 bit
Notes
(0001459)
Shoozza   
2012-05-08 14:26   
Do they make weird collision sounds too while they do this?
(0001472)
Bistoufly   
2012-05-08 16:07   
Yes Shoozza. In my experience they do.
They probably get "stuck" between polys I would think.
(0001483)
Fym   
2012-05-13 07:14   
Sometimes - yes, sometimes - no. But I have to admit, that it doesn't look like _obvious_ polybug when a soldier or a flag gets stuck and produce sounds like "trrrgh".
(0001494)
Bistoufly   
2012-05-15 22:02   
I think the problem is the physics of the grenades in general.
Could it be a solution to use different physics for it?
Maybe something closer to the way bullets richochet on the walls?
(0001496)
Fryer   
2012-05-16 22:15   
The physics for bullets works the same, it's just not that obvious, since they would get destroyed before anything similar happened to them.

The bug could probably be fixed by using a more accurate method for collision detection, using raycast, for both bullets and grenades.
(0001612)
Fryer   
2012-10-18 15:42   
Grenades will be more reliable and less buggy after this fix.
(0001663)
skoskav   
2012-12-25 21:06   
Re-opened because grenades were less reliable and more buggy after this fix. ;)





View Issue Details
574 [Soldat] Gameplay minor sometimes 2014-07-01 16:33 2014-11-15 15:44
DutchFlame x64  
ExHunter Windows  
high 7 SP1  
resolved 1.6.7  
fixed  
none    
none  
   
Weapon - LAW trouble
LAW sometimes does not shoot.
It happens dozens of times and lots of players confirmed this.
It differs per game.
Just play a game and try to shoot a law quickly by sitting
Looks like a new minor bug since the latest version.
Windows 7 SP1 64 bit
Notes
(0002292)
ExHunter   
2014-09-06 23:55   
Please check if it will be fixed in the upcoming 1.6.8 beta.
(0002356)
DutchFlame   
2014-11-09 16:41   
This has been fixed thanks!
(0002360)
ExHunter   
2014-11-10 01:13   
I will keep this bug open, since investigations have shown, that the spiderman bug is caused by this "fix". We need to re-check this when we attempt to fix the spiderman bug.





View Issue Details
596 [Soldat] Gameplay major always 2014-10-31 02:27 2014-11-14 22:52
LoneR x64  
Windows  
high 8.1  
new 1.6.8  
open  
none    
none  
   
Background & Background Transition polygons no longer work correctly
Background Polygons still appear in the background (bullets and grenades appear in front of BG Polygons) and player can still shoot through them. However player cannot move through Background Polygons because they now collide with the player.

Background Transition polygons don't collide with the player at all.
Windows 8.1 64 bit
Notes
(0002366)
LoneR   
2014-11-14 22:52   
UPDATE: Those polygons do work correctly, but in Polyworks their names are mixed up.

Background is called "Background Transition" in Polyworks.
Background Transition is called "Background" in Polyworks.





View Issue Details
159 [Soldat Maps] Other minor always 2012-02-16 06:21 2014-11-10 11:14
As de Espada  
Bistoufly  
normal  
assigned  
reopened  
none    
none 1.6.3  
   
Dirty maps in terms of scenery
I noticed that not all default maps are clean (in terms of scenery). The maps have some scenery on the used list but are not actually on the map.
open ctf_Division on Polyworks, go on the scenery window, click the small arrow and click "clear unused". You'll see that several scenery disappear.
Maybe fryer can come with some automated cleaner so we don't have to go on the maps one by one.
Notes
(0001343)
As de Espada   
2012-02-21 06:38   
This can be set as resolved. I cleared all the unused scenery of all maps.
(0002119)
homerofgods   
2014-01-22 20:58   
(edited on: 2014-01-23 00:42)
-Reopening

-amb_fog_ground-sk can be removed from ctf_Rotten (clean unused)
and amb_fog_ground-sk needs to be renamed to amb_fog_ground-sk_soft in scenery-gfx folder

-pixel_point can be removed from inf_Frotress (clean unused)

-deagle5_crate is unnecessary and cen be removed from scenery-gfx folder

Everything else is checked As de Espada

(0002123)
As de Espada   
2014-01-25 03:29   
(edited on: 2014-01-25 03:30)
there should be an automatic way to handle this... can someone move this bug to the mapping project?

(0002363)
Shoozza   
2014-11-10 11:14   
Moved to mapping project





View Issue Details
320 [Soldat] Lobby minor random 2013-06-17 21:39 2014-11-09 16:44
DutchFlame x64  
Windows  
normal 7 SP1  
new 1.6.3  
unable to reproduce  
none    
none  
   
Crash when trying to request servers in the soldat lobby.
When you start over a single player game a few times, and right after try to request servers in the multi-player lobby, it will fail to do so.
Start soldat, start a single player. leave it, start a new single player. Do this around 3/5 times. Go to the lobby. Click request servers.
Happens to multiple players.
Doesn't matter what kind of single player you start.
Windows 7 SP1 64 bit
soldatlobbyfail.png (17,510) 2013-06-17 21:39
https://bugs.soldat.pl/file_download.php?file_id=380&type=bug
png
Notes
(0001721)
DutchFlame   
2013-06-17 21:42   
Oh I forgot to mention that restarting soldat will solve the problem.
But if you do the same steps again it will fail again.
(0001722)
Falcon   
2013-06-23 21:45   
Unable to reproduce. Please verify your steps and (best) record me some short presentation that shows it.
(0001735)
Bistoufly   
2013-07-07 09:08   
(edited on: 2013-07-07 16:21)
Video showing the bug by DutchFlame:

http://www.twitch.tv/dutchflamey/b/425345342 [^]

From 1:10 to 1:30

(0002357)
DutchFlame   
2014-11-09 16:44   
At the current 1.8 version this still occurs.

(reproduce it by joining a single player game around 4/5 times (start it and leave it) then request servers in the lobby.





View Issue Details
525 [Soldat] Other feature N/A 2014-02-17 16:46 2014-11-08 19:52
Bistoufly  
Shoozza  
none  
resolved  
fixed  
none    
none  
   
Numpad taunts
Add the ability to configure taunt using the numpad keys.
forum suggestion thread: http://forums.soldat.pl/index.php?topic=43007.0 [^]
Notes
(0002353)
Shoozza   
2014-11-08 19:52   
Implemented in 1.6.9
order in taunts file:
numpad0-numpad9, divide, multi, minus, plus, separator/decimal





View Issue Details
592 [Soldat] John minor always 2014-10-12 14:50 2014-10-22 12:17
Viral x64  
ExHunter Windows  
normal 7 SP1  
resolved 1.6.8b2  
fixed  
none    
none  
   
Word Text covering chat
At the moment, when you place WorldTexts in non-static position on the screen it will cover the chat, making it unreadable.

Possible solution: Set the WorldTexts behind :)
Spawn WorldTexts in non-static position.
Move camera around to see that it's in front of the chat.
Windows 7 SP1 64 bit
12313.png (16,289) 2014-10-12 14:50
https://bugs.soldat.pl/file_download.php?file_id=628&type=bug
png
Notes
(0002344)
ExHunter   
2014-10-12 22:51   
What do you mean by non-static position?
(0002345)
Viral   
2014-10-13 13:00   
The new option of placing the static text on the screen (it doesn't move around). Kici has that option under the !ww command on his server if you can recall.
(0002346)
ExHunter   
2014-10-15 17:24   
(edited on: 2014-10-15 17:25)
This currently applies to BigText too.

Both uses the same loop to render, so if I move the loop to draw behind interface and chat text, it will happen to BigText, too.

Should I split both or would it be even better to fix this for BigText too, since you can then see your interface and chat (if BigText stuff draws over chat or interface)?

(0002348)
ExHunter   
2014-10-22 12:17   
World and big texts no longer hide interface





View Issue Details
590 [Soldat Dedicated Server] Scripting Core minor always 2014-10-09 19:02 2014-10-10 13:06
Mighty x86  
ExHunter Windows  
high XP SP3  
resolved 2.7.8b1  
fixed  
none    
none  
   
OnTCPMessage's Result doesn't change server's behaviour.
OnTCPMessage's Result doesn't stop the commands from execution regardless of it's value.
function TCPMessage(Ip: string; Port: Word; Text: string): boolean;
begin
  WriteLn('TCPMessage('+Ip+','+inttostr(Port)+','+Text+')');
  Result := TRUE;
  //Result := FALSE;
end;

begin
  Game.OnTCPMessage := @TCPMessage;
end.
Windows XP SP3 32 bit
Notes
(0002337)
ExHunter   
2014-10-09 19:28   
Oh this was never supposed to be a function.

My bad. I will look tomorrow what I could do.
(0002338)
Mighty   
2014-10-10 07:44   
Please make it a function though, so we can, for example, replace default /say command with something neat.
(0002340)
ExHunter   
2014-10-10 13:06   
Made it a procedure.

Added TGame.OnTCPCommand of type TOnTCPCommandEvent
TOnTCPCommandEvent = function(Ip: string; Port: Word; Command: string): Boolean;





View Issue Details
519 [Soldat Dedicated Server] General major have not tried 2014-01-25 20:08 2014-10-10 11:16
Szaman  
ExHunter  
normal  
resolved 2.7.6  
fixed  
none    
none  
   
Voting kick - strange behaviour
Here is fragment of the log:
? ? 20:04:46 185.21.67.98:23073 requesting game...
? + 20:04:46 N I K O [ Oo ] joining game (185.21.67.98:23073) HWID:3282F57F806
? + 20:04:46 N I K O [ Oo ] has joined the game.
? 20:04:55 Haki31 started votekick against N I K O [ Oo ] - Reason: asadas
? ? 20:05:11 31.175.115.182:23073 requesting game...
? 20:05:12 [Haki31] Out or kick ?
? + 20:05:12 LEO KASPER joining game (31.175.115.182:23073) HWID:79D49A55418
? + 20:05:12 LEO KASPER has joined as spectator.
? + 20:05:17 LEO KASPER has joined the game.
? 20:05:25 Clocker started votekick against N I K O [ Oo ] - Reason: lol
? 20:05:28 N I K O [ Oo ] has been kicked and banned for 5 minutes (Vote Kicked (Left game))
? 20:05:29 [Haki31] F12
? 20:05:41 185.21.67.98:23073 requesting game (Vote Kicked (Left game))...

And my question is - HOW THE HELL IT IS POSSIBLE TO VOTE-KICK SOMEONE IF THERE IS SET IN SOLDAT.INI:
Vote_Percent=120
Notes
(0002286)
ExHunter   
2014-09-06 23:48   
Please check if it will be fixed in the upcoming 1.6.8 beta.

And if other bugs related to voting occurs.





View Issue Details
375 [Soldat] Graphics trivial always 2013-08-05 23:06 2014-10-09 18:20
dst  
 
normal  
feedback 1.6.5  
open  
none    
none  
   
Empty deagle shells have the same initial velocity. Looks silly
yes
SILLYDEAGLES.png (163,457) 2013-08-05 23:06
https://bugs.soldat.pl/file_download.php?file_id=454&type=bug
png
Notes
(0002333)
ExHunter   
2014-10-09 14:05   
What should be changed about this?
(0002334)
Bistoufly   
2014-10-09 18:20   
Maybe give a slightly random variation between the initial velocities of each shells?
Similar to what happens with the DE bullets.





View Issue Details
387 [Soldat] Other minor always 2013-08-14 18:26 2014-10-09 14:01
DorkeyDear  
ExHunter  
low  
resolved 1.6.5  
fixed  
none    
none  
   
Score board player id`s missplaced when on team 0 on gamemodes with teams
Viewing the score board with player id`s on a gamemode with teams, while having players on team 0. The players on team 0's ids will not be next to the player's name.
-Set the gamemode to something with teams.
-Have a bot or player join team 0 (/setteam0 #)
-View score board with player id`s showing
Tested with team match and ctf.
Screenshot from 2013-08-14 12:04:14.png (331,915) 2013-08-14 18:26
https://bugs.soldat.pl/file_download.php?file_id=469&type=bug
Screenshot from 2013-08-14 12:17:09.png (392,054) 2013-08-14 18:26
https://bugs.soldat.pl/file_download.php?file_id=470&type=bug
Notes
(0002331)
ExHunter   
2014-10-09 14:01   
duplicate (fixed)





View Issue Details
417 [Soldat] Graphics minor always 2013-09-11 01:19 2014-10-09 12:35
Fryer  
ExHunter  
low  
resolved 1.6.5  
fixed  
none    
none  
   
Message displayed above the wrong player
If you join another server after someone said something in a server you were just on, a player in the other server will have that message above their character.
1. Set up two servers.
2. Add a bot on server 2.
3. Join server 1.
4. Send a long message, but short enough to be displayed over your character.
5. Imediately quit the server and join server 2.
6. Look at the bot.
evhO noticed it. No real testing was done, but I reported it because I know what went wrong. (Soldat renders the message over the character with the same ID as the player who said it.)
There are no notes attached to this issue.





View Issue Details
401 [Soldat Dedicated Server] Scripting Core tweak always 2013-08-26 08:00 2014-10-08 23:25
Mighty x86-64  
ExHunter Mac OS X  
low 10.4  
resolved 2.7.5  
fixed  
none    
none  
   
SCv3 - StrToDate doesn't work as intended
Function takes a string as an argument, but as if it started from index 2, e.g. "2013-08-26" will be passed as "013-08-26". However, " 2013-08-26" is not a valid input as well.

This causes StrToDate( DateToStr( Now ) ) to not work.
Every single one below causes an error.

StrToDate(DateToStr(Date()));
StrToDate(' 2013-08-26');
StrToDate(' 13/08/10');
StrToDate(' 15/03/75');
StrToDate(' 15-03-75');
I failed in finding the working function input
Mac OS X v10.4 Tiger (x86-64)
Notes
(0002293)
ExHunter   
2014-09-07 00:27   
related to this

http://stackoverflow.com/questions/1713526/pascal-string-to-date [^]

trying to figure out how to include those 2 variables nicely into ScriptCore3.
(0002294)
ExHunter   
2014-09-07 01:34   
(edited on: 2014-09-07 01:38)
Please provide feedback in the upcoming 1.6.8 beta.

Use the new stuff:

Global.ShortDateFormat := 'd/m/y';
Global.DateSeparator := '/';

before any execution of StrToDate (once is okay tho).

(0002316)
Mighty   
2014-10-04 12:40   
Issues listed before are all still present despite setting the Global properties.
(0002317)
ExHunter   
2014-10-04 22:33   
look,

try this:

Global.DateSeparator := '-';
WriteLn(DateToStr(StrToDate('15-03-75')));

for me it works. Please note that DateSeparator needs to be the same char as the separator used in your string.
(0002326)
ExHunter   
2014-10-08 23:25   
Well, closing this now (setting this to resolved)

use StrToDateTime instead in the next version.





View Issue Details
587 [Soldat Dedicated Server] General block always 2014-10-08 14:56 2014-10-08 20:22
Mighty x86  
ExHunter Windows  
normal 8.1  
resolved 2.7.8b1  
fixed  
none    
none  
   
Problems joining the Server while using TActivePlayer.Move on Bots in OnClockTick.
I was trying to make bots stay in place by teleporting them to fixed coordinates every second or so.
While the teleporting works, I couldn't rejoin the server: "Unknown server error 2"
1. Use attached script
2. Join the server (preferably ctf_Ash)
3. Add a bot to any team
4. Use !toggle command (or !tp to use single time)
5. Try to rejoin the server
Result not affected by different Dummy or Team properties.
Adding a bot via script has the same result as manual addition.
Using commands to execute Move does not break the server. Only when used in OnClockTick.
Windows 8.1 32 bit
test.pas (459) 2014-10-08 14:56
https://bugs.soldat.pl/file_download.php?file_id=626&type=bug
There are no notes attached to this issue.





View Issue Details
142 [Soldat Dedicated Server] Scripting Core major random 2011-12-20 15:37 2014-10-08 20:21
dnmr  
ExHunter  
immediate  
resolved 2.7.2  
fixed  
none    
none  
   
MovePlayer() causes players to drop weapons and flags randomly
It's as simple as the title states. MovePlayer() ahs been unusable since 1.5 or so. This ruins many large scripts and scripters' nerve cells.
Notes
(0001288)
Falcon   
2011-12-26 00:31   
Dunno if that helps but in 1.5 MovePlayer() was working randomly (moving to pretty much random location or 0,0) when there were two calls too close to each other in time.
(0001357)
TheOne   
2012-02-26 01:21   
Two separate bugs here.
First, "two calls close to each other in time", - in my opinion it isn't the time being relevant but the procedure calling MovePlayer. I am able to successfully teleport two players moving one call to AppOnIdle, even if it takes place a millisecond after the first one - while calling two MovePlayer in the same procedure always ends in a desaster, no matter which code between. Could it be, that variables concerning MovePlayer are not reset until the current procedure ends?

Second, weapon- and flag-drop bugs. These seem to rely on time. Up to one-two seconds after the Player was moved, there is a certain chance, that any player on the server (especially the one who was moved) may drop his weapon, calling OnWeaponChange as if he pressed the button, or the flag he was carrying. In 1.5 flags sometimes returned magically to the base, I haven't seen this bug in 1.6 yet. However, flags are still "dropped" sometimes in the place the player was before he moved.
(0001517)
Falcon   
2012-05-24 20:43   
I've landed in the middle of client code while trying to resolve this. Not sure what exactly is the bug, i suspect some kind of anti cheat collision detections
(0002271)
ExHunter   
2014-08-18 01:51   
I've modified a little bit the netcode, MovePlayer wasn't really synchronized between client and server.

Please report me in next beta if something got better (or not at all). Probably some Climb save server could provide me help in that.





View Issue Details
247 [Soldat Dedicated Server] Scripting Core minor sometimes 2012-08-01 23:19 2014-10-08 20:20
Bonecrusher  
ExHunter  
normal  
resolved 2.7.3  
fixed  
none    
none  
   
MovePlater not working correctly.
MovePlayer function sometimes kill a player when moving itself goes through dead poly.
save your position next to dead poly
go on the other side of that poly
move yourself
This happening ruined my save and load climb server and I want it back :D
Notes
(0001615)
Squiddy   
2012-10-28 09:24   
Perhaps you are not loading a position inside the poly? It happened to me sometimes, but I would change the coordinates and it'd be fine.





View Issue Details
491 [Soldat Dedicated Server] Scripting Core minor always 2013-12-29 04:48 2014-10-06 04:13
Szaman  
ExHunter  
normal  
resolved 2.7.6  
fixed  
none    
none  
   
DoDamage with negative value not updates health bar
If you want to heal player during the game you need to use DoDamage(-SomeValue);

But it not updates the value on the health bar.

Please, fix it, because it results in fully-healed player who has (for example) almost no (zero) life.
Notes
(0002102)
Szaman   
2014-01-03 22:36   
Also if the health value is bigger than assumed maximum value, the health bar shows "0" (is empty).
(0002224)
Falcon   
2014-04-20 14:31   
Do you have any suggestions regarding what should it show when player's health is above 100%? Assuming you cannot overflow the bar, of course.





View Issue Details
204 [Soldat] Gameplay minor always 2012-05-15 20:08 2014-10-06 03:57
ExHunter  
ExHunter  
normal  
resolved 1.6.3  
fixed  
none    
none  
   
Soldat implemented votesystem
Well, the implemented votesystem works quite... idk.. weird.

I figured these things out:

Votemap:
- The voter gets 2 votes, instead of one. The first one will be given a starting the vote automatically and the 2nd one can he decide.
- If somebody leaves that voted for a map vote, then his vote still counts. BUT the maximum players for the vote got decreased. This may result on a server that got like 101% vote% that votes still can pass.

Votekick:
- The voter just gets one vote (works how it should be)
- The thing with leaving may also work here. But didn't test it yet (I wasn't able to).
Eh yea.. See description ;)
Notes
(0002287)
ExHunter   
2014-09-06 23:48   
Please check if it will be fixed in the upcoming 1.6.8 beta.

And if other bugs related to voting occurs.





View Issue Details
522 [Soldat Dedicated Server] General major have not tried 2014-02-14 00:19 2014-10-06 03:56
Szaman  
ExHunter  
high  
resolved 2.7.6  
fixed  
none    
none  
   
Kicking player when vote % > 100 %
Below is an example from log:
? 00:15:07 naspidowany rzuk started votekick against ~Fragholic|Bxxta.Lts - Reason: asd
? ? 00:15:42 Next map: Veoto
? 00:15:45 Registering server @ 67.23.118.179
? 00:15:47 Veoto - RMK by Duz
? - 00:15:49 Viaterek has left the game.
? 00:15:59 ~Fragholic|Bxxta.Lts started votekick against naspidowany rzuk - Reason: bye
? 00:16:00 ~Fragholic|Bxxta.Lts has been kicked and banned for 60 minutes (Vote Kicked)

Server has vote percent set to 120%.

Why does Fragholic has been kicked after HIS voting against other player?!

Please fix it!

Best regards,
Szaman.
Notes
(0002135)
Szaman   
2014-02-14 00:21   
Possibly connected with: http://bugs.soldat.pl/view.php?id=519 [^]
(0002136)
Szaman   
2014-02-14 00:23   
Again...

? + 00:20:28 White Knight joining game (78.191.46.17:23073) HWID:9B21648194C
? + 00:20:29 White Knight has joined the game.
? - 00:21:23 White Knight has left the game.
? 00:21:24 naspidowany rzuk started votekick against White Knight - Reason: asd
? ? 00:21:43 83.30.110.135:20757 requesting game...
? + 00:21:44 0000019 Yzerman joining game (83.30.110.135:20757) HWID:4E89809EE8D
? + 00:21:44 0000019 Yzerman has joined the game.
? 00:21:45 Registering server @ 67.23.118.179
? ? 00:21:48 78.191.46.17:23073 requesting game...
? + 00:21:48 White Knight joining game (78.191.46.17:23073) HWID:9B21648194C
? + 00:21:49 White Knight has joined the game.
? - 00:21:56 0000019 Yzerman has left the game.
? 00:22:06 Kfiatushek started votekick against White Knight - Reason: kurwamac
? 00:22:16 White Knight has been kicked and banned for 5 minutes (Vote Kicked (Left game))


HOW IT IS POSSIBLE?!
(0002214)
kicikici   
2014-04-19 21:32   
Try /vote% 4000
(0002222)
Szaman   
2014-04-20 01:22   
OK, I will try.

But what about the bug which is in the description? (kicked after his on voting)?
(0002288)
ExHunter   
2014-09-06 23:48   
Please check if it will be fixed in the upcoming 1.6.8 beta.

And if other bugs related to voting occurs.
(0002324)
ExHunter   
2014-10-06 03:56   
so far no negative feedback on this.

marked as fixed





View Issue Details
554 [Soldat] Multiplayer minor have not tried 2014-05-02 14:34 2014-10-06 03:56
Mittsu  
ExHunter  
normal  
resolved  
fixed  
none    
none  
   
Player votekicks turn into permanent server bans
Sometimes when a player votekicks another player, the player gets kicked and banned permanently by the server. I think the votekick reason turns into a bunch of random letters, looking like an error.
no idea how to reproduce
14-05-01 20:43:49 `aL#Qazswe` started votekick against Antidote - Reason:\ü
14-05-01 20:43:52 [`aL#Qazswe`] HACKER
14-05-01 20:43:52 Antidote has been kicked and permanently banned (Vote Kicked by Server)
Notes
(0002240)
Mittsu   
2014-05-02 14:37   
ok, just found out there's a similar report: http://bugs.soldat.pl/view.php?id=478 [^]

and i can't remove this one
(0002290)
ExHunter   
2014-09-06 23:49   
Please check if it will be fixed in the upcoming 1.6.8 beta.

And if other bugs related to voting occurs.
(0002315)
Mittsu   
2014-10-02 12:22   
that would require a number of matches with a group of players, since it seems to be random, so hardly possible to do in the beta. I guess we'll see in the official release.
(0002320)
ExHunter   
2014-10-05 15:39   
Mittsu, I've got some feedback on that. So that's fine.





View Issue Details
478 [Soldat] Gameplay major N/A 2013-12-14 20:10 2014-10-06 03:55
Szaman  
ExHunter  
immediate  
resolved 1.6.6  
fixed  
none    
none  
   
Vote-kick causing the permanent ban
According to this post: http://forums.soldat.pl/index.php?topic=43172.msg516845#msg516845 [^]
There is possibility of permbanning player by vote-kick if you type some random (?) characters as the reason.
Read the topic: http://forums.soldat.pl/index.php?topic=43172.msg516845#msg516845 [^]
Notes
(0002089)
SpiltCoffee   
2013-12-15 15:27   
(edited on: 2013-12-15 15:27)
Appears to be caused by vote kicks launched by the server against players it believes to be cheating.

The code currently does not handle server initiated vote kicks in a manner consistent with how it handles player initiated vote kicks.
This results in the first player to press F12 on a server initiated vote kick to appear as the (incorrect) entity to have launched it.
This also results in the weird characters appearing in the reason for the vote kick, as the player's client would not have provided a reason back to the server, and so (I think) the server prints garbage data, not knowing what else to do.

Possible solution would be to ensure server initiated vote kicks setup all related variables correctly.

(0002091)
Szaman   
2013-12-16 00:30   
But this player (Magnum from the mentioned above forum thread) has just joined the game. And he is not "hacker". Maybe there was some network problems (lags, packet flood, etc.) that made server think that he is hacking. But... I still don't understand that mechanism - if it was the server who initiated the kick, then why there was a nick of currently playing player as the "source" of the kick? I mean this fragment:
13-12-13 11:03:24 .:Ma9NuM:. joining game (84.205.190.134:64900) HWID:2D635128F0C
13-12-13 11:03:28 kOSMICZNY KUTAS started votekick against .:Ma9NuM:. - Reason:R^C <FC>^X
13-12-13 11:03:29 .:Ma9NuM:. has been kicked and permanently banned (Vote Kicked by Server)

I've also found that this reason is the same as "R ü" (but the viewer has displayed it differently).
(0002092)
SpiltCoffee   
2013-12-16 01:47   
"if it was the server who initiated the kick, then why there was a nick of currently playing player as the "source" of the kick?"

That is the inconsistency I was referring to. The server does not correctly initialise everything to do with vote kicking when it decides to launch a vote kick at a player. The random characters in the reason provided is not actually the bug itself.
(0002289)
ExHunter   
2014-09-06 23:49   
Please check if it will be fixed in the upcoming 1.6.8 beta.

And if other bugs related to voting occurs.





View Issue Details
246 [Soldat] Multiplayer minor random 2012-07-31 16:09 2014-10-06 03:55
Bonecrusher  
ExHunter  
normal  
resolved 1.6.3  
fixed  
none    
none  
   
Server votekicks are useless
Server votekics occuring on server join are useless and only cause players to be banned even though they did nothing wrong. Usually occuring after playing in a modded server and then trying to join normal one. Please make it so server administrators can disable it.
Try joining modded server [db rpg for example]
switch to a server with no weapons available [zombie survival]
may or may not happen on join
bannedhw in one of my servers
7BA79399BBC:-3600:Script Ban
3E1B57EF4BA:-3600:Script Ban
7803D01BEB9:-1000:Vote Kicked by Server
2B161062E22:-1000:Vote Kicked by Server
33DA85B6A0A:-1000:Vote Kicked by Server
2769B1E0EF4:-1000:Vote Kicked by Server
DBCED568A89:-1000:Vote Kicked by Server
4AE2FC150E2:-1000:Vote Kicked by Server
6AD7D6B7198:-1000:Vote Kicked by Server
2044756AE70:-3600:Script Ban
239D4D0309D:-1000:Vote Kicked by Server
52FE624BC2E:-1000:Vote Kicked by Server
15103390577:-1000:Vote Kicked by Server
2D871C3FA2E:-1000:Vote Kicked by Server
6196FDB9E5E:-1000:Vote Kicked by Server
690675A1C41:-1000:Vote Kicked by Server
53AFB065B4B:-1000:Vote Kicked by Server
D4536397DD1:-1000:Vote Kicked by Server
166AB6AB0E0:-1000:Vote Kicked by Server
474642BE575:32335200:Banned by helloer
28D5731F3FD:36759600:Banned by Freeman <-
6AC6B0CC8BD:46879200:Banned by an admin
37703BA1739:46879200:Banned by an admin
A1FFB91B244:79768800:Banned by vam; eXe
7348EEC6C16:-1000:Vote Kicked by Server
2ABE5A64508:-3600:Script Ban
7654D341C40:-1000:Vote Kicked by Server
77D3F71E697:98726400:Banned by an admin
7CCFA508AE2:104738400:Banned by vam; eXe
56F06B3C2EF:111337200:Banned by vam; eXe
5C33030F67B:116100000:Banned by an admin
21266B0D8A0:-1000:Vote Kicked by Server
7061D69709F:-1000:Vote Kicked by Server
6C99A5570AE:-1000:Vote Kicked by Server
746648B380E:-1000:Vote Kicked by Server
11CBAB6F923:-1000:Vote Kicked by Server

as you can see most of the bans is server votekick

Notes
(0001588)
x7thh0ah   
2012-09-05 12:32   
I was wondering why it is even added to Soldat since all server votekicks are just wrong - I mean how a player who just joined to game can be kicked for "possible cheating"?
(0002191)
homerofgods   
2014-04-07 14:53   
Related topic: http://forums.soldat.pl/index.php?topic=43436.0;topicseen [^]
(0002291)
ExHunter   
2014-09-06 23:49   
Please check if it will be fixed in the upcoming 1.6.8 beta.

And if other bugs related to voting occurs.

(This will tho never happen again - altered the bantime)





View Issue Details
582 [Soldat Dedicated Server] Scripting Core minor always 2014-10-05 09:04 2014-10-06 02:28
Mighty x86  
ExHunter Windows  
low XP SP3  
resolved 2.7.8b1  
fixed  
none    
none  
   
TOnWeaponChangeEvent - Primary's or Secondary's properties other than WType do not hold valuable data.
When calling OnWeaponChange and trying to display information about Primary or Secondary, the only thing that ever changes is WType property.
Ammo = 0
Name = ''
BulletStyle = 0
Use the attached script, join and change weapons.
Windows XP SP3 32 bit
OnWeaponChangeTest.rar (477) 2014-10-05 09:04
https://bugs.soldat.pl/file_download.php?file_id=621&type=bug
Notes
(0002321)
ExHunter   
2014-10-06 00:03   
Fixed everything, except:

Ammo returns always maximum ammo of the weapon, not the actual ammo.
Currently server recieves only PrimaryAmmo, but not SecondaryAmmo.

Need to check what I have to alter.
(0002322)
ExHunter   
2014-10-06 02:28   
fixed





View Issue Details
586 [Soldat Dedicated Server] Scripting Core tweak always 2014-10-05 10:35 2014-10-05 15:14
Mighty x86  
ExHunter Windows  
normal XP SP3  
resolved 2.7.8b1  
fixed  
none    
none  
   
Player.Alive := FALSE deals damage (doesn't always kill)
Setting player alive to FALSE doesn't kill a player if he has a vest or health higher than natural maximum (artificially raised by Damage with negative values).
use attached script and play around with !vest, !hp and !kill commands
Windows XP SP3 32 bit
PlayerAliveFalse.rar (445) 2014-10-05 10:35
https://bugs.soldat.pl/file_download.php?file_id=625&type=bug
There are no notes attached to this issue.





View Issue Details
585 [Soldat Dedicated Server] Scripting Core minor have not tried 2014-10-05 10:14 2014-10-05 14:06
Mighty x86  
ExHunter Windows  
low XP SP3  
resolved 2.7.8b1  
fixed  
none    
none  
   
TPlayer.OnFlagDrop Flag.ID can't be accessed or duplicates
From what I understand ID property of an TActiveMapObject should be unique.
Using OnFlagDrop event and displaying dropped flag ID property shows the same number for Alpha flag and Bravo flag.

Additionally, during PointMatch Flag.ID can't be read at all.
Unhandled exception occured: Could not call proc
Use attached script both in CTF and Pointmatch and drop/throw flags around.
Windows XP SP3 32 bit
OnFlagDropFlagID.rar (482) 2014-10-05 10:14
https://bugs.soldat.pl/file_download.php?file_id=624&type=bug
Notes
(0002319)
ExHunter   
2014-10-05 14:06   
fixed this and probably other bugs with flag scripting





View Issue Details
579 [Soldat Website] John tweak N/A 2014-09-09 00:24 2014-10-05 13:56
darDar  
jrgp  
high  
assigned  
open  
none    
none  
   
soldat.pl website bugs
Copyright © Transhuman Directive 2002-2012
    -should be Transhuman Design 2002-2014

remove : Popular Downloads
    -might distract people and they might accidently download outdated versions.
    -There is no purpose to have such downloads on the site

http://soldat.pl/en/downloads/ [^]
     -says "Soldat Dedicated Server 1.6.6 (v2.7.6)"
     -PolyWorks might be outdated
     -sort it by Game,Server,Tools
     -Game : Full download, Patch
     -Server: Full Server, Patch
     -Tools: "", "", Baka Admin / Arsee / ... ?

Screenshots:
     -remove the comics, tool screenshots
     -try to gather some HD screenshots (make a topic on the forum to ask for those)

Links:

     -several outdated pages here
     -sort it by priority
     -add a description to #soldatladder e.g "Rent free Soldatservers to play with your friends"
     
Leagues:

      -Polska Liga SIC - Soldat International Challenge
       ESL Soldat Ladders
       ASCTFL - Australian Soldat Capture the Flag League
       GameArena Soldat Ladder are dead

Shirts:
      - REALLY?

Chat:
      -doesn't have a default channel. People can't possibly know where to join
      -Use: http://webchat.quakenet.org/?channels=INSERT_THE_CHANNEL_NAME_HERE&uio=d4 [^] instead of the current one // replace INSERT_THE_CHANNEL_NAME_HERE with something like gather.eu soldat.match soldatladder soldat soldat.devs (you can add multiple channels with a "," e.g gather.eu,soldat.devs,...

Index Site:
      -"64 amazing maps" - I guess that one is wrong
      -maybe add something like "tons of community made gamemodes such as: CS, Zombie, Climbing, Volleyball, ..."


make it obvious that the game is under active development! This site does look exactly the same even if there is a brand new version releaed right on the day,..
Colorize the download button red if a new version was released lately, or use a popup or just add a banner "still deleiverd with updates!"

The login part on the top is rather useless by the way.
The whole website looks like a mobile version , can you possibly stretch it to fullscreen on the width? You could place much more content then.


However, I suggest to just move to WordPress. It would be the best you could possibly do.
1) open your internet browser
2) type www.soldat.pl
message me on #soldat.devs if you need a talk
Notes
(0002300)
Shoozza   
2014-09-10 15:24   
(edited on: 2014-09-10 15:41)
* Copyright was fixed

* shirts will stay

* game still active and highlighted download button:
this needs more discussion i suggest a forum thread my current ideas for the record:
red button doesn't fit the site could use yellow button or a star
and text which shows the last update date (or something similar)

(this will not be fixed in this bugfix)

* stretching the site wont work because the title image is not that big and we have no big one. Create a forum thread about wide layout on soldat.pl site on the forums if you want this to happen.

(No change required for this in this bugfix)

* Use Wordpress:
There are other plans on how to change the site. (No change for this)

(0002301)
Shoozza   
2014-09-10 15:38   
     -several outdated pages here
Could you name all outdated pages?
------

Index Site:
      -"64 amazing maps" - I guess that one is wrong
What is the correct number of included maps then?
(0002302)
darDar   
2014-09-11 00:45   
remove:

selfkill.com
Polish Soldat Community - http://soldat.org.pl/ [^]
Lithuanian Soldat Community - http://www.soldat.lt/ [^]
French Soldat Community - http://soldat2d.fr/ [^]

replace: Leo's Realistic Soldat - http://www.realsold.org/ [^] with http://realistic-soldat.net/index.php [^]

+ description to knifeonly + soldatladder
(0002303)
darDar   
2014-09-11 00:46   
Also put sctfl.net to the Link area, since it's an actual active place. Should be either on leagues and on links.
(0002307)
Shoozza   
2014-09-13 12:02   
* Screenshots cleaned up
* league links removed
* links changed/removed
* chat fixed

- sctfl stays in leagues
- soldatladder description not added because it is a channel where you get servers -> confusing
- not sure where and what description to knifeonly means
- Have no HD screenshots so didn't add any

# downloads will be fixed soon
(0002312)
kicikici   
2014-09-20 09:32   
Please don't forget about Polyworks download link, also is outdated
(0002313)
Shoozza   
2014-09-22 00:45   
(edited on: 2014-10-05 13:56)
* popular downloads on home page removed
* latest news on home page removed
* fix outdated polyworks download
* replace screenshots in screenshots section with 1920x1080 versions (for zoomed)
* replace screenshots on home page with large 1920x1080 versions (for zoomed)

stuff that still has to be done:
- fix server download is shown instead of soldat patch (needs to be done by jrgp)

Create a new ticked for this:
# add new downloads for important tools (please make a list with links)

everything else is either already done (see info above) or will not be done






View Issue Details
584 [Soldat Dedicated Server] Scripting Core minor always 2014-10-05 09:56 2014-10-05 12:51
Mighty x86  
ExHunter Windows  
normal XP SP3  
resolved 2.7.8b1  
fixed  
none    
none  
   
TActiveObject's Style is 0 (Flags)
According to the wiki there should be no object with property Style = 0.
It looks like Flags have Style = 0, at least in CTF mode.
Use attached script.
!objects to list objects with Style = 0
!pos to view your current position
!tp1 to tp to Map.Objects[1]
!tp2 to tp to Map.Objects[2]
Windows XP SP3 32 bit
ObjectStyle0.rar (565) 2014-10-05 09:56
https://bugs.soldat.pl/file_download.php?file_id=623&type=bug
There are no notes attached to this issue.





View Issue Details
166 [Soldat] Other minor always 2012-02-26 16:22 2014-09-15 18:24
DutchFlame any  
ExHunter any  
urgent any  
resolved  
fixed  
none    
none  
   
Throwing The flag close to polygons.
Now I also noticed problems with the flag that you're unable to throw the flag when you're standing close to a wall and facing to it. It shows the action that it wants to throw it, but it just doesn't happen.
Stand close to a wall and face to it, try to throw the flag.
Any map, any wall.
Windows 7 SP1 64 bit
demo18.rar (42,265) 2012-02-26 17:05
https://bugs.soldat.pl/file_download.php?file_id=306&type=bug
2014-04-02_19-23-02_ctf_Cobra.sdm (93,138) 2014-04-02 19:34
https://bugs.soldat.pl/file_download.php?file_id=595&type=bug
Notes
(0001455)
Shoozza   
2012-05-08 14:05   
What exactly should happen when you throw the flag at a wall?
The current "nothing happens" is more like this: you throw at a wall, before the flag gets the chance to be seen it gets recaptured by you.
(0001471)
Bistoufly   
2012-05-08 16:04   
(edited on: 2012-05-17 01:19)
One possible solution:

After throwing a flag the player can't recapture it until one second has passed.

(0001490)
DutchFlame   
2012-05-15 01:06   
just remove this issue, its crap.
(0001641)
moroes   
2012-12-04 21:43   
This should be fixed. It happens a lot in climb, in coops when you want to throw the flag. It has something to do with the protecting the flag not to go through the wall. So when you are surrounded by walls and you want to throw the flag through thin tunnel then it wont throw because the flag is scared of getting stucked in the wall :D.
(0001645)
As de Espada   
2012-12-05 16:57   
I use that intentionally in climb, to trap the flagger. Make the thin tunnel a little larger then you'll have space to throw the flag...
(0002040)
McWise   
2013-12-03 21:11   
Shoozza: "What exactly should happen when you throw the flag at a wall?
The current "nothing happens" is more like this: you throw at a wall, before the flag gets the chance to be seen it gets recaptured by you."

No. You don't throw the flag and grab it again. There is no message about "Player X captured the flag" or anything. The throwing simply doesn't work.
(0002065)
DutchFlame   
2013-12-08 20:13   
It's shitty for times when you're facing a wall with a window in them, and you simply can't throw it through because of this.
(0002181)
homerofgods   
2014-04-02 19:34   
If a window is too small for the flag to go through, why should you be able to throw it? It would only bounce back to you or get stuck in the wall.
What version is the demo from?

[Edit]
Watch the demo I uploaded (2014-04-02_19-23-02_ctf_Cobra) <--1.6.6

If the player is too close to the polygon he can't throw the flag. That's ok, but it looks like that distance from the player to the polygon, where you can't throw the flag, is too big.

Watch the demo and you will see. I try to throw the flag in the lower tunnel of ctf_Cobra, but even though ther's lots of space left to the roof, I can't throw it up, or even sideways if the roof is too close.
(0002311)
ExHunter   
2014-09-15 18:24   
reduced the offset checking/throw distance in 1.6.8





View Issue Details
143 [Soldat Dedicated Server] Game Protocol feature always 2011-12-20 22:55 2014-09-14 23:40
SyavX  
ExHunter  
normal  
resolved  
fixed  
none    
none  
   
Unable to get a ban reason in case of HWID ban
Since 1.6.0 we have IP and HWID bans.

In case of HWID ban (or when IP was unbanned after IP&HWID ban), player receives the 'You have been banned on this server' message on game request (actually, on joining game) without additional information like 'Banned by an admin (24+ hrs)' from bannedhw.txt

And there is no additional information in server log too, there are game requests only:
00:00:00 127.0.0.1:23073 requesting game...

Not like with an IP ban, when server shows a reason:
00:00:00 127.0.0.1:23073 requesting game (Banned by an admin)...
1. Ban a player: /ban <ID|Name> (this will make an IP & HWID bans)
2. Ask him to join a server
3. Unban his IP: /unban <IP>
4. Ask him to join a server
5. Compare results

Or do it by yourself on your server, but don't forget to remove your IP from remote admins if it's there (to be able to be banned).
Notes
(0002310)
ExHunter   
2014-09-14 23:40   
fixed in 1.6.8





View Issue Details
580 [Soldat Dedicated Server] All-Seeing Eye Protocol major always 2014-09-13 21:37 2014-09-14 12:38
Major  
 
normal  
new 2.7.7  
open  
none    
none  
   
Querying game stats
All-seeying eye was default protocol to make game queries to read things such as:
- online players
- max players
- name
- map
etc.

Now as of 1.6.7 this is removed and the only way to query info is to read gamestat.txt file.

Please provide another method to query game stats over the network.
Notes
(0002309)
Major   
2014-09-14 12:38   
FYI I made wrapper script that runs ./soldatserver and ASE frontend that parses game logs and config file to make correct responses. Get it here: http://git.io/r_0p5Q. [^] Enjoy.





View Issue Details
395 [Soldat Dedicated Server] General trivial always 2013-08-22 11:05 2014-09-12 15:31
Mighty x86  
ExHunter Windows  
none XP SP3  
resolved 2.7.5  
fixed  
none    
none  
   
Strange RayCast values when walking "into" the wall.
A very old Soldat bug/feature is not falling or falling very slowly if you hug a vertical wall and walk "into" it mid-air. (Since that not a very good explanation, check gifs in additional info) Now, using RayCast and RayCastVector (SCv3), I noticed their value is not consistant: it swaps between TRUE and FALSE every 300ms or so as long as you walk into the wall.

Now, this might very rarely break some scripting, but potentially it might be a problem with soldat's collisions and/or "vision".
1. Use attached script (SCv3) to see the effects.
2. Find a vertical wall (e.g. ctf_Ash)
3. Jump or fly near it above the ground
4. Press and hold A or D as if you wanted to walk into the wall
ctf_Ash: http://imgur.com/7VX9tHM [^]
Arena: http://imgur.com/Xfnfggz [^]

If someone is able to translate it into better English, I'd be grateful...
Windows XP SP3 32 bit
Testing.rar (1,047) 2013-08-22 11:05
https://bugs.soldat.pl/file_download.php?file_id=472&type=bug
Notes
(0002304)
ExHunter   
2014-09-12 15:31   
fixed in 1.6.8 (for sc3 only)

TActivePlayer.X and TActivePlayer.Y had the feet's coordinate, and every ~300 ms the position indicator feet was in the wall. Fixed now. It uses now another position of players body.





View Issue Details
578 [Soldat Dedicated Server] Admin-Client Protocol minor always 2014-09-08 21:30 2014-09-08 22:07
kicikici x64  
ExHunter Windows  
normal 7 SP1  
resolved 2.7.7  
fixed  
none    
none  
   
/recompile <script> hangs up admin client
Related topic:
http://forums.soldat.pl/index.php?topic=43460.0 [^]
1. Connect to server
2. Use /recompile <script>
3. Disconnect from server
4. Connect to server once again
5. Voilà
Windows 7 SP1 64 bit
Notes
(0002299)
ExHunter   
2014-09-08 22:07   
fixed for 1.6.8





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410 [Soldat Dedicated Server] Admin-Client Protocol crash have not tried 2013-09-07 22:24 2014-09-05 19:09
Squiddy x64  
ExHunter Windows  
normal 8  
resolved 2.7.5  
fixed  
none    
none  
   
DELMAP crashes server
Using "/delmap MAP" to delete a map from mapslist.txt makes the server crash, unless MAP is the last map listed on the file (weird!). For example, you have A B, C and D on your mapslist. Deleting B or C will crash the server (and will NOT delete their names from the list). Deleting D won't crash the server, but it WILL delete D from the file.

And the console displays a message saying it removed MAP from the mapslist successfully, even though it didn't.

Also, it won't delete the first map listed on the file, so this is a two-in-one bug >:P
Windows 8 64 bit
Notes
(0001898)
Bistoufly   
2013-09-08 14:39   
I can confirm.
(0002282)
ExHunter   
2014-09-05 19:09   
fixed in 1.6.8





View Issue Details
562 [Soldat] Graphics minor have not tried 2014-05-07 23:39 2014-09-05 17:54
Szaman  
ExHunter  
normal  
resolved 1.6.7  
fixed  
none    
none  
   
DrawText result does not hide after server change
Hi,

I was playing on some server (I don't know which one it was, but it's not important) and it was using DrawText function to draw "Eurosport".
I left that server and joined another one - the text remained on the screen. I left again... join another... and the text was still there. See attachment.

DrawText results should be cleared/disabled/hidden when I leave a server.

Best regards,
Szaman.
eurosport.png (102,017) 2014-05-07 23:39
https://bugs.soldat.pl/file_download.php?file_id=617&type=bug
png
Notes
(0002255)
kicikici   
2014-05-08 00:47   
Why did u make double your own ticket?
http://bugs.soldat.pl/view.php?id=469 [^]
(0002256)
Szaman   
2014-05-08 13:05   
LOL, you're right. Amnesia doesn't hurt :D
So, merge those two tickets or close that one (or this previous one, cause this one has a screenshot).
(0002280)
ExHunter   
2014-09-05 17:54   
fixed for 1.6.8





View Issue Details
559 [Soldat] Gameplay minor always 2014-05-05 00:13 2014-08-30 22:42
homerofgods  
 
normal  
acknowledged 1.6.7  
open  
none    
none  
   
Spawnspark is giving away players position
!King's DM (37.187.180.142:24410) <-- In this server everyone spawn at the same time where you are given some seconds of invisibility to ready your weapon and find yourself a nice spot. If you pay attention you will see all the nearby spawnsparks and therefor get a pretty big advantage.

*Uploaded demo (2014-05-04_23-28-44_ctf_Ash)
*Uploaded gif (King)
You can also see the jets of other invisible players, and hear the sound of it.
King.gif (2,615,024) 2014-05-05 00:13
https://bugs.soldat.pl/file_download.php?file_id=611&type=bug
2014-05-04_23-28-44_ctf_Ash.sdm (643,303) 2014-05-05 00:18
https://bugs.soldat.pl/file_download.php?file_id=612&type=bug
There are no notes attached to this issue.





View Issue Details
400 [Soldat Dedicated Server] Scripting Core trivial always 2013-08-26 03:02 2014-08-25 22:04
DorkeyDear  
ExHunter  
low  
resolved 2.7.5  
fixed  
none    
none  
   
TActivePlayer.BigText with layer 0 causes WriteConsole behaviour
Calling TActivePlayer.BigText with the layer as 0 causes WriteConsole behaviour; that is, text is written to the player console.
Call BigText in an instance of TActivePlayer with the layer being 0. Refer to Additional Information for an example code piece.
procedure OnClockTick(const Tick: integer);
begin
    if (Players[1].Active) then
        Players[1].BigText(0, 'Text', 500, $FFFF7F, 0.20, 200, 300);
end;

begin
    Game.OnClockTick := @OnClockTick;
end.
Notes
(0001881)
DorkeyDear   
2013-08-26 03:05   
There is also similar behavior with using TPlayers.BigText.
(0001958)
Falcon   
2013-10-05 23:31   
(edited on: 2013-10-05 23:32)
Well this is perfectly OK, from internal point of view, as 0 means "draw it in console". I agree it's rather confusing though. Question is what do you prefer:
- 0 LayerID throwing an exception
- 255 LayerID throwing an exception (0 working "as intended")
- Leaving it as is
- Anything else you suggest

(0002272)
ExHunter   
2014-08-25 22:04   
fixed for next version





View Issue Details
356 [Soldat Dedicated Server] Scripting Core minor always 2013-07-30 13:01 2014-08-17 18:52
Mighty x86  
ExHunter Windows  
normal XP SP3  
resolved 2.7.4  
fixed  
none    
none  
   
Script Core 3 - TPLayer.OnKill - WeaponType is unpredictable
Tested offline with bots (Boogie Man)

WeaponType value is completely unpredictable. Most of the time its value equals 1, regardless of the weapon. It's also not consistant, when using Rambo Bow I encountered WeaponType with values of 1,2 and 7 IIRC
Use this script

procedure OnKillID(Killer, Victim: TActivePlayer; WeaponType: Byte);
begin
  Killer.Tell('Kill --> ['+inttostr(WeaponType)+']');
  Victim.Tell('Kill --> ['+inttostr(WeaponType)+']');
end;

var
  i: Byte;
begin
  for i:=1 to 32 do
    Players[i].OnKill := @OnKillID;

end.
Windows XP SP3 32 bit
Notes
(0001847)
Mighty   
2013-08-09 12:42   
Still present in 1.6.5
Same thing happens with TPlayer.OnDamage

I think OnDamage causes OnKill issues, since even though OnDamage is very inconsistant, the last OnDamage WeaponType (before death) is always equal to OnKill WeaponType.

Code here: http://pastebin.com/9EN4YmHi [^]
(0001849)
Falcon   
2013-08-10 01:08   
Although in case of SC3 "it's not a bug, it's a feature", in SC2 it's indeed broken.
(0002260)
ExHunter   
2014-05-09 14:06   
Is it still present? Skoskav made some changes (fixes), which could be related to the issue.
(0002263)
ExHunter   
2014-08-15 01:16   
Anyone can still confirm this?
(0002269)
ExHunter   
2014-08-17 18:52   
fixed for next version





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577 [Soldat Dedicated Server] Scripting Core major always 2014-08-17 17:19 2014-08-17 18:30
ExHunter  
ExHunter  
normal  
resolved  
fixed  
none    
none  
   
SC3 - OnWeaponChange does not provide changed weapon information
The weapons in the OnWeaponChange function should contain the new weapons of the player, instead the given primary and secondary weapon in the function are the same as the player has before the weaponchange.

primary and secondary should be the new weapons.
Notes
(0002268)
ExHunter   
2014-08-17 18:30   
fixed for next version





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550 [Soldat Dedicated Server] Scripting Core minor always 2014-04-24 11:45 2014-08-17 17:03
kicikici  
ExHunter  
normal  
resolved  
fixed  
none    
none  
   
OnVoteMap/OnVoteMapStart events are not working as intended.
Related topic:
http://forums.soldat.pl/index.php?topic=43443.msg519706#msg519706 [^]
Notes
(0002267)
ExHunter   
2014-08-17 17:03   
fixed for next version (maybe test every detail in next beta - just to be sure. Maybe I've missed something out)





View Issue Details
576 [Soldat Dedicated Server] Scripting Core minor always 2014-07-31 10:59 2014-08-17 14:48
kicikici  
ExHunter  
high  
resolved 2.7.7  
fixed  
none    
none  
   
SC3 - Player.Ban always bans for 0 minutes.
...
Notes
(0002265)
ExHunter   
2014-08-17 14:48   
fixed for next version.

If you want to work already with it, do all times multiply by 3600.

Player[1].Ban(5 * 3600, 'Test'); //WORKAROUND to ban Player 1 for 5 minutes.

That was basically the error. Something was just left out. Anyways, fixed for next version.





View Issue Details
532 [Soldat Dedicated Server] Scripting Core minor always 2014-02-19 16:26 2014-08-16 14:05
kicikici x64  
ExHunter Windows  
normal 7 SP1  
resolved 2.7.7b1  
fixed  
none    
none  
   
SC3 - Variable Game.VotePercent is always set up on 0
Use this simple script, and then check value by /vote% cmd

procedure OnSpeak(pl: TActivePlayer; tex: string);
begin
   if tex='!votepercent' then
      Game.VotePercent:=70;
end;

var
   i: byte;
begin
   for i:=1 to 32 do begin
      Players[1].OnSpeak := @OnSpeak;
   end;
end.
Windows 7 SP1 64 bit
Notes
(0002264)
ExHunter   
2014-08-16 14:05   
fixed for next version





View Issue Details
557 [Soldat] Gameplay minor random 2014-05-03 18:52 2014-05-03 18:54
McWise  
 
low  
new 1.6.7  
open  
none    
none  
   
Headshot sound is inconsistent
I never hear "boom headshot yeah" when headshotting people using Barret or Ruger, but I very rarely hear this sound when headshotting using Steyr or AK.
Headshot someone with Ruger and Barret. Notice no sound will play. (Reproducibility: 100%)

Headshot someone with another weapon. VERY RARELY the sound will play. (~5%)
Notes
(0002245)
McWise   
2014-05-03 18:54   
EDIT: Sorry, I forgot. This bug did NOT get introduced in 1.6.7, I just forgot to create an issue about it earlier. I think I noticed it in 1.6.6 and only told Fryer, with no issue being created.





View Issue Details
471 [Soldat] Other minor sometimes 2013-12-05 13:04 2014-04-29 23:25
homerofgods  
 
normal  
new  
open  
none    
none  
   
Invalid integer when naming demos with letters and several spaces
Tested with DDP and Esdee2

-Demos with spaces in their name won't start Example: (a b.sdm) or (1 2.sdm) or (Almost 3 super epic frags.sdm)
-In addition you will get Invalid integer error if the demo is named like this: (a b c.sdm) or (a b c d.sdm). (1 2 c.sdm) will also give error.
-(1 2 3.sdm) or (a b 1.sdm) will not give error but won't start

*You may enter 1 2 3 in the ip field, and the demo will somewhat start, but it's very buggy. But if you exit to menu and try again it will actually play normally.
homerofgods: The text on the error message can't be translated
SpiltCoffee: The "'speed' is not a valid integer" error can't be translated, I think. That's an error thrown by Delphi itself. What would be better is if the error was caught and dealt with.
valid integer.png (6,798) 2013-12-05 13:04
https://bugs.soldat.pl/file_download.php?file_id=552&type=bug
png
There are no notes attached to this issue.





View Issue Details
541 [Soldat Dedicated Server] Scripting Core major always 2014-03-04 10:58 2014-04-28 17:11
kicikici x64  
ExHunter Windows  
high 7 SP1  
resolved 2.7.7b1  
fixed  
none    
none  
   
SC3 - Broken AddSpawnPoint
Adding new single spawnpoint to map cause add spawn points on each free spawn position. See attached test script. !spawns cmd will list all alpha team spawns, !save cmd will cause add new spawnpoint.
!spawns
!save
!spawns (ups, shit happen)
Windows 7 SP1 64 bit
test.pas (715) 2014-03-04 10:58
https://bugs.soldat.pl/file_download.php?file_id=585&type=bug
beforespawns.png (749,592) 2014-03-04 10:59
https://bugs.soldat.pl/file_download.php?file_id=586&type=bug
afterspawns.png (646,264) 2014-03-04 11:00
https://bugs.soldat.pl/file_download.php?file_id=587&type=bug
Notes
(0002232)
ExHunter   
2014-04-28 17:11   
Fixed. Works fine now on my build.





View Issue Details
549 [Soldat Dedicated Server] Lobby Protocol minor random 2014-04-21 09:09 2014-04-21 09:09
kicikici  
 
normal  
new 2.7.6  
open  
none    
none  
   
Problem with registering server
I have got "Registering server @ 67.23.118.179" message on selected maps all the time.

Related topic:
http://forums.soldat.pl/index.php?topic=43475.0 [^]
There are no notes attached to this issue.





View Issue Details
515 [Soldat Dedicated Server] General trivial always 2014-01-06 02:11 2014-04-20 02:11
Szaman  
 
low  
confirmed 2.7.6  
open  
none    
none  
   
Inconsistency in naming of "game modes"
The command for changing the game mode is: /gamemode [number]
and in the soldat.ini there is section "GameStyle=[number]".

Personally I would replace "gamestyle" with "gamemode".
Notes
(0002213)
homerofgods   
2014-04-19 21:28   
Since I'm responsible for translations I shall have this in mind. There are a number of lines in the english text that could have been just a little bit better.





View Issue Details
512 [Soldat Dedicated Server] General major always 2014-01-04 15:30 2014-04-19 21:18
Szaman  
 
normal  
confirmed 2.7.6  
open  
none    
none  
   
Possibility of vote-kicking by multi-join
Some people are kicking others from the servers by joining the server several times and voting for kick on each instance.

So I suggest to count votes only from the different HWIDs (many votes from the same HWID counts as one).
Or - better - also to set an option in configuration (enabled by default) that prevents joining the game with same same HWID as already playing on the server.
Notes
(0002212)
homerofgods   
2014-04-19 21:18   
I confirm. Just open soldat 2 times, join the same server, and you're able to press F12 twice.





View Issue Details
533 [Soldat Dedicated Server] Filetransfer Protocol minor sometimes 2014-02-19 18:53 2014-04-19 19:01
kicikici x64  
Windows  
high 7 SP1  
acknowledged 2.7.7b1  
open  
none    
none  
   
Fileclient bug during map downloading
More details on forum:
http://forums.soldat.pl/index.php?topic=43272.msg517704#msg517704 [^]
Windows 7 SP1 64 bit
Notes
(0002209)
homerofgods   
2014-04-19 18:52   
As the discussion on the forums show it's something that needs to be reported by us to indy devs. I'm leaving this ticket here as a reminder.
(0002210)
kicikici   
2014-04-19 19:01   
Possible related topic:
http://forums.soldat.pl/index.php?topic=42815.0 [^]





View Issue Details
110 [Soldat] Gameplay minor always 2011-10-16 04:01 2014-04-19 16:04
PQ x86  
Windows  
low XP  
feedback  
open  
none    
none  
   
Flag gets returned if a player leaves the server
it's an easy way to troll a server and really annoying when this bug happens: http://bugs.soldat.pl/view.php?id=85 [^]
I have no idea idea how to reproduce bug 85 (it's even happened to me when I was dead), and it's been happening for 2 years already, so I guess we should just make it's side-effects as good as possible...
Just make a leaving person drop the flag.
Windows XP 32 bit (without Service Pack)
Notes
(0001276)
Shoozza   
2011-12-21 10:23   
Doesn't work here.
I tried this in an empty server:
1.) take flag
2.) leave enemy base
3.) stand on ground (normal ground not bridge, or ice etc)
4.) leave the game
5.) join game in different team

Flag is still at the same place.

How do you reproduce this bug?
(0001339)
x7thh0ah   
2012-02-20 17:55   
Yea, I had it sometimes. I almost fucked up my computer cause there was a tie and some muthafukin' idiot just left and flag just got back to enemy's base.
(0001361)
DutchFlame   
2012-02-26 02:06   
Yep, this happens very rarely, hard to reproduce though. I think you need more players then 2 to get it working I guess.
(0002206)
homerofgods   
2014-04-19 16:04   
Closing ticket soon unless someone are able to reproduce. Preferably with demo





View Issue Details
440 [Soldat] Gameplay minor always 2013-09-20 16:24 2014-04-19 11:07
Rev x64  
Windows  
normal 7  
confirmed  
open  
none    
none  
   
Flag won't return to flag's spawn if player touches it with "OnFlagGrab kills" script.
The following bug appeared: If i steal a flag and drop it elsewhere, it will blink and return - that's normal. If i throw it for example to my base, change to godmode then touch it(player gets killed OnFlagGrab), the flag keeps blinking(no flag refresh = good) and disappears - but its position XY remains which would be a problem for coop maps... When walking over this spot(without godmode) i can again grab/return the flag!
Steal flag - drop it - enter godmode(with kill OnFlagGrab) - touch flag (get killed) - flag will blink and disappear - change to team red/blue - go to old flag place -> player can grab/return flag!
procedure OnFlagGrab(ID, TeamFlag: byte; GrabbedInBase: boolean);
begin

  if (GetPlayerStat(ID, 'Alive') = true) and player[ID].godmode then
  begin
    player[ID].godmode := false;
    DoDamageBy(ID, ID, 8000);
    player[ID].godmode := true;
  end;
end;
Windows 7 64 bit (without Service Pack)
2014-04-19_10-24-18_ctf_Ash.sdm (520,441) 2014-04-19 10:36
https://bugs.soldat.pl/file_download.php?file_id=600&type=bug
rev.pas (682) 2014-04-19 10:36
https://bugs.soldat.pl/file_download.php?file_id=601&type=bug
Notes
(0002202)
kicikici   
2014-04-19 10:37   
I can confirm this. See attached demo and working script (not only piece like in Additional Information).





View Issue Details
155 [Soldat] Multiplayer minor have not tried 2012-02-10 07:14 2014-04-18 19:52
Vis x64  
Windows  
normal 7  
confirmed 1.6.2  
open  
none    
none  
   
Constant switch weapon animation for other players reloading LAW
Often when other players are reloading their LAW, they constantly play the switch weapon animation, but it just keeps cancelling and starting over and over.

I see this a lot, but I don't know if it always happens, or just most of the time. Also, It might only occur when the enemy switches to a non-loaded LAW, but I'm not sure.

This can be an issue in R/S, as the switch weapon sound is fairly loud and it makes it easy for an enemy to pinpoint your location, when you think you're not making any sound.
Windows 7 64 bit (without Service Pack)
2013-06-24_12-36-46_ctf_Division_PERFORMING.sdm (111,852) 2013-06-24 13:44
https://bugs.soldat.pl/file_download.php?file_id=383&type=bug
2013-06-24_12-37-04_ctf_Division_WATCHING.sdm (139,224) 2013-06-24 13:45
https://bugs.soldat.pl/file_download.php?file_id=384&type=bug
PERFORMING.gif (82,746) 2013-12-08 00:32
https://bugs.soldat.pl/file_download.php?file_id=561&type=bug
gif

WATCHING.gif (86,114) 2013-12-08 00:49
https://bugs.soldat.pl/file_download.php?file_id=563&type=bug
gif
Notes
(0001460)
Shoozza   
2012-05-08 14:31   
Could you make a demo of this?

One demo from the player who switches the LAW and one from the player who sees it.
That would help me to understand what is going on.
(0001725)
TheOne   
2013-06-24 13:47   
(both demos recorded with 1.6.4rc2).
As you see in the recordings, the performing player shoots his law, switches to his secondary weapon then and back to the reloading law. From then on he doesn't hit his switch-weapon key anymore, but to other players he appears to be constantly switching from law to law. This bug also appears on the demo of the performing player, because the bug is present in the recording itself as well. In-Game, the player didn't see any weapon switching except for the initial switch.
(0002056)
homerofgods   
2013-12-08 00:32   
(edited on: 2013-12-08 00:57)
-Added gifs for Watching and Performing so you don't have to download 1.6.4rc2
I don't know if we should try to reproduce in 1.6.6 or not?

(0002200)
homerofgods   
2014-04-18 19:46   
(edited on: 2014-04-18 19:52)
Me and TheOne tried this in 1.6.6 It looks like some improvement, but not perfect.
Basicly, when one of us switched weapon one time, the other would see 3 switches. (doesn't matter what gun I think) When I later watched myself in the demo I saw 3 switches.

Also in singleplayer
How to reproduce:
-Start singleplayer
-Start demo
-Switch weapon 1 time
-Watch demo
You will see the switching animation more than once.






View Issue Details
548 [Soldat Dedicated Server] General minor N/A 2014-04-17 16:27 2014-04-17 16:27
Szaman  
 
normal  
new 2.7.6  
open  
none    
none  
   
Bad color of the player (red/blue)
Hi,

The picture attached to this issue explains everything :)

Player is in alpha but is displayed as bravo (blue shirt and blue caption in score-board). But on the chat messages about him are displayed correctly (red).
bad color of player.png (747,017) 2014-04-17 16:27
https://bugs.soldat.pl/file_download.php?file_id=599&type=bug
There are no notes attached to this issue.





View Issue Details
363 [Soldat] Gameplay minor have not tried 2013-07-31 18:27 2014-04-14 12:19
Furai x64  
Windows  
normal 7  
confirmed 1.6.4  
open  
none    
none  
   
Scores on RM with bots displayed wrongly.
Scores in kill feed and scores in tab menu are different then they should be. Didn't try different gamemodes than RM. With real players seems not to happen - not sure though.
Windows 7 64 bit (without Service Pack)
2013-07-31_17-53-33_Flashback_screenshot.bmp (3,072,056) 2013-07-31 18:27
https://bugs.soldat.pl/file_download.php?file_id=441&type=bug
2013-07-31_17-53-56_Flashback_screenshot.bmp (3,072,056) 2013-07-31 18:28
https://bugs.soldat.pl/file_download.php?file_id=442&type=bug
2013-07-31_17-55-37_Flashback_screenshot.bmp (3,072,056) 2013-07-31 18:29
https://bugs.soldat.pl/file_download.php?file_id=443&type=bug
2014-04-14_12-07-06_Airpirates.sdm (2,339,863) 2014-04-14 12:19
https://bugs.soldat.pl/file_download.php?file_id=597&type=bug
Notes
(0001869)
Furai   
2013-08-16 18:35   
Happens also with human players.
(0002196)
homerofgods   
2014-04-14 12:18   
(edited on: 2014-04-14 12:18)
I solved the mystery. Killing someone with nade or cluster nade gives -1 kill in both F1 scoremenu and DeathConsole.
Uploaded a demo (1.6.6) to proove it, but it's not hard to reproduce






View Issue Details
518 [Soldat] Gameplay trivial always 2014-01-21 11:43 2014-03-24 12:04
kicikici x86  
Windows  
low 7 SP1  
acknowledged 1.6.6  
reopened  
none    
none  
   
Broken /takeoff
When u take off your hat, he automaticaly show up on your head after end of animation.
Use /takeoff
Windows 7 SP1 32 bit
2014-03-24_11-50-35_kz_HardisHard.sdm (729,775) 2014-03-24 12:01
https://bugs.soldat.pl/file_download.php?file_id=588&type=bug
kz_HardisHard.pms (76,223) 2014-03-24 12:03
https://bugs.soldat.pl/file_download.php?file_id=589&type=bug
Notes
(0002117)
homerofgods   
2014-01-21 20:18   
Confirmed online, it works as it should in singleplayer.
(0002168)
kicikici   
2014-03-23 23:41   
Looks fixed in 1.6.7b2.
(0002169)
homerofgods   
2014-03-24 00:24   
I joined Shoozza's server and tried with no other players. The animation still fails sometimes, and I don't know how it will act with full server. So we should get a demo I guess.
(0002170)
kicikici   
2014-03-24 09:45   
When I created this issue I hadn't problem with animation. There was a problem with magically hat which showed up AFTER /takeoff animation. Now this works very well for me, I didn't noticed any problems with that. But I know how reproduce animation fail:
1. /takeoff
2. VERY fast A+D
Animation failed, BUT after 1-2s hat will dissapear properly.
(0002171)
homerofgods   
2014-03-24 11:47   
(edited on: 2014-03-24 12:03)
Did some more testing.
The problem you originally reported is mostly gone in 1.6.7b2 kicikici, but It still happens on very rare occations.

In 1.6.6 you would not be able to take off hat/helmet at all, it would get back on, but that's fixed now.

Now there are only alot of animations-fails

I took a demo in 1.6.7b2 where it seams like the animation fails when I'm standing on un-even ground. Furthermore I allways fails if I do /takeoff, when sit down right after. And I can't do takeoff at all while proned, not sure if you ever were able to.

*Uploaded demo (2014-03-24_11-50-35_kz_HardisHard)
And the map (kz_HardisHard)






View Issue Details
69 [Soldat Dedicated Server] General minor always 2011-09-25 13:34 2014-02-25 16:18
sp  
Windows, Linux  
low  
confirmed 2.7.0  
open  
none    
none  
   
Dedicated server encoding problem
Dedicated server can't display cp1251 encoding correctly. Characters shown as question marks (???).
Bug is visible in:
1. in game, then scripts sends text via WriteConsole function or posting any text from soldat.ini;
2. in telnet console (admin connections);
3. in log files.

Notes
(0001705)
Squiddy   
2013-02-05 03:05   
I confirm this. It happens on As de Espada's server too.
(0001709)
Falcon   
2013-02-05 22:32   
(edited on: 2013-02-05 22:33)
Actually it works in script if you read text from file, and your OS supports the displayed characters. Other reported cases are true.

(0002166)
GoL   
2014-02-25 16:18   
fix this bug please. :(





View Issue Details
517 [Soldat] John text always 2014-01-19 13:28 2014-02-22 13:05
xeno x86  
Windows  
low XP SP3  
confirmed 1.6.6  
open  
none    
none  
   
Undynamic tooltip message for kill/point/capture limit selection
The tooltip that appears when hovering cursor over the area used for setting the kills, points or flag capture limit (on "Start game" tab) for a new game, always says "Amount of kills until next map" regardless of selected game mode and thus what the set limit actually limits (kills, points or flag captures).
1. Go to "Start game" tab in Soldat.
2. Select a game mode that's limited by points or flag captures ("Pointmatch", "Rambomatch", "Capture the Flag", "Infiltration", "Hold the Flag").
3. Hover cursor above the area for setting the limit of kills/points/captures (the current setting (number) and the up/down arrows next to it).
4. Wait until the tooltip appears and observe it to say "Amount of kills until next map".
Windows XP SP3 32 bit
kjgdffh.png (5,466) 2014-02-22 13:01
https://bugs.soldat.pl/file_download.php?file_id=582&type=bug
png
Notes
(0002165)
homerofgods   
2014-02-22 13:05   
Yepp, it shouldn't say KILLS when the limit is amount of CAPS
Related to 0000439 because we probbably need new translation string





View Issue Details
472 [Soldat] Other minor sometimes 2013-12-05 13:37 2014-02-22 12:53
homerofgods  
 
normal  
new  
open  
none    
none  
   
Corrupted demos (1.6.6)
*Uploaded 2013-12-05_13-27-55_ctf_Blade

I had autodemo on, played for less than a minute I think, and pressed F8 to save the demo.
Later when I wanted to play it back I got an error. See pic(Demo-Acess_violation_01)
When I pressed 'ok' to that message I got another error that just popped up again endlessly when I pressed ok. See pic(Demo-Acess_violation_02)
After I pressed ok like hondred times, soldat went not responding.

Happend in 1.6.6
If I find more corrupted demos I will report them here aswell
Demo-Acess_violation_01.png (5,906) 2013-12-05 13:37
https://bugs.soldat.pl/file_download.php?file_id=553&type=bug
png

Demo-Acess_violation_02.png (5,610) 2013-12-05 13:41
https://bugs.soldat.pl/file_download.php?file_id=554&type=bug
png

2013-12-05_13-27-55_ctf_Blade.sdm (15,066) 2013-12-05 13:43
https://bugs.soldat.pl/file_download.php?file_id=555&type=bug
There are no notes attached to this issue.





View Issue Details
503 [Soldat Dedicated Server] General major always 2014-01-03 22:32 2014-02-21 22:30
Szaman  
 
normal  
feedback 2.7.6  
reopened  
none    
none  
   
Random characters in server description
In the attached file you can see two servers that has random characters in their descriptions while in the soldat.ini file there are no such characters. Servers are running on linux (Debian).

Soldat.ini fragment from the first (upper) server:
Server_Name=! [rG] Knife Madness
Clanmatch=0
Internet_Connection=3
Greeting_Message=Welcome to [rG] Knife Madness
Greeting_Message2=gl&hf :)
Greeting_Message3=Contact: soldat.rg@gmail.com
Server_Info=[BETA VERSION] Max ping=250, Contact: soldat.rg@gmail.com

Soldat.ini fragment from the second (bottom) server:
Server_Name=! [rG] [RM] #1
Clanmatch=0
Internet_Connection=3
Greeting_Message=Welcome to [rG] [RM] Rambo #1
Greeting_Message2=gl&hf
Greeting_Message3=Type !cmds for a list of available commands.
Server_Info=

I think that the same bug occurs on Windows servers ("Daggerkowy" servers have the same bug in the description and I've heard that they are running on Windows).
Contact: soldat.rg@gmail.com
random characters.png (303,986) 2014-01-03 22:32
https://bugs.soldat.pl/file_download.php?file_id=572&type=bug
Notes
(0002158)
homerofgods   
2014-02-19 20:21   
1.6.7Beta changelog:
- Fixed empty server_info setting in servers soldat.ini makes client display weird chars in F1 menu

Does it still appear in 1.6.7Beta?
(0002159)
kicikici   
2014-02-20 11:49   
I checked, fixed.
(0002164)
Szaman   
2014-02-21 22:30   
And what's about the first issue (upper server on the image)?
There is slightly different bug.





View Issue Details
529 [Soldat] John minor always 2014-02-18 20:33 2014-02-18 20:33
homerofgods  
 
normal  
new  
open  
none    
none  
   
Ctrl+Tab or Ctrl+Shift+Tab, doesn't work after choosing tab with mouse
Tabbing in lobby using Ctrl+Tab or Ctrl+Shift+Tab doesn't work if you have highlightet a tab by choosing a tab with your mouse.
-Open soldat
-Choose a tab with your mouse
-Try Ctrl+Tab or Ctrl+Shift+Tab
If you have played the intro, the highlight will be wrong
Steps To Reproduce:
-Open soldat with the intro
-Try Ctrl+Tab or Ctrl+Shift+Tab
There are no notes attached to this issue.





View Issue Details
451 [Soldat] John minor always 2013-10-08 20:35 2014-02-18 20:33
McWise  
Shoozza  
low  
resolved 1.6.5  
fixed  
none    
none 1.6.7  
   
When tabs in Lobby are changed using Ctrl+Tab or Ctrl+Shift+Tab, the highlighting of the current tab does not update
See title and screenshot. It shows the option tab, but "Join Game" is highlighted.
1) Start Soldat client.
2) Choose a profile and click ok.
3) Press Ctrl+Tab, Ctrl+Shift+Tab as you like
4) Observe situation as in screenshot.
options.PNG (31,099) 2013-10-08 20:35
https://bugs.soldat.pl/file_download.php?file_id=509&type=bug
png
Notes
(0001959)
Bistoufly   
2013-10-08 22:10   
Confirmed 1.6.5
(0001965)
Shoozza   
2013-10-10 13:47   
Will be fixed in the release after 1.6.6





View Issue Details
526 [Soldat] Graphics major sometimes 2014-02-17 20:17 2014-02-18 04:47
duz x64  
Windows  
high 8.1  
new 1.6.6  
open  
none    
none  
   
Video settings are not compatible with your system or hardware
Video settings are not compatible with your system or hardware
http://www.youtube.com/watch?v=70lGXJ9mH1o [^]
Windows 8.1 Pro > Just change the settings and try to save them.
Windows 8.1 64 bit
settings.jpg (68,956) 2014-02-17 20:17
https://bugs.soldat.pl/file_download.php?file_id=577&type=bug
jpg
Notes
(0002144)
duz   
2014-02-18 04:47   
Config.exe with compatibility settings dont shows this.





View Issue Details
279 [Soldat] Other minor always 2012-12-18 02:21 2014-02-14 21:17
As de Espada  
skoskav  
normal  
resolved  
fixed  
none    
none 1.6.7  
   
readonly.txt is not keeping maps safe
if you enter a server that has a map different from your, you will be kicked. If you try to join again, you will download and replace the map, but that is not supposed to happen with default maps, that are in the readonly.txt
create a server, modify a default map, join your server, you will be kicked out, rejoin the server, your map will be replaced.
Notes
(0001729)
Falcon   
2013-06-25 13:55   
I don't know what for is this file, but the behavior you described is perfectly fine, from technical point of view. Your map differs from what server has, so your client updates. The only solution i see here is to block you from joining that server as you cannot update AND you cannot play with map different than server's.
(0001824)
Shoozza   
2013-08-03 23:48   
noticed downloads of custom default maps - this shouldn't happen
(0002138)
skoskav   
2014-02-14 21:17   
I know we're a team and all, but I find it a bit silly that two developers looked this bug over and left it broken without checking the readonly.txt parser check. :P





View Issue Details
95 [Soldat] Other minor always 2011-10-12 07:28 2014-02-14 20:34
As de Espada  
skoskav  
normal  
resolved 1.6.1  
fixed  
none    
none 1.6.7  
   
readonly.txt doesn't include new maps
readonly.txt doesn't include
ctf_Campeche
ctf_Scorpion
ctf_Triumph
Go to your soldat folder and open the file readonly.txt
I didn't check all the maps
readonly.txt (14,338) 2014-01-21 19:57
https://bugs.soldat.pl/file_download.php?file_id=574&type=bug
Notes
(0001219)
As de Espada   
2011-10-12 07:30   
oops, ctf_Scorpion is there
(0001220)
Shoozza   
2011-10-12 07:46   
Updated the file:
Added missing maps
Removed non existent maps
(0002096)
homerofgods   
2013-12-23 02:17   
(edited on: 2013-12-23 03:42)
Re-opening because Readonly.txt in 1.6.6 needs an update.

Missing Map in Readonly.txt: ctf_Wretch

Readonly.txt also have 403 scenery listed, while there are only 348 files in the scenery-gfx folder.

Scenery that are not in the scenery folder and should be removed from Readonly.txt:
scenery-gfx\1b copy.bmp
scenery-gfx\amb_cloud_msk.png
scenery-gfx\bnw_crate.bmp
scenery-gfx\bnw_cratebox.bmp
scenery-gfx\boulder002.bmp
scenery-gfx\boulder008.bmp
scenery-gfx\boulder010.bmp
scenery-gfx\boulder080.bmp
scenery-gfx\boulder090.bmp
scenery-gfx\crate_eingeschneit.bmp
scenery-gfx\crate3_eingeschneit.bmp
scenery-gfx\crate4_eingeschneit.bmp
scenery-gfx\ff-bambootree1.bmp
scenery-gfx\ff-bambootree2.bmp
scenery-gfx\ff-bambootree3.bmp
scenery-gfx\ff-buddha1.bmp
scenery-gfx\ff-buddha2.bmp
scenery-gfx\ff-cloud1.bmp
scenery-gfx\ff-dead1.bmp
scenery-gfx\ff-moon2.bmp
scenery-gfx\ff-plane1.bmp
scenery-gfx\ff-stars2.bmp
scenery-gfx\ff-stream.bmp
scenery-gfx\ff-sun.bmp
scenery-gfx\ff-tree2.bmp
scenery-gfx\ff-tree3.bmp
scenery-gfx\ff-tree4.bmp
scenery-gfx\ff-tropic1.bmp
scenery-gfx\ff-wintertree1.bmp
scenery-gfx\fry_barrel_00.png
scenery-gfx\fry_bush_00.png
scenery-gfx\fry_crate_00.png
scenery-gfx\fry_moon_00.png
scenery-gfx\fry_rock_00.png
scenery-gfx\fry_tree_00.png
scenery-gfx\fry_tree_01.png
scenery-gfx\icecave.bmp
scenery-gfx\Kamiboat.PNG
scenery-gfx\liana123.bmp
scenery-gfx\limbo_rope_3.png
scenery-gfx\LOLOMGROFL.PNG
scenery-gfx\mammut.png
scenery-gfx\mnp-powerline10.bmp <--Just missplaced
scenery-gfx\naspear.bmp
scenery-gfx\ol_bridge2.bmp
scenery-gfx\ol_putki.bmp
scenery-gfx\pcol2.bmp
scenery-gfx\rir-antenne.bmp
scenery-gfx\rir-grnakiste.bmp
scenery-gfx\rir-kistewaffen.bmp
scenery-gfx\rir-weap2b.bmp
scenery-gfx\sieni1.bmp
scenery-gfx\sieni2.bmp
scenery-gfx\sieni4.bmp
scenery-gfx\sieni5.bmp
scenery-gfx\snowsbags3.bmp
scenery-gfx\snowtree01_x.bmp
scenery-gfx\snowtree02_x.bmp
scenery-gfx\snowtree09_x.bmp
scenery-gfx\st-crate-pile1.bmp
scenery-gfx\st-crate-pile2.bmp
scenery-gfx\st-crate-SHELF1.bmp
scenery-gfx\tw_coldmorning_fance_1.png
scenery-gfx\tw_coldmorning_fbg_1.png
scenery-gfx\tw_coldmorning_fbg_2.png
scenery-gfx\tw_coldmorning_water_[darkbot].png
scenery-gfx\tw_rime_house.png
scenery-gfx\veg_dead_10.png
scenery-gfx\veg_dead_12.png
scenery-gfx\veg_dead_2.png
scenery-gfx\veg_dead_5.png
scenery-gfx\veg_dead_7.png
scenery-gfx\veg_dead_8.png
scenery-gfx\veg_dead_9.png
scenery-gfx\veg_grass_1.png
scenery-gfx\veg_grass_4.png
scenery-gfx\veg_grass_5.png
scenery-gfx\veg_winter_bush_1.png
scenery-gfx\veg_winter_bush_2.png
scenery-gfx\veg_winter_bush_3.png
scenery-gfx\veg_winter_tree_1.png
scenery-gfx\veg_winter_tree_2.png
scenery-gfx\veg_winter_tree_3.png
scenery-gfx\veg_winter_tree_4.png
scenery-gfx\veg_winter_tree_6.png
scenery-gfx\ysk4gn1b.png
scenery-gfx\yskmgn1b.png

Theese scenery are in scenery-gfx but missing in readonly.txt:
bnw_grass3
concrete1_fade
ff-beam2
ff-bg3
ff-bridge1
fx_li_beam2-sk
fx_li_beam-sk
jungletree2.1
L1R_SteelDoor
liana123
m_bullethole
pixel_fade-double
pixel_half
pixel_half-long
pixel_half-wide
pixel_point
rir-building4
rir-building4z
rir-car02-bk
rir-car03-bk
rir-car04-ft
rir-city01
rir-city03
rir-fence4x
rir-tonne1
rir-tonne2
rir-wall2b
rir-wall5d
rir-wallsmall4x
RyanEllis_RockBG
stars

This scenery has big letters in scenery folder, and should be renamed in Readonly.txt:
BUSH5
CAMONET2
Light
Ol_putki_lyhyt

Missing textures in Readonly.txt:
awokado
default

----
Isn't there a way to just make the file update itself whenever you put in new maps, scenery and textures? What is the point of the file anyway? Is it to have an overview of the default stuff?
If you want me to asume scenery-gfx folder is correct and make the Readonly.txt match with the same names, I could do it.

(0002112)
Shoozza   
2014-01-20 14:45   
Please edit the readonly.txt and attach it make sure the paths are correct.
Thanks
(0002116)
homerofgods   
2014-01-21 19:56   
(edited on: 2014-01-21 19:59)
Attatched Readonly.txt
Basicly a text-version of map, scenery-gfx, texture folders that comes with 1.6.6

Sidenote: We should check if there are unnecessary scenery/textures in the folders

(0002124)
As de Espada   
2014-01-25 03:40   
the readonly is not even working as it should: http://bugs.soldat.pl/view.php?id=279 [^]
(0002137)
skoskav   
2014-02-14 20:34   
Awesome job!





View Issue Details
516 [Soldat Dedicated Server] Scripting Core major always 2014-01-08 12:59 2014-02-12 18:29
ExHunter  
ExHunter  
normal  
resolved 2.7.6  
fixed  
none    
none  
  2.7.7  
SC3 global variable Game.Teams is empty after recompile
for instance:

2 Players on alpha
Game.Teams[1].Count returns 2
recompile
Game.Teams[1].Count returns 0

only when they join a team they are visible again.
recompile
There are no notes attached to this issue.





View Issue Details
398 [Soldat] Gameplay minor always 2013-08-23 20:49 2014-02-08 00:15
Bistoufly  
skoskav  
normal  
resolved 1.6.5  
fixed  
none    
none 1.6.7  
   
barret can bink players from the same team
If you shoot with the barret to someone from your team, he can get binked.

The player getting binked must be moving on the ground.

Animated gif showing the bug attached to the ticket
1)join a server with a friend and go in same team
2)both equip with barret
3)ask your friend to shoot you while you are running on the ground.
4) notice the cursor getting bigger
Soldat forum post: http://forums.soldat.pl/index.php?topic=42789.msg514694#msg514694 [^]
bink.gif (367,707) 2013-08-23 20:49
https://bugs.soldat.pl/file_download.php?file_id=474&type=bug
Notes
(0002126)
homerofgods   
2014-01-28 12:07   
(edited on: 2014-01-28 12:08)
Reopening
You still get binked when teammates shoot you, while you are using barret.

(0002133)
skoskav   
2014-02-07 23:53   
Unable to reproduce in 1.6.6, neither with humans, bots, nor locally.

Can you still reproduce it consistently?
(0002134)
skoskav   
2014-02-08 00:15   
Reproduced with the help of homerofgods. Only explosives triggered the bug, which made me have a déjà vu. Apparently I had fixed this in November and forgot to document it.





View Issue Details
305 [Soldat] Other minor N/A 2013-01-24 15:41 2014-02-05 08:41
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
M79, flaming arrow and LAW have hardcoded damage that cannot be prevented from script
from Nedi:
"I have problem with CreateBullet procedure. I want spawned bullet to do 0 damage. I have tried to set up hit multiplier to 0, -100 and -9999. Bullets were pwning soldier in one hit. I have tried m79 grenades and flaming arrows. Is it possible to spawn bullet doing 0 damage?"

See: http://forums.soldat.pl/index.php?topic=42416.0 [^]
Notes
(0002132)
Squiddy   
2014-02-05 03:12   
(edited on: 2014-02-05 03:14)
I confirm. If you change via Weapons Mod, it also happens. A direct hit or shooting the ground will kill you, even if damage is 0 (or negative xD).






View Issue Details
181 [Soldat] Gameplay minor always 2012-04-13 18:32 2014-02-05 01:35
x7thh0ah x86  
skoskav Windows  
normal XP SP3  
resolved 1.6.2  
fixed  
none    
none 1.6.7  
   
Disabling weapon's menu not always working
Actually, it doesn't working if you have only one weapon with you (and nothing on your back/in hands). It's kinda annoying when you don't have secondary weapon (you can disable/enable menu only when you are dead)
1. Start a game
2. Take any weapons
3. Drop one of them
4. Try to enable/disable weapon's menu
Windows XP SP3 32 bit
Notes
(0001417)
x7thh0ah   
2012-04-13 18:34   
Argh, forgot to add that you can disable/enable menu only when you are dead OR when you pick up 2nd weapon.
(0001418)
SyavX   
2012-04-15 17:54   
(edited on: 2012-04-27 11:12)
I confirm this bug. It occurs in 1.6.3 beta1 too.

edit:
Quote from http://forums.soldat.pl/index.php?topic=41781.msg505129#msg505129 [^]

Issue 0000181
1. It is not possible to toggle a "Weapons menu" state (disabled/active) when player is alive and have less then two weapons.

Exceptions (didn't test on dedicated server):
a. when all secondaries are disabled and player have a single weapon (one of primaries) then toggle works only while this weapon is active (in hands).
b. when all primaries are disabled and player have a single weapon (one of secondaries) then toggle works while secondary weapon is NOT active (hands are free).

(0001426)
homerofgods   
2012-04-26 15:39   
True. If you drop one of your weapons you can't enable/disable
(0001454)
Shoozza   
2012-05-08 14:03   
This is a side effect. It was intended to stop the player from disabling the weapons menu before he had 2 weapons chosen.





View Issue Details
170 [Soldat] Gameplay minor always 2012-03-04 22:16 2014-02-03 23:33
ExHunter x64  
skoskav Windows  
immediate Vista SP2  
resolved 1.6.2  
fixed  
none    
none 1.6.7  
   
Moving speed while jumping
Well,

If you run from right to left and you are facing to the left and you jump, your speed will be higher, than facing to the right. I think that works as intended, because it makes sense.

But now: If you run from left to right and you are facing to the right and you jump, your speed will be the same, whether you are looking to the left side or right side. Also it is slower than the first "faster" scenario. See attachment.
I think, that I already explained it well enough.
For the speed counter I used the !RunMode Server, to check my movement speed. I would also like that "feature" (if its intended or not), implement for both sides instead of removing it, because it gives Soldat a bit more realistic physics.
Windows Vista SP2 64 bit
lefttorightrighttoleftrun.jpg (32,958) 2012-03-04 22:16
https://bugs.soldat.pl/file_download.php?file_id=307&type=bug
jpg

InverseCannonBall.gif (1,167,298) 2013-12-03 07:36
https://bugs.soldat.pl/file_download.php?file_id=549&type=bug
InverseProneCancel.gif (1,190,526) 2013-12-03 07:36
https://bugs.soldat.pl/file_download.php?file_id=550&type=bug
Notes
(0001388)
Bistoufly   
2012-03-06 05:30   
A little correction:

The part about jumping to the left is correct.

but,

When jumping to the right side: It's faster to jump facing backwards than it is to jump facing forwards.

So the change that is needed here is to make facing forward, the fastest way in both jumping directions (left AND right).

According to my tests in the runmode server. The speed diference is about 5%.

other usefull info:
.It affect jumps ( and any advanced moves beginning with a jump
( cannon balls, surfing, ... )

.It doesn't affect walking.
(0001403)
ginn   
2012-03-27 01:03   
It does also affect acceleration and speed while gliding on Ice... which I noticed while making a map.
(0002028)
Bistoufly   
2013-12-03 07:33   
(edited on: 2013-12-03 07:37)
From this week's devlog: "* Fixed movement speed was slightly lower when facing right 0000170" see: http://forums.soldat.pl/index.php?topic=43151.msg516656#msg516656 [^]

This is not the fix that was needed. By removing the slight difference between facing forward and backward, You effectively render useless several movement tricks such as the:
- Inverse Cannon Ball. see: InverseCannonBall.gif
- Inverse Prone Cancel. see: InverseProneCancel.gif

Could you please instead implement it for both jumping direction as it was suggested in the ticket and in my comment?

Relevant quotes:
- "I would also like that "feature" (if its intended or not), implement for both sides instead of removing it, because it gives Soldat a bit more realistic physics." -ExHunter

- "So the change that is needed here is to make facing forward, the fastest way in both jumping directions (left AND right)." -Bistoufly

(0002042)
skoskav   
2013-12-04 01:06   
Why are these two moves now useless? Did they only work when performing them in one direction? What happens when you try to do them in the other direction?
(0002048)
Bistoufly   
2013-12-04 08:29   
"Did they only work when performing them in one direction?"
  Runners use inverse cb/pc when going to the left.
  Normal cb/pc is used when going to the right.

"What happens when you try to do them in the other direction?"
  On a straight route, if you inverse cb/pc when going to the right, you will lose time. (Compared to using normal cb/pc.)

"Why are these two moves now useless?"
  If the way you face has no impact on jumping, then there is no use in tweaking your cb/pc to face a certain way. It's a shame, because it's extremely fun and satisfactory to perform these. And yet the difference is tiny enough that it doesn't create any imbalance between the player that use this trick vs the ones that don't use it.

=> How would we like to see this work ideally:

- when going left: same behavior as current version. (when jumping left on a straight route, facing forward(left)allows you to build slightly more momentum than facing backward (right))

- when going right: mirror the behavior of going left. (when jumping right on a straight route, facing forward(right)would allow you to build slightly more momentum than facing backward (left))
(0002130)
skoskav   
2014-02-03 23:33   
Changed so you're moving the fastest when also facing that direction (and vice versa).

Though technically speaking this doesn't directly have to do with movement speed. It's really the repelling force of the collision checking which was biased to one facing direction. I just made it also factor in the left/right movement now.





View Issue Details
239 [Soldat] Multiplayer major sometimes 2012-06-26 10:25 2014-02-02 13:34
Bistoufly  
skoskav  
high  
resolved  
fixed  
none    
none 1.6.7  
   
Spawn Bug on join after downloading a map.
Players that have to rejoin a server after downloading a map they didn't have,
often spawn at random locations in the map.

1: join a server in which there are maps you don't have.
2: change the map to one of these.
3: soldat downloads the missing map and makes you rejoin.
=> You spawn randomly on the map
Some players will spawn inside polys or outside of the map.
In ctf, some players will spawn at the enemy flag.

In climb some players will spawn near the flags, making them able to cap maps they don't have the skill to cap AND/OR in a shorter time that they could do.
=> This ruins any chance to have a reliable stats system in climb servers!!!
Notes
(0001567)
As de Espada   
2012-06-29 22:28   
I can confirm this bug
(0001571)
moroes   
2012-07-16 16:28   
Its quite a big problem in climb.
It can be solved by server script which is checking positions(I remember silnikos made it) but I use just simple killing script on my server and it does its work.
something like:

procedure OnJoinTeam(ID, Team: byte);
begin
  DoDamage(ID,4000);
end;

No more spawnbugs ;).
Not sure if its good solution for ctf,but its definitelly the easiest solution how to prevent spawnbugs in climb.
(0001601)
Shoozza   
2012-10-07 17:41   
Noticed spawning at weird locations before so this sounds plausible.
(0001603)
DutchFlame   
2012-10-08 01:31   
I confirm this too.

Happens alot to me
(0001607)
Squiddy   
2012-10-09 19:10   
(edited on: 2012-10-09 19:12)
I confirm it too, happens to me a lot.

edit: I do basically the same as mentioned above (via script). When it changes the map, it automatically kills everyone in the server once.

(0002129)
skoskav   
2014-02-02 13:34   
Fixed in 1.6.7. Though players that happen to be joining a server as it's in the "limbo" state between maps would still get this bug.





View Issue Details
162 [Soldat Maps] Polygon bugs tweak random 2012-02-20 21:41 2014-01-25 03:23
DutchFlame ANY PLATFORM  
As de Espada ANY OS  
high 7 SP1  
resolved 1.6.0  
fixed  
none    
none  
   
Ash bug
Flags RANDOMLY happens only IN RARE occasions UNABLE TO REPRODUCE, slides on the wall to mid base.

It happens very rarely, but when it does its kinda unfair for the other team.

Happens on both sides, but more on the right side of the map.
cannot.
Flag just slides from flag area againts the wall with a speed that it ends up landing around the mid point.(top of closest base).
Windows 7 SP1 64 bit
Ash_Magic_Flag.sdm (809,518) 2013-07-07 15:44
https://bugs.soldat.pl/file_download.php?file_id=401&type=bug
demo15.sdm (8,763) 2013-07-07 15:45
https://bugs.soldat.pl/file_download.php?file_id=402&type=bug
demo16.sdm (696,030) 2013-07-07 15:45
https://bugs.soldat.pl/file_download.php?file_id=403&type=bug
Notes
(0001362)
DutchFlame   
2012-02-26 02:54   
(edited on: 2012-02-26 17:16)
Now heres also a demo about this flag bug I posted, but I basically pressed f8 too late so if you scroll up in the demo you see it got off the wall and is landing on top of the blue/red base. BTW I tried getting it worked on the red side, but its almost impossible, the flag does wants to go, but bounces back when it wants to. : http://www.2shared.com/file/QLE4JjLy/demos.html [^]

(0001364)
As de Espada   
2012-02-26 04:56   
thank you for your reports DutchFlame. I saw the demo and I am changing this issue 's status to confirmed. We rather have several smaller issues because that way we can separate what has been fixed and what haven't. Can you delete your comments about other issues and start new ones? if you are too lazy I can do that for you
(0001370)
DutchFlame   
2012-02-26 17:16   
Done.
(0001681)
DutchFlame   
2013-01-05 01:59   
This still happens. I think it's simply a polygon fix on both walls at the sides of the flag area. Make them more straight for example or not :S
(0001736)
Bistoufly   
2013-07-07 15:40   
(edited on: 2013-07-07 15:46)
I got it on demo as well: http://www.mediafire.com/?fd1tlbnrw156u46 [^]

I attached the demo to the ticket as well as DutchFlame's demos.

(0002063)
DutchFlame   
2013-12-08 20:08   
I think this is fixed. Have not seen it once since the latest versions!
(0002122)
As de Espada   
2014-01-25 03:23   
probably the fix to bug http://bugs.soldat.pl/view.php?id=203 [^] also fixed this one. I am setting as resolved, if it doesn't happen in the next month I am closing it





View Issue Details
501 [Soldat] John tweak always 2013-12-29 05:25 2014-01-20 16:47
Szaman  
Shoozza  
low  
resolved 1.6.6  
no change required  
none    
none  
   
Link destination could be better
When you click on the link in the left bottom corner of the soldat's main window, you are going to the http://soldat.thd.vg/en/ [^] page.
Why it's only the english version ?

I think that if I have a polish version of soldat, then I should go to the polish version of the site, right ?
Notes
(0002114)
Shoozza   
2014-01-20 16:47   
You are actually going to http://soldat.pl [^] this has nothing to do with soldat.exe but with how the site works





View Issue Details
73 [Soldat] Gameplay minor always 2011-10-01 11:43 2014-01-20 16:35
Mittsu  
 
normal  
confirmed  
reopened  
none    
none 1.6.3  
   
Deaths count bug in Survival
When coming from Spectator team to any playing team, the player gets -1 deaths to deaths count, when he had 0 deaths before, he will get -65535 (or something like that) deaths.
if you just joined the server, select Spectator team and then go to any team (alpha, bravo etc.), you will get -65535 deaths

If you were playing and have some deaths already (let's say 5), by joining Spectator and then going back to alpha/bravo team you will get -1 death (will result in 4 deaths in this case).
this bug was happening in some older versions of soldat, 1.3 or 1.4 (dont remember which one), but was fixed in 1.5. It started appearing again in 1.6 betas.
survivalbug.png (448,981) 2013-12-08 12:09
https://bugs.soldat.pl/file_download.php?file_id=565&type=bug
Notes
(0001306)
Shoozza   
2012-02-03 16:04   
I cannot reproduce it.
Does it still happen in 1.6.2?

I started a local game and joined as spectator then joined alpha but my deaths were still 0.
I tried the same on a HTF survival server but deaths were 0 too.
(0001307)
Shoozza   
2012-02-03 17:05   
After trying it in CTF with soldatserver it seems to work now.
(0001309)
Shoozza   
2012-02-04 04:36   
(edited on: 2012-02-04 04:37)
Decreased death count happened because each time a player joined a different team in survival mode soldatserver would kill the player to prevent joining alive while a round was ongoing.
However when joining the spectator team you wouldn't die (you can't get damage as spectator) that's why you ended up with -1 death or 65535 if you had 0 deaths.

(0001903)
Bistoufly   
2013-09-09 17:45   
Mittsu is able to reproduce it in 1.6.6. beta 1.

Reopening.
(0001904)
Mittsu   
2013-09-09 17:52   
it seems to be happening only when you have 0 deaths and goes to 65535

it doesnt decrease deaths if you had some already
(0002062)
homerofgods   
2013-12-08 12:08   
Confirmed 1.6.6
Only happens online, not in lan game.
Uploading a screen where I joined spectator and then Bravo team.
Notice that I got selfkilled when I joined bravo, and I bet since you can't have -1 death you get maximum deaths instead wich is 65535, if I'm guessing correctly.





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514 [Soldat Dedicated Server] General minor have not tried 2014-01-06 02:07 2014-01-06 02:07
Szaman  
 
normal  
new 2.7.6  
open  
none    
none  
   
Strange error - "Invalid file handle"
When trying to change game mode:
? / 02:05:29 /gamemode 2 (83.31.90.29)
? 02:05:29 Invalid file handle
? / 02:07:26 /gamemode 3 (83.31.90.29)
? 02:07:26 Invalid file handle

Server returns the error like above.
Server runs on linux.
There are no notes attached to this issue.





View Issue Details
485 [Soldat Dedicated Server] General minor N/A 2013-12-22 22:38 2014-01-04 15:02
Szaman  
 
low  
acknowledged 2.7.6  
open  
none    
none  
   
Not enough detiled message
Hi,

In admin log I've seen such messages:
? ? 21:42:06 Next map: ctf_Cobra
? 21:42:11 ctf_Cobra ~ by Demonic and Skoskav
? ? 21:42:18 93.105.212.125:24074 requesting game...
? + 21:42:18 Santa Skr joining game (93.105.212.125:24074) HWID:63CCB55AD02
? + 21:42:18 Santa Skr has joined as spectator.
? + 21:42:19 Santa Skr has joined the game.
? + 21:42:20 Santa Skr has joined alpha team.
? # 21:42:20 Santa Skr has been kicked.(93.105.212.125)
? ? 21:52:11 Next map: ctf_Nuubia
? 21:52:16 CTF Nuubia - Created by Troskal

Why this player (Santa Skr) was kicked ? Who kicked him ? Server ?

I think this message should be more precise.

Best regards,
Szaman.
Notes
(0002103)
Szaman   
2014-01-04 15:02   
This particular situation was probably caused by script preventing players to join other team than "0/DM".

Because sometimes players are trying to "hack" the 1vs1 game and join to the (for example) bravo team.





View Issue Details
504 [Soldat Dedicated Server] General tweak N/A 2014-01-04 02:57 2014-01-04 02:57
Szaman  
 
normal  
new 2.7.6  
open  
none    
none  
   
Loading map should not be case-sensitive
When you have server on linux and you enters the filename in the mapslist or just want to change a map from script there are problems with maps filenames case sensivity.

I propose to load all map file names into "array" and to compare them in 'lower case' with name provided by script/entry in mapslist, not to try to load them directly.
There are no notes attached to this issue.





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502 [Soldat] Other minor always 2013-12-30 23:54 2013-12-30 23:58
homerofgods  
 
low  
acknowledged  
open  
none    
none  
   
Unwanted Jet spam next to vertical polys
Jetspam.gif explains it all.
It only happens when the wall is on your left side.
It doesn't matter what way you look.
Play ctf_Crucifix (or any other map with straight horizontal polygons)
Use jet close to a horizontal wall
Only tested offline, only tested ctf_Cricifix.
Probbably was like this before 1.6.6 aswell.
Jetspam.gif (595,097) 2013-12-30 23:54
https://bugs.soldat.pl/file_download.php?file_id=571&type=bug
There are no notes attached to this issue.





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493 [Soldat Dedicated Server] Scripting Core minor have not tried 2013-12-29 04:59 2013-12-29 04:59
Szaman  
 
normal  
new 2.7.6  
open  
none    
none  
   
Changing the player score do not ends the map
I have a suspicion that if you have a script that modifies (adds) player score, and after such modification that player will reach the points limit, the game will not end (until he gain another point in "normal" way).

The suspicion is probable because I have a script that adds sometimes (on kill) a point to a player (shooter) score and the game has ended when a player had 21 points (with 20 point limit). And as I remember, he didn't got this additional point with the last kill.
There are no notes attached to this issue.





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377 [Soldat Dedicated Server] Scripting Core minor always 2013-08-09 12:39 2013-12-27 22:44
Mighty x86  
ExHunter Windows  
normal XP SP3  
resolved 2.7.5  
fixed  
none    
none 2.7.7  
   
Script Core 3 - Wrong values of TGame.TimeLeft
Condition (Game.Timeleft=0) is TRUE every minute
Use the script

procedure MyOnClockTick(t: integer);
begin
  if (Game.Timeleft=0) then
    WriteLn('TIMELEFT = 0');
end;

begin
  Game.OnClockTick := @MyOnClockTick;
end.
Windows XP SP3 32 bit
Notes
(0001848)
Mighty   
2013-08-09 15:00   
Same thing happens with TimeLeft=1, so I guess the whole minute would be like that





View Issue Details
443 [Soldat Dedicated Server] Scripting Core minor always 2013-09-26 19:18 2013-12-26 20:06
kicikici x64  
ExHunter Windows  
normal 7  
resolved 2.7.5  
fixed  
none    
none 2.7.7  
   
SC3 - Event OnVoteMapStart isn't called by /votemap command
Event OnVoteMapStart is called only when vote is started over the menu, not by /votemap <map> command.
Windows 7 64 bit (without Service Pack)
There are no notes attached to this issue.





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386 [Soldat Dedicated Server] Scripting Core minor always 2013-08-14 18:10 2013-12-26 00:07
DorkeyDear  
ExHunter  
high  
resolved  
fixed  
none    
none 2.7.7  
   
SC3 TTeam.ID returns player identifier in TTeam.OnJoin event
In the TTeam.OnJoin event, TTeam.ID returns the player identifier that joined the team. It should be the team number/identifier (0-5).
procedure OnJoinTeam(const Player: TPlayer; const Team: TTeam);
begin
    WriteLn('Player.Team=' + InttoStr(Player.Team));
    WriteLn('Team.Id=' + InttoStr(Team.Id));
    WriteLn('');
end;

var i: byte;
begin
    for i := 0 to 5 do Game.Teams[i].OnJoin := @OnJoinTeam;
end.

-----

Join the empty game on any team. It will say Team.Id=1. Adding bots, and /setteam`ing them shows this applies for bots and other player ids too.
Notes
(0002098)
ExHunter   
2013-12-26 00:07   
Was fixed with bug 0000415 together.





View Issue Details
415 [Soldat Dedicated Server] Scripting Core major always 2013-09-09 22:00 2013-12-26 00:06
Mighty x86  
ExHunter Windows  
high XP SP3  
resolved 2.7.6b1  
fixed  
none    
none  
   
Game.Teams[i].OnJoin is replacing Game.OnJoin and is nto working as intended
Basically Game.OnJoin is never called.
When a player joins game, Teams.OnJoin is being called.
If a player changes his team later on, none of these events are called
Use attached script, add a bot and switch his team few times
Script Core 3
Windows XP SP3 32 bit
Testing.rar (2,760) 2013-09-09 22:00
https://bugs.soldat.pl/file_download.php?file_id=484&type=bug
Notes
(0001945)
Shoozza   
2013-09-18 14:06   
Changed version to 2.7.6b1
(0002071)
kicikici   
2013-12-10 18:06   
Can somebody take care of this bug before releasing version 1.6.7? I think it is very important.





View Issue Details
396 [Soldat Dedicated Server] Scripting Core major always 2013-08-22 17:42 2013-12-26 00:03
Mighty x86  
ExHunter Windows  
normal XP SP3  
resolved  
fixed  
none    
none 2.7.7  
   
Server freeze after Players[ID].Alive := FALSE;
Server freezes after trying to kill a player using Players[1].Alive := FALSE;
Use attached script, join the server and type /killme
Windows XP SP3 32 bit
Testing.rar (482) 2013-08-22 17:42
https://bugs.soldat.pl/file_download.php?file_id=473&type=bug
Notes
(0001877)
Mighty   
2013-08-22 17:44   
Players[i].Alive := TRUE revives without problems





View Issue Details
475 [Soldat Dedicated Server] Admin-Client Protocol major always 2013-12-09 19:55 2013-12-20 08:50
Szaman 64 bit  
SpiltCoffee Debian GNU/Linux  
high  
resolved 2.7.6  
no change required  
none    
none 2.7.7  
   
Not detailed error message
Hi,

Let's assume that you have a script on your server (hosted on linux).

In the Inludes.txt file there is entry: myScript.pas

If the PAS file name is myScript.PAS there will be error while loading script (and the server shutdown also :/).
Error message shown is "File not found".

And my question is... which file ? The message should be:
File "myScript.pas" declared in ScriptDir/Includes.txt not found.

Also there is connected to this bug - if there is a space character on the end of the line with pas filename - the same error occurs.
Install a script (on linux hosted server).
Change in Includes.txt extension from pas to PAS or add a space at the line end.
Recompile/restart server.
Please fix this message and please trim the filename before loading attempt...
Notes
(0002088)
SpiltCoffee   
2013-12-15 14:08   
Confirmed.
(0002095)
SpiltCoffee   
2013-12-20 08:50   
Now this is a bit strange.

This was confirmed fixed back in v2.6.4 I believe - v2.6.4 would throw a proper error detailing which file was not found.

Sometime between then and now, that error stopped being shown and instead the current one is displayed instead.

But now, in the current development version, it's working like it did in v2.6.4 again. I am going to mark this as resolved in v2.6.7.





View Issue Details
291 [Soldat] Gameplay minor always 2012-12-28 21:01 2013-12-19 14:24
homerofgods  
SpiltCoffee  
normal  
resolved 1.6.3  
fixed  
none    
none 1.6.7  
   
Excessive /victory sound in survival DM/RM
When there is one remaining player of a survival round it will automatically trigger /victory.
The feature is cool but it will trigger the sound even if the remaining player is unable to do the animation (mid-air or reloading).
Furthermore /victory will also be triggered when that remaining player is automatically killed to start the next round, wich is totally unnecessary.
-Make a Deathmatch or Rambomatch survival game with some bots
-Kill all the bots
-/victory will be triggered even if you are in mid-air
-Wait to get killed for next round, you will then get /victory sound again
2013-12-09_02-15-02_Leaf.sdm (124,590) 2013-12-09 02:26
https://bugs.soldat.pl/file_download.php?file_id=566&type=bug
Notes
(0002067)
homerofgods   
2013-12-09 02:25   
Still happens in 1.6.6
*added demo (2013-12-09_02-15-02_Leaf)
(0002093)
SpiltCoffee   
2013-12-19 14:06   
The animation itself is not actually fired in this case anyway. I will not fix that now as that is quite a large fix for functionality that would only be seen when standing still - and not even then, as players would be interrupting the animation from firing their guns most of the time.

The sound is simply played twice because it checks incorrectly whether the last player is dead or not. The fix I will apply will prevent the victory sound from playing the second time in DM and RM.





View Issue Details
474 [Soldat] Gameplay minor always 2013-12-06 15:49 2013-12-09 15:19
SpiltCoffee x64  
SpiltCoffee Windows  
high 7 SP1  
resolved 1.6.6  
fixed  
none    
none 1.6.7  
   
When prone, firing the Spas-12 does not always cancel reloading
Firing the Spas-12 while reloading is meant to interrupt the reloading. As a result, the player stops reloading after the bullet is fired and, unless the gun has zero ammo, the player has to start reloading again.

If the player is prone and reloading, firing at a specific time during the reload does not interrupt it.
1. Go prone with a Spas-12
2. Fire at least two bullets
3. Start reloading
4. Just after the ammo count increases (say from 4 to 5), fire the gun.

If done right, the reloading animation will not be cancelled, and thus the next shell will be reloaded even before the fire interval delay is over.
Windows 7 SP1 64 bit
pronespas.gif (1,822,764) 2013-12-06 15:50
https://bugs.soldat.pl/file_download.php?file_id=558&type=bug
Notes
(0002058)
homerofgods   
2013-12-08 01:40   
I can confirm 1.6.6
Not hard to reproduce
(0002069)
SpiltCoffee   
2013-12-09 15:19   
Fixed no longer able to simultaneously fire and reload Spas-12 while prone





View Issue Details
335 [Soldat] Gameplay major always 2013-07-21 17:27 2013-12-08 01:13
emteka x86  
Fryer Windows  
normal XP SP3  
resolved 1.6.4  
fixed  
none    
none 1.6.6  
   
No ricochet because of flagger/flag collides polygon type
No ricochet because of flagger/flag collides polygon type
Shoot a law trough middle on ctf_Crucifix trying to make a ricochet
Windows XP SP3 32 bit
Notes
(0001772)
Shoozza   
2013-07-21 19:03   
This bug was not present in 1.6.3





View Issue Details
470 [Soldat Dedicated Server] Scripting Core crash always 2013-12-04 12:34 2013-12-06 00:26
kicikici x64  
Falcon Windows  
immediate 7 SP1  
resolved 2.7.6  
fixed  
none    
none  
   
Script on SC3 crashes after join 6th player
Simple example of script:

function MyOnCommand(Player: TActivePlayer; Command: string): Boolean;
begin
   if Command = '/crash' then begin
      Players[Player.ID].WriteConsole('Crash in progress...',$fefefe);
   end;
end;
 
var
   i: Byte;
begin
   for i:=1 to 32 do begin
      Players[i].OnCommand := @MyOnCommand;
   end;
end.

When 6th player joins server, we get a unexpected crash:

(15:16:40) [*] [scriptcore3] Unhandled exception occured:
(15:16:40) [*] [scriptcore3] Wrong parameter
(15:16:40) [*] Disabling scriptcore3

Related topic on forum: http://forums.soldat.pl/index.php?topic=42934.0 [^]
Windows 7 SP1 64 bit
There are no notes attached to this issue.





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161 [Soldat] Gameplay trivial always 2012-02-20 18:14 2013-12-04 15:48
x7thh0ah x86  
SpiltCoffee Windows  
low XP SP3  
resolved 1.6.2  
fixed  
none    
none 1.6.7  
   
Spas reloading without FireInterval delay
But now it's major thing. When you want to load pellet after shot, a FireInterval delay must end. But not with last pellet - when you get your Spas empty, gostek will start load weapon right after shot.
1. Take Spas at the start of game.
2. Empty it and watch FireInterval belt.
On screen you can see that gostek loaded 1st pellet but FI didn't end.
Windows XP SP3 32 bit
screenshot-12-02-20-01.jpg (250,772) 2012-02-20 18:14
https://bugs.soldat.pl/file_download.php?file_id=302&type=bug
jpg
Notes
(0001346)
Shoozza   
2012-02-21 09:11   
I noticed that the FireInterval belt takes longer when you shoot the last bullet.
The timing seems to be the same though.

So this would this mean that it's only a graphics bug.
Anyone noticed the same?
(0001348)
skoskav   
2012-02-21 18:05   
I can confirm this behavior. It seems that when Spas is empty it will start reloading after [pellet reload time] instead of [fireinterval] as it otherwise would.





View Issue Details
365 [Soldat] Gameplay minor sometimes 2013-08-01 00:35 2013-12-04 15:47
homerofgods x64  
SpiltCoffee Windows  
normal 7  
resolved 1.6.4  
fixed  
none    
none 1.6.7  
   
Irregularity in last spas clip
When you're firing your last clip, it sometimes reloads 2 clips before you are able to shoot.
Pick the spas and empty the gun from clips, it will now automatically start reloading, shoot the first clip when it is reloaded and try to keep the gun from reloading more then 1 clip.
I think this happens because you start reloading faster when you are at 0 clips. So a possible solution would be to add the same delay before you can reload as when you are at any other number of clips left.
Windows 7 64 bit (without Service Pack)
Spazirregularity.gif (193,235) 2013-11-18 00:49
https://bugs.soldat.pl/file_download.php?file_id=546&type=bug
gif
Notes
(0002006)
homerofgods   
2013-11-18 00:49   
(edited on: 2013-11-18 00:53)
*Added animation of how the irregularities occur (Spazirregularity).
I'm pressing shoot button like crazy, it sometimes loads 1 bullet, sometimes 2

(0002043)
homerofgods   
2013-12-04 01:26   
0000161 might explain this behaviour.

Is the solution to make spas reload wait for the fire interval delay on the last pellet too?
(0002049)
SpiltCoffee   
2013-12-04 14:12   
I'll give aim for that a shot, homerofgods, and we can see if it's acceptable.

I mean, you can't reload on any other shot until the fire interval delay is finished anyway, so it would make sense that the very last one should wait for that as well.





View Issue Details
468 [Soldat] Lobby minor always 2013-11-16 23:45 2013-12-04 02:45
Szaman  
jrgp  
normal  
resolved 1.6.6  
fixed  
none    
none  
   
Bug in servers filtering
Copy of the forum post: http://forums.soldat.pl/index.php?topic=42782.msg514360#msg514360 [^]

Hi,

I would like to report some bug (probably) I've found in client (1.6.4). Maybe it's some kind of bug in server, idk.

I have some servers - some of them contains bots.

When I have selected (in client) to ignore passworded servers then I can't see in lobby my servers with bots. When I uncheck it - I see them.
Also - it says in lobby view that those "botted" servers have passwords... when they haven't and you can join them without providing any password...

Is it a bug ? Can anyone acknowledge this ?

Thx. Best regards,
Peter.

-------
Some other players confirms that bug (like Bonecrusher).
1. Create server with bots
2. It probably will be seen in lobby as "passworded"
3. You can join in without providing password
Notes
(0002021)
Szaman   
2013-11-29 00:48   
The same bug described by another person: http://forums.soldat.pl/index.php?topic=43142.0 [^]
(0002044)
jrgp   
2013-12-04 02:45   
I can confirm this was a bug in the lobby, trying to set private status based on the number of bots provided. If the number of bots was over 0, the server was marked private.

It is now fixed.





View Issue Details
132 [Soldat] Gameplay minor N/A 2011-11-09 01:18 2013-11-30 22:37
McWise  
skoskav  
normal  
resolved 1.6.2  
fixed  
none    
none 1.6.7  
   
Throwing of flag is not intuitive and sometimes wrond
If you throw the flag and don't wait long enough *after* the throw, and turn around instantly, flag will fly a random way. Same with shooting/knifing/nading flag.
Throw a flag and look around shortly after you threw.
You could take the angle and the duration of the throw button pressed into account how the flag should fly.
Notes
(0001336)
x7thh0ah   
2012-02-20 17:41   
Thats why I don't throw flag cause for me its around 50% chance that I'll throw where I want to.
(0001656)
skoskav   
2012-12-23 01:53   
I think I fixed it for the most part. It's still seems possible though if you find a weird spot where you can continuously throw it in the ground and grab it. But that shouldn't affect a regular game.
(0001657)
skoskav   
2012-12-23 15:27   
Re-opening because my fix only solved power flag throwing, which is only a part of the unintuitive behavior.
(0001660)
McWise   
2012-12-25 16:29   
Also player's current momentum seems to have a wierd effect on flag movement
(0002022)
skoskav   
2013-11-30 22:37   
Fixed flag was thrown in a direction that was at least 16 milliseconds old





View Issue Details
388 [Soldat] Other trivial always 2013-08-14 18:37 2013-11-23 12:30
DorkeyDear  
skoskav  
normal  
resolved 1.6.5  
fixed  
none    
none 1.6.7  
   
Pressing 0 while selecting a team after first joining causes no team to be joined and menu disappears
When joining a team-based game, pressing 0 when the team selection menu come up causes no action to take place (not joining a team), and the team selection menu to disappear. You are stuck in a freecam-like situation without actually being in the server. You need to leave are rejoin to try to select a team again.
-Join a game with teams
-When the team choice menu comes up, press '0'
Notes
(0001867)
Bistoufly   
2013-08-14 19:45   
I can reproduce.

Confirmed 1.6.5.





View Issue Details
428 [Soldat] John minor always 2013-09-15 13:46 2013-11-17 19:01
TheOne x86  
skoskav Windows  
normal XP SP3  
resolved 1.6.5  
fixed  
none    
none 1.6.7  
   
Input blocked once after opening team menu
When I open the team menu with Escape and select the entry with the mouse in the menu, then try to use a number for choosing a team, it fails the first time. The second time it works.
- Hit ingame Escape
- Select Join Team Menu with mouse
- Hit 1/2 on keyboard (doesn't work)
- Hit it again (works)
Selecting with keys works flawlessly when you open the team menu with the 4-key.
Windows XP SP3 32 bit
Notes
(0001937)
homerofgods   
2013-09-17 23:26   
(edited on: 2013-09-17 23:26)
I don't have any problems.
Full install, win 7 64'

(0001938)
Bistoufly   
2013-09-17 23:56   
I can reproduced.
Confirmed 1.6.6 beta 2

@homerofgods: You're doing it wrong.

[23:15] <homerofgods> I don't
[23:15] <homerofgods> Esc - 4 - 1 For Alpha

=> while reporter stated: "- Select Join Team Menu with mouse"
(0001940)
homerofgods   
2013-09-18 10:41   
(edited on: 2013-09-18 10:42)
Ok, my mistake, I have the same problem






View Issue Details
460 [Soldat] Gameplay minor always 2013-10-13 22:42 2013-11-17 15:10
Control x64  
skoskav Windows  
normal 7 SP1  
resolved 1.6.6  
fixed  
none    
none 1.6.7  
   
When you pause the game (F10 or !Pause), the cursor disapears.
Just like the summary says, when Soldat is paused the cursor disappears. This ruins the gameplay because you are unable to see where your bullets go and you can potentially miss a game winning kill.

Also, if you press ESC your mouse appears and when you press ESC again it disappears... O.O
Pause the game.
Windows 7 SP1 64 bit
6d016053e48a51df6bc96a3cdde543ed.png (201,802) 2013-10-13 22:42
https://bugs.soldat.pl/file_download.php?file_id=530&type=bug
png
Notes
(0001992)
Bistoufly   
2013-10-20 13:35   
Confirmed 1.6.6





View Issue Details
277 [Soldat] Other minor always 2012-12-05 18:39 2013-11-17 03:34
homerofgods  
skoskav  
normal  
resolved  
fixed  
none    
none 1.6.7  
   
Freecam only goes smooth one way
When you are in freecam mode you can move your mouse just a little bit to the right to make it go slowly and smooth to the right.
But the same thing doesn't happen when you try to go smooth to the left.
Instead the camera kinda stops, and when you REALLY takes your mouse to the left it jumpstarts in a higher speed. It's not possible to make it go slow to the left.
Join a game as spectator
Try to move your mouse to left and right side and see what happens.
Notes
(0001740)
Bistoufly   
2013-07-07 16:35   
I can reproduce easily. Confirmed.
(0001909)
Bistoufly   
2013-09-09 22:18   
verified 1.6.6. beta 1
(0001914)
Bistoufly   
2013-09-11 03:02   
According to evh0 it's not totally smooth yet.
Reopening.
(0001915)
homerofgods   
2013-09-11 03:08   
(edited on: 2013-09-11 03:43)
You fixed it so that it jumpstarts in both directions instead of making it go slowly and smooth in both directions >.<

I don't understand what's happening though, when I check my 1.6.5 now it kickstarts in both directions, while Bistoufly's 1.6.5 is smooth only when going right..
Using different settings doesn't seam to matter.

(0001936)
homerofgods   
2013-09-17 20:10   
(edited on: 2013-10-19 13:25)
- Modified decreased the freecam movement deadzone so the sudden speed change won't be as abrupt

Seams to be an ok size to that deadzone :)

I should have mentioned it before but when you are in the deadzone it still moves a tiny bit unless you stop the camera completely by pressing 'up'.
It would be better if the camera had 0 movement when cursor is in the deadzone.

(0001990)
homerofgods   
2013-10-19 13:38   
Things are certainly better now, but the camera starts to move too suddain when going out of the deadzone
In other words, it's hard to move the camera just a little, without jumpstarting and move it alot.





View Issue Details
462 [Soldat Maps] Scenery/texture/edge major N/A 2013-10-15 14:08 2013-11-02 03:22
Bistoufly  
As de Espada  
immediate  
resolved  
fixed  
none    
none  
   
1 scenery file missing in 1.6.6 install
amb_fog_ground-sk_soft.png (in Rotten)

File attached to the ticket.
amb_fog_ground-sk_soft.png (11,040) 2013-10-15 14:08
https://bugs.soldat.pl/file_download.php?file_id=534&type=bug
png
Notes
(0001989)
As de Espada   
2013-10-16 04:18   
(edited on: 2013-10-19 21:55)
This was added in this last version in ctf_Rotten, I am putting that back






View Issue Details
13 [Soldat] Other major always 2011-09-13 20:36 2013-10-15 21:49
LoneR x86  
Windows  
normal XP SP3  
acknowledged 1.6.0  
open  
none    
none  
   
Anti-Aliasing doesn't work
Anti-Aliasing doesn't work in resolutions greater than ???x480.
1) Turn anti-aliasing on.
2) Set resolution to anything greater than ???x480 (anti-aliasing works in 640x480, 768x480 and 854x480).

*The issue occurs regardless of how you run the game - fullscreen, windowed, or resized.
CPU: Intel(R) Pentium(R) D CPU 2.80GHz, 2.79GHz
RAM: 2GB
Videocard: NVidia GeForce 7600GT with latest drivers.
DirectX: v9.0c (4.09.0000.0904)

this problem is present in Soldat v1.5, 1.5.1 and possibly 1.4.* as well.
CPU: Intel(R) Pentium(R) D CPU 2.80GHz, 2.79GHz
GPU: NVidia GeForce 7600GT
RAM: 2GB
DirectX: v9.0c (4.09.0000.0904)
Notes
(0001879)
dst   
2013-08-24 22:16   
What's going on with this?
(0001885)
skoskav   
2013-08-31 21:11   
This might be because we still use DirectX 8.1. If so an upgrade to 9.0 would could solve it. It'll happen one day, but not for version 1.7.
(0001886)
dst   
2013-09-01 01:07   
http://forums.soldat.pl/index.php?topic=42097.0 [^]

This mod fixes it. Does it work in a way that you cannot implement?
(0001988)
homerofgods   
2013-10-15 21:46   
(edited on: 2013-10-15 21:49)
In 1.6.6 I don't find that Antialiasing work on any resolutions at all.
As soon as I enter a game, it gets unchecked in soldat config






View Issue Details
455 [Soldat Maps] Polygon bugs minor N/A 2013-10-11 06:19 2013-10-11 06:20
Bistoufly  
Bistoufly  
normal  
assigned 1.6.5  
open  
none    
none  
   
Polybug fixing for ctf_Cobra
-Fixed several polybugs (green circles in attached screenshot)
-Fixed invisible polygons not matching visible ones (red circles in attached screenshot)
-removed confusing scenery (between the colliders mid route)
-set the lighting scenery to back (at the request of SCTFL players
ctf_CobraH.pms (66,843) 2013-10-11 06:19
https://bugs.soldat.pl/file_download.php?file_id=515&type=bug
ctf_CobraH.png (19,726) 2013-10-11 06:19
https://bugs.soldat.pl/file_download.php?file_id=516&type=bug
png
There are no notes attached to this issue.





View Issue Details
433 [Soldat] Singleplayer minor always 2013-09-18 14:20 2013-10-10 13:50
Shoozza x86  
Windows  
normal 7  
confirmed 1.6.5  
open  
none    
none  
  1.7.0  
Cannot join single player game after demo playback failed
If demo playback failed joining single player game doesn't work.
You see how it tries to join the game but immediately leaves.
Joining multiplayer games still works.
Remove map which the Intro demo uses
Enable Intro playback
Run Soldat
After failed demo playback click on join game tab then on start tab game
Then click on start game
Windows 7 32 bit (without Service Pack)
There are no notes attached to this issue.





View Issue Details
432 [Soldat] Singleplayer minor always 2013-09-18 14:17 2013-10-10 13:49
Shoozza x86  
Windows  
low 7  
confirmed 1.6.5  
open  
none    
none  
  1.7.0  
Music keeps playing when demo map is missing
If the map which is used for the demo is missing you get thrown out to the GUI and the demo music keeps playing.


Remove map used by the demo in maps folder.
Enable demo playback in config
Run soldat
Windows 7 32 bit (without Service Pack)
There are no notes attached to this issue.





View Issue Details
402 [Soldat Dedicated Server] Filetransfer Protocol minor have not tried 2013-08-27 18:30 2013-09-18 06:28
Bonecrusher  
Shoozza  
normal  
resolved  
fixed  
none    
none 2.7.6  
   
Fileserver crashes very often
When someone is downloading a map filserver tend to crash. Dozens times a day
Create a server
Upload some non-default maps
Link players to server
Wait for the crash
Annoying as fuck
There are no notes attached to this issue.





View Issue Details
259 [Soldat] Gameplay minor have not tried 2012-11-01 13:41 2013-09-11 18:15
Bonecrusher x86  
Windows  
high XP SP3  
confirmed 1.6.3  
open  
none    
none  
   
Lag jumps
You can make your gostek jump really high up in the air in some cases.
Disconnect and connect back your ethernet cable really fast
Your gostek will jump ridiculously high
This bug is abused on many climb servers.
Windows XP SP3 32 bit
lagjump.sdm (47,629) 2012-11-01 13:41
https://bugs.soldat.pl/file_download.php?file_id=356&type=bug
Notes
(0001642)
moroes   
2012-12-04 23:14   
I have even heard that you can get tiny lag with switching a button on your router and this tiny lag can move you just few feet up. This is misused in climb too.





View Issue Details
399 [Soldat Dedicated Server] Scripting Core minor always 2013-08-25 02:56 2013-09-09 15:45
DorkeyDear  
 
normal  
acknowledged 2.7.5  
open  
none    
none  
   
SC3 Legacy's CurrentMap is an empty string
When using SC3 while having legacy enabled, the variable CurrentMap is always an empty string.
CurrentMap in the SC2 engine is fine.
There are no notes attached to this issue.





View Issue Details
394 [Soldat Dedicated Server] Admin-Client Protocol crash always 2013-08-18 12:46 2013-08-21 21:08
Bonecrusher amd64  
Shoozza Debian GNU/Linux  
high 5.0  
resolved 2.7.5  
fixed  
none    
none  
   
-debug2 crashes server
 Server starts but shuts down after a short while.
http://forums.soldat.pl/index.php?topic=42760.msg514638#msg514638 [^]
Notes
(0001871)
Bonecrusher   
2013-08-18 12:57   
[12:45] <@zakath> TThing.CheckOutOfBounds
[12:45] <@zakath> Program received signal SIGSEGV, Segmentation fault.
[12:45] <@zakath> 0x08148fe3 in ?? ()
[12:45] <@zakath> (gdb)
[12:45] <@zakath> crashes for me at least





View Issue Details
381 [Soldat Dedicated Server] Scripting Core minor always 2013-08-11 02:24 2013-08-11 02:27
DorkeyDear  
Falcon  
high  
resolved 2.7.5  
fixed  
none    
none  
   
Map.Objects index span is limited to 32
Indexing Map.Objects by a number greater than 32 causes an unhandled exception.
procedure OnClockTick(Ticks: integer);
var
    i: byte;
begin
    for i := 1 to 90 do
        try
            if (Map.Objects[i].Active) then
                WriteLn(InttoStr(i) + ' active')
            else
                WriteLn(InttoStr(i) + ' inactive');
        except
            WriteLn(InttoStr(i) + ' exception');
        end;
end;

begin
    Game.OnClockTick := @OnClockTick;
end.
There are no notes attached to this issue.





View Issue Details
368 [Soldat Dedicated Server] Admin-Client Protocol tweak N/A 2013-08-03 18:26 2013-08-06 13:03
Bistoufly  
 
normal  
feedback 2.7.4  
open  
none    
none  
   
normal chat cannot be formally distinguished from system messages, commands, etc.
As you can see in attached txt file, commands and system messages are formally indistinguishable from non-team chat.

Possible fix: add (CHAT) in front of those lines.
Originally reported by Vv00t-SN in Soldat forum:
In point II) of the following post:
http://forums.soldat.pl/index.php?topic=42784.msg514390#msg514390 [^]
commands and system messages are formally indistinguishable.txt (613) 2013-08-03 18:26
https://bugs.soldat.pl/file_download.php?file_id=447&type=bug
Notes
(0001826)
Shoozza   
2013-08-04 01:31   
I dont see the issue.
Normal chat looks like this:
[playername] chattext
(0001828)
Mr   
2013-08-04 22:54   
And exactly that is the issue. Assume you have two players:

One named Player, one named [Player].
"Player" now says "has left the alpha team".

The resulting message:
[Player] has left the alpha team

is ambiguous: It is not possible to know whether "Player" just wrote a chet message, or "[Player]" actually left a team.

(The whole protocol is a horrible mess anyway. Filtering out messages is basically brute-forcing and matching against possible masks.)
(0001836)
Falcon   
2013-08-05 11:34   
I'd rather throw current admin protocol to bin, but tweak would be useful either i guess.
(0001842)
Falcon   
2013-08-06 13:03   
Waitting for the case to resolve in this topic:
http://forums.soldat.pl/index.php?topic=42784.0 [^]





View Issue Details
374 [Soldat Dedicated Server] Scripting Core minor always 2013-08-05 11:06 2013-08-06 01:48
Silnikos i386  
Falcon Debian GNU/Linux  
normal 6.0  
resolved 2.7.5  
fixed  
none    
none  
   
getPlayerStat(id,'primary') and PrimaryNum are the same IDs (same for secondary weapon)
When you change weapons, they both show the same ID. It worked fine before the 2.7.5 patch. It's the same with getPlayerStat(id,'secondary') and SecondaryNum.
Run the attached script and use the change weapon event. The first two displayed numbers will stay the same all the time, just like the two last ones.
Debian GNU/Linux 6.0 ("squeeze") i386
Throws.pas (579) 2013-08-05 11:06
https://bugs.soldat.pl/file_download.php?file_id=452&type=bug
Notes
(0001841)
Falcon   
2013-08-06 01:48   
Thanks for script, was very handy.





View Issue Details
136 [Soldat] Other minor always 2011-11-27 21:57 2013-08-05 12:29
tk x86  
Windows  
normal 7  
confirmed  
open  
none    
none  
   
Broken statguns after minimalizing the window
After minimalizing and maximalizing the game, stationary guns are broken and they appear above the ground. Not 100% sure, but it happens only to statguns created with CreateObject scripting function.
Windows 7 32 bit (without Service Pack)
bug3.png (42,042) 2012-04-19 18:36
https://bugs.soldat.pl/file_download.php?file_id=312&type=bug
png

hyyyiiiu.png (115,300) 2013-08-05 12:29
https://bugs.soldat.pl/file_download.php?file_id=453&type=bug
png
Notes
(0001837)
homerofgods   
2013-08-05 12:17   
Still happens in 1.6.5
Happens only if someone are using the stationary at the time you minimize.





View Issue Details
371 [Soldat Dedicated Server] Game Protocol minor random 2013-08-04 22:51 2013-08-04 23:10
Mr  
 
normal  
acknowledged 2.7.4  
open  
none    
none  
   
Kill registered twice
Someone just hit me with a knife and a nade at approx. the same time, and the kill was visible twice in the kill log, each with a different weapon. Screenshot of the issue is attached.
kill-registered-twice.png (319,117) 2013-08-04 22:51
https://bugs.soldat.pl/file_download.php?file_id=449&type=bug
There are no notes attached to this issue.





View Issue Details
347 [Soldat Dedicated Server] Scripting Core minor always 2013-07-27 10:09 2013-08-02 21:28
JotEmI x86  
Falcon Windows  
normal XP SP3  
resolved 2.7.4  
fixed  
none    
none  
   
OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead.
Both OnPlayerDamage() and new OnPlayerDamageEx() are called when shooting through a place where a dead player was standing when he died. Weapon or bullet type doesn't seem to matter in this issue. See the attached demo, I've created a simple script to print damage and you can see that damage is still being printed even after player death.
Windows XP SP3 32 bit
2013-07-27_10-02-08_db_magneto.sdm (26,482) 2013-07-27 10:09
https://bugs.soldat.pl/file_download.php?file_id=425&type=bug
db_magneto.rar (1,610) 2013-07-28 18:53
https://bugs.soldat.pl/file_download.php?file_id=431&type=bug
There are no notes attached to this issue.





View Issue Details
355 [Soldat Dedicated Server] Scripting Core minor always 2013-07-30 12:56 2013-08-02 21:21
Mighty x86  
Falcon Windows  
normal XP SP3  
resolved 2.7.4  
fixed  
none    
none  
   
Script Core 3 - TPlayer.OnWeaponChange triggers 3 times instead of 1
When having 2 different weapons, switching between them just once triggers Player.OnWeaponChange 3 times
Use below code as a script using Script Core 3

procedure OnWepChangeMessage(Player: TActivePlayer; Primary, Secondary: TPlayerWeapon);
begin
  Player.Tell(Primary.Name + ' | ' + Secondary.Name);
end;
 
var
  i: Byte;
begin
  for i:=1 to 32 do
    Players[i].OnWeaponChange := @OnWepChangeMessage;
end.
Windows XP SP3 32 bit
Notes
(0001797)
Falcon   
2013-07-30 16:22   
Does OnWeaponChange do the same?
(0001804)
Mighty   
2013-07-31 08:23   
(edited on: 2013-07-31 10:19)
what do you mean? This is OnWeaponChange
Edit: Oh I get it. Yes it does.






View Issue Details
353 [Soldat Dedicated Server] Scripting Core minor always 2013-07-29 05:24 2013-07-29 16:12
Squiddy x64  
Falcon Windows  
normal 7  
resolved 2.7.4  
fixed  
none    
none  
   
Command /recompile <script> adds a copy to the script to the server
When you do /recompile <scriptname>, it adds a copy of <scriptname> to the server. This way, you can have two (or more, if you repeat the process) versions of the same script (whether you changed anything in it or not) running at the same time.

This is confirmed via the /info command (as shown on screenshots).
Add any script to the server.
Do /recompile <scriptname>.
You can see that every thing the script makes, it will make twice. For example, a simple "!alpha" command should set your team twice.

Repeat the process for more [s]chaos[/s] instances of the script.
Command /recompile returns the server to the normal state, where only one version of the script should be running (also as shown on screenshot).

In the attached screenshots, I used "/recompile climb", so you can see multiple instances of "climb" on the "/info" command.
Windows 7 64 bit (without Service Pack)
recompile bug.zip (629,649) 2013-07-29 05:24
https://bugs.soldat.pl/file_download.php?file_id=435&type=bug
Notes
(0001795)
Falcon   
2013-07-29 16:12   
It also leaks. Already fixed, contact me if you wish to test the fix.





View Issue Details
344 [Soldat Dedicated Server] General major always 2013-07-25 20:10 2013-07-28 04:09
JotEmI x86  
Falcon Windows  
normal XP SP3  
resolved 2.7.4  
fixed  
none    
none  
   
Possible memory leak.
After each /recompile server's memory usage increases by ~1-5MB depending on number and size of loaded scripts.
Windows XP SP3 32 bit
There are no notes attached to this issue.





View Issue Details
343 [Soldat Dedicated Server] General minor always 2013-07-25 20:03 2013-07-28 04:09
JotEmI i386  
Falcon Debian GNU/Linux  
normal 5.0  
resolved 2.7.4  
fixed  
none    
none  
   
Crash and corrupted consolelog when running in deamon mode.
When server is running in deamon mode ConsoleLog is missing timestamps at first. Then after 15-30min timestamps reappear but it looks like no new logs are added.
Instead, server just repeats couple of previous lines, adding timestamp to them. Soon after that it crashes without giving any errors in console.
See attachment.
consolelog-13-07-25-03.txt (6,030) 2013-07-25 20:03
https://bugs.soldat.pl/file_download.php?file_id=422&type=bug
There are no notes attached to this issue.





View Issue Details
139 [Soldat] Gameplay minor always 2011-12-06 12:36 2013-07-28 03:31
dst  
 
normal  
confirmed 1.6.2  
open  
none    
none  
   
the barrett's fire sound plays even though the weapon isn't actually fired
not exactly sure when this happens because i haven't had time to fiddle with it, however i know that when you punch (or are punched, not sure) someone who's carrying the barrett, "barrettm82-fire.wav" plays.

this is particularly annoying when you think the enemy has missed his shot and you have time to kill him. instead he shoots a moment after even though you can still hear him reloading.

might happen with other weapons too but it's not as annoying.
bd2.sdm (397,992) 2013-07-28 03:30
https://bugs.soldat.pl/file_download.php?file_id=427&type=bug
Notes
(0001713)
dst   
2013-03-03 21:14   
Seems like this was forgotten
(0001738)
Bistoufly   
2013-07-07 15:52   
I can confirm this.
(0001790)
dst   
2013-07-28 03:31   
Added a demo (1.6.4)

Not only does the firing sound play, apparently with every weapon, but you can see an empty shell ejected from the gun and the muzzle flash too. Basically the weapon fires without doing damage or shown bullet.





View Issue Details
350 [Soldat] Graphics trivial always 2013-07-28 03:01 2013-07-28 03:03
dst  
 
normal  
acknowledged  
open  
none    
none  
   
m79's bullet rotates on wrong axis
Instead of the center of the m79-bullet.png, the axis is located in the corner.

Not a new thing but seemingly never reported and never fixed.
m79.png (166,228) 2013-07-28 03:01
https://bugs.soldat.pl/file_download.php?file_id=426&type=bug
png
There are no notes attached to this issue.





View Issue Details
339 [Soldat Dedicated Server] Scripting Core minor always 2013-07-24 18:52 2013-07-25 02:18
Bonecrusher i386  
Falcon Debian GNU/Linux  
normal 6.0  
resolved 2.7.4  
fixed  
none    
none 2.7.4  
   
/recompile scriptname will cause script to be executed x number of times
If you /recompile scriptname it will execute said script twice when using any command linked to said script.

http://img198.imageshack.us/img198/7641/n9ci.png [^]
/recompile scriptname
/recompile scriptname

!cmd
Debian GNU/Linux 6.0 ("squeeze") i386
Notes
(0001782)
Bonecrusher   
2013-07-24 18:53   
It will come back to normal when you /recompile

Also /recompile won't show it's status while ingame(used to show reocmpile successful before)





View Issue Details
168 [Soldat] Other minor sometimes 2012-02-26 17:00 2013-07-14 15:41
DutchFlame any  
any  
normal any  
confirmed  
open  
none    
none  
   
Flag fake bouncing
Oh and I also noticed that sometimes (happens alot), the flag is bouncing in your screen while its actually laying down or hanging at one place. (what you see is that the flag is going up and down for example) But the only way to catch it is to get to the actual place where it landed. If you step on the other point where the bouncing is, you'll not touch it.
Throw the flag alot of times in servers or anything and get a lucky bouncing flag.
I don't think this bug was always there, but I can't figure out what version it was.
Windows 7 SP1 64 bit
There are no notes attached to this issue.





View Issue Details
216 [Soldat] Other minor N/A 2012-05-24 18:25 2013-07-07 16:36
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
Weather sounds are still there when "render weather effects" is unchecked.
Even tho "render weather effects" is unchecked in the config utility.
The weather sounds are still playing.

Suggested solution: Make unchecking "render weather effects" disable both the graphics and the sound.
There are no notes attached to this issue.





View Issue Details
258 [Soldat] Gameplay minor always 2012-10-25 04:30 2013-07-07 15:57
As de Espada  
 
normal  
confirmed  
open  
none    
none  
   
Polygons near the edges of big maps turn Doesn't collide
If a map is big, the polys near the edges turn DC. The player falls and also the flags fall.
Download the map attached. Go to the left, you fall.
You can notice that one of the flags falls, the other don't.
Putting an extra poly around the map is a temporary fix.
ctf_DC_BUG.PMS (7,763) 2012-10-25 04:30
https://bugs.soldat.pl/file_download.php?file_id=355&type=bug
Notes
(0001614)
Squiddy   
2012-10-28 09:16   
I confirm this bug.
(0001619)
Bistoufly   
2012-11-08 17:54   
Happened to me while making a map too.
Thought I was going crazy.





View Issue Details
308 [Soldat] Gameplay minor always 2013-01-28 23:57 2013-07-07 15:55
Bistoufly  
 
normal  
confirmed  
open  
none    
none  
   
Nade button cancels knife throwing animation.
The nade cancels knife throwing animation.
This isn't necessary because the knife animation can already easily be canceled by the stab key.
There are no notes attached to this issue.





View Issue Details
324 [Soldat Dedicated Server] Scripting Core minor always 2013-06-23 13:43 2013-06-23 23:23
SyavX x86  
Falcon Windows  
normal 7 SP1  
resolved 2.7.4rc2  
fixed  
none    
none 2.7.4  
   
Scripts are not recompiling (2.7.4 rc2)
Windows version of soldatserver (2.7.4_1.6.4rc2) does not recompile scripts when it starts. It will skip compilation and will load bytecode from previous successful compilation. So, you need to delete those files to apply your changes in the script.
Linux version of soldatserver recompiles it every time.
Windows 7 SP1 32 bit
There are no notes attached to this issue.





View Issue Details
319 [Soldat Dedicated Server] General minor always 2013-06-02 16:06 2013-06-05 22:57
Bonecrusher i386  
Falcon Debian GNU/Linux  
normal 5.0  
resolved 2.7.3  
fixed  
none    
none 2.7.4  
   
Remote.txt only capable of holding 100 IP addresses.
I think number of ips soldat server can load from remote.txt should be highly increased.
Add 100 ips to your remote.txt
it wont work anymore
Notes
(0001718)
Bistoufly   
2013-06-02 17:09   
I agree
(0001719)
Falcon   
2013-06-05 22:57   
increased to 1000, i'll think later how to make it dynamic.





View Issue Details
82 [Soldat Dedicated Server] General minor always 2011-10-07 00:12 2013-06-02 23:06
Falcon x86  
Falcon Windows  
normal XP SP3  
resolved 2.7.0  
fixed  
none    
none 2.7.4  
   
questionmarks replaces special chars in admin console
All special characters and national chars are replaced with questionmarks (?) in admin console, what causes custom user protocols to fail. Only windows servers are bugged.
1. Establish a windows server.
2. Connect to it with admin client
3. Connect to the game with soldat and try to write your national characters.
4. Check the output in admin console
I'll add a script that produces a bad output if you fail to reproduce
Windows XP SP3 32 bit
Notes
(0001196)
Falcon   
2011-10-07 00:19   
(edited on: 2011-10-07 00:20)
I forgot to add: this bug may be related to bug 0000025, but if i understood correctly, the other one is about game, not admin console

(0001377)
Shoozza   
2012-03-01 02:09   
The admin protocol isn't using unicode and everything is converted to normal strings which is the reason for the questionmarks.





View Issue Details
312 [Soldat] Multiplayer minor sometimes 2013-04-04 20:34 2013-06-02 23:01
JotEmI x86  
Windows  
low XP SP3  
acknowledged  
open  
none    
none  
   
Players getting kicked for Possible Cheating after leaving heavily modded server.
Apparently sometimes after leaving a server which runs a big script/mode (like some RPG scripts) players get immediately kick for possible cheating after joining another server. I realize it's not that big of a deal and it could be hard to reproduce, nevertheless I thought it should be reported.

I run a server with such a big RPG mode so if you'd like to test this issue I can provide the script.
Join a heavily modded server, play there for some time, leave and try to join another server.
Windows XP SP3 32 bit
There are no notes attached to this issue.





View Issue Details
150 [Soldat Dedicated Server] Admin-Client Protocol minor always 2012-01-09 22:59 2013-03-06 23:49
Falcon amd64  
Falcon Debian GNU/Linux  
low 6.0  
resolved 2.7.2  
fixed  
none    
none  
   
soldatserver sends diiferent chars while in or not in daemon mode.
I've noticed that our community's interserver communication system stops working when i run the server from console to debug something. Turned out that soldatserver sends wrong chars while launched from console.
procedure ActivateServer();
var
    i: byte;
begin
    for i := 128 to 191 do WriteLn(Chr(i));
end;
25
Notes
(0001515)
Falcon   
2012-05-24 20:41   
i've reviewd all the socket code looking for that bug and i found nothing. It's either in indy libs or somewhere outside of the sockets.





View Issue Details
275 [Soldat Dedicated Server] General feature always 2012-12-03 16:41 2013-01-05 00:58
Bonecrusher i386  
Debian GNU/Linux  
normal 6.0  
confirmed 2.7.3  
open  
none    
none  
   
Bad packet size, please add IP to it.
As mentioned by zakath [19:39] <@zakath> perhaps add ip to bad backet size msg? I'd like to see it added. As of recent events, someone keeps crashing my soldat servers, which is annoying when you are trying to provide something for the community.
Debian GNU/Linux 6.0 ("squeeze") i386
Notes
(0001678)
Falcon   
2013-01-05 00:58   
I guess it relates to adding spam self-defense algorithms.





View Issue Details
107 [Soldat] Gameplay feature always 2011-10-14 21:13 2012-12-25 17:31
LouSlash x86  
Windows  
high Vista SP1  
confirmed 1.6.2  
open  
none    
none  
   
Music Player
I created music playlist for Soldat in Mp3 folder. In Options in Soldat, i'm ticking this playlist. I'm joining the servre or running singleplayer game. I'm trying then to run music, but in console i see individual lines of music player, and music is not playing.
Windows Vista SP1 32 bit
bug.jpg (79,245) 2011-10-14 21:13
https://bugs.soldat.pl/file_download.php?file_id=289&type=bug
jpg
Notes
(0001233)
x7thh0ah   
2011-10-14 21:44   
I had it since I remember, did it ever worked for anyone?
(0001238)
LouSlash   
2011-10-15 02:09   
Yes, it works in 1.5
(0001291)
Shoozza   
2011-12-28 13:49   
At least one mp3 file played for me. May be related to mp3 file size.
(0001633)
homerofgods   
2012-11-30 16:31   
(edited on: 2012-12-01 23:18)
I don't know what id3v2 tags are but maybe it has something to do with the bug. I found some thread on forums trying to explain another bug related to soldat player: http://forums.soldat.pl/index.php?topic=36222.msg437690#msg437690 [^]

Also: <skoskav> it plays if you remove the meta tags






View Issue Details
249 [Soldat Dedicated Server] Admin-Client Protocol crash sometimes 2012-08-18 21:26 2012-12-01 22:46
Bonecrusher i386  
Debian GNU/Linux  
normal 6.0  
acknowledged 2.7.3  
open  
none    
none  
   
Server malfunction on admin disconnect
Server tends to act weirdly sometimes when admin disconnects. Mostly happening after my router restarts (when I'm connected via arsse) so I get new IP. When the old IP logs of the malfunction occurs. Usually server somehow hangs if someone sends a text message it duplicates it few times and then there's nick could not respond message and it kicks/disconnects everyone from the server. You can rejoin the server after a short while and it's working like before.
Login or arsse
Reset your router to get new ip[if dynamic ofc]
Wait for old IP to get disconnected
Check if server malfunction occured
http://pastebin.com/QBEz082T [^]
http://pastebin.com/v5yi1WDV [^]
Debian GNU/Linux 6.0 ("squeeze") i386
Notes
(0001576)
Bonecrusher   
2012-08-18 21:27   
Server hangs after this line
1st link: 12-08-08 19:05:32 Admin disconnected (83.6.49.183).
2nd: 12-08-08 19:07:31 Admin disconnected (83.6.49.183).





View Issue Details
144 [Soldat Dedicated Server] Admin-Client Protocol minor always 2011-12-20 23:02 2012-12-01 22:46
SyavX  
 
normal  
acknowledged  
open  
none    
none  
   
Server doesn't trim spaces in commands parameters
Server doesn't trim left and right spaces in parameters of next commands:
/banip /unban
/banhw /unbanhw

E.g. you want to ban 127.0.0.1, but typed command like:
"/banip 127.0.0.1"
or
"/banip 127.0.0.1 "

As a result IP 127.0.0.1 is still not banned... Same goes to HWID bans.
Notes
(0001264)
SyavX   
2011-12-20 23:04   
(edited on: 2011-12-20 23:06)
Parser ate double space in a 1st line on an example:
"/banip[two or more spaces here]127.0.0.1"






View Issue Details
255 [Soldat] Gameplay minor always 2012-10-09 18:58 2012-12-01 16:25
Squiddy x64  
Windows  
normal 7  
confirmed 1.6.3  
open  
none    
none  
   
Modded flamer "explodes" earlier
If I mod the Flamer to make it shoot M79 bullets, like I do in my M79 Climb servers (I use flamers instead of M79s), the bullet "explodes" in the air (exactly where the flamer's flames end), but the shot continues its way (everybody else can see the shot going all the way, but you). This issue makes M79 Climb very hard to be played sometimes, specially in M79 Coop Climb (it's a modification I made to M79 Climb, where you have a partner and have to help each other).

At this point you might be asking "Why don't you use M79s instead? lol". Well, the answer is clear enough: When you are grabbing to a wall (it's veeery common, almost every map needs it) and shoot it with a M79, you go down. With a flamer, you go up (which is the point of grabbing a wall: not falling). Also, flamers are better-looking and make you look like a bad-ass. :D

I hope I made myself clear. Thanks!
1- Open weapons.ini
2- Find the [Flamer] section
3- Change Bulletstyle to 4 (Bulletstyle=4)
4- Open a soldatserver
5- Grab a flamer and shoot away
6- You will see the shot exploding, but it will actually continue. For instance, if you shoot exactly upwards, you will eventually feel the explosion on you, even though you won't see it.
Like I said, this may be due to the flames gfx (\soldat\sparks-gf\flames) limitation. The bullet seems to explode exactly where the usual flames stop.

I have noticed this bug ages ago (a couple years or so), but I always forgot to report it. I have remembered it now, so here it is! Thanks a lot, devs! =D
Windows 7 64 bit (without Service Pack)
m79_rocketarena.png (74,815) 2012-10-09 19:29
https://bugs.soldat.pl/file_download.php?file_id=353&type=bug
png

m79_rocketarena 2.png (62,104) 2012-10-09 19:32
https://bugs.soldat.pl/file_download.php?file_id=354&type=bug
png
Notes
(0001609)
Squiddy   
2012-10-09 19:30   
(edited on: 2012-10-09 19:32)
I added a screenshot of the bug. That is me at m79_Rocketarena. :)

edit: 2 screenshots. one using flames, and another one using m79 bullets.






View Issue Details
266 [Soldat Dedicated Server] General crash always 2012-11-19 17:29 2012-11-30 22:12
SyavX  
Falcon  
normal  
resolved 2.7.3  
no change required  
none    
none 2.7.4  
   
Using "/welcome" admin comand ingame with omitted parameter causes a server crash
Server Console log:
1.1. "/welcome TESTING1" sent via adminclient
/welcome TESTING1 (127.0.0.1)
Greeting changed to "TESTING1".

1.2. "/welcome TESTING2" sent ingame
/welcome TESTING2(127.0.0.1[Major])
Greeting changed to "TESTING2".

2.1. "/welcome " sent via adminclient
/welcome (127.0.0.1)
Greeting changed to "".

2.2. "/welcome " sent ingame
/welcome (127.0.0.1[Major])
Greeting changed to "".

3.1. "/welcome" sent via adminclient
/welcome (127.0.0.1)

3.2. "/welcome" sent ingame
/welcome(127.0.0.1[Major])
Server Encountered an error:
' ' is not a valid integer value
Shutting down server...
Shutting down FileServer...
Shutting down admin server...
Admin disconnected (127.0.0.1).
Shutting down ScriptCore...


Admin Client log:
(1 & 2 are equal to server console log)

3.1. "/welcome" sent via adminclient
/welcome (127.0.0.1)
'' is not a valid integer value

3.2. "/welcome" sent ingame
/welcome(127.0.0.1[Major])
Shutting down server...
Shutting down FileServer...
Shutting down admin server...
Connection lost...

Mantis could eat double spaces, so: http://pastebin.com/Cdy7mihK [^]
P.S. There is a double space between "Greeting" and "changed".
Tested with Windows & Linux server.
Notes
(0001627)
SyavX   
2012-11-22 01:37   
The whole 'welcome' commands set doesn't work as it should:
/welcome123
/welcome234
/welcome345
/welcomeqwerty

SoldatServer log: http://pastebin.com/XJWw1fqH [^]
AdminClient log: http://pastebin.com/2ecJFehw [^]
(0001634)
Falcon   
2012-11-30 22:12   
It seems OK in newest, fpc compiled soldat build





View Issue Details
99 [Soldat] John minor always 2011-10-12 16:45 2012-11-12 20:08
As de Espada  
 
normal  
confirmed  
open  
none    
none  
   
Bouncy polygons have small upper bound
The maximum effective bounciness of a polygon is 256, more than that doesn't increase power.
A bouncy poly with 256 of bounciness have the same power as one with 65000 of bounciness.
Create 4 bouncy polys with the bounciness:
200
256
300
65000

The last 3 will make the soldier reach the same height.
I've been doing some testings to try to remake old climb maps. The thing is that I think most of the maps need more than that.

256 of bounciness = 13 overlapped polys (at 1.5)
There are no notes attached to this issue.





View Issue Details
83 [Soldat Dedicated Server] Scripting Core minor always 2011-10-07 13:04 2012-08-25 13:24
tk x86  
Falcon Windows  
normal 7  
resolved 2.7.0  
fixed  
none    
none  
   
StrToInt() doesn't throw an exception
StrToInt() function doesn't throw an exception on invalid input string. Kind of important thing because many scripts rely on this feature using "try except" block.
procedure ActivateServer();
begin
  StrToInt('asd');
end;
Windows 7 32 bit (without Service Pack)
Notes
(0001197)
Falcon   
2011-10-07 20:32   
From my experience i can add that this bug occurs only on windows servers
(0001518)
Falcon   
2012-05-24 20:45   
StrToInt() isn't defined by us, but by pascal script itself. Not sure what've changed that it works this way, let's hope that migration to free pascal will fix it.
(0001579)
Falcon   
2012-08-25 13:24   
Turns out that default pascal script's implementation doesn't throw exception for some random reason. Overwriting it with free pascal's implementation fixed the problem.





View Issue Details
250 [Soldat Dedicated Server] General crash sometimes 2012-08-25 13:00 2012-08-25 13:12
Bonecrusher i386  
Falcon Debian GNU/Linux  
high 6.0  
resolved 2.7.3  
fixed  
none    
none  
   
/pm comand crashes the server
/pm comand crashes the server
login as admin
try to /pm someone on the server
unbelieveable

12-08-25 12:56:52 /pm eeneku type /ac(89.139.191.118[vam; Ayzee])
12-08-25 12:56:52 Shutting down server...
12-08-25 12:56:53 Shutting down FileServer...
12-08-25 12:56:53 Shutting down admin server...
12-08-25 12:56:54 Admin disconnected (31.135.21.141).
12-08-25 12:56:54 Admin disconnected (81.111.241.99).
12-08-25 12:56:54 Shutting down ScriptCore...
Debian GNU/Linux 6.0 ("squeeze") i386
There are no notes attached to this issue.





View Issue Details
113 [Soldat Dedicated Server] Scripting Core minor always 2011-10-18 21:15 2012-08-23 21:24
Falcon amd64  
Debian GNU/Linux  
low 6.0  
confirmed 2.7.2  
open  
none    
none  
   
A fast reconnect after connection hangup performs some dark scriptcore events magic
When you kill the process in the middle of the game, or just something will happen to your connection, and then you reconnect before it says "Player X disconnected" in console then on connect it doesn't add you as new player in game but instead "refreshes" the old one. That's not the problem besides the fact that such event doesn't trigger OnLeaveGame but it does trigger OnJoinGame and OnJoinTeam what makes one of my scripts mad.
1. connect to the server
2. join some team
3. kill the soldat process
4. restart it (asap) and rejoin the game
Script for watching the events behavior: http://pastebin.com/zLLT76uH [^]
Our ARSSE console output (you can see no "has left the game" or "has disconnected" in there): http://pastebin.com/wwG0qBXw [^]
25
Notes
(0001245)
Falcon   
2011-10-18 21:16   
Sorry for the summary, i just have no idea how to name this bug properly





View Issue Details
217 [Soldat Dedicated Server] Scripting Core trivial always 2012-05-25 21:20 2012-08-23 21:16
DorkeyDear x64  
Falcon Windows  
low 7  
resolved 2.7.3  
fixed  
none    
none 2.7.4  
   
Starting server with no scripts and scripting enabled
When starting the server with scripting enabled, and with no files or directories in the scripts folder, the server does not start properly. Refer to Additional Information for the server console output.

Aside: When a directory without contents is added to the script folder, the server still reverts to the old script directory structure.

Should the expected behavior when attempting to start the Soldat server be not starting up at all (current behavior), or starting up with no scripts? I would think the later.
Enable scripting -- Server.ini >> [NETWORK] Scripting=1
Remove all contents of the scripts directory
Start the server
Refer to Additional Information for the server console output.

             -= Soldat Dedicated Server 1.6.3 - 2.7.3 =-

----------------------------------------------------------------
         Soldat Dedicated Server initializing...
----------------------------------------------------------------

   Need help running your server?
   IRC: #soldat.devs @ irc.quakenet.org

   ---> http://soldatforums.com/ [^]

   Additional parameters:
   ./soldatserver -p PORT -l MAXPLAYERS -k PASSWORD
   Example: ./soldatserver -p 23073 -l 16 -k "my pass"

Using Indy 10


[15:09:07] Hit CTRL+C to Exit
[15:09:07] Please command the server using the Soldat Admin program
[15:09:07] Welcome to Soldat 1.6.3
[15:09:07] Server name: Curt's Soldat Server
[15:09:07] Server PID: 8268
[15:09:07] [*] ScriptCore v2.4 loaded! Found 0 scripts...
[15:09:07] [*] Loading old script directory structure...
[15:09:07] [*] Includes File not found: scripts/Includes.txt
Server Encountered an error:
Script is not compiled
[15:09:07] Shutting down server...
[15:09:07] Shutting down admin server...
[15:09:07] Shutting down ScriptCore...
^CTerminate batch job (Y/N)?
Windows 7 64 bit (without Service Pack)
There are no notes attached to this issue.





View Issue Details
213 [Soldat Dedicated Server] Scripting Core minor always 2012-05-19 02:02 2012-06-23 21:00
JotEmI i386  
Debian GNU/Linux  
normal 6.0  
acknowledged 2.7.3  
open  
none    
none  
   
GetKeyPress() not working properly
I've already mentioned it on the forums.soldat.pl. GetKeyPress() seems to always return false (at least for the "throw" key) when called inside OnWeaponChange event.

Quote from forums.soldat.pl:

[code]
const
Msg=$FFFF9922;

procedure AppOnIdle(Ticks: integer);
begin
    if(GetKeyPress(1,'Throw')=true)then
    begin
        WriteConsole(0,'Throw key pressed (AppOnIdle)!',Msg);
    end;
end;

procedure OnWeaponChange(ID, PrimaryNum, SecondaryNum: Byte);
begin
    WriteConsole(0,'In OnWeaponChange!',Msg);
    if(GetKeyPress(ID,'Throw')=true)then
    begin
        WriteConsole(0,'Throw key pressed (OnWeaponChange)!',Msg);
    end;
end;
[/code]

The one in AppOnIdle does seem to work but GetKeyPress() in OnWeaponChange always returns false.
I've added a little debug info to check whether pressing the throw key calls OnWeaponChange and it does.

One more strange thing. If you have no weapon (thus OnWeaponChange won't be called) and press and hold the throw key the message in AppOnIdle will spam every second, which is correct. But if you got a weapon, press and hold the throw key (calling OnWeaponChange) you will only get one or zero messages from AppOnIdle. Like somehow after OnWeaponChange() result of GetKeyPress() is set to be always false.
Debian GNU/Linux 6.0 ("squeeze") i386
There are no notes attached to this issue.





View Issue Details
230 [Soldat Dedicated Server] General minor always 2012-06-22 23:39 2012-06-23 00:08
Bonecrusher i386  
Falcon Debian GNU/Linux  
normal 6.0  
resolved  
fixed  
none    
none 2.7.4  
   
-b does not work
setting -b [ip binding to server] in soldat start parameters does not work properly

s25052@s23 ~ $ ./soldatserver -b 80.82.16.70 -p 23074 -l 10

 

             -= Soldat Dedicated Server 1.6.3 - 2.7.3 =-

 

----------------------------------------------------------------

         Soldat Dedicated Server initializing...

----------------------------------------------------------------

 

   Need help running your server?

   IRC: #soldat.devs @ irc.quakenet.org

 

   ---> http://soldatforums.com/ [^]

 

   Additional parameters:

   ./soldatserver -p PORT -l MAXPLAYERS -k PASSWORD

   Example: ./soldatserver -p 23073 -l 16 -k "my pass"

 

Using Indy 9

 

 

 Hit CTRL+C to Exit

 Please command the server using the Soldat Admin program

Welcome to Soldat 1.6.3

 Server name: Soldat @ Zabijaka

 Server PID: 18576

----------------------------------------------------------------

ctf_Ash by chakapoko maker

 Server IP: 194.60.251.27 Port: 23074

 ASE Port: 23197

 Connection for file server started. Port: 23084

Registering server @ ASE Master Server

Registering server @ 67.23.118.186

Game server added to lobby server @ 67.23.118.186

^CServer Encountered an error:

Control-C hit

Shutting down server...

Shutting down FileServer...

Shutting down admin server...
set -b ip in soldat starting parameters
Linux s23.zabijaka.pl 3.2.2-zen-zabijaka+ 0000004 ZEN SMP PREEMPT Tue Mar 13 08:58:33 CET 2012 i686 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz GenuineIntel GNU/Linux
Debian GNU/Linux 6.0 ("squeeze") i386
Notes
(0001553)
Falcon   
2012-06-23 00:08   
although it states a concrete IP in console, in fact it binds to 0.0.0.0 (all available IP addresses). Resolved in next version.





View Issue Details
41 [Soldat Dedicated Server] Scripting Core minor always 2011-09-17 19:44 2012-05-24 20:48
DorkeyDear x86  
Windows  
low 7  
confirmed 2.7.0  
open  
none    
none  
   
WriteConsole ignores its color parameter's alpha channel
WriteConsole appears to ignore the color's alpha channel in its parameter.
function ARGB(const a, r, g, b: longint): longint;
begin
    Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
end;

procedure OnPlayerSpeak(const Id: byte; const Text: string);
var
    i: integer;
begin

for i := 1 to 10 do
    WriteConsole(0, '######## i = ' + InttoStr(i) + '; A = ' + InttoStr(i * 25), ARGB(i * 25, 255, 255, 255));


end;
There are no notes attached to this issue.





View Issue Details
212 [Soldat Dedicated Server] General minor always 2012-05-17 12:36 2012-05-22 19:36
Quantifier  
Shoozza  
normal  
resolved 2.7.3  
fixed  
none    
none 2.7.4  
   
Access violation in /BANDWIDTH command
When file downloading is disabled, /bandwidth tries to print TCP statistics, but fails with "Access violation" message.
Set Allow_Download=0, connect to server and use /bandwidth command.
Notes
(0001506)
Shoozza   
2012-05-22 19:36   
Missing check for uninitialized file-server was causing this.





View Issue Details
63 [Soldat] Other trivial unable to reproduce 2011-09-22 11:10 2012-03-02 15:47
Ichiro x86  
Windows  
low XP SP3  
acknowledged 1.6.0  
open  
none    
none  
   
After getting banned out of a server, a tiny window opens up with "FileClient:" instead of the usual info about ban.
Like above. After trying to rejoin the server while still being banned, the usual message would appear properly.
I've tried to reproduce it however i was unable to do so.
N/A
Windows XP SP3 32 bit
asd.png (22,068) 2011-09-22 11:10
https://bugs.soldat.pl/file_download.php?file_id=269&type=bug
png
Notes
(0001166)
Shoozza   
2011-09-22 11:26   
Did you get banned on mapchange?
Was there an automatic download ongoing or something like that?
(0001168)
Ichiro   
2011-09-22 12:02   
Nothing like that happened, just a casual middle of the map, i was on the server and i got banned manually by another player that was on the server aswell.





View Issue Details
156 [Soldat Dedicated Server] General minor always 2012-02-13 00:45 2012-02-21 08:48
Bonecrusher  
Shoozza  
normal  
resolved 2.7.2  
fixed  
none    
none 2.7.3  
   
hold_the_flag_limit in soldat.ini doesnt work
hold_the_flag_limit in soldat.ini doesnt work no matter what you set it, always ends up as 30 ;d
Notes
(0001344)
Shoozza   
2012-02-21 08:23   
You mean Hold_Limit not hold_the_flag_limit?
(0001345)
Shoozza   
2012-02-21 08:48   
Setting Hold_Limit in soldat.ini will work now.





View Issue Details
28 [Soldat Dedicated Server] John crash always 2011-09-16 14:58 2012-02-13 05:12
Bonecrusher  
 
immediate  
confirmed 1.6.0  
open  
none    
none  
   
fixed admin flood // DOESNT WORK
Doesnt work http://pastebin.com/myk0L5vt [^] then the server crashed
Any spamming program paste ip and port, start flooding, wait few mins, server dead
please fix this...
Notes
(0001122)
Bonecrusher   
2011-09-16 15:00   
(edited on: 2011-09-16 15:03)
If the spammer keeps sending failed admin connections the server wont even start

could you please solve that like in OnRequestGame flood which automatically firewalls ip which is trying to join too many times>.>

11-09-14 16:37:13 85.132.128.2:54226 requesting game...
11-09-14 16:37:15 85.132.128.2:54226 requesting game...
11-09-14 16:37:15 85.132.128.2:54226 requesting game...
11-09-14 16:37:16 85.132.128.2:54226 requesting game...
11-09-14 16:37:16 85.132.128.2:54226 requesting game...
11-09-14 16:37:16 Firewalled IP 85.132.128.2

(0001125)
Shoozza   
2011-09-17 18:03   
Does this happen in Soldat or Soldat dedicated server?
(0001137)
Bonecrusher   
2011-09-18 15:53   
Soldat dedicated server on linux
(0001178)
Shoozza   
2011-09-28 22:19   
I need to know how to reproduce this, if you know how please create a private message.
(0001298)
Bonecrusher   
2012-01-29 23:39   
well you can flood as long as it takes for a server to hang so its not fixed at all imo





View Issue Details
124 [Soldat Dedicated Server] General major always 2011-10-28 05:09 2012-02-13 01:45
SoldatX x86  
Shoozza Windows  
high XP SP3  
resolved 2.7.2  
fixed  
none    
none 2.7.3  
   
buggy Soldatserver connection after admin client crash
I've reported this at ARSSE topic:

[quote author=Prodigyx link=topic=179.msg498595#msg498595 date=1315449586]
SoldatServer 2.7.0 + ARSSE:

[quote](19:40:37) Connecting to 200.98.202.41:23074...
 (19:40:37) Soldat Admin Connection Established.
 (19:40:38) Welcome, you are in command of the server now.
 (19:40:38) List of commands available in the Soldat game Manual.
 Using REFRESHX v2.7.0
 (19:40:38) Server Version: 2.7.0[/quote]

Sometimes ARSSE stops at this last line and don't show data anymore. also we are not able to type commands.

Restarting server solve this issue, but what is happening?
[/quote]

But this is not ARSSE only... this bug is occurs on all soldatserver clients.
1. Open admin client app and connect to server
2. Kill admin app client process
3. Open admin client app and reconnect to server
Soldat Dedicated Server 2.7.0 - 2.7.2
Windows XP SP3 32 bit
Notes
(0001257)
tmtgr   
2011-11-17 11:43   
(edited on: 2011-11-19 11:14)
I'll post here everything I know about this bug.
Once the server is in this bugged state all tcp admins don't receive broadcasts from the server and they cannot send any commands to the server. They can however send REFRESHX and receive a REFRESHX response.

(0001260)
SyavX   
2011-12-13 07:46   
Happened with BakaAdmin too, so I guess tmtgr is right
(0001319)
Shoozza   
2012-02-13 01:45   
Should be fixed as bug 154 seems to be a duplicate.





View Issue Details
154 [Soldat Dedicated Server] General block always 2012-02-08 23:26 2012-02-13 01:44
Mr x64  
Shoozza Windows  
normal 7  
resolved 2.7.2  
fixed  
none    
none 2.7.3  
   
Forcefully closing connection to admin server results in malfunction of admin server
I've stumbled upon this issue quite a few times now while working on MSAC and a gather bot for #lrs, turns out it does not happen randomly:

If an admin connection to the Soldat dedicated server is forcefully closed, new admin clients do not receive any more data after authenticating.
The "Sever version: 2.7.2" line is the last line that is received.
If there are players on the server, it sometimes randomly crashes a few minutes after the connection broke.
Due to how Windows internally handles sockets of programs which quit without cleaning up a socket handle, this can easily be reproduced on Windows using nc.
It can be reproduced on *nix by remotely connecting (not through loop-back) with an admin client and kill -9'ing its process (random).

1) Get nc for Windows: http://joncraton.org/blog/46/netcat-for-windows [^]
2) Start the Soldat dedicated server
3) nc localhost 23073
4) Enter the admin password, hit return, execute any command.
-> You will get a correct response (echo of your command).
5) Terminate nc by pressing ctrl-c (note that no 'Admin disconnected' message is displayed in the dedicated server's console)
6) Wait a few seconds, then repeat 3) and 4)
-> The command will be displayed in the dedicated server's console (and will be processed by scripts), the admin client will however not receive any response.
I assume that this is caused by incorrectly handling send(), recv() or select() returning -1, or not checking the error fd after calling select().
Windows 7 64 bit (without Service Pack)
Notes
(0001311)
Shoozza   
2012-02-09 03:35   
I did the steps 1..6 but I don't get this error on Windows XP.

What happens:
I the server never displays the 'Admin disconnected' message when I disconnect (ctrl+c'd nc).
New connections receive join messages and sent messages so theres no bug for me.

As I don't have access to a Windows 7 machine now I can't test it.

Any other ideas on how to get this error?
(0001312)
Mr   
2012-02-09 15:45   
That is odd, I am able to reproduce it on a so far untouched and independently set up XP VM (fully patched, SP3) too.

http://mologie.de/~oliver/soldat/bug154/adminbug_xp.png [^]
http://mologie.de/~oliver/soldat/bug154/adminbug_w7.png [^]

The issue is not related to the scripts running on the server, I have also tested it with Scripting=0 in server.ini.
I also joined the server like you suggested (after taking the screenshots), the admin client did not get the join messages either.

Here's the server's configuration file I used for reproducing this issue, it is basing on the default one shipped with the 1.6.2 server, only the server name, lobby registration options and port have been changed:

http://mologie.de/~oliver/soldat/bug154/soldat.ini [^]
(0001314)
Mr   
2012-02-11 16:07   
I tested this with a freshly set up Soldat server (from soldatserver2.7.2_1.6.2.zip md5 70d30d7b7138c450786e7337299bc930, I only set an admin password in soldat.ini) on Windows 7 now and was able to reproduct the bug using the steps above (as shown on the screenshot on the previous note).
(0001318)
Shoozza   
2012-02-13 01:44   
Wrong handling of exceptions was probably the reason for this error (finally -> except).





View Issue Details
30 [Soldat] Graphics minor random 2011-09-17 15:52 2012-02-03 15:01
Ichiro x86  
Windows  
low XP SP3  
feedback 1.6.0  
open  
none    
none  
   
After leaving or beingkicked out (afk/cmd) weird frozen image of the (scenery-less) map appears
After leaving the server one way or another, instead of the proper main menu (join game) it shows a weird screen (check the uploaded one). I should add that when I've made a screenshot (using print screen) of it, it showed the game main menu (join game tab) like it should. In addition, when it happened the cursor was frozen, esc didn't work either, the only way was to alt tab.
So far it's happened in 3 situations, after leaving the game normally, after being afk kicked (while alt-tabbed), and after being kicked out by a command. Wasn't able to reproduce it like that though.
N/A
Windows XP SP3 32 bit
scr1.png (1,267,138) 2011-09-17 19:46
https://bugs.soldat.pl/file_download.php?file_id=258&type=bug
Notes
(0001126)
Shoozza   
2011-09-17 18:10   
Did it happen on any special map?
Did it happen offline too?
Did you install Soldat in C:\Soldat or somewhere else?
Did you alt tab out of Soldat or minimized it while it was open or did it happen when you just played normally?
Did you play in fullscreen?
Did you lock the screen while Soldat was open?
Did you run a second Soldat while the first one was open?
(0001130)
Ichiro   
2011-09-17 19:38   
1. No all 3 times happened on different maps (Cobra, Blade and Guardian i think)
2. No
3. It's on a non-system partition D:\Games\Soldat
4. One time it happened right after being kicked out of the server (by command). Other time I alt-tabbed (from fullscreen), during that time I was afk kicked, and after coming back to the game it was already there.
5. Yes I play on fullscreen now at all times, I don't recall it happening when i was using Windowed option.
6. No
7. No
(0001161)
Shoozza   
2011-09-22 04:59   
Please run Soldat with logging=1 enabled.
Try to get the bug again.
And attach the log.txt file.

Make sure you clear it after each soldat start (or make it shorter so it only contains the info of the last start with the soldat hanging error).





View Issue Details
70 [Soldat] Graphics major always 2011-09-25 14:50 2011-12-21 09:56
cheeseman2 x86  
Windows  
high Vista SP2  
acknowledged 1.6.0  
open  
none    
none  
   
Problem with windowed soldat when I minimize and preform some other tasks.
This is happening in windowed mode have not tried in fullscreen.

When I minimize my soldat and preform some other tasks, I think starting any other process pretty much triggers it: well I can reproduce it every time by turning OFF/ON my AVAST anti-virus or loading gamebooster and telling it to boost windows. Afterwards when I return to soldat the display goes wrong, it seems to revert to a 0% resize but displays it inside my set resize in the top corner and fills the rest with black: http://img215.imageshack.us/img215/6057/soldbug.jpg [^]

I need to restart soldat to get rid of it, rejoining the server doesn't fix it.
In my case I can reproduce it like so:

1) start soldat and start a game.
2) minimize soldat.(with windows button)
3) tell AVAST to turn off all the protection.
3) go back on soldat.
I'm playing in windowed with a 800*600 resolution and resized.

computer:
Dual core processor T2390 intel 1,86ghz
2gb ram
intel gma x3100
vista home premium sp2
Windows Vista SP2 32 bit
soldbug.jpg (73,739) 2011-09-25 14:50
https://bugs.soldat.pl/file_download.php?file_id=271&type=bug
jpg
Notes
(0001176)
cheeseman2   
2011-09-25 14:55   
the bug does not seem to happen in fullscreen.
(0001177)
cheeseman2   
2011-09-25 15:10   
oops meant 800*600 resolution





View Issue Details
3 [Soldat] Other minor N/A 2011-09-13 17:06 2011-12-21 09:07
xeno  
 
normal  
acknowledged 1.6.0  
open  
none    
none  
   
Soldat and soldat server cannot handle unicode setting files
All according to Notepad's save settings -

Neither Soldat server nor Soldat can handle soldat.ini if it's saved in Unicode (regardless of endianess). Soldat however can load from UTF-8 format soldat.ini.

weapons.ini can be in UTF-8 for both (server and client), yet not Unicode.

server.ini can be only in ANSI.
Save the setting file in Unicode or other unsupported (according to above) format.
There are no notes attached to this issue.





View Issue Details
18 [Soldat Dedicated Server] Scripting Core minor always 2011-09-14 17:23 2011-10-01 17:50
JotEmI  
Fryer  
normal  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
Bullets created by CreateBullet() are invisible
Some bullets (stat gun bullets and flames for sure, will check for more) created by CreatBullet() are invisible in game. They are created, they do deal damage but players just can't see them.
Notes
(0001128)
DorkeyDear   
2011-09-17 18:25   
I did some semi-thorough testing. Sorry if anything is unclear or incorrect. I was a bit lazy when editing my notes. :P


Playing as player 1, creating player 1 bullets, of varied bullet styles:

5: launch sounds plays; invisible; seems to show flames if created inside walls, or on a person at the end of the animation cycle (which it does do damage)
6,11,14: appears to creates an invisible bullet with behavior similar to that of a plain bullet, but without any player-collision
6,11,14: "punch" weapon / knife/chainsaw / M2 bullet; invisible bullet, acts as projectile, colliding with ground
0,15-255: invisible; no collision animation (but if many of these types of bullets collide at the same time, it does lag for a second or so); pushes players; does not call OnPlayerDamage

Playing as player 1, creating player 2 bullets (suspected same behavior for all players 2-31), of varied bullet styles:

1: graphic projectile goes through walls and such, and does collide with player & collision circles; this is not visible though
actual physics projectile follows normal physics, and doesn't necessarially follow where the bullet "graphic" is at
2: creates a grenade which is visible, but visually acts strange:
when going through ground. I believe the image falls off the path of the true grenade. also grenades don't explode in time (having the ability to have invisible grenades owned by player 2 on the ground. walk on them, and you die! but they do explode by themselves in time though. explosion animation only follows animation projectile)
note: only graphical projectile pushes you; the damaging projectile appears to only damage you and explode though
edit: tested at a different time, and graphics seem to act normally - not sure what was done different
6: inisible projectile hits you, and acts as somebody punched you, making you lose your weapon, and damaging you
9: animation explodes when hits colliders, but not people; true projectile behaves as a normal bullet (invisible)
11: completely invisible; if collides with you, you do bleed and get damaged
13: real projectile turns into a knife "spawning out of thin air" when collides with something that normally turns a knife from a projectile into a pickup-able weapon

Tested by playing as player 1, creating player 0 bullets (same for creating player 32 and higher bullets):
no matter what, nothing happened
(0001170)
Shoozza   
2011-09-23 11:52   
Did you test them while there was a player in slot 2 or when you was alone on the server?

If not could so test it with an active player in slot 2? I think the results might be different then.
(0001175)
DorkeyDear   
2011-09-25 14:47   
(edited on: 2011-09-25 14:51)
Now that you mention it, I did not test other players/bots, nor a spectator player with owner of the created bullets. I'll test that today, and hopefully give clearer results than the mess I provided previously. I'll post here once I have the results.

(0001192)
Fryer   
2011-10-01 17:50   
All bullets should function correctly now.
Bullet styles 6 and 11 (punch and stab/chainsaw) will remain invisible, because that's how it is when a player "shoots" them normally.





View Issue Details
25 [Soldat Dedicated Server] General trivial always 2011-09-15 17:49 2011-09-22 02:20
Kennieh  
Shoozza Linux  
normal  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
Certain special characters do not display correctly in certain servers
Apparently there is a bug which makes umlauts (üåäö and the like), as well as possibly other special characters (which I do not have access to directly) display as questionmarks (????) in game.
Goto LRS servers (only ones I know of with this problem)
Type umlauts
It's been around since forever. Or rather, whenever soldat started accepting umlauts, I remember it working for a few hours, before LRS did a reset or something like that. Hasn't worked since then.

Leo made me report this.
There are no notes attached to this issue.





View Issue Details
40 [Soldat Dedicated Server] Scripting Core minor have not tried 2011-09-17 19:33 2011-09-18 23:07
DorkeyDear x86  
Shoozza Windows  
low 7  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
DrawText throws exceptions on some invalid player ids
When trying to DrawText on invalid player ids, sometimes it throws an access violation exception.
Player id:
0-91 => no exception
92-255 => exception
There are no notes attached to this issue.





View Issue Details
38 [Soldat Dedicated Server] Scripting Core minor have not tried 2011-09-17 19:18 2011-09-18 14:37
DorkeyDear x86  
Shoozza Windows  
normal 7  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
GetObjectStat on various object ids causes access violations
It appears as though on some object ids, exceptions are thrown (access violations), and other times it does not. Results provided in Additional Information section.
Valid stat (including inappropriate stats, such as "InBase" for non-flag objects), number denotes object id:
0-151,153-188,204-231: no exception
152,189-203,232-255: exception - access violation

Invalid stat (not listed in manual):
0-255: no exception
There are no notes attached to this issue.





View Issue Details
35 [Soldat Dedicated Server] Scripting Core minor always 2011-09-17 18:49 2011-09-18 14:31
DorkeyDear x86  
Shoozza Windows  
normal 7  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
BotChat on invalid player ids
Calling BotChat on certain player ids will either do no action, throw an exception, or have a bot with a blank name speak.
procedure OnPlayerSpeak(const Id: byte; const Text: string);
var
    i: integer;
begin

    if (Text = 'add5') then begin
        for i := 1 to 5 do
            Command('/addbot5 Boogie Man');
        exit;
    end;

    for i := 0 to 255 do begin
        try
            BotChat(i, 'BotChat FTW! i=' + InttoStr(i));
            WriteLn('no exception: i=' + InttoStr(i));
        except
            WriteLn('EXCEPTION @ i=' + InttoStr(i) + ' | ' + ExceptionToString(ExceptionType, ExceptionParam));
        end;
    end;

end;
Results from script provided here. Note that this does vary from time to time for some ids.

0,1(self),2-32(non-existing valid id),33-92,94,96,98,99,101-123,128-145,155,156,164-168,185-188,190,191,196,198: no action
2(bot): speaks, includes text in console
93,95,97,194,199: bot with blank name speaks, includes text in console
100,124-127,146-154,157-163,169-184,189,192,193,195,197,200-255: "Exception: Access violation at address 004056C3 in module 'soldatserver.exe'. Read of address 00000039" (address may vary)

Behavior after id 32 seems pretty consistent, but not 100% consistent. In a different test, some things varied:
128: bot with blank name speaks (seems more probable than no action)
161-162: bot with blank name speaks (seems less probable than no action)
There are no notes attached to this issue.





View Issue Details
36 [Soldat Dedicated Server] Scripting Core minor have not tried 2011-09-17 19:03 2011-09-18 14:28
DorkeyDear x86  
Shoozza Windows  
normal 7  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
GiveBonus with invalid player and bonus ids
Behavior has been mapped on one occurrence for a wide range of player and bonus ids. There is no guarantee it will be exactly the same when reproduced. Results available in Additional Information section.
Valid bonus id (tested only with one), number denotes player id:
valid player => gives bonus
non-active player => no action
0-124 => no exception
125-255 => exception

Bonus 0, number denotes player id:
valid player => changes primary ammo to 7, changes secondary weapon to desert eagles
1-22 => no exception
0,6-255 => exception

Player 0, number denotes bonus id:
1-5 => no exception
0,23-255 => exception

Player 1 (self), number denotes bonus id:
0-255 => no exception

Player 2 (spectating bot), number denotes bonus id:
0-255 => no exception

Player id 3,15,20,22, number denotes bonus id:
0-255 => no exception

Player id 23,25,31,32,33, number denotes bonus id:
0,6-255 => exception
1-5 => no exception

Player id 33,50,100,123,124, number denotes bonus id:
0,6-255 => exception
1-5 => exception

Player id 125,126,150,255, number denotes bonus id:
0-255 => exception
There are no notes attached to this issue.





View Issue Details
43 [Soldat Dedicated Server] Scripting Core minor always 2011-09-17 20:03 2011-09-18 14:08
DorkeyDear x86  
Shoozza Windows  
normal 7  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
KickPlayer falsely states somebody got kicked in server console
When using KickPlayer on a valid player id, non-active player slot, the server console (not the player console) states " has been kicked.()".

If the slot was in use previously, then it would say "Kruger has been kicked." (only tested with the but Kruger; may vary if human).

One behavior which was confirmed to be incorrect (although I could have sworn this was true previously when tested in the 1.6.0rc; possibility I misread results) is that this behavior used to only apply for player slots 1-31. Player slot 32 was slightly different, in which if nobody was every in player slot 32, then no message appeared in the console.
procedure OnPlayerSpeak(const Id: byte; const Text: string);
var
    i: integer;
begin

    if (Text = 'add5') then begin
        for i := 1 to 5 do
            Command('/addbot5 Boogie Man');
        exit;
    end;

    KickPlayer(StrtoInt(Text));

end;
Notes
(0001131)
DorkeyDear   
2011-09-17 20:04   
"only tested with the BOT Kruger"*





View Issue Details
42 [Soldat Dedicated Server] Scripting Core minor have not tried 2011-09-17 19:45 2011-09-18 13:58
DorkeyDear x86  
Shoozza Windows  
normal 7  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
   
WriteConsole throws exceptions on some invalid player ids
When trying certain player ids in WriteConsole, it appears to throw access violations.
Player ids:
0-91 => no exception
92-255 => throws exception
There are no notes attached to this issue.





View Issue Details
19 [Soldat Dedicated Server] General minor always 2011-09-14 21:53 2011-09-18 13:41
zakath  
zakath  
normal  
resolved 2.7.0  
fixed  
none    
none 2.7.1  
  2.7.0  
Empty lines in mapslist.txt causes map load erros and kicking of players
See topic
There are no notes attached to this issue.