MantisBT - Soldat
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0000112SoldatGameplaypublic2011-10-18 15:582015-04-17 22:40
botnik 
 
highminorsometimes
confirmedopen 
x64Windows7
1.6.2 
 
0000112: delay between killing some1 and untill his boddy falls and dies
it happened also in earlier versions like 1.5 and before, but now it happens to me like 10% of the time which is a lot. when this happens, after i kill some1 there isn't any MSG that i killed him, and his character stays alive for a second, and then he simply falls to the ground and dies alone. the score for the kill is counted though... it can also happen vise versa. some1 kills me and it takes 1 sec till my character falls down. in that time i can move and i think i even managed to throw a nade.... haven't tried it in singleplayer
No tags attached.
related to 0000200confirmed  Packetloss of important informations 
related to 0000413confirmed  Packetloss: "blank" kills and lack of ingame-info 
Issue History
2011-10-18 15:58botnikNew Issue
2011-11-05 21:59DamianNote Added: 0001254
2011-11-06 10:43BonecrusherNote Added: 0001255
2012-05-08 14:25ShoozzaNote Added: 0001458
2012-05-08 14:25ShoozzaStatusnew => feedback
2012-05-10 15:09botnikNote Added: 0001481
2012-05-10 15:09botnikStatusfeedback => new
2012-05-24 20:51ShoozzaNote Added: 0001524
2012-05-24 20:51ShoozzaStatusnew => feedback
2012-05-25 13:00botnikNote Added: 0001528
2012-05-25 13:00botnikStatusfeedback => new
2012-05-31 01:58DutchFlameNote Added: 0001540
2013-07-04 03:28BistouflySeveritymajor => minor
2013-07-07 15:50BistouflyStatusnew => confirmed
2015-04-15 17:39homerofgodsRelationship addedrelated to 0000200
2015-04-17 22:40homerofgodsRelationship addedrelated to 0000413

Notes
(0001254)
Damian   
2011-11-05 21:59   
I can confirm that this bug exists.
(0001255)
Bonecrusher   
2011-11-06 10:43   
I got used to it. I think it would require heavy code modification to fix this[could be wrong]
(0001458)
Shoozza   
2012-05-08 14:25   
Sounds like packet loss or corrupted packet.

You get other issues like that which could have to do with packet loss like wrapping?
(0001481)
botnik   
2012-05-10 15:09   
wrapping doesnt happen to much, i dont think its connected to packet loss cuz other ppl also have this issue
(0001524)
Shoozza   
2012-05-24 20:51   
I played on a high ping server lately (had 266 ping) and I think I noticed something like that.

Do you have high ping as well when you play and this bug happens?
(0001528)
botnik   
2012-05-25 13:00   
my ping is usually between 80 to 116
(0001540)
DutchFlame   
2012-05-31 01:58   
Confirmed, annoying one.

and a 80 to 116 ping is pretty high btw.

16/33 is stable, anything above could cause/show weird gameplay actions.