MantisBT - Soldat
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0000137SoldatGameplaypublic2011-11-30 12:512014-11-17 20:01
Fym 
 
normalmajorrandom
feedbackreopened 
x86WindowsXP SP3
1.6.2 
1.6.4 
0000137: Sticky grenades
Grenades stick to terrain and stop moving further along its trajectory. They tremble on the sticky spot and then explode.
Random bug
No tags attached.
Issue History
2011-11-30 12:51FymNew Issue
2012-05-08 14:26ShoozzaNote Added: 0001459
2012-05-08 14:26ShoozzaStatusnew => feedback
2012-05-08 16:07BistouflyNote Added: 0001472
2012-05-13 07:14FymNote Added: 0001483
2012-05-13 07:14FymStatusfeedback => new
2012-05-15 22:02BistouflyNote Added: 0001494
2012-05-16 22:15FryerNote Added: 0001496
2012-05-16 22:15FryerAssigned To => Fryer
2012-05-16 22:15FryerStatusnew => confirmed
2012-10-18 15:42FryerNote Added: 0001612
2012-10-18 15:42FryerStatusconfirmed => resolved
2012-10-18 15:42FryerFixed in Version => 1.6.4
2012-10-18 15:42FryerResolutionopen => fixed
2012-12-25 21:06skoskavNote Added: 0001663
2012-12-25 21:06skoskavStatusresolved => feedback
2012-12-25 21:06skoskavResolutionfixed => reopened
2012-12-25 21:06skoskavStatusfeedback => assigned
2014-11-17 20:01ShoozzaAssigned ToFryer =>
2014-11-17 20:01ShoozzaStatusassigned => feedback

Notes
(0001459)
Shoozza   
2012-05-08 14:26   
Do they make weird collision sounds too while they do this?
(0001472)
Bistoufly   
2012-05-08 16:07   
Yes Shoozza. In my experience they do.
They probably get "stuck" between polys I would think.
(0001483)
Fym   
2012-05-13 07:14   
Sometimes - yes, sometimes - no. But I have to admit, that it doesn't look like _obvious_ polybug when a soldier or a flag gets stuck and produce sounds like "trrrgh".
(0001494)
Bistoufly   
2012-05-15 22:02   
I think the problem is the physics of the grenades in general.
Could it be a solution to use different physics for it?
Maybe something closer to the way bullets richochet on the walls?
(0001496)
Fryer   
2012-05-16 22:15   
The physics for bullets works the same, it's just not that obvious, since they would get destroyed before anything similar happened to them.

The bug could probably be fixed by using a more accurate method for collision detection, using raycast, for both bullets and grenades.
(0001612)
Fryer   
2012-10-18 15:42   
Grenades will be more reliable and less buggy after this fix.
(0001663)
skoskav   
2012-12-25 21:06   
Re-opened because grenades were less reliable and more buggy after this fix. ;)