MantisBT - Soldat Dedicated Server |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000140 | Soldat Dedicated Server | Game Protocol | public | 2011-12-13 07:12 | 2013-08-05 08:48 |
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Reporter | SyavX | |
Assigned To | skoskav | |
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
John | |
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Summary | 0000140: Max player name length (cut to 23 chars) |
Description | Maximum length of player's name that Soldat client allows to set is 24, but server cuts it to 23 chars. In offline game 24-chars length nicks works fine. |
Steps To Reproduce | 1. change player's name to 24-chars length
2. join dedicated server, check your ingame name length
3. join offline game, check your ingame name length |
Additional Information | Checked for server v2.7.2
Well, this issue is rather server- and client-side. As I can see, there are 3 packets sent from a client to the server on player join, that contains player's name. But server uses only 2nd one to show player's ingame name. It's weird that all 3 packets are using a bit different schemes for storing those names... |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-12-13 07:12 | SyavX | New Issue | |
2011-12-21 10:46 | Shoozza | Note Added: 0001280 | |
2011-12-21 10:46 | Shoozza | Status | new => acknowledged |
2012-12-01 22:45 | Falcon | Category | General => Game Protocol |
2013-08-03 09:25 | skoskav | Status | acknowledged => resolved |
2013-08-03 09:25 | skoskav | Resolution | open => fixed |
2013-08-03 09:25 | skoskav | Assigned To | => skoskav |
2013-08-05 08:48 | Bistoufly | Note Added: 0001833 | |
2013-08-05 08:48 | Bistoufly | Status | resolved => closed |