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(0001303)
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Vis
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2012-02-03 03:27
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Yes, but should it be? It doesn't make any sense. I'm using a mod that has a completely different weapon for the m79, and the explosion sound is nothing like the grenade. It's just stupid when the projectile hits a box and plays a regular explosion sound instead.
Also happens with the LAW, forgot to mention that. |
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Which sound should be played for:
m79 grenade,
flame arrow,
LAW missile,
when it hits a collider?
I'm assuming different sounds for different bullets. |
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(0001310)
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Vis
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2012-02-04 04:51
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They should play the same sound they play when hitting a polygon (I suppose that modders would appreciate the option for different sounds when hitting different objects, but that's pushing it a bit).
So, no matter what an m79 hits, it should play m79-explosion.wav, and if you added a separate sound for LAW, it would always play law-explosion.wav when it explodes. Collider or polygon shouldn't make a difference, IMO. |
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Hitting a collider will now work the same as hitting a polygon or player. |
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