MantisBT - Soldat
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0000153SoldatOtherpublic2012-02-02 00:572014-01-07 15:19
Vis 
skoskav 
lowtrivialalways
closedfixed 
x64Windows7
1.6.2 
1.6.4 
0000153: m79 explosion sound with colliders
When an m79 shell hits a collider (like a box), it plays grenade-explosion.wav instead of m79-explosion.wav
Modify either grenade-explosion.wav, or m79-explosion.wav to a different sound. Shoot a box and a polygon with the m79, compare the sounds.
Not directly related, but it would be nice to have separate gfx files for the m79 explosion, since it already has its own sound.
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Issue History
2012-02-02 00:57VisNew Issue
2012-02-02 21:16x7thh0ahNote Added: 0001299
2012-02-03 03:27VisNote Added: 0001303
2012-02-03 03:39ShoozzaNote Added: 0001304
2012-02-03 03:39ShoozzaStatusnew => confirmed
2012-02-03 03:42ShoozzaNote Added: 0001305
2012-02-03 03:42ShoozzaStatusconfirmed => feedback
2012-02-04 04:51VisNote Added: 0001310
2012-02-04 04:51VisStatusfeedback => new
2012-02-16 12:14ShoozzaStatusnew => confirmed
2013-01-18 23:47skoskavNote Added: 0001696
2013-01-18 23:47skoskavStatusconfirmed => resolved
2013-01-18 23:47skoskavFixed in Version => 1.6.4
2013-01-18 23:47skoskavResolutionopen => fixed
2013-01-18 23:47skoskavAssigned To => skoskav
2014-01-07 15:19homerofgodsStatusresolved => closed

Notes
(0001299)
x7thh0ah   
2012-02-02 21:16   
Always it was like this.
(0001303)
Vis   
2012-02-03 03:27   
Yes, but should it be? It doesn't make any sense. I'm using a mod that has a completely different weapon for the m79, and the explosion sound is nothing like the grenade. It's just stupid when the projectile hits a box and plays a regular explosion sound instead.

Also happens with the LAW, forgot to mention that.
(0001304)
Shoozza   
2012-02-03 03:39   
This happens for m79 grenade, flame arrow and LAW missile.
Bullet type 4, 8 and 12 (http://devs.soldat.pl/wiki/index.php/Bullets [^]).
(0001305)
Shoozza   
2012-02-03 03:42   
Which sound should be played for:
m79 grenade,
flame arrow,
LAW missile,
when it hits a collider?

I'm assuming different sounds for different bullets.
(0001310)
Vis   
2012-02-04 04:51   
They should play the same sound they play when hitting a polygon (I suppose that modders would appreciate the option for different sounds when hitting different objects, but that's pushing it a bit).

So, no matter what an m79 hits, it should play m79-explosion.wav, and if you added a separate sound for LAW, it would always play law-explosion.wav when it explodes. Collider or polygon shouldn't make a difference, IMO.
(0001696)
skoskav   
2013-01-18 23:47   
Hitting a collider will now work the same as hitting a polygon or player.