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Well, it was good before 1.6, but they "fix" completely unused bug that when you were firing with your weapon with holding a "throw grenade" button after you threw one (or not if you didn't have one), you were shooting with no bink, but ONLY if you were standing in one place (even jetpack was "adding" back a bink), so it was completely NOT useful (I didn't see anyone using this glitch too, so fixing this was unnecessary) |
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(0001586)
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TheOne
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2012-08-29 22:54
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This bug is a great annoyance - and wouldn't it be easy to fix?
Even if you want keyholding to result in several attempts to throw nades, currently throwing the second grenade has a smaller time treshold after throwing the first one than when throwing just one grenade at all (if you release the button before the animation progressed to a specific point, you throw the nade, unlike when throwing a single grenade). |
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Yes, very annoying. Happens all the time. :P |
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Modified it so holding the nade key will only throw one nade now.
On a related note, the minimum time required to hold the nade key before it being thrown is also increased by about 7% to reduce similar nade accidents. |
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