MantisBT - Soldat
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0000269SoldatMultiplayerpublic2012-11-29 08:172015-04-17 15:50
TheOne 
 
highmajoralways
closedfixed 
x86WindowsXP SP3
1.6.3 
 
0000269: Client movement prediction for only-team-collide polygons wrong
This one shouldn't be hard to fix.
Your client judges other players' future movement based on their current position and velocity. When the other player will hit a polygon, your client calculates, where he would be bounced off to, and simulate this until the package with the actual info arrives.
As I understand it, the client currently judges based on how the own player would collide in that situation.
However, with the aspect of only-team-colliding polygons this can be terribly wrong and you see the other person warping all over when he quickly passes several of those polygons.
I can provide a demo if it's needed.
The same issue might apply to only-bullet-team polygons?
No tags attached.
Issue History
2012-11-29 08:17TheOneNew Issue
2012-12-01 16:24FalconStatusnew => confirmed
2012-12-06 08:15TheOneNote Added: 0001646
2014-04-02 19:06homerofgodsNote Added: 0002180
2015-04-17 11:13homerofgodsNote Edited: 0002180bug_revision_view_page.php?bugnote_id=2180#r600
2015-04-17 11:15homerofgodsNote Edited: 0002180bug_revision_view_page.php?bugnote_id=2180#r601
2015-04-17 11:15homerofgodsNote Edited: 0002180bug_revision_view_page.php?bugnote_id=2180#r602
2015-04-17 15:50homerofgodsNote Added: 0002425
2015-04-17 15:50homerofgodsStatusconfirmed => closed
2015-04-17 15:50homerofgodsResolutionopen => fixed

Notes
(0001646)
TheOne   
2012-12-06 08:15   
Ah, I didn't see the other bug report with this. Can be closed I guess.
(0002180)
homerofgods   
2014-04-02 19:06   
(edited on: 2015-04-17 11:15)
What other bugreport?

Devs is this easy to fix? Do you need a demo?

(0002425)
homerofgods   
2015-04-17 15:50   
Both MrBungle and Fryer is saying this bug was fixed some time ago, so I'm closing it