MantisBT - Soldat Dedicated Server | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000347 | Soldat Dedicated Server | Scripting Core | public | 2013-07-27 08:09 | 2013-08-02 19:28 |
| Reporter | JotEmI | ||||
| Assigned To | Falcon | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | x86 | OS | Windows | OS Version | XP SP3 |
| Product Version | 2.7.4 | ||||
| Target Version | Fixed in Version | ||||
| John | |||||
| Summary | 0000347: OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. | ||||
| Description | Both OnPlayerDamage() and new OnPlayerDamageEx() are called when shooting through a place where a dead player was standing when he died. Weapon or bullet type doesn't seem to matter in this issue. See the attached demo, I've created a simple script to print damage and you can see that damage is still being printed even after player death. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | https://bugs.soldat.pl:443/file_download.php?file_id=425&type=bug https://bugs.soldat.pl:443/file_download.php?file_id=431&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2013-07-27 08:09 | JotEmI | New Issue | |||
| 2013-07-27 08:09 | JotEmI | File Added: 2013-07-27_10-02-08_db_magneto.sdm | |||
| 2013-07-27 12:01 | Bistoufly | Status | new => acknowledged | ||
| 2013-07-28 16:53 | TheOne | File Added: db_magneto.rar | |||
| 2013-07-28 23:23 | Falcon | Assigned To | => Falcon | ||
| 2013-07-28 23:23 | Falcon | Status | acknowledged => confirmed | ||
| 2013-08-02 19:28 | Falcon | Status | confirmed => resolved | ||
| 2013-08-02 19:28 | Falcon | Resolution | open => fixed | ||
| There are no notes attached to this issue. |