MantisBT - Soldat Dedicated Server | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000347 | Soldat Dedicated Server | Scripting Core | public | 2013-07-27 10:09 | 2013-08-02 21:28 |
Reporter | JotEmI | ||||
Assigned To | Falcon | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | x86 | OS | Windows | OS Version | XP SP3 |
Product Version | 2.7.4 | ||||
Target Version | Fixed in Version | ||||
John | |||||
Summary | 0000347: OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. | ||||
Description | Both OnPlayerDamage() and new OnPlayerDamageEx() are called when shooting through a place where a dead player was standing when he died. Weapon or bullet type doesn't seem to matter in this issue. See the attached demo, I've created a simple script to print damage and you can see that damage is still being printed even after player death. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | 2013-07-27_10-02-08_db_magneto.sdm (26,482) 2013-07-27 10:09 https://bugs.soldat.pl/file_download.php?file_id=425&type=bug db_magneto.rar (1,610) 2013-07-28 18:53 https://bugs.soldat.pl/file_download.php?file_id=431&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2013-07-27 10:09 | JotEmI | New Issue | |||
2013-07-27 10:09 | JotEmI | File Added: 2013-07-27_10-02-08_db_magneto.sdm | |||
2013-07-27 14:01 | Bistoufly | Status | new => acknowledged | ||
2013-07-28 18:53 | TheOne | File Added: db_magneto.rar | |||
2013-07-29 01:23 | Falcon | Assigned To | => Falcon | ||
2013-07-29 01:23 | Falcon | Status | acknowledged => confirmed | ||
2013-08-02 21:28 | Falcon | Status | confirmed => resolved | ||
2013-08-02 21:28 | Falcon | Resolution | open => fixed |
There are no notes attached to this issue. |