MantisBT - Soldat Dedicated Server
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0000395Soldat Dedicated ServerGeneralpublic2013-08-22 11:052014-09-12 15:31
Mighty 
ExHunter 
nonetrivialalways
resolvedfixed 
x86WindowsXP SP3
2.7.5 
 
0000395: Strange RayCast values when walking "into" the wall.
A very old Soldat bug/feature is not falling or falling very slowly if you hug a vertical wall and walk "into" it mid-air. (Since that not a very good explanation, check gifs in additional info) Now, using RayCast and RayCastVector (SCv3), I noticed their value is not consistant: it swaps between TRUE and FALSE every 300ms or so as long as you walk into the wall.

Now, this might very rarely break some scripting, but potentially it might be a problem with soldat's collisions and/or "vision".
1. Use attached script (SCv3) to see the effects.
2. Find a vertical wall (e.g. ctf_Ash)
3. Jump or fly near it above the ground
4. Press and hold A or D as if you wanted to walk into the wall
ctf_Ash: http://imgur.com/7VX9tHM [^]
Arena: http://imgur.com/Xfnfggz [^]

If someone is able to translate it into better English, I'd be grateful...
No tags attached.
rar Testing.rar (1,047) 2013-08-22 11:05
https://bugs.soldat.pl/file_download.php?file_id=472&type=bug
Issue History
2013-08-22 11:05MightyNew Issue
2013-08-22 11:05MightyFile Added: Testing.rar
2013-09-09 15:45FalconStatusnew => acknowledged
2014-09-12 15:31ExHunterNote Added: 0002304
2014-09-12 15:31ExHunterStatusacknowledged => resolved
2014-09-12 15:31ExHunterResolutionopen => fixed
2014-09-12 15:31ExHunterAssigned To => ExHunter

Notes
(0002304)
ExHunter   
2014-09-12 15:31   
fixed in 1.6.8 (for sc3 only)

TActivePlayer.X and TActivePlayer.Y had the feet's coordinate, and every ~300 ms the position indicator feet was in the wall. Fixed now. It uses now another position of players body.