MantisBT - Soldat Dedicated Server | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000395 | Soldat Dedicated Server | General | public | 2013-08-22 11:05 | 2014-09-12 15:31 |
Reporter | Mighty | ||||
Assigned To | ExHunter | ||||
Priority | none | Severity | trivial | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | x86 | OS | Windows | OS Version | XP SP3 |
Product Version | 2.7.5 | ||||
Target Version | Fixed in Version | ||||
John | |||||
Summary | 0000395: Strange RayCast values when walking "into" the wall. | ||||
Description | A very old Soldat bug/feature is not falling or falling very slowly if you hug a vertical wall and walk "into" it mid-air. (Since that not a very good explanation, check gifs in additional info) Now, using RayCast and RayCastVector (SCv3), I noticed their value is not consistant: it swaps between TRUE and FALSE every 300ms or so as long as you walk into the wall. Now, this might very rarely break some scripting, but potentially it might be a problem with soldat's collisions and/or "vision". | ||||
Steps To Reproduce | 1. Use attached script (SCv3) to see the effects. 2. Find a vertical wall (e.g. ctf_Ash) 3. Jump or fly near it above the ground 4. Press and hold A or D as if you wanted to walk into the wall | ||||
Additional Information | ctf_Ash: http://imgur.com/7VX9tHM [^] Arena: http://imgur.com/Xfnfggz [^] If someone is able to translate it into better English, I'd be grateful... | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | Testing.rar (1,047) 2013-08-22 11:05 https://bugs.soldat.pl/file_download.php?file_id=472&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2013-08-22 11:05 | Mighty | New Issue | |||
2013-08-22 11:05 | Mighty | File Added: Testing.rar | |||
2013-09-09 15:45 | Falcon | Status | new => acknowledged | ||
2014-09-12 15:31 | ExHunter | Note Added: 0002304 | |||
2014-09-12 15:31 | ExHunter | Status | acknowledged => resolved | ||
2014-09-12 15:31 | ExHunter | Resolution | open => fixed | ||
2014-09-12 15:31 | ExHunter | Assigned To | => ExHunter |
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