MantisBT - Soldat | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000490 | Soldat | Gameplay | public | 2013-12-29 04:43 | 2014-02-19 19:40 |
Reporter | Szaman | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | suspended | ||
Platform | OS | OS Version | |||
Product Version | 1.6.6 | ||||
Target Version | Fixed in Version | ||||
Summary | 0000490: Multiple bullets cheat | ||||
Description | I've played today with a player which has a cheat - 3 M-79 bullets at the same time, 3 LAW bullets at the same time. He told me that he managed to create that cheat by using first "googled" memory editor and by searching the changed value of the bullets amount in the Soldat's memory. I suggest not to hold the amount of bullets only in the raw integer, but for example in two variables: 1. holds amount of bullets as raw integer 2. holds amount of bullets as integer xor'ed by (for example) amount of deaths of that player (something changable during gameplay) If those two variables (raw integer and un-xor'ed integer) has different values then someone is editing the memory and the game should kick him/ban him/call some new script procedure (for example OnPlayerCheats). It's important to remember that you need to update that "xor'ed" value after the deaths amount change (as used in example above). | ||||
Steps To Reproduce | |||||
Additional Information | Please contact me if you need more details (by soldat.rg@gmail.com or by mail in my account info). | ||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2013-12-29 04:43 | Szaman | New Issue | |||
2014-02-19 19:40 | homerofgods | Note Added: 0002156 | |||
2014-02-19 19:40 | homerofgods | Status | new => closed | ||
2014-02-19 19:40 | homerofgods | Resolution | open => suspended |
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