MantisBT - Soldat Dedicated Server
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0000491Soldat Dedicated ServerScripting Corepublic2013-12-29 04:482014-10-06 04:13
Szaman 
ExHunter 
normalminoralways
resolvedfixed 
2.7.6 
 
0000491: DoDamage with negative value not updates health bar
If you want to heal player during the game you need to use DoDamage(-SomeValue);

But it not updates the value on the health bar.

Please, fix it, because it results in fully-healed player who has (for example) almost no (zero) life.
No tags attached.
related to 0000494closed  Request of adding method for changing players health 
Issue History
2013-12-29 04:48SzamanNew Issue
2014-01-03 22:36SzamanNote Added: 0002102
2014-04-19 21:54homerofgodsRelationship addedrelated to 0000494
2014-04-20 14:31FalconNote Added: 0002224
2014-04-20 14:31FalconAssigned To => Falcon
2014-04-20 14:31FalconStatusnew => acknowledged
2014-10-06 04:12ExHunterStatusacknowledged => resolved
2014-10-06 04:12ExHunterResolutionopen => fixed
2014-10-06 04:13ExHunterAssigned ToFalcon => ExHunter
2014-10-06 04:13ExHunterStatusresolved => feedback
2014-10-06 04:13ExHunterResolutionfixed => reopened
2014-10-06 04:13ExHunterStatusfeedback => resolved
2014-10-06 04:13ExHunterResolutionreopened => fixed

Notes
(0002102)
Szaman   
2014-01-03 22:36   
Also if the health value is bigger than assumed maximum value, the health bar shows "0" (is empty).
(0002224)
Falcon   
2014-04-20 14:31   
Do you have any suggestions regarding what should it show when player's health is above 100%? Assuming you cannot overflow the bar, of course.