MantisBT - Soldat Dedicated Server | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000623 | Soldat Dedicated Server | Scripting Core | public | 2015-08-20 01:51 | 2015-10-07 16:19 |
Reporter | deguix | ||||
Assigned To | Shoozza | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | amd64 | OS | Debian GNU/Linux | OS Version | 7.0 |
Product Version | 2.7.9b1 | ||||
Target Version | Fixed in Version | 2.7.9 | |||
John | |||||
Summary | 0000623: SC2 ForceWeapon still uses old weapon ids | ||||
Description | I tried a SC2 script in this beta version, and tried to fix its infinite knives throwing script, but it looks really weird when I have to force a different id than what I'm checking with GetPlayerStat. | ||||
Steps To Reproduce | Example: Replaces any weapon that is not a knife (right), to a knife (wrong ID): Function OnPlayerCommand(ID: Byte; Text: string): boolean; Begin Case LowerCase(Text) Of '/test': If GetPlayerStat(ID, 'Primary') <> 11 Then ForceWeapon(ID, 14, 255, 0); Result:=false; End; Then type /test as player... | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-08-20 01:52 | deguix | New Issue | |||
2015-08-20 03:39 | deguix | Note Added: 0002484 | |||
2015-08-20 03:54 | deguix | Note Added: 0002485 | |||
2015-10-07 16:19 | Shoozza | Note Added: 0002491 | |||
2015-10-07 16:19 | Shoozza | Status | new => resolved | ||
2015-10-07 16:19 | Shoozza | Fixed in Version | => 2.7.9 | ||
2015-10-07 16:19 | Shoozza | Resolution | open => fixed | ||
2015-10-07 16:19 | Shoozza | Assigned To | => Shoozza |
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