MantisBT - Soldat Dedicated Server | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000648 | Soldat Dedicated Server | Scripting Core | public | 2016-02-11 15:44 | 2016-03-15 01:32 |
Reporter | dodo | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | acknowledged | Resolution | open | ||
Platform | Windows 10 | OS | OS Version | ||
Product Version | 2.8.0 | ||||
Target Version | Fixed in Version | ||||
John | |||||
Summary | 0000648: .OnWeaponChange | ||||
Description | Is bad indicates wrong secondary.If I do not use parts of code that the weapon was chosen information is doubled And I can not say when or set the correct weapon for PlayerInfo[Player.ID].Wep2 (secondary). [code] if (PlayerInfo[Player.ID].Resp=true) then begin if (Primary.Wtype<>255) then PlayerInfo[Player.ID].Wep1:=Primary.Wtype; PlayerInfo[Player.ID].Wep2:=Secondary.Wtype; if (PlayerInfo[Player.ID].Wep1<>255) then begin PlayerInfo[Player.ID].Resp:=False; WeaponAmmoChangeLimit(player.id); Players.Tell('Respawning & Selected Weapons!'); Players.Tell(Primary.Name + ' | ' + Secondary.Name); end; end;[/code] https://www.youtube.com/watch?v=5eCiEB_XX44&feature=youtu.be [^] | ||||
Steps To Reproduce | |||||
Additional Information | https://www.youtube.com/watch?v=5eCiEB_XX44&feature=youtu.be [^] | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2016-02-11 15:44 | dodo | New Issue | |||
2016-03-15 01:32 | Falcon | Priority | high => normal | ||
2016-03-15 01:32 | Falcon | Severity | feature => minor | ||
2016-03-15 01:32 | Falcon | Status | new => acknowledged |
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