MantisBT - Soldat | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000099 | Soldat | [All Projects] John | public | 2011-10-12 14:45 | 2012-11-12 19:08 |
| Reporter | As de Espada | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | confirmed | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0000099: Bouncy polygons have small upper bound | ||||
| Description | The maximum effective bounciness of a polygon is 256, more than that doesn't increase power. A bouncy poly with 256 of bounciness have the same power as one with 65000 of bounciness. | ||||
| Steps To Reproduce | Create 4 bouncy polys with the bounciness: 200 256 300 65000 The last 3 will make the soldier reach the same height. | ||||
| Additional Information | I've been doing some testings to try to remake old climb maps. The thing is that I think most of the maps need more than that. 256 of bounciness = 13 overlapped polys (at 1.5) | ||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2011-10-12 14:45 | As de Espada | New Issue | |||
| 2011-10-16 19:31 | As de Espada | Status | new => acknowledged | ||
| 2011-10-16 20:50 | As de Espada | Status | acknowledged => confirmed | ||
| 2012-11-12 19:08 | Shoozza | Project | Soldat Maps => Soldat | ||
| 2012-11-12 19:08 | Shoozza | Category | Polygon bugs => General | ||
| 2020-08-27 09:05 | MM | Category | General => John | ||
| There are no notes attached to this issue. |