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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000126 | Soldat Dedicated Server | Scripting Core | public | 2011-10-31 20:27 | 2012-08-23 21:23 | ||||
Reporter | fri | ||||||||
Assigned To | Falcon | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | suspended | ||||||
Platform | x64 | OS | Windows | OS Version | 7 SP1 | ||||
Product Version | 2.7.2 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000126: Bots not triggering some scriptcore events | ||||||||
Description | There are some differences between bots and humans in triggering scriptcore events. To check it, I made a simple script to show a nickname and name of event triggered: procedure onweaponchange(id, primarynum, secondarynum: byte); begin writeln(idtoname(id) + ' triggered OnWeaponChange'); end; procedure onjoingame(id, team: byte); begin writeln(idtoname(id) + ' triggered OnJoinGame'); end; procedure onjointeam(id, team: byte); begin writeln(idtoname(id) + ' triggered OnJoinTeam'); end; procedure onleavegame(id, team: byte; kicked: boolean); begin writeln(idtoname(id) + ' triggered OnLeaveGame'); end; procedure onflaggrab(id, teamflag: byte; grabbedinbase: boolean); begin writeln(idtoname(id) + ' triggered OnFlagGrab'); end; procedure onflagreturn(id, teamflag: byte); begin writeln(idtoname(id) + ' triggered OnFlagReturn'); end; procedure onflagscore(id, teamflag: byte); begin writeln(idtoname(id) + ' triggered OnFlagScore'); end; procedure onplayerrespawn(id: byte); begin writeln(idtoname(id) + ' triggered OnPlayerRespawn'); end; While most of them work properly with bots, two don't: OnJoinGame and OnJoinTeam. Additionally, if a human joins the game, OnPlayerRespawn is triggered before anything else (shouldn't it fire after OnJoinTeam?). Comparison human-bot in joining: [ human ] 127.0.0.1:59941 requesting game... fri joining game (127.0.0.1:59941) HWID:--- fri triggered OnPlayerRespawn fri triggered OnJoinGame fri has joined alpha team. fri triggered OnJoinTeam fri triggered OnWeaponChange (bare fists, before weapon menu shows up) fri triggered OnWeaponChange (after choosing a weapon) [ bot ] /addbot1 Commando(127.0.0.1[fri]) Commando triggered OnPlayerRespawn Commando triggered OnWeaponChange As you can see, bots don't cause OnJoinGame and OnJoinTeam events to fire. They should at least trigger OnJoinTeam. Also, on leaving, humans trigger OnWeaponChange, while bots don't. I find it trivial, but I'm reporting it anyway. | ||||||||
Tags | No tags attached. | ||||||||
John | |||||||||
Attached Files | |||||||||
Notes | |
(0001251) tk (reporter) 2011-11-02 13:10 |
Bots trigger onweaponchange too. |
(0001252) fri (reporter) 2011-11-02 13:35 |
I checked it a few times and a kicked bot didn't trigger OnWeaponChange as a human did. I should clear something up too: bots DO trigger OnJoinTeam, but only after using /setteam on them. The issue is that they don't trigger OnJoinTeam on /addbot. |
(0001578) Falcon (administrator) 2012-08-23 21:23 |
I'm not sure if i'll be fixing this, my scripts does rely on that behavior so i assume that others might "abuse" that too |
Issue History | |||
Date Modified | Username | Field | Change |
2011-10-31 20:27 | fri | New Issue | |
2011-11-02 13:10 | tk | Note Added: 0001251 | |
2011-11-02 13:35 | fri | Note Added: 0001252 | |
2011-12-21 10:47 | Shoozza | Status | new => acknowledged |
2012-02-29 20:13 | Falcon | Assigned To | => Falcon |
2012-02-29 20:13 | Falcon | Status | acknowledged => assigned |
2012-08-23 21:23 | Falcon | Note Added: 0001578 | |
2012-08-23 21:23 | Falcon | Status | assigned => closed |
2012-08-23 21:23 | Falcon | Resolution | open => suspended |
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