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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000239 | Soldat | Multiplayer | public | 2012-06-26 10:25 | 2014-02-02 13:34 | ||||
Reporter | Bistoufly | ||||||||
Assigned To | skoskav | ||||||||
Priority | high | Severity | major | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | 1.6.7 | |||||||
Summary | 0000239: Spawn Bug on join after downloading a map. | ||||||||
Description | Players that have to rejoin a server after downloading a map they didn't have, often spawn at random locations in the map. | ||||||||
Steps To Reproduce | 1: join a server in which there are maps you don't have. 2: change the map to one of these. 3: soldat downloads the missing map and makes you rejoin. => You spawn randomly on the map | ||||||||
Additional Information | Some players will spawn inside polys or outside of the map. In ctf, some players will spawn at the enemy flag. In climb some players will spawn near the flags, making them able to cap maps they don't have the skill to cap AND/OR in a shorter time that they could do. => This ruins any chance to have a reliable stats system in climb servers!!! | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0001567) As de Espada (reporter) 2012-06-29 22:28 |
I can confirm this bug |
(0001571) moroes (reporter) 2012-07-16 16:28 |
Its quite a big problem in climb. It can be solved by server script which is checking positions(I remember silnikos made it) but I use just simple killing script on my server and it does its work. something like: procedure OnJoinTeam(ID, Team: byte); begin DoDamage(ID,4000); end; No more spawnbugs ;). Not sure if its good solution for ctf,but its definitelly the easiest solution how to prevent spawnbugs in climb. |
(0001601) Shoozza (administrator) 2012-10-07 17:41 |
Noticed spawning at weird locations before so this sounds plausible. |
(0001603) DutchFlame (reporter) 2012-10-08 01:31 |
I confirm this too. Happens alot to me |
(0001607) Squiddy (reporter) 2012-10-09 19:10 edited on: 2012-10-09 19:12 |
I confirm it too, happens to me a lot. edit: I do basically the same as mentioned above (via script). When it changes the map, it automatically kills everyone in the server once. |
(0002129) skoskav (developer) 2014-02-02 13:34 |
Fixed in 1.6.7. Though players that happen to be joining a server as it's in the "limbo" state between maps would still get this bug. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-06-26 10:25 | Bistoufly | New Issue | |
2012-06-29 22:28 | As de Espada | Note Added: 0001567 | |
2012-07-16 16:28 | moroes | Note Added: 0001571 | |
2012-10-07 17:41 | Shoozza | Note Added: 0001601 | |
2012-10-07 17:41 | Shoozza | Status | new => acknowledged |
2012-10-08 01:31 | DutchFlame | Note Added: 0001603 | |
2012-10-09 19:10 | Squiddy | Note Added: 0001607 | |
2012-10-09 19:12 | Squiddy | Note Edited: 0001607 | View Revisions |
2013-07-14 15:42 | Bistoufly | Priority | normal => high |
2013-07-14 15:42 | Bistoufly | Status | acknowledged => confirmed |
2014-02-02 13:34 | skoskav | Note Added: 0002129 | |
2014-02-02 13:34 | skoskav | Status | confirmed => resolved |
2014-02-02 13:34 | skoskav | Fixed in Version | => 1.6.7 |
2014-02-02 13:34 | skoskav | Resolution | open => fixed |
2014-02-02 13:34 | skoskav | Assigned To | => skoskav |
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