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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000355 | Soldat Dedicated Server | Scripting Core | public | 2013-07-30 12:56 | 2013-08-02 21:21 | ||||
Reporter | Mighty | ||||||||
Assigned To | Falcon | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | x86 | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 2.7.4 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000355: Script Core 3 - TPlayer.OnWeaponChange triggers 3 times instead of 1 | ||||||||
Description | When having 2 different weapons, switching between them just once triggers Player.OnWeaponChange 3 times | ||||||||
Steps To Reproduce | Use below code as a script using Script Core 3 procedure OnWepChangeMessage(Player: TActivePlayer; Primary, Secondary: TPlayerWeapon); begin Player.Tell(Primary.Name + ' | ' + Secondary.Name); end; var i: Byte; begin for i:=1 to 32 do Players[i].OnWeaponChange := @OnWepChangeMessage; end. | ||||||||
Tags | No tags attached. | ||||||||
John | |||||||||
Attached Files | |||||||||
Notes | |
(0001797) Falcon (administrator) 2013-07-30 16:22 |
Does OnWeaponChange do the same? |
(0001804) Mighty (developer) 2013-07-31 08:23 edited on: 2013-07-31 10:19 |
what do you mean? This is OnWeaponChange Edit: Oh I get it. Yes it does. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-07-30 12:56 | Mighty | New Issue | |
2013-07-30 16:22 | Falcon | Note Added: 0001797 | |
2013-07-30 16:22 | Falcon | Assigned To | => Falcon |
2013-07-30 16:22 | Falcon | Status | new => acknowledged |
2013-07-31 08:23 | Mighty | Note Added: 0001804 | |
2013-07-31 10:19 | Mighty | Note Edited: 0001804 | View Revisions |
2013-08-02 21:21 | Falcon | Status | acknowledged => resolved |
2013-08-02 21:21 | Falcon | Resolution | open => fixed |
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