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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000505 | Soldat Dedicated Server | Scripting Core | public | 2014-01-04 02:59 | 2016-03-15 01:34 | ||||||||
Reporter | Szaman | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 2.7.6 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000505: Changing the "result" of damage when using m79 | ||||||||||||
Description | When you are trying to modify the damage of the weapons in script (for simple example: setting damage to 0) it not works for M79. M79 kills player even if the damage was set to 0. | ||||||||||||
Tags | No tags attached. | ||||||||||||
John | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0002270) ExHunter (developer) 2014-08-17 19:02 |
M79 has hardcoded damage. You basically need to set a negative value to prevent this behaviour. I don't know if that will get fixed / is intended. |
(0002537) Falcon (administrator) 2016-03-15 01:34 |
You might try to open discussion on forum about this. I'll surely not change the behavior for SC2, but SC3 might see some tweak to prevent negative damage hacks. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-01-04 02:59 | Szaman | New Issue | |
2014-08-17 19:02 | ExHunter | Note Added: 0002270 | |
2014-08-17 19:02 | ExHunter | Assigned To | => ExHunter |
2014-08-17 19:02 | ExHunter | Status | new => acknowledged |
2014-08-18 14:24 | ExHunter | Assigned To | ExHunter => |
2016-03-15 01:34 | Falcon | Note Added: 0002537 | |
2016-03-15 01:34 | Falcon | Assigned To | => Falcon |
2016-03-15 01:34 | Falcon | Status | acknowledged => feedback |
2016-03-15 01:34 | Falcon | Assigned To | Falcon => |
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