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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000386 | Soldat Dedicated Server | Scripting Core | public | 2013-08-14 16:10 | 2013-12-25 23:07 | ||||
| Reporter | DorkeyDear | ||||||||
| Assigned To | ExHunter | ||||||||
| Priority | high | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | 2.7.7 | |||||||
| Summary | 0000386: SC3 TTeam.ID returns player identifier in TTeam.OnJoin event | ||||||||
| Description | In the TTeam.OnJoin event, TTeam.ID returns the player identifier that joined the team. It should be the team number/identifier (0-5). | ||||||||
| Steps To Reproduce | procedure OnJoinTeam(const Player: TPlayer; const Team: TTeam); begin WriteLn('Player.Team=' + InttoStr(Player.Team)); WriteLn('Team.Id=' + InttoStr(Team.Id)); WriteLn(''); end; var i: byte; begin for i := 0 to 5 do Game.Teams[i].OnJoin := @OnJoinTeam; end. ----- Join the empty game on any team. It will say Team.Id=1. Adding bots, and /setteam`ing them shows this applies for bots and other player ids too. | ||||||||
| Tags | No tags attached. | ||||||||
| John | |||||||||
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Issue History |
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| Date Modified | Username | Field | Change |
| 2013-08-14 16:10 | DorkeyDear | New Issue | |
| 2013-09-09 13:45 | Falcon | Status | new => acknowledged |
| 2013-12-25 23:06 | ExHunter | Relationship added | child of 0000415 |
| 2013-12-25 23:07 | ExHunter | Assigned To | => ExHunter |
| 2013-12-25 23:07 | ExHunter | Status | acknowledged => assigned |
| 2013-12-25 23:07 | ExHunter | Note Added: 0002098 | |
| 2013-12-25 23:07 | ExHunter | Status | assigned => resolved |
| 2013-12-25 23:07 | ExHunter | Fixed in Version | => 2.7.7 |
| 2013-12-25 23:07 | ExHunter | Resolution | open => fixed |
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