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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000386 | Soldat Dedicated Server | Scripting Core | public | 2013-08-14 18:10 | 2013-12-26 00:07 | ||||
Reporter | DorkeyDear | ||||||||
Assigned To | ExHunter | ||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | 2.7.7 | |||||||
Summary | 0000386: SC3 TTeam.ID returns player identifier in TTeam.OnJoin event | ||||||||
Description | In the TTeam.OnJoin event, TTeam.ID returns the player identifier that joined the team. It should be the team number/identifier (0-5). | ||||||||
Steps To Reproduce | procedure OnJoinTeam(const Player: TPlayer; const Team: TTeam); begin WriteLn('Player.Team=' + InttoStr(Player.Team)); WriteLn('Team.Id=' + InttoStr(Team.Id)); WriteLn(''); end; var i: byte; begin for i := 0 to 5 do Game.Teams[i].OnJoin := @OnJoinTeam; end. ----- Join the empty game on any team. It will say Team.Id=1. Adding bots, and /setteam`ing them shows this applies for bots and other player ids too. | ||||||||
Tags | No tags attached. | ||||||||
John | |||||||||
Attached Files | |||||||||
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Issue History | |||
Date Modified | Username | Field | Change |
2013-08-14 18:10 | DorkeyDear | New Issue | |
2013-09-09 15:45 | Falcon | Status | new => acknowledged |
2013-12-26 00:06 | ExHunter | Relationship added | child of 0000415 |
2013-12-26 00:07 | ExHunter | Assigned To | => ExHunter |
2013-12-26 00:07 | ExHunter | Status | acknowledged => assigned |
2013-12-26 00:07 | ExHunter | Note Added: 0002098 | |
2013-12-26 00:07 | ExHunter | Status | assigned => resolved |
2013-12-26 00:07 | ExHunter | Fixed in Version | => 2.7.7 |
2013-12-26 00:07 | ExHunter | Resolution | open => fixed |
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