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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000204 | Soldat | Gameplay | public | 2012-05-15 20:08 | 2014-10-06 03:57 | ||||
Reporter | ExHunter | ||||||||
Assigned To | ExHunter | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.6.3 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000204: Soldat implemented votesystem | ||||||||
Description | Well, the implemented votesystem works quite... idk.. weird. I figured these things out: Votemap: - The voter gets 2 votes, instead of one. The first one will be given a starting the vote automatically and the 2nd one can he decide. - If somebody leaves that voted for a map vote, then his vote still counts. BUT the maximum players for the vote got decreased. This may result on a server that got like 101% vote% that votes still can pass. Votekick: - The voter just gets one vote (works how it should be) - The thing with leaving may also work here. But didn't test it yet (I wasn't able to). | ||||||||
Steps To Reproduce | Eh yea.. See description ;) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Relationships | |||||||||||||
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Notes | |
(0002287) ExHunter (developer) 2014-09-06 23:48 |
Please check if it will be fixed in the upcoming 1.6.8 beta. And if other bugs related to voting occurs. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-05-15 20:08 | ExHunter | New Issue | |
2013-12-04 01:16 | homerofgods | Status | new => acknowledged |
2014-05-09 14:09 | ExHunter | Relationship added | related to 0000522 |
2014-08-25 13:27 | ExHunter | Relationship added | related to 0000519 |
2014-09-06 23:48 | ExHunter | Note Added: 0002287 | |
2014-09-06 23:48 | ExHunter | Assigned To | => ExHunter |
2014-09-06 23:48 | ExHunter | Status | acknowledged => feedback |
2014-10-06 03:57 | ExHunter | Status | feedback => resolved |
2014-10-06 03:57 | ExHunter | Resolution | open => fixed |
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