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IDProjectCategoryView StatusDate SubmittedLast Update
0000140Soldat Dedicated ServerGame Protocolpublic2011-12-13 07:122013-08-05 08:48
ReporterSyavX 
Assigned Toskoskav 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000140: Max player name length (cut to 23 chars)
DescriptionMaximum length of player's name that Soldat client allows to set is 24, but server cuts it to 23 chars. In offline game 24-chars length nicks works fine.
Steps To Reproduce1. change player's name to 24-chars length
2. join dedicated server, check your ingame name length
3. join offline game, check your ingame name length
Additional InformationChecked for server v2.7.2

Well, this issue is rather server- and client-side. As I can see, there are 3 packets sent from a client to the server on player join, that contains player's name. But server uses only 2nd one to show player's ingame name. It's weird that all 3 packets are using a bit different schemes for storing those names...
TagsNo tags attached.
John
Attached Files

- Relationships

-  Notes
(0001280)
Shoozza (administrator)
2011-12-21 10:46

This has probably something to do with the too long names cause access violation fix in old versions of soldatserver.
(0001833)
Bistoufly (manager)
2013-08-05 08:48

verified 1.6.5

- Issue History
Date Modified Username Field Change
2011-12-13 07:12 SyavX New Issue
2011-12-21 10:46 Shoozza Note Added: 0001280
2011-12-21 10:46 Shoozza Status new => acknowledged
2012-12-01 22:45 Falcon Category General => Game Protocol
2013-08-03 09:25 skoskav Status acknowledged => resolved
2013-08-03 09:25 skoskav Resolution open => fixed
2013-08-03 09:25 skoskav Assigned To => skoskav
2013-08-05 08:48 Bistoufly Note Added: 0001833
2013-08-05 08:48 Bistoufly Status resolved => closed


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