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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000224 | Soldat Maps | Polygon bugs | public | 2012-06-04 09:07 | 2013-07-24 02:55 | ||||
Reporter | Bistoufly | ||||||||
Assigned To | As de Espada | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000224: ctf_Cobra (polybugs, improvements) | ||||||||
Description | Some polybugs and other issues on ctf_Cobra: 1a + 1b: Polybug: Brings you to an halt whether you're coming from left, right or up. 2: Polybug: Makes you stop when landing from the left. Easily reproducable when you make a glide roll at landing. 3: I reduced slightly the opacity of the light effect scenery for testing. Another possibility that could be fitting here would be to simply set the light to middle or back. That way players that dislike it could simply disable "background sceneries". 4: Slightly higher polygon for better running from mid route. 5: Landing on this "angle" when coming from the left sends you flying to the wall. At high speed, avoiding it is only a matter of luck. 6: The entrance of the right side tunnel is less accessible than the left one. Coming from left, chaining a cannonball after kicking the mid-route slope often sends you to the wall. I suggest making the entrance a few pixels wider. 7: a little crack is visible between polies here. ( cosmetic issue ) 8: Polybug: Mess up your momentum when coming from the right. | ||||||||
Tags | No tags attached. | ||||||||
John | |||||||||
Attached Files | CobraPolybugs.png [^] (123,204 bytes) 2012-06-04 09:07
ctf_CobraA.PMS [^] (62,001 bytes) 2012-12-12 02:51 ctf_CobraB.PMS [^] (61,993 bytes) 2012-12-12 03:54 | ||||||||
Notes | |
(0001584) As de Espada (manager) 2012-08-26 07:06 |
3 and 4 will be discussed, the polybugs are all confirmed. 7 is already fixed as far as I know (1.6.3) Finally, I think that 6 happens because of 5. Once 5 is fixed it will be ok. |
(0001647) As de Espada (manager) 2012-12-12 02:52 |
All bugs resolved (ctf_CobraA added), 6 happened because the poly above the flag was a little to the RIGHT. Made some texture stretching. Plz help me by testing the fixed map light dimmed by 10%, I think is enough, the "upper" route has very little background scenery |
(0001648) As de Espada (manager) 2012-12-12 03:55 |
ctf_CobraB: fixed lower route bouncing players near the flags |
(0001776) Bistoufly (manager) 2013-07-24 02:55 |
verified 1.6.4 |
Issue History | |||
Date Modified | Username | Field | Change |
2012-06-04 09:07 | Bistoufly | New Issue | |
2012-06-04 09:07 | Bistoufly | File Added: CobraPolybugs.png | |
2012-06-04 18:31 | As de Espada | Assigned To | => As de Espada |
2012-06-04 18:31 | As de Espada | Status | new => acknowledged |
2012-08-26 07:06 | As de Espada | Note Added: 0001584 | |
2012-08-26 07:06 | As de Espada | Status | acknowledged => confirmed |
2012-12-12 02:51 | As de Espada | File Added: ctf_CobraA.PMS | |
2012-12-12 02:52 | As de Espada | Note Added: 0001647 | |
2012-12-12 02:52 | As de Espada | Status | confirmed => feedback |
2012-12-12 03:54 | As de Espada | File Added: ctf_CobraB.PMS | |
2012-12-12 03:55 | As de Espada | Note Added: 0001648 | |
2012-12-18 01:59 | As de Espada | Status | feedback => resolved |
2012-12-18 01:59 | As de Espada | Resolution | open => fixed |
2013-07-24 02:55 | Bistoufly | Note Added: 0001776 | |
2013-07-24 02:55 | Bistoufly | Status | resolved => closed |
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