|Anonymous | Login||2020-07-14 13:49 CEST|
|Main | My View | View Issues | Change Log | Roadmap | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000032||Soldat||Gameplay||public||2011-09-17 17:43||2013-12-13 21:27|
|Platform||Microsoft Windows||OS||Windows||OS Version||Windows 7|
|Target Version||Fixed in Version||1.6.1|
|Summary||0000032: Camera location moves when no playing players when joining spectator team|
|Description||When a player joins the spectator team, and there are no players in-game that can be followed, the camera goes out into a specific location, that is usually undesired; usually somewhere above the playable area.|
The camera does not say "Following ..." nor does it say "Free Camera", but does not behave as a freecam.
|Steps To Reproduce||1) Join a game (singleplayer or multiplayer)|
3) Join spectator (not necessarily right after joining) If there are players actually in a playable team, then your camera will move.
|Tags||No tags attached.|
|What should happen instead?|
Preferentially, the camera should be at a location that is somewhere of interest. Some possibilities could be (but definitely not limited to):
-a random player spawn point (some custom maps have a spawn point on, say, delta team where a filler bot is used for uninteresting actions, like having a Dummy bot be used for calling OnPlayerDamage nearly every tick in scripting)
-the average location of all/some player spawn points (although not guaranteed to be somewhere interesting)
-the center of the map (again, not guaranteed to be somewhere interesting)
-any sort of spawn point, including bonus spawns (could be somewhere less likely to be interesting, but quite possibly interesting)
-random bot path (not all maps have this, but the path is probably gonna be somewhere interesting).
In this context, 'interesting' could mean some sort of battle or player action may take place there.
I just came up with these few ideas in a matter of a few minutes; there very well may be a better alternative. If anybody else has any ideas, feel free to contribute.
How about the position where the camera was before you joined spectator?
I think thats the simplest to implement and best choice ;)
|Agreed; that is the best choice.|
|2011-09-17 17:43||DorkeyDear||New Issue|
|2011-09-29 23:43||Shoozza||Note Added: 0001184|
|2011-09-29 23:43||Shoozza||Assigned To||=> Shoozza|
|2011-09-29 23:43||Shoozza||Status||new => feedback|
|2011-09-30 00:59||DorkeyDear||Note Added: 0001185|
|2011-09-30 00:59||DorkeyDear||Status||feedback => assigned|
|2011-09-30 01:21||Shoozza||Note Added: 0001186|
|2011-09-30 01:21||Shoozza||Status||assigned => feedback|
|2011-09-30 01:30||DorkeyDear||Note Added: 0001187|
|2011-09-30 01:30||DorkeyDear||Status||feedback => assigned|
|2011-09-30 01:47||Shoozza||Status||assigned => resolved|
|2011-09-30 01:47||Shoozza||Fixed in Version||=> 1.6.1|
|2011-09-30 01:47||Shoozza||Resolution||open => fixed|
|2013-12-13 21:27||Bistoufly||Note Added: 0002078|
|2013-12-13 21:27||Bistoufly||Status||resolved => closed|
|Copyright © 2000 - 2020 MantisBT Team|