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ID | Project | Category | View Status | Date Submitted | Last Update |
0000347 | Soldat Dedicated Server | Scripting Core | public | 2013-07-27 10:09 | 2013-08-02 21:28 |
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Reporter | JotEmI | |
Assigned To | Falcon | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | x86 | OS | Windows | OS Version | XP SP3 |
Product Version | 2.7.4 | |
Target Version | | Fixed in Version | | |
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Summary | 0000347: OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. |
Description | Both OnPlayerDamage() and new OnPlayerDamageEx() are called when shooting through a place where a dead player was standing when he died. Weapon or bullet type doesn't seem to matter in this issue. See the attached demo, I've created a simple script to print damage and you can see that damage is still being printed even after player death. |
Tags | No tags attached. |
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John | |
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Attached Files | 2013-07-27_10-02-08_db_magneto.sdm [^] (26,482 bytes) 2013-07-27 10:09
db_magneto.rar [^] (1,610 bytes) 2013-07-28 18:53 |
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