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IDProjectCategoryView StatusDate SubmittedLast Update
0000347Soldat Dedicated ServerScripting Corepublic2013-07-27 10:092013-08-02 21:28
Assigned ToFalcon 
Platformx86OSWindowsOS VersionXP SP3
Product Version2.7.4 
Target VersionFixed in Version 
Summary0000347: OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead.
DescriptionBoth OnPlayerDamage() and new OnPlayerDamageEx() are called when shooting through a place where a dead player was standing when he died. Weapon or bullet type doesn't seem to matter in this issue. See the attached demo, I've created a simple script to print damage and you can see that damage is still being printed even after player death.
TagsNo tags attached.
Attached Files? file icon 2013-07-27_10-02-08_db_magneto.sdm [^] (26,482 bytes) 2013-07-27 10:09
rar file icon db_magneto.rar [^] (1,610 bytes) 2013-07-28 18:53

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- Issue History
Date Modified Username Field Change
2013-07-27 10:09 JotEmI New Issue
2013-07-27 10:09 JotEmI File Added: 2013-07-27_10-02-08_db_magneto.sdm
2013-07-27 14:01 Bistoufly Status new => acknowledged
2013-07-28 18:53 TheOne File Added: db_magneto.rar
2013-07-29 01:23 Falcon Assigned To => Falcon
2013-07-29 01:23 Falcon Status acknowledged => confirmed
2013-08-02 21:28 Falcon Status confirmed => resolved
2013-08-02 21:28 Falcon Resolution open => fixed

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