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IDProjectCategoryView StatusDate SubmittedLast Update
0000618SoldatOtherpublic2015-06-28 14:392015-07-13 01:10
Assigned ToExHunter 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000618: Weapon IDs of WTYPE_M2 and other new weaponsreverts to WTYPE_NOWEAPON
DescriptionI quore deguix:

TActivePlayer.OnWeaponChange TPlayerWeapon parameters WType's can't have the weapon ids of WTYPE_M2 and other new weapons, it just reverts to WTYPE_NOWEAPON. TActivePlayer.Primary.WType always shows the correct weapon (and the secondary too).
Additional Information [^]
TagsNo tags attached.
Attached Files

- Relationships
related to 0000617closedExHunter Access violations when aiming WTYPE_M2 and WTYPE_THROWNKNIFE to the right 
related to 0000619confirmed OnWeaponChange called twice 
related to 0000620new Server forces player WTYPE_NOWEAPON 

-  Notes
ExHunter (developer)
2015-07-13 01:10

Those weapon types are not intended for being used as a weapon itself.

They are used as an identifier for scripted bullets support (for instance: if somebody shoots with a stationary gun, the bullet mid air has the type WTYPE_M2.)

I didn't know that you could actually force player weapons to these weapons. Actually that it is a bug (a stationary gun was never be intended to be held by a player and a thrown knife is only a bullet type too).

Will look into that.

- Issue History
Date Modified Username Field Change
2015-06-28 14:39 homerofgods New Issue
2015-06-28 14:40 homerofgods Relationship added related to 0000617
2015-06-28 14:59 homerofgods Relationship added related to 0000619
2015-06-28 15:01 homerofgods Relationship added related to 0000620
2015-06-28 15:02 homerofgods Reproducibility N/A => have not tried
2015-07-13 01:10 ExHunter Note Added: 0002478
2015-07-13 01:10 ExHunter Status new => closed
2015-07-13 01:10 ExHunter Assigned To => ExHunter
2015-07-13 01:10 ExHunter Resolution open => no change required

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