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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000648 | Soldat Dedicated Server | Scripting Core | public | 2016-02-11 14:44 | 2016-03-15 00:32 | ||||||||
| Reporter | dodo | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | acknowledged | Resolution | open | ||||||||||
| Platform | Windows 10 | OS | OS Version | ||||||||||
| Product Version | 2.8.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000648: .OnWeaponChange | ||||||||||||
| Description | Is bad indicates wrong secondary.If I do not use parts of code that the weapon was chosen information is doubled And I can not say when or set the correct weapon for PlayerInfo[Player.ID].Wep2 (secondary). [code] if (PlayerInfo[Player.ID].Resp=true) then begin if (Primary.Wtype<>255) then PlayerInfo[Player.ID].Wep1:=Primary.Wtype; PlayerInfo[Player.ID].Wep2:=Secondary.Wtype; if (PlayerInfo[Player.ID].Wep1<>255) then begin PlayerInfo[Player.ID].Resp:=False; WeaponAmmoChangeLimit(player.id); Players.Tell('Respawning & Selected Weapons!'); Players.Tell(Primary.Name + ' | ' + Secondary.Name); end; end;[/code] https://www.youtube.com/watch?v=5eCiEB_XX44&feature=youtu.be [^] | ||||||||||||
| Additional Information | https://www.youtube.com/watch?v=5eCiEB_XX44&feature=youtu.be [^] | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| John | |||||||||||||
| Attached Files | |||||||||||||
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-02-11 14:44 | dodo | New Issue | |
| 2016-03-15 00:32 | Falcon | Priority | high => normal |
| 2016-03-15 00:32 | Falcon | Severity | feature => minor |
| 2016-03-15 00:32 | Falcon | Status | new => acknowledged |
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