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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000099 | Soldat | [All Projects] John | public | 2011-10-12 16:45 | 2012-11-12 20:08 | ||||||||
Reporter | As de Espada | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000099: Bouncy polygons have small upper bound | ||||||||||||
Description | The maximum effective bounciness of a polygon is 256, more than that doesn't increase power. A bouncy poly with 256 of bounciness have the same power as one with 65000 of bounciness. | ||||||||||||
Steps To Reproduce | Create 4 bouncy polys with the bounciness: 200 256 300 65000 The last 3 will make the soldier reach the same height. | ||||||||||||
Additional Information | I've been doing some testings to try to remake old climb maps. The thing is that I think most of the maps need more than that. 256 of bounciness = 13 overlapped polys (at 1.5) | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2011-10-12 16:45 | As de Espada | New Issue | |
2011-10-16 21:31 | As de Espada | Status | new => acknowledged |
2011-10-16 22:50 | As de Espada | Status | acknowledged => confirmed |
2012-11-12 20:08 | Shoozza | Project | Soldat Maps => Soldat |
2012-11-12 20:08 | Shoozza | Category | Polygon bugs => General |
2020-08-27 11:05 | MM | Category | General => John |
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