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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000137 | Soldat | Gameplay | public | 2011-11-30 12:51 | 2014-11-17 20:01 | ||||||||
Reporter | Fym | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | random | ||||||||
Status | feedback | Resolution | reopened | ||||||||||
Platform | x86 | OS | Windows | OS Version | XP SP3 | ||||||||
Product Version | 1.6.2 | ||||||||||||
Target Version | Fixed in Version | 1.6.4 | |||||||||||
Summary | 0000137: Sticky grenades | ||||||||||||
Description | Grenades stick to terrain and stop moving further along its trajectory. They tremble on the sticky spot and then explode. | ||||||||||||
Steps To Reproduce | Random bug | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0001459) Shoozza (administrator) 2012-05-08 14:26 |
Do they make weird collision sounds too while they do this? |
(0001472) Bistoufly (updater) 2012-05-08 16:07 |
Yes Shoozza. In my experience they do. They probably get "stuck" between polys I would think. |
(0001483) Fym (reporter) 2012-05-13 07:14 |
Sometimes - yes, sometimes - no. But I have to admit, that it doesn't look like _obvious_ polybug when a soldier or a flag gets stuck and produce sounds like "trrrgh". |
(0001494) Bistoufly (updater) 2012-05-15 22:02 |
I think the problem is the physics of the grenades in general. Could it be a solution to use different physics for it? Maybe something closer to the way bullets richochet on the walls? |
(0001496) Fryer (reporter) 2012-05-16 22:15 |
The physics for bullets works the same, it's just not that obvious, since they would get destroyed before anything similar happened to them. The bug could probably be fixed by using a more accurate method for collision detection, using raycast, for both bullets and grenades. |
(0001612) Fryer (reporter) 2012-10-18 15:42 |
Grenades will be more reliable and less buggy after this fix. |
(0001663) skoskav (developer) 2012-12-25 21:06 |
Re-opened because grenades were less reliable and more buggy after this fix. ;) |
Issue History | |||
Date Modified | Username | Field | Change |
2011-11-30 12:51 | Fym | New Issue | |
2012-05-08 14:26 | Shoozza | Note Added: 0001459 | |
2012-05-08 14:26 | Shoozza | Status | new => feedback |
2012-05-08 16:07 | Bistoufly | Note Added: 0001472 | |
2012-05-13 07:14 | Fym | Note Added: 0001483 | |
2012-05-13 07:14 | Fym | Status | feedback => new |
2012-05-15 22:02 | Bistoufly | Note Added: 0001494 | |
2012-05-16 22:15 | Fryer | Note Added: 0001496 | |
2012-05-16 22:15 | Fryer | Assigned To | => Fryer |
2012-05-16 22:15 | Fryer | Status | new => confirmed |
2012-10-18 15:42 | Fryer | Note Added: 0001612 | |
2012-10-18 15:42 | Fryer | Status | confirmed => resolved |
2012-10-18 15:42 | Fryer | Fixed in Version | => 1.6.4 |
2012-10-18 15:42 | Fryer | Resolution | open => fixed |
2012-12-25 21:06 | skoskav | Note Added: 0001663 | |
2012-12-25 21:06 | skoskav | Status | resolved => feedback |
2012-12-25 21:06 | skoskav | Resolution | fixed => reopened |
2012-12-25 21:06 | skoskav | Status | feedback => assigned |
2014-11-17 20:01 | Shoozza | Assigned To | Fryer => |
2014-11-17 20:01 | Shoozza | Status | assigned => feedback |
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