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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000153||Soldat||Other||public||2012-02-02 00:57||2014-01-07 15:19|
|Target Version||Fixed in Version||1.6.4|
|Summary||0000153: m79 explosion sound with colliders|
|Description||When an m79 shell hits a collider (like a box), it plays grenade-explosion.wav instead of m79-explosion.wav|
|Steps To Reproduce||Modify either grenade-explosion.wav, or m79-explosion.wav to a different sound. Shoot a box and a polygon with the m79, compare the sounds.|
|Additional Information||Not directly related, but it would be nice to have separate gfx files for the m79 explosion, since it already has its own sound.|
|Tags||No tags attached.|
|Always it was like this.|
Yes, but should it be? It doesn't make any sense. I'm using a mod that has a completely different weapon for the m79, and the explosion sound is nothing like the grenade. It's just stupid when the projectile hits a box and plays a regular explosion sound instead.
Also happens with the LAW, forgot to mention that.
This happens for m79 grenade, flame arrow and LAW missile.
Bullet type 4, 8 and 12 (http://devs.soldat.pl/wiki/index.php/Bullets [^]).
Which sound should be played for:
when it hits a collider?
I'm assuming different sounds for different bullets.
They should play the same sound they play when hitting a polygon (I suppose that modders would appreciate the option for different sounds when hitting different objects, but that's pushing it a bit).
So, no matter what an m79 hits, it should play m79-explosion.wav, and if you added a separate sound for LAW, it would always play law-explosion.wav when it explodes. Collider or polygon shouldn't make a difference, IMO.
|Hitting a collider will now work the same as hitting a polygon or player.|
|2012-02-02 00:57||Vis||New Issue|
|2012-02-02 21:16||asdf||Note Added: 0001299|
|2012-02-03 03:27||Vis||Note Added: 0001303|
|2012-02-03 03:39||Shoozza||Note Added: 0001304|
|2012-02-03 03:39||Shoozza||Status||new => confirmed|
|2012-02-03 03:42||Shoozza||Note Added: 0001305|
|2012-02-03 03:42||Shoozza||Status||confirmed => feedback|
|2012-02-04 04:51||Vis||Note Added: 0001310|
|2012-02-04 04:51||Vis||Status||feedback => new|
|2012-02-16 12:14||Shoozza||Status||new => confirmed|
|2013-01-18 23:47||skoskav||Note Added: 0001696|
|2013-01-18 23:47||skoskav||Status||confirmed => resolved|
|2013-01-18 23:47||skoskav||Fixed in Version||=> 1.6.4|
|2013-01-18 23:47||skoskav||Resolution||open => fixed|
|2013-01-18 23:47||skoskav||Assigned To||=> skoskav|
|2014-01-07 15:19||homerofgods||Status||resolved => closed|
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