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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000153 | Soldat | Other | public | 2012-02-02 00:57 | 2014-01-07 15:19 | ||||
Reporter | Vis | ||||||||
Assigned To | skoskav | ||||||||
Priority | low | Severity | trivial | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | x64 | OS | Windows | OS Version | 7 | ||||
Product Version | 1.6.2 | ||||||||
Target Version | Fixed in Version | 1.6.4 | |||||||
Summary | 0000153: m79 explosion sound with colliders | ||||||||
Description | When an m79 shell hits a collider (like a box), it plays grenade-explosion.wav instead of m79-explosion.wav | ||||||||
Steps To Reproduce | Modify either grenade-explosion.wav, or m79-explosion.wav to a different sound. Shoot a box and a polygon with the m79, compare the sounds. | ||||||||
Additional Information | Not directly related, but it would be nice to have separate gfx files for the m79 explosion, since it already has its own sound. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0001299) x7thh0ah (reporter) 2012-02-02 21:16 |
Always it was like this. |
(0001303) Vis (reporter) 2012-02-03 03:27 |
Yes, but should it be? It doesn't make any sense. I'm using a mod that has a completely different weapon for the m79, and the explosion sound is nothing like the grenade. It's just stupid when the projectile hits a box and plays a regular explosion sound instead. Also happens with the LAW, forgot to mention that. |
(0001304) Shoozza (administrator) 2012-02-03 03:39 |
This happens for m79 grenade, flame arrow and LAW missile. Bullet type 4, 8 and 12 (http://devs.soldat.pl/wiki/index.php/Bullets [^]). |
(0001305) Shoozza (administrator) 2012-02-03 03:42 |
Which sound should be played for: m79 grenade, flame arrow, LAW missile, when it hits a collider? I'm assuming different sounds for different bullets. |
(0001310) Vis (reporter) 2012-02-04 04:51 |
They should play the same sound they play when hitting a polygon (I suppose that modders would appreciate the option for different sounds when hitting different objects, but that's pushing it a bit). So, no matter what an m79 hits, it should play m79-explosion.wav, and if you added a separate sound for LAW, it would always play law-explosion.wav when it explodes. Collider or polygon shouldn't make a difference, IMO. |
(0001696) skoskav (developer) 2013-01-18 23:47 |
Hitting a collider will now work the same as hitting a polygon or player. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-02-02 00:57 | Vis | New Issue | |
2012-02-02 21:16 | x7thh0ah | Note Added: 0001299 | |
2012-02-03 03:27 | Vis | Note Added: 0001303 | |
2012-02-03 03:39 | Shoozza | Note Added: 0001304 | |
2012-02-03 03:39 | Shoozza | Status | new => confirmed |
2012-02-03 03:42 | Shoozza | Note Added: 0001305 | |
2012-02-03 03:42 | Shoozza | Status | confirmed => feedback |
2012-02-04 04:51 | Vis | Note Added: 0001310 | |
2012-02-04 04:51 | Vis | Status | feedback => new |
2012-02-16 12:14 | Shoozza | Status | new => confirmed |
2013-01-18 23:47 | skoskav | Note Added: 0001696 | |
2013-01-18 23:47 | skoskav | Status | confirmed => resolved |
2013-01-18 23:47 | skoskav | Fixed in Version | => 1.6.4 |
2013-01-18 23:47 | skoskav | Resolution | open => fixed |
2013-01-18 23:47 | skoskav | Assigned To | => skoskav |
2014-01-07 15:19 | homerofgods | Status | resolved => closed |
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