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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000160 | Soldat | Singleplayer | public | 2012-02-16 13:23 | 2015-04-15 17:28 |
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| Reporter | Shoozza | |
| Assigned To | Shoozza | |
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | x86 | OS | Windows | OS Version | XP SP3 |
| Product Version | 1.6.2 | |
| Target Version | | Fixed in Version | 1.6.9 | |
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| Summary | 0000160: High CPU usage when quitting while map chages and rejoining |
| Description | When leaving the game while the map is changing and rejoining later makes soldat use tons of CPU power. |
| Steps To Reproduce | 1.) create a game with 0 bots on ctf_Cobra (non realistic, non survival)
2.) ingame write /map ctf_Viet
3.) wait a few seconds and leave when the map is still in it's changing state (3-5 seconds approx - didn't count)
4.) join the game one second after you left
5.) you should notice high cpu useage |
| Additional Information | Window mode resize seems not to affect this bug.
But seems to be in Soldat 1.6.0 too. |
| Tags | No tags attached. |
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| Attached Files | |
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