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ID | Project | Category | View Status | Date Submitted | Last Update |
0000160 | Soldat | Singleplayer | public | 2012-02-16 14:23 | 2015-04-15 19:28 |
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Reporter | Shoozza | |
Assigned To | Shoozza | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | x86 | OS | Windows | OS Version | XP SP3 |
Product Version | 1.6.2 | |
Target Version | | Fixed in Version | 1.6.9 | |
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Summary | 0000160: High CPU usage when quitting while map chages and rejoining |
Description | When leaving the game while the map is changing and rejoining later makes soldat use tons of CPU power. |
Steps To Reproduce | 1.) create a game with 0 bots on ctf_Cobra (non realistic, non survival)
2.) ingame write /map ctf_Viet
3.) wait a few seconds and leave when the map is still in it's changing state (3-5 seconds approx - didn't count)
4.) join the game one second after you left
5.) you should notice high cpu useage |
Additional Information | Window mode resize seems not to affect this bug.
But seems to be in Soldat 1.6.0 too. |
Tags | No tags attached. |
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Attached Files | |
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