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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000603 | Soldat Dedicated Server | Scripting Core | public | 2014-11-20 20:41 | 2015-01-03 15:49 | ||||
| Reporter | TheOne | ||||||||
| Assigned To | ExHunter | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Platform | x86 | OS | Windows | OS Version | XP SP3 | ||||
| Product Version | 2.7.8 | ||||||||
| Target Version | Fixed in Version | 2.7.9 | |||||||
| Summary | 0000603: SetWeaponActive bugs weapons of a player on spawn | ||||||||
| Description | Someone touched SetWeaponActive method effects without telling us. Out of a sudden it now forces fists on a player. I attached a simple code file which shows you what I mean. | ||||||||
| Steps To Reproduce | Reproduce: use /kill ingame pick AK + LAW while respawning notice that you keep the weapons use /rage use /kill again pick same weapons (both allowed and show up in the weapon menu) weapons disappear | ||||||||
| Tags | No tags attached. | ||||||||
| John | |||||||||
| Attached Files | |||||||||
Notes |
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|
(0002378) ExHunter (developer) 2015-01-03 15:49 |
Fixed in next version. It was a client sided problem. Please test if it's good now. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2014-11-20 20:41 | TheOne | New Issue | |
| 2014-11-20 20:41 | TheOne | File Added: test.zip | |
| 2015-01-03 14:56 | ExHunter | Assigned To | => ExHunter |
| 2015-01-03 14:56 | ExHunter | Status | new => assigned |
| 2015-01-03 15:49 | ExHunter | Note Added: 0002378 | |
| 2015-01-03 15:49 | ExHunter | Status | assigned => resolved |
| 2015-01-03 15:49 | ExHunter | Fixed in Version | => 2.7.9 |
| 2015-01-03 15:49 | ExHunter | Resolution | open => fixed |
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