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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000603 | Soldat Dedicated Server | Scripting Core | public | 2014-11-20 21:41 | 2015-01-03 16:49 | ||||
Reporter | TheOne | ||||||||
Assigned To | ExHunter | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | x86 | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 2.7.8 | ||||||||
Target Version | Fixed in Version | 2.7.9 | |||||||
Summary | 0000603: SetWeaponActive bugs weapons of a player on spawn | ||||||||
Description | Someone touched SetWeaponActive method effects without telling us. Out of a sudden it now forces fists on a player. I attached a simple code file which shows you what I mean. | ||||||||
Steps To Reproduce | Reproduce: use /kill ingame pick AK + LAW while respawning notice that you keep the weapons use /rage use /kill again pick same weapons (both allowed and show up in the weapon menu) weapons disappear | ||||||||
Tags | No tags attached. | ||||||||
John | |||||||||
Attached Files | test.zip [^] (611 bytes) 2014-11-20 21:41 | ||||||||
Notes | |
(0002378) ExHunter (developer) 2015-01-03 16:49 |
Fixed in next version. It was a client sided problem. Please test if it's good now. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-11-20 21:41 | TheOne | New Issue | |
2014-11-20 21:41 | TheOne | File Added: test.zip | |
2015-01-03 15:56 | ExHunter | Assigned To | => ExHunter |
2015-01-03 15:56 | ExHunter | Status | new => assigned |
2015-01-03 16:49 | ExHunter | Note Added: 0002378 | |
2015-01-03 16:49 | ExHunter | Status | assigned => resolved |
2015-01-03 16:49 | ExHunter | Fixed in Version | => 2.7.9 |
2015-01-03 16:49 | ExHunter | Resolution | open => fixed |
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