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IDProjectCategoryView StatusDate SubmittedLast Update
0000605SoldatGameplaypublic2015-03-01 21:102015-07-11 15:03
Assigned To 
Platformx64OSWindowsOS Version7 SP1
Product Version1.6.8 
Target VersionFixed in Version 
Summary0000605: Polygons block players when they shouldnt
DescriptionFlagger polygons block normal players.
Steps To ReproduceOVERLAP few layers (~3?) of flagger polygons
Jump on it as a normal player

If it doesn't work, try adding Flag colliders and try again - this would recreate the circumstances under which this bug occured for me in 100%.
TagsNo tags attached.
Attached Filesrar file icon test.rar [^] (115,017 bytes) 2015-04-18 23:19

- Relationships

-  Notes
homerofgods (updater)
2015-04-18 23:09

Add a testmap? :)
Viral (reporter)
2015-04-18 23:20

Added test.rar with a map. Even tho the full collision doesnt occure anymore, you can still collide while parachuting, you can even jump if you hold W button down.
Viral (reporter)
2015-07-11 15:02
edited on: 2015-07-11 15:03

Big addnotation: It occurs that the parachute has a significant impact on the flagger polys. It seems that the game has a problem with distinguishing the parachute from the flag because when you have a parachute you can go through the NONFLAGGER POLYGONS (aswell!) without any collision, unless you decide to release it, then everything gets back to normal again.

Also - the ammount of flagger/non flagger polygon polys doesn't affect this bug at all.

- Issue History
Date Modified Username Field Change
2015-03-01 21:10 Viral New Issue
2015-04-18 23:09 homerofgods Note Added: 0002449
2015-04-18 23:09 homerofgods Status new => feedback
2015-04-18 23:19 Viral File Added: test.rar
2015-04-18 23:20 Viral Note Added: 0002450
2015-04-18 23:20 Viral Status feedback => new
2015-04-18 23:37 homerofgods Status new => confirmed
2015-07-11 15:02 Viral Note Added: 0002477
2015-07-11 15:03 Viral Note Edited: 0002477 View Revisions

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